Wow. Is that developer really an asshole as shown in the video?
Does anyone know the songs they use in their videos
the intro, the ratings, and the funky song you hear at around 6:00
[QUOTE=simkas;35640223]That's not what I'm fucking talking about jesus christ[/QUOTE]
it doesn't take a genius to make a great storyline you know, many people can do it, I suppose that it was executed better than most, but imho I still think Fez is pretty generic.
I already have the idea of "The story of the two lovers" and how it'd play out, and a great ending that misleads you into being sad, then an extremely happy ending the very next second.
Unless I'm a dumb ass and am missing something, of course
[QUOTE=J!NX;35639028]VVVVV is hard which is good, Limbo is amazing, and Minecraft is great.[/QUOTE]
The only redeeming feature of Limbo is its atmosphere. Beyond that it's just four hours of an endless disconnected thread of puzzles which offers little to no closure, and way too fast.
Minecraft is an unfinished buggy game with uninteresting gameplay besides building
[QUOTE=J!NX;35640292]Unless I'm a dumb ass and am missing something, of course[/QUOTE]
You are. If you look around more in the game there's like this whole hidden backstory and shit hidden in specific puzzles that's almost like an ARG with a bunch of people trying to figure out how to trigger certain events to make it all appear. The platforming is just a way for you to find those things, it's not really the focus. It's more of a puzzle game with platforming elements.
[QUOTE=simkas;35640368]You are. If you look around more in the game there's like this whole hidden backstory and shit hidden in specific puzzles that's almost like an ARG with a bunch of people trying to figure out how to trigger certain events to make it all appear. The platforming is just a way for you to find those things, it's not really the focus. It's more of a puzzle game with platforming elements.[/QUOTE]
A game can't stand up on story alone, it needs GAMEPLAY. If I want just story I'll watch a movie or read a book.
i really prefer darkgamer's reviews over rock's serious ones but they're all enjoyable
[QUOTE=simkas;35640368]You are. If you look around more in the game there's like this whole hidden backstory and shit hidden in specific puzzles that's almost like an ARG with a bunch of people trying to figure out how to trigger certain events to make it all appear. The platforming is just a way for you to find those things, it's not really the focus. It's more of a puzzle game with platforming elements.[/QUOTE]
but the question is... are the puzzles even challenging at all?
and the devs shitty attittude puts me off, as well
I think fez is trying too hard to be deep and meaningful, which does not go well with retro platformer.
If I wanted to play a game with a deep and meaningful story and message, I'd play a art game.
[sp]But then again I can just be thinking too hard.[/sp]
Don't really know anything about this game, except that everything I've heard about the developer makes me really not want to give him my money.
[QUOTE=macotaco;35640711]I think fez is trying too hard to be deep and meaningful, which does not go well with retro platformer.
If I wanted to play a game with a deep and meaningful story and message, I'd play a art game.
[sp]But then again I can just be thinking too hard.[/sp][/QUOTE]
I think if you want a game to be deep and meaningful it has to be reflective in the mechanics of the gameplay. I always think Braid when it comes to that, the complexity of the puzzles was so great that the ambiguous story and the "deep" atmosphere felt at home. You were in the right mind set for that kind of stuff while playing so it never felt too pretentious. In otherwords there's nothing wrong with going the artistic route if it meshes with the gameplay another game that comes to mind is the game that really set the standard for artistic games in the first place, Okami. Sure Okami is beautiful and stylish but the aesthetic works because the gameplay is also similar.
Fez is trying to do that but has nothing to show for it, the mechanics are there but the puzzles are atrociously simple, it could get away with being deep if that was reflective in the complexity of the puzzles but it isn't, in fact like Best Gamers stated there's practically zero challenge from start to finish. It's merely like the developer thought he could throw all those artistic elements of an indie game into a blender and get accolades for them on their own merit, it reminds me of minimal/ silent music where people get all up in arms about how artistic it is when they guy who made it done fuck all he's just exploiting the people who are to dumb and gullible and will defend his work to death as art.
I love it when people think The Best Gamers is serious just because of a few serious reviews.
[QUOTE=Drax-Quin;35642906]I think if you want a game to be deep and meaningful it has to be reflective in the mechanics of the gameplay. I always think Braid when it comes to that, the complexity of the puzzles was so great that the ambiguous story and the "deep" atmosphere felt at home. You were in the right mind set for that kind of stuff while playing so it never felt too pretentious. In otherwords there's nothing wrong with going the artistic route if it meshes with the gameplay another game that comes to mind is the game that really set the standard for artistic games in the first place, Okami. Sure Okami is beautiful and stylish but the aesthetic works because the gameplay is also similar.
Fez is trying to do that but has nothing to show for it, the mechanics are there but the puzzles are atrociously simple, it could get away with being deep if that was reflective in the complexity of the puzzles but it isn't, in fact like Best Gamers stated there's practically zero challenge from start to finish. It's merely like the developer thought he could throw all those artistic elements of an indie game into a blender and get accolades for them on their own merit, it reminds me of minimal/ silent music where people get all up in arms about how artistic it is when they guy who made it done fuck all he's just exploiting the people who are to dumb and gullible and will defend his work to death as art.[/QUOTE]
I think Minecraft also tried to be deep and very meaningful with it's ending
no it just came off as completely retarded, it's not an actual ending at all, it's bullshit to appeal to the crazy 13 year olds and tried to be artistic and edgy, but it had utterly no meaning at all. All it is is another game that uses old, unupdated, easy to make graphics and idiots try to make it look super pretty by adding bloom and terribad texture packs.
minecraft tried to be deep with its ending? is that a joke
[QUOTE=Vedicardi;35644077]minecraft tried to be deep with its ending? is that a joke[/QUOTE]
[video=youtube;7JQOrPf2wwA]http://www.youtube.com/watch?v=7JQOrPf2wwA[/video]
video description
"This is what plays after you defeat the Ender Dragon. It was very sweet and brought a tear to my eye when I was reading it.
The song is called "Weightless"."
[QUOTE=l337k1ll4;35640401]A game can't stand up on story alone, it needs GAMEPLAY. If I want just story I'll watch a movie or read a book.[/QUOTE]
To an extent. People may argue games like Indigo Prophecy/Fahrenheit had basically no gameplay, but I loved that game, and so did a lot of people.
[QUOTE=J!NX;35644309][video=youtube;7JQOrPf2wwA]http://www.youtube.com/watch?v=7JQOrPf2wwA[/video]
video description
"This is what plays after you defeat the Ender Dragon. It was very sweet and brought a tear to my eye when I was reading it.
The song is called "Weightless"."[/QUOTE]
This was the most uncalled for thing ever. Minecraft is a sandbox game with not even a bit of story and for some reason Notch decides to throw in this massive wall of text after a "boss battle" and call it an ending. Minecraft needed no ending, it was simply an open world game where you build with blocks.
I would rather have no ending then a bad one.
[editline]20th April 2012[/editline]
[QUOTE=monkey11;35644495]To an extent. People may argue games like Indigo Prophecy/Fahrenheit had basically no gameplay, but I loved that game, and so did a lot of people.[/QUOTE]
I think it works in this case. It's really a different feeling isn't it. Where as Indigo Prophecy has atleast some form of interactivity to keep your attention (and the story helps too), what happens in FEZ simply boils down to repetitive motions.
[QUOTE=Kevinsevenalt;35644528]
I think it works in this case. It's really a different feeling isn't it. Where as Indigo Prophecy has atleast some form of interactivity to keep your attention (and the story helps too), what happens in FEZ simply boils down to repetitive motions.[/QUOTE]
Yeah, Im not defending Fez, but I am defending story driven games. Even simple ones.
[QUOTE=monkey11;35644570]Yeah, Im not defending Fez, but I am defending story driven games. Even simple ones.[/QUOTE]
I'm fine with story driven games, and even games that simply exist to get a story across in a fun and interactive manner. If Amnesia was a simple horror game I'd have quit in the first 10 minutes, but I stuck around for the story.
[QUOTE=Vedicardi;35644077]minecraft tried to be deep with its ending? is that a joke[/QUOTE]
Key word is "tried"
[QUOTE=l337k1ll4;35640401]A game can't stand up on story alone, it needs GAMEPLAY. If I want just story I'll watch a movie or read a book.[/QUOTE]
I don't think developers who want to make a "compelling story" understand that story serves gameplay. The gameplay and the feel of the game should tell you the story. Only a handful of games do it right like Portal, Half-Life 2 and Journey.
[QUOTE=simkas;35638451]It's not just a 2d platformer with a gimmick, there's so much more to it that you're completely missing. The 2d platformer with a 3d twist is just like the small top layer it that simply is a way to uncover what the game is really about.[/QUOTE]
"I learnt strong moral values about life through playing this indie game" - 11/10 IGN.
Even if a game has the best story in the world and it plays like shit, it's mostly gonna be a shit game.
[QUOTE=mchapra;35645279]I don't think developers who want to make a "compelling story" understand that story serves gameplay. The gameplay and the feel of the game should tell you the story. Only a handful of games do it right like Portal, Half-Life 2 and Journey.[/QUOTE]
The gameplay of Braid also tied wonderfully within the story
[QUOTE=J!NX;35640477]but the question is... are the puzzles even challenging at all?
and the devs shitty attittude puts me off, as well[/QUOTE]
Considering that everyone who plays the game is still working on figuring out all of the puzzles yes, I'd say they're challenging.
[editline]20th April 2012[/editline]
[QUOTE=icemaz;35645291]"I learnt strong moral values about life through playing this indie game" - 11/10 IGN.
Even if a game has the best story in the world and it plays like shit, it's mostly gonna be a shit game.[/QUOTE]
But it doesn't play shit? It's a platformer and the platforming works and the platforming isn't even the focus of the game.
[QUOTE=simkas;35645432]Considering that everyone who plays the game is still working on figuring out all of the puzzles yes, I'd say they're challenging.
[editline]20th April 2012[/editline]
But it doesn't play shit? It's a platformer and the platforming works and the platforming isn't even the focus of the game.[/QUOTE]
reading the reviews it seems like the puzzles were all put in some really terrible manner with zero introduction on what to do at all
"For example, you’ll have to break out your smartphone’s QR code reader in order to get a button sequence to get one of the anti-cubes. " "Or, you’ll have to look at Fez’s achievement list for a clue towards getting another. "
That sounds completely stupid and vague
what ever happened to actually having puzzles and secrets all IN the game?
[QUOTE=J!NX;35646205]what ever happened to actually having puzzles and secrets all IN the game?[/QUOTE]
I thought we wanted something new and different and were complaining how Fez has nothing new?
the shittiness of indie games is just sturgeon's law, theres nothing unusual about it. There are plenty of great ones tho.
[QUOTE=simkas;35645432]Considering that everyone who plays the game is still working on figuring out all of the puzzles yes, I'd say they're challenging.[/QUOTE]
Because pressing a bunch of buttons at random until something happens is a puzzle, right?
[QUOTE=Sherd Red;35647018]Because pressing a bunch of buttons at random until something happens is a puzzle, right?[/QUOTE]
No, but that's not what Fez is about
[QUOTE=simkas;35646433]I thought we wanted something new and different and were complaining how Fez has nothing new?[/QUOTE]
It sounds new and cool, if you're into that, fair, but I don't know, I think I'd personally try something more directly into the game. I think it seems strange and vague because it's breaking the 4th wall.
Penumbra I think is a good example, considering it's all in game but is still very hard, and you have to think outside the box usually.
[QUOTE=Sherd Red;35647018]Because pressing a bunch of buttons at random until something happens is a puzzle, right?[/QUOTE]
doesn't sound like Fez at all.
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