Guru Larry: The Driv3rGate Scandal: The Full Story
58 replies, posted
[QUOTE=spekter;50686391]I still can't fathom how people got to Arsenal and didn't realize what was going on. That conversation with the Colonel about society in a sea of information borders on horrifyingly relevant to this day.[/QUOTE]
I assume they didn't get to that part because they were too butthurt
The first driver was pretty broken too but in hilarious ways
I had a lot of fun with this game, fucking around with that drawbridge in Miami and killing the Vercetti parodies were some of my fondest memories.
At the very least, the OST was absolutely spot-on
[media]https://youtu.be/Ayflt3OrPdQ[/media]
And that catchy as hell menu theme
[media]https://youtu.be/iPuWzwwkbCU[/media]
Wait, I had Driv3r when it first came out and I don't remember any bugs, only the super clunky gun-play and the AI being shit.
Also the extremely anachronistic elements of the game, like the newest car featured being a [del]1989 Aston Martin Virage Volante[/del] 1991 Citroën ZX in Nice, or if you count cutscenes, a 1995 Lincoln Towncar, but despite this, Turner is using a Nokia 3200, and the Miami [Beach] Police Station being built in 1997.
Oh yeah, Turner's car in Miami has 1997-2003 plates. And the 1969 Ford Mustang has 1952 Wyoming plates.
Also I have a question, why did Reflections always have a nack for giving the police cars the wrong color lights? Driver 2, Chicago Police had Red Lights, But Rio de Janeiro police had Blue lights, which were the inverse of reality.
Meanwhile they gave Miami Police all red-lights when they had blue lights in the 70s and 80s.
[editline]10th July 2016[/editline]
[QUOTE=Dr.C;50686276]Today we acknowledge it as one of the GOAT but back then it was different.
Kojima lead everyone to believe you would be playing as Snake, everyone wanted to be Snake. So when the game came out, people were assblasted that they weren't Snake when the whole point of the game is to subvert players' expectations[/QUOTE]
Not only that, but he shoved Raiden on Americans, which represented Japan's popular image of the perfect man; Completely inverse of Snake, which was America's image of a perfect man.
[QUOTE=spekter;50686484]At the very least, the OST was absolutely spot-on[/QUOTE]
Well those 4 million monies had to go somewhere.
[QUOTE=Electrocuter;50686606]Well those 4 million monies had to go somewhere.[/QUOTE]
This whole funding thing reminds me of APB, I hear Realtimes invested like 100 million into it, then went bankrupt literally within a month of release.
Though the loading screen had really nice art, the game was mediocre and you'd think for 100 million dollars they'd be able to afford a better selection of music.
[video=youtube;sWOZblklk6U]https://www.youtube.com/watch?v=sWOZblklk6U[/video]
I absolutely loved this game, I never really played through the story but played tons of "take a ride" and don't remember encountering many glitches like the ones seen in the video. There were tons of unique buildings to enter and find collectibles and such.
I remember finding a shack in the middle of the ocean and upon entering getting shot to death which scared the shit out of me since I hadn't encountered any hostile npcs in the world up to that point. Turned out there are multiple hostile "Timmy Vermicelli's" scattered throughout each map in unique areas that you are supposed to find and kill.
Skip to around 3:00 for the one in question
[video=youtube;wXLOMB4vAnw]https://www.youtube.com/watch?v=wXLOMB4vAnw[/video]
[QUOTE=thrawn2787;50686444]The first driver was pretty broken too but in hilarious ways[/QUOTE]
Does anyone seriously think the game was 8/10 by 90s standards because of its pre-rendered cutscenes, its stellar full 3D graphics or its perfectly executed 70s gangster flick theme?
Nah.
[media]https://www.youtube.com/watch?v=NecNaVZLrwc[/media]
This was why.
This is so weird but I literally never experienced any of these major bugs on my PS2 version of the game, I bought the game while I lived in Italy and it was perfectly fine, if anything I had a hard time finding any bugs, but the game never outright broke in front of me like that.
at least stuntman was a fuckin' masterpiece
[QUOTE=Whomobile;50684229]holy crap I remember playing the demo for stuntman over and over when I first got a PS2[/QUOTE]
Same here. It was on the first official PS2 magazine that I had when I got a PS2. I loved Driver 2 and therefore I played it at least 50 times. It's still one of my favorite PS2 games even though I never owned it due to my financial situation as a 13-year-old. I also played the Amplitude demo around the same amount of times. Those were the days ...
driv3r is still one of my favorite PS2 games of all time. classic fun, glitchy in the best way possible, and a hell of a lot of fun for an open world racing game without much to do in the overworld.
If i emulate Driv3r, how many of the glitches would be the game and how many of the glitches would be from the emulation?
Oh wow, have to watch this after. A couple of weeks ago I fired up my old copy of Driv3r and have been playing the hell out of it... Mostly take a ride and glitch hunting, but amazing fun all the same still.
I've heard the PS2 version was actually the best, can anyone elaborate as to why that is? Or is that mentioned in the video?
[QUOTE=Sobek-;50688517]Oh wow, have to watch this after. A couple of weeks ago I fired up my old copy of Driv3r and have been playing the hell out of it... Mostly take a ride and glitch hunting, but amazing fun all the same still.
I've heard the PS2 version was actually the best, can anyone elaborate as to why that is? Or is that mentioned in the video?[/QUOTE]
My guess is it was being developed with for the PS2 and ported to the others after the fact, otherwise i dont know.
Does the PC version have any problems? It was released a lot later.
[QUOTE=AaronM202;50689513]My guess is it was being developed with for the PS2 and ported to the others after the fact, otherwise i dont know.
Does the PC version have any problems? It was released a lot later.[/QUOTE]
I've noticed a shit ton of texture issues and things just dropping from the sky. Might have been some audio issues as well but it was about a year or two since I played it properly.
Was Watch Dogs really originally going to be a Driver sequel? Fuck me, I would have loved a new Driver game after San Francisco, which was fantastic IMO.
[QUOTE=TheCronkofDestiny;50689574]Was Watch Dogs really originally going to be a Driver sequel? Fuck me, I would have loved a new Driver game after San Francisco, which was fantastic IMO.[/QUOTE]
The most logical progression they could have made would be mixing elements of Stuntman into Driver.
Had Driv3r actually come out in its intended form I imagine that would be the next move for the series.
that infogrames song at the end
[video=youtube;522bVV-82qQ]https://www.youtube.com/watch?v=522bVV-82qQ[/video]
jesus
[QUOTE=damnatus;50684407]Either the fact that you're playing as Raiden instead of Snake, or the cut content that reminded people of 9/11[/QUOTE]
Without it, the game looka really odd, but what are we gonna do...
[QUOTE=AaronM202;50689513]My guess is it was being developed with for the PS2 and ported to the others after the fact, otherwise i dont know.
Does the PC version have any problems? It was released a lot later.[/QUOTE]
Driver 3 was mainly developed for the ps2 and then got ported to both Xbox and pc. The Xbox version from what I've heard is actually pretty good port, the pc one has its issues though. Mostly it's some minor graphical issues but besides that it's actually more playable than the ps2 one. There is also some bug fixes in the pc version (like the out of the game bush bug at nice airport).
Honestly all I did in Driv3r was go to free roam with a tractor trailer and drive in slo-mo on the beach....[sp]FOR HOURS[/sp]. It was always a good time for me when I was little and I never really noticed many of the glitches pointed out in the video.
It's sad that the game ended up being released before it was done, it does look very good, and the graphics look way better than any of the GTA III games
[QUOTE=TheCronkofDestiny;50689574]Was Watch Dogs really originally going to be a Driver sequel? Fuck me, I would have loved a new Driver game after San Francisco, which was fantastic IMO.[/QUOTE]
It's weird but no, he got that wrong, WatchDogs wasn't supposed to be a Driver game, however it's engine (Disrupt) WAS planned to also be used for a Driver sequel.
Driving was also not a strong point of Watch_Dogs
[QUOTE=Laserbeams;50690107]It's sad that the game ended up being released before it was done, it does look very good, and the graphics look way better than any of the GTA III games[/QUOTE]
Driv3r hasn't really aged all that poorly. It still looks pretty decent.
GTA III, on the other hand, kind of looks like crap now.
i wouldn't say that Driv3r hasn't aged poorly, but it certainly looks way better than GTA did. also those piece-by-piece car physics were to die for back then. first game i ever played where you could blow up or shoot individual pieces of the car instead of the whole thing just exploded and turning into a shell like GTA
Just watched... good video. Honestly nothing I didn't really know of around the time it was happening though, but still good to see it all compiled like this. Was surprised at how all the old information about this was carefully scrubbed from the internet, that's conspiracy level stuff.
I never experienced really any of the glitches and such in that video, but I'm guessing they were all from the launch PS2 / Xbox versions and not PC - my PC version, despite the texture Z-fighting, is completely stable and never gave me any issues at all. Falling through the ground really only happened if you went out of your way to find a way out of bounds... Overall it was a game I thoroughly enjoyed at the time, and the sheer size of the game worlds and amount of vehicles available to you was pretty special to me - plus it's all the tiny details. It may look mega dated now but at the time, everywhere you went in those game worlds you would find little details and areas that felt incredibly natural. Have to really hand it to them, they did a great job of fleshing out a realistic world, I recall they actually walked around these cities and took many thousands of photographs that they turned into textures themselves... amazing.
It's got positive nostalgia for me, wish it was more easily moddable graphically and such.
[QUOTE=FFStudios;50703842]also those piece-by-piece car physics were to die for back then. first game i ever played where you could blow up or shoot individual pieces of the car instead of the whole thing just exploded and turning into a shell like GTA[/QUOTE]
And the best part is you can then even go and sit in the wreckage of the car as if you were trying to drive it. Good stuff hahaha
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