• Star Citizen Alpha 2.3: Meet the Starfarer
    120 replies, posted
[QUOTE=Te Great Skeeve;50018241]According to FP, I can assume star citizen is either going to be the greatest game ever made or the worst game ever made. There really is no middle ground with you guys is there?[/QUOTE] I preordered it and while it's fun I think it's going to seriously suffer from the 'muh immersion' folks who want to simulate the digestive tract of my astronaut and insist that 3 minute long startup sequences every time you sit down are [I]REALISTIC[/I]! [t]http://41.media.tumblr.com/3de313edbca476a2acb70cfa14cdfe6d/tumblr_nttnce6FFc1r9waklo1_1280.png[/t] Also the flight physics are an obnoxious game of 'hunt the hyper-maneuverable target box' and the ships feel like like shit compared to Elite because they put realistic physics in a game with [url=http://vignette3.wikia.nocookie.net/starcitizen/images/0/0e/SC_Mustang_Rough_Sketch.jpg/revision/latest?cb=20140222103742]pants-on-head retarded designs[/url] that struggle to fly in a straight line. I just want Freelancer / X3 online.
[QUOTE=Saber15;50018326]I preordered it and while it's fun I think it's going to seriously suffer from the 'muh immersion' folks who want to simulate the digestive tract of my astronaut and insist that 3 minute long startup sequences every time you sit down are [I]REALISTIC[/I]! [t]http://41.media.tumblr.com/3de313edbca476a2acb70cfa14cdfe6d/tumblr_nttnce6FFc1r9waklo1_1280.png[/t] Also the flight physics are an obnoxious game of 'hunt the hyper-maneuverable target box' and the ships feel like like shit compared to Elite because they put realistic physics in a game with [URL="http://vignette3.wikia.nocookie.net/starcitizen/images/0/0e/SC_Mustang_Rough_Sketch.jpg/revision/latest?cb=20140222103742"]pants-on-head retarded designs[/URL] that struggle to fly in a straight line. I just want Freelancer / X3 online.[/QUOTE] im a guy who plays farming simulator for fun as long as it isn't eve online levels of being able to do nothing without a rabid pack of addicted friends then its cool to me [editline]a[/editline] people hating on this game really need to calm down, and people defending the game do too
[QUOTE=Dwarden;50018324]was there actually any good ship with LTI and price <50 bucks ?[/QUOTE] LTI isn't really a big deal. Hull insurance should be cheap as dirt and it'll be your own dumb fault if you leave the hangar uninsured, unless the ship is stolen and you haven't filed the numbers off (then it's just uninsurable). "Good" is a relative term because every ship in SC has a purpose and role; it can be outfitted to do other things, but each is more oriented towards their chosen role. So, some people might consider the MISC Reliant a good ship (it should be flyable soon); others wouldn't consider any single-seat ship "good"; it's really subjective depending on what it is that you want to do. On the topic of long startup sequences, it [I]has[/I] been discussed that there will be several speeds for entry animations for hasty entrances. We just don't see those now. It's fair to say that until it happens it's just words on a screen, but it's a pretty reasonable addition to make and hasn't been a high enough priority to already be done yet, so we can only see if they actually fail to deliver.
[QUOTE=Te Great Skeeve;50018241]According to FP, I can assume star citizen is either going to be the greatest game ever made or the worst game ever made. There really is no middle ground with you guys is there?[/QUOTE] When it comes to Star Citizen their isn't, I'm guessing most people are just gonna wait for a build of the game that resembles the final product before boarding a train It would be nice to have a decent conversation outside the SC thread that dosen't almost always devolve into a shit flinging contest comparing ciritcs to Derek Smart or how much of how much of a loser you are that you bought a $250 virtual ship
I can't understand how people feel okay with spending 3 figures on a single game let alone 4-5 figures, Like you do you but I hope you're prepared for the most disappointing thing in your life when the scale is drastically (and I mean [U]drastically[/U]) cut back. The 2016 release date is a joke too, mark my words. Another thing I can't understand is how people discuss game mechanics of Star Citizen such as hull insurance when that stuff isn't even nailed down yet. People say they go off of what Chris says in various videos but there has been umpteen contradictions about everything in this game since its inception. Does the insurance clock count down in real life or in game time? If it's in game time, is that time accelerated? Because I don't think I have ever played 6 month's worth of time in-game for anything. They're 4 years in at this point yet in their pressers/videos they routinely say things like "we're looking into" or "we haven't decided yet" or "that's something we are talking about" about core game mechanic questions which suggests they haven't even finalized their design documents. That is a major red flag for any software development project. Not to mention the engineering debt of creating fully fleshed out cocktail mixing/farming simulators for their transporter and agricultural ships among all the other "space game" features like trading and mining. On top of that, they are going to have what, 100 unique systems with landing zones? And they haven't even finished/implemented one landing zone yet?
[QUOTE=Pvt. Ryan;50018417]I can't understand how people feel okay with spending 3 figures on a single game let alone 4-5 figures, Like you do you but I hope you're prepared for the most disappointing thing in your life when the scale is drastically (and I mean [U]drastically[/U]) cut back. [B]The 2016 release date is a joke too, mark my words.[/B][/QUOTE] Toxx?
[QUOTE=elixwhitetail;50018428]Toxx?[/QUOTE] If we are talking about the release of Star Citizen and all its promised features, absolutely 100%. If SQ42 somehow gets shat out it will be a buggy, short mess composed primarily of cutscenes the likes of which makes MGS4 seem like a novella. Also, what are the major milestones that have been hit since 2.0, because other than the rudimentary anti-griefing security/"wanted level" system, there has been no significant updates to Crusader. Where is mining? Where are player inventories? Where is trading/cargo hauling? Where are landing zones? Where are jump points? Flyable ships are not major updates in my opinion. They can somehow release every single ship in the game as flyable tomorrow yet the core game would not change at all, it would still be a sandbox arena shooter.
[QUOTE=Pvt. Ryan;50018417]I can't understand how people feel okay with spending 3 figures on a single game let alone 4-5 figures, Like you do you but I hope you're prepared for the most disappointing thing in your life when the scale is drastically (and I mean [U]drastically[/U]) cut back. The 2016 release date is a joke too, mark my words.[/QUOTE] [QUOTE=Pvt. Ryan;50018445]If we are talking about the release of Star Citizen and all its promised features, absolutely 100%. [B]If SQ42 somehow gets shat out it will be a buggy, short mess composed primarily of cutscenes the likes of which makes MGS4 seem like a novella.[/B][/QUOTE] Quoted for :toxx: Squadron 42 has an announced release date of this year. The Persistent Universe did and does not. You better hope Erin Roberts fucks up and delays SQ42.
[QUOTE=elixwhitetail;50018458]Quoted for :toxx: Squadron 42 has an announced release date of this year. The Persistent Universe did and does not. You better hope Erin Roberts fucks up and delays SQ42.[/QUOTE] Well I hope Sq42 Chapter 1 Episode 1 and its 15 hours of gameplay is worth the ~4 figures you invested, because it's gonna be a mess! I'll check it out when it's on STEAM sale for ten dollars and get just as much enjoyment (or lack thereof) out of it.
[QUOTE=Pvt. Ryan;50018445][B]Also, what are the major milestones that have been hit since 2.0[/B], because other than the rudimentary anti-griefing security/"wanted level" system, there has been no significant updates to Crusader.[/QUOTE] Unfucking the shit out of the performance and stability issues, like 2.0.0 not performing any range-checking at all when updating people on changes in the instance -- meaning if I killed an AI ship someone 500,000km away was updated about it. 2.0 was very raw and wasn't/still isn't just ready to go balls-to-the-wall bolting features on without cleaning up what's already there. If CIG did throw mining and landing at landing zones and all that shit in instead of tackling the performance issues, you'd be raking them over the coals for Lag Citizen, great now that there's something to do but shame that the game crashes every five minutes.
[QUOTE=elixwhitetail;50018483]Unfucking the shit out of the performance and stability issues, like 2.0.0 not performing any range-checking at all when updating people on changes in the instance -- meaning if I killed an AI ship someone 500,000km away was updated about it. 2.0 was very raw and isn't just ready to go balls-to-the-wall bolting features on without cleaning up what's already there. If CIG did throw mining and landing at landing zones and all that shit in instead of tackling the performance issues, you'd be raking them over the coals for Lag Citizen, great now that there's something to do but shame that the game crashes every five minutes.[/QUOTE] No I wouldn't, I'd actually be pleasantly surprised given CIG's snail-pace track record. And it's interesting you say that because from what I read the latest releases' performance is worse than ever. If anything, it felt rushed given how long it was in the PTU and feels like they wanted to get it out before the weekend so they could have a starfarer/khartu sale.
the people spending any more than 60-80ish on it are doing so for the funding. People reaching anywhere near 4 all seem to be older guys in cushy IT jobs with tons of expendable income and some nostalgia for CR's older games or a desire to bring about what SC is promising since the industry has been lacking this drive for a long time. Anybody somehow reaching 5 figures is probably rich beyond reason and just wanting to dump more raw cash for the same reason to be honest I did the same for Elite Dangerous, paying 90 for the beta, super excited for what it promised, and when it launched it gave me exactly what I had during the beta, and goddamn that hurt. I'm still sour about how little I got out of it for that 90 bucks, but after all that I'm still surprisingly confident in SC, because the development is so open, save for the travesty of game development that was "a guy hired his wife to do marketing for his own business and didn't exclaim it to the internet" also the pacing is better, in part due to the wreck that was the star marine stall this time last year. Now they're pushing updates as content is ready on a monthly basis, no particular feature milestones to wait on. A lot of the development with the campaign is being done entirely away from the public content, and it doesn't rely much on the human mechanic as much as flight, set design and cutscenes/interaction
Is the toxx for sq42 or the full thing?
[QUOTE=Pvt. Ryan;50018511]No I wouldn't, I'd actually be pleasantly surprised given CIG's snail-pace track record. And it's interesting you say that because from what I read the latest releases' performance is worse than ever. If anything, it felt rushed given how long it was in the PTU and feels like they wanted to get it out before the weekend so they could have a starfarer/khartu sale.[/QUOTE] The performance has gotten better in the deathmatch mode - though performance tanks if you take shield damage - but in the lite-sandbox map (Port Olisar) performance is abysmal because the game basically has no form of 'occlusion' (netcode wise) so it's always receiving data from every player and ship even if it isn't rendering them.
The default settings for motion blur [B]are[/B] totally out of control and a heaping bag of shit, that's for sure. Fortunately it can be turned off with a config edit and doing that improves performance, and eventually the graphics menu will be overhauled to actually have the proper settings you'd expect rather than just low/medium/high/etc. There [I]is[/I] one situation that triggers massive performance issues with the latest build, although it should've been fixed before they went live out of the test server: AI pirates were spawning by the hundreds, predictably lagging the entire instance into EVE tidi levels of slog. It's clearly a bug and they'll get it under control if it isn't fully fixed already. But it looked awesome. [t]https://i.imgur.com/EIB9ghg.jpg[/t] Dataminers have revealed a lot of shit for shopping in existing patches, and CIG Austin is working on another major cornerstone feature: persistence. It makes sense that that shit wasn't ready instantly after the baseline server release happened. The Nyx landing zone is nearly ready, but is being held back until shopping is in because it has its own market area that they want to use as a test bench. The Frankfurt studio is going balls-to-the-wall with peaceful and not-so-peaceful on-foot AI on top of their general unfuck-everything engine work, which is another critical component of the game, and is not something you just jam into your release after a few hours on a Friday. Neither are ready yet but they've been discussing the progress in both in detail in the monthly reports for months.
[QUOTE=dai;50018544][B]the people spending any more than 60-80ish on it are doing so for the funding.[/B] People reaching anywhere near 4 all seem to be older guys in cushy IT jobs with tons of expendable income and some nostalgia for CR's older games or a desire to bring about what SC is promising since the industry has been lacking this drive for a long time. Anybody somehow reaching 5 figures is probably rich beyond reason and just wanting to dump more raw cash for the same reason to be honest I did the same for Elite Dangerous, paying 90 for the beta, super excited for what it promised, and when it launched it gave me exactly what I had during the beta, and goddamn that hurt. I'm still sour about how little I got out of it for that 90 bucks, but after all that I'm still surprisingly confident in SC, because the development is so open, save for the travesty of game development that was "a guy hired his wife to do marketing for his own business and didn't exclaim it to the internet" also the pacing is better, in part due to the wreck that was the star marine stall this time last year. Now they're pushing updates as content is ready on a monthly basis, no particular feature milestones to wait on. A lot of the development with the campaign is being done entirely away from the public content, and it doesn't rely much on the human mechanic as much as flight, set design and cutscenes/interaction[/QUOTE] That's a crock of shit and you know it, the people with a huge amount of money vested in this did it because they fantasize about all the fun things they'll be able to do in their huge ships in a game that promises it all, it's the same sort of fallacy in thinking that the "pledges" are "donations" even though legally they are purchasing digital goods. You can disagree with this all you want but the fact that CIG charges tax on ships is self-explanatory let alone how many times they talk about ship "sales" and "in/out of stock". Star Citizen is a neat idea but I don't know how you can look at the progress CIG is making vs the progress Frontier is making, being vested in both games, and being on team CIG. If/when Frontier implements first-person gameplay Star Citizen is pretty much dead in the water. I'm not trying to turn it into some sort of feud, but let's be real here, all SC has over E:D is the promise of FPS gameplay and a story-driven singleplayer experience. Also, the reason Star Marine was "indefinitely delayed" was because Illfonic developed the Star Marine branch on an older Cryengine before CIG made the transition to their "Large World" build. By that point, they were pretty much two separate games on two separate engines and the branches couldn't be merged so all they had were pretty much the art and sound assets which are what you see in SC 2.X. That doesn't speak well to good project management and my suspicions were when they sent that senior dev to Colorado to help Illfonic it was because there were some major merge issue blockers that they eventually couldn't resolve. So when Lesnick says SM was "weeks, not months" away, it was because SM was essentially finished, but when they tried to do the big merge, they ran into crippling blockers. Eventually the decision was made to shelve SM because the alternative was starting completely over. I know this is a bit of a tangent, but when you consider it in the bigger picture, there are other things that may suffer the same fate especially when Frankfurt is currently doing god-knows-what to the engine to support planets and procedural generation. CR hasn't proven to be a very good project manager so my money is on something like this happening again.
[QUOTE=elixwhitetail;50018565]AI pirates were spawning by the hundreds, predictably lagging the entire instance into EVE tidi levels of slog. It's clearly a bug and they'll get it under control if it isn't fully fixed already[/QUOTE] That bug alone actually proved to be extremely useful data. That proved that, although the FPS drops considerably, the servers didn't crash. This shows that the original predictions of ~100 players per server / instance [I]can[/I] be handled or even surpassed easily.
[QUOTE=Daemon White;50018622]That bug alone actually proved to be extremely useful data. That proved that, although the FPS drops considerably, the servers didn't crash. This shows that the original predictions of ~100 players per server / instance [I]can[/I] be handled or even surpassed easily.[/QUOTE] NPCs and players are two completely different things, and every time they raise the player limit the performance in multiplayer drops significantly.
[QUOTE=Wiggles;50017828]Who fucking cares? It's not your money, and no one is interested in how you think they've wasted it.[/QUOTE] It's a way to get around arguing the merits of Star Citizen and it's funding if you can portray the people who have funded it as irrational out of the gate. [editline]27th March 2016[/editline] [QUOTE=Te Great Skeeve;50018241]According to FP, I can assume star citizen is either going to be the greatest game ever made or the worst game ever made. There really is no middle ground with you guys is there?[/QUOTE] I don't even see that many people saying the game is going to be the greatest you ever make. There are a lot of people like that in the SC community on their forums and on Reddit and even on the /vg/ threads but on FP I really can only count one or two people who are zealous for the game and none of them have posted in this thread yet. It's just that people are fans of the game in its current state, are optimistic for the future, and have been given no justifiable reasons to regret their support being told they are irrational idiots for spending money on something they enjoy. The other side of the coin is the "sky is falling" crowd who make such ballsy earth-shattering predictions that when Star Citizen does come out some people will be disappointed. Yeah I'm sure there will be. It could still be a really great game. It's in a good spot right now and as someone who dropped $45 I approve of the pace of development. I might spend a little more before the game comes out, depending on how this year pans out.
[QUOTE=Raidyr;50018658]It's a way to get around arguing the merits of Star Citizen and it's funding if you can portray the people who have funded it as irrational out of the gate.[/QUOTE] Plus, people with a vested interest in something often don't argue in good faith. That said, on the SC forums as time goes on it gets easier and easier to see people who spent 4, 5, 10+ thousand dollars on SC speak out. ...but on a more personal level, why the fuck would you spend as much as a used sailboat on a fucking video game jesus christ that's textbook delusion
[QUOTE=Pvt. Ryan;50018634]NPCs and players are two completely different things, and every time they raise the player limit the performance in multiplayer drops significantly.[/QUOTE] That's what I said though. [QUOTE=Daemon White;50018622][B]although the FPS drops considerably[/B], the servers didn't crash.[/QUOTE] The point was that the servers didn't crash despite the heavy load.
[QUOTE=Pvt. Ryan;50018677]Plus, people with a vested interest in something often don't argue in good faith. That said, on the SC forums as time goes on it gets easier and easier to see people who spent 4, 5, 10+ thousand dollars on SC speak out. ...but on a more personal level, why the fuck would you spend as much as a used sailboat on a fucking video game jesus christ that's textbook delusion[/QUOTE] I have absolutely no interest in a used sailboat. I really like internet space ships. I genuinely believe Chris Roberts can deliver on a game that will last for several years. You will never, ever get anyone who has spent their disposable income on something they enjoy to roll over and agree with you that they are idiots. This line of argument will never work on anyone. I don't know why you guys keep trying it.
[QUOTE=Pvt. Ryan;50018620]So when Lesnick says SM was "weeks, not months" away, it was because SM was essentially finished, but when they tried to do the big merge, they ran into crippling blockers. Eventually the decision was made to shelve SM because the alternative was starting completely over.[/QUOTE] [URL="https://robertsspaceindustries.com/comm-link/transmission/14948-Star-Marine-Status-Update"]FYI the merge between Illfonic's branch and the primary SC dev branch, along with integrating Cryengine 3.7.2, was completed in September 2015[/URL] and had another couple months of sporadic cleanup of blockers and lesser bugs introduced by the merge. SM is still going to happen, and the fps functionality is in the game now. All that's missing is the game maps (which are mostly done), the scoreboard assets, some of the not-yet-implemented weapons (two more were just added), and the specific gamemode rules--ironically the portion of Illfonic's work you claim was left over and the component [I]not[/I] missing from the merge. I find it interesting that you claim to know what went wrong with Illfonic and SM, because nobody has disclosed the details behind the souring of the relationship and the decision not to renew Illfonic's contract. Please mark your hypotheses as such instead of presenting them as fact. My personal speculation about what happened with Illfonic is to lay the blame on Roberts' exacting standards more than any massive technical failure between the studios. As soon as you introduce outsourcing into the mix you get a certain amount of inefficiency, sure, but I don't think it was a fatal flaw. However, until someone breaks confidentiality, I don't think anyone can say for sure. At any rate, regardless of why things went south with Star Marine, at some point, I'm guessing in the early Summer, CIG made a go/no-go decision on skipping trying to push Star Marine itself out the door ahead of the baby PU, and instead started full focus on the Gamescom demo and the release of the social module, followed by the big codebase merge with Illfonic's branch (after their contract ended and was not renewed) and then the push to get 2.0 live. They figured that, rather than push out two maps (or even just one) ten months late, they had a chance to make good on their "PU alpha by end of 2015" promise, including fps gameplay, which was a much bigger deal, and they delivered on that promise -- even if it was buggy as shit. [QUOTE=Pvt. Ryan;50018677]Plus, people with a vested interest in something often don't argue in good faith. That said, on the SC forums as time goes on it gets easier and easier to see people who spent 4, 5, 10+ thousand dollars on SC speak out.[/QUOTE] lmao nice undermining character there. Am I supposed to take you seriously? Because I responded to you genuinely above but now I'm not sure if I should just post some sick memes at you. [QUOTE=Pvt. Ryan;50018677]...but on a more personal level, why the fuck would you spend as much as a used sailboat on a fucking video game jesus christ that's textbook delusion[/QUOTE] Why the fuck would you spend as much as a used car on a fucking used sailboat you don't know how to swim jesus christ that's textbook delusion. See how easy it is to look like an ass when talking about what other people do with hobby money? I don't give a shit about what you do with the money you have left over at the end of the month. What's your problem?
[QUOTE=Daemon White;50018679]That's what I said though. The point was that the servers didn't crash despite the heavy load.[/QUOTE] Performance drops for different reasons though. The strain on the server when you have a lot of NPCs is far less when you have a lot of players. It doesn't prove anything except they really really really fucking need to sort out their LODs and not tell everyone everywhere what is happening at any given time.
[QUOTE=Raidyr;50018690] [B]You will never, ever get anyone who has spent their disposable income on something they enjoy to roll over and agree with you that they are idiots. [/B][/QUOTE] That's his point buddy.
[QUOTE=elixwhitetail;50018697][URL="https://robertsspaceindustries.com/comm-link/transmission/14948-Star-Marine-Status-Update"]FYI the merge between Illfonic's branch and the primary SC dev branch, along with integrating Cryengine 3.7.2, was completed in September 2015[/URL] and had another couple months of sporadic cleanup of blockers and lesser bugs introduced by the merge. SM is still going to happen, and the fps functionality is in the game now. All that's missing is the game maps (which are mostly done), the scoreboard assets, some of the not-yet-implemented weapons (two more were just added), and the specific gamemode rules--ironically the portion of Illfonic's work you claim was left over and the component [I]not[/I] missing from the merge. I find it interesting that you claim to know what went wrong with Illfonic and SM, because nobody has disclosed. Please mark your hypotheses as such instead of presenting them as fact. My personal speculation about what happened with Illfonic is to lay the blame on Roberts' exacting standards more than any massive technical failure between the studios. As soon as you introduce outsourcing into the mix you get a certain amount of inefficiency, sure, but I don't think it was a fatal flaw. However, until someone breaks confidentiality, I don't think anyone can say for sure. At any rate, regardless of why things went south with Star Marine, at some point, I'm guessing in the early Summer, CIG made a go/no-go decision on skipping trying to push Star Marine itself out the door ahead of the baby PU, and instead started full focus on the Gamescom demo and the release of the social module, followed by the big codebase merge with Illfonic's branch (after their contract ended and was not renewed) and then the push to get 2.0 live. They figured that, rather than push out two maps (or even just one) ten months late, they had a chance to make good on their "PU alpha by end of 2015" promise, including fps gameplay, which was a much bigger deal, and they delivered on that promise -- even if it was buggy as shit. lmao nice undermining character there. Am I supposed to take you seriously? Because I responded to you genuinely above but now I'm not sure if I should just post some sick memes at you. Why the fuck would you spend as much as a used car on a fucking used sailboat you don't know how to swim jesus christ that's textbook delusion. See how easy it is to look like an ass when talking about what other people do with hobby money? I don't give a shit about what you do with the money you have left over at the end of the month. What's your problem?[/QUOTE] If you spent as much as a used sailboat on a bunch of dragon dildos that's cool but don't think people won't think you're strange. I don't think I'm the one with a problem here- answer me truthfully, if SC was in beta right now and was about to go Gold in the middle of the summer, would you be okay with getting a full refund except a $45 dollar package? Because to an outsider, this ship-mania looks like Beanie Babies.
[QUOTE=thrawn2787;50018718]That's his point buddy.[/QUOTE] No his point is that it's impossible to argue with Star Citizen players in good faith because they are irrational purely for the fact that they gave Star Citizen an x amount of money.
[QUOTE=Raidyr;50018732]No his point is that it's impossible to argue with Star Citizen players in good faith because they are irrational purely for the fact that they gave Star Citizen an x amount of money.[/QUOTE] Yeah, that's the definition of sunk-cost fallacy. I spent an exorbitant sum on something so I will turn a blind eye to things that are troublesome and double-down. Re: equivocating spending a small fortune on a single video game vs something tangible that could be a lifelong hobby that will improve you as a person, well I dunno what else to say to that besides enjoy your video game, commando.
[quote]if SC was in beta right now and was about to go Gold in the middle of the summer, would you be okay with getting a full refund except a $45 dollar package?[/quote] I'm a bit lost here is your question "if the thing was theoretically in a failing state would you be ok getting your money back except for some money" because wow that's a great question
[QUOTE=dai;50018748]I'm a bit lost here is your question "if the thing was theoretically in a failing state would you be ok getting your money back except for some money" because wow that's a great question[/QUOTE] No, it's if the game were about to release with all promised content and it was clear there were no funding issues, would you be okay with getting a refund except the bare minimum needed to play the game? Because if the money spent truly is a "donation" to help fund the game, and you have the option to recoup that money and the game still comes out, would you take it? My argument is that most people wouldn't, because they bought these ships because they wanted them to use in the game, not because they wanted to "support development". People don't buy packages in War Thunder so that Gaijin can make a better game/keep adding more features. The packages aren't even donations, by the way, no matter how people twist it they're digital goods. You don't pay tax on donations.
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