• Stalker 2 - Animation
    59 replies, posted
[QUOTE=J!NX;35503381]also, females, Chernobyl is a sausage fest.[/QUOTE] New S.T.A.L.K.E.R nexus complete with 'skimpy power armor' mods.
[QUOTE=Irespawnoften;35503533]New S.T.A.L.K.E.R nexus complete with 'skimpy power armor' mods.[/QUOTE] I worry there will be tons sex mods and nude mods [editline]9th April 2012[/editline] and they probably have a few for the males in stalker already :v:
Stop getting my hopes up :(
wouldn't be stalker if there wasn't lots of sitting and looking bored
OK someone tell me, did GSC close or no?
[QUOTE=Lord of Ears;35507273]wouldn't be stalker if there wasn't lots of sitting and looking bored[/QUOTE] that gives it the depressing mood, misery, feeling hopeless. they do a good job at that [QUOTE=GoDLik3;35507378]OK someone tell me, did GSC close or no?[/QUOTE] GSC is officially continuing their work on S.T.A.L.K.E.R. 2
Animations look good, character models look good, weapon models are shit. Looks like it belongs in MW3.
the animations for the human look fucking great. the bloodsucker looks like a joke though, lol. the model looks really bad, and the animations (for the most part) look worse. especially that run and jump. looks almost straight ripped from the snork, and it's really overly exaggerated. the COP bloodsucker looks way better. they turned the bloodsucker into a bodybuilder or something, and it just looks completely off. the bloodsucker looked very alien to humanity before emaciated and scary as shit, and now it looks less mutated and more like a dead dude with tentacles on his face and large hands. bloodsuckers are skinny, emaciated, and nimble. these don't look like that at all. [img]http://images1.wikia.nocookie.net/__cb20101222024559/stalker/images/e/ee/Bloodsucker_hug.jpg[/img] [media]http://www.youtube.com/watch?v=RCwJIs1yxgY[/media]
[QUOTE=spawny;35498026][media]http://vimeo.com/39690265[/media][/QUOTE] Anyone know what the song used is called? *EDIT nvm found it: Jess Mills - Live For What I'd Die For (Distance Remix) - for those of you interested.
[QUOTE=J!NX;35503558]I worry there will be tons sex mods and nude mods [editline]9th April 2012[/editline] and they probably have a few for the males in stalker already :v:[/QUOTE] All those female bloodsuckers jumping in the middle of the night at you with tentacles and shit, "what is this shit".
[QUOTE=holdenmcclure;35499786]Do they have something against Mocap? Honestly when your animators aren't very good that's usually the way to go.[/QUOTE] Except if you want motion capture you need decent gear, which costs decent money.
I thought females weren't allowed because their vaginas would get infected. :p But here comes nude mods.
[QUOTE=markg06;35508404]Except if you want motion capture you need decent gear, which costs decent money.[/QUOTE] It's actually cheaper to mo-cap than hire a team of animators... hence why so much stuff is mo-capped these days. I think in a game like this they should use mo-cap, sure the animations look decent but they still look animated.
[QUOTE=Appolox;35508386]All those female bloodsuckers jumping in the middle of the night at you with tentacles and shit, "what is this shit".[/QUOTE] After a couple years in the Zone, if you see a female bloodsucker you unzip your pants without much thinking.
sit_ground_ass_idle :v:
I think the blood sucker should have been a bit more thin and spindly, it's scarier than a muscled one.
[QUOTE=croguy;35500517][media]http://www.youtube.com/watch?v=XrPL2MRsivE[/media][/QUOTE] I tried to find that Eh Tolsti song about the Burer, but this will have to suffice. [media]http://www.youtube.com/watch?v=lFdcktdOyt4[/media]
[QUOTE=Scotchair;35508632]It's actually cheaper to mo-cap than hire a team of animators... hence why so much stuff is mo-capped these days. I think in a game like this they should use mo-cap, sure the animations look decent but they still look animated.[/QUOTE] I personally hate mocap animations, most of the games I see them in they look jittery and shaky, and it bugs the everloving shit out of me.
The faces are way too shiny for my liking. Just looks silly.
[QUOTE=Zang-Pog;35514412]Well, then again the video is mostly for the animations not the shaders / textures[/QUOTE] And don't forget the obvious place holders, all of the guns are the same.
[QUOTE=Lyoko774;35514103]I personally hate mocap animations, most of the games I see them in they look jittery and shaky, and it bugs the everloving shit out of me.[/QUOTE] can look good some of the time but look at hl2, flawless animations
[QUOTE=Lyoko774;35514103]I personally hate mocap animations, most of the games I see them in they look jittery and shaky, and it bugs the everloving shit out of me.[/QUOTE] So you don't like mocap animations because some games use them badly?
[QUOTE=Hellborg 65;35514182]The faces are way too shiny for my liking. Just looks silly.[/QUOTE] These animations are not previewed in the engine but in Maya.
Ah, bloodsuckers. [img]http://i43.tinypic.com/11cfo8i.png[/img]
[QUOTE=Bread_Baron;35518949]Ah, bloodsuckers. [img]http://i43.tinypic.com/11cfo8i.png[/img][/QUOTE] fffffff
I think the females will be more helpers like medics, then fighters. But properly stalkers too. geddit?
[QUOTE=BrickInHead;35507799]the animations for the human look fucking great. the bloodsucker looks like a joke though, lol. the model looks really bad, and the animations (for the most part) look worse. especially that run and jump. looks almost straight ripped from the snork, and it's really overly exaggerated. the COP bloodsucker looks way better. they turned the bloodsucker into a bodybuilder or something, and it just looks completely off. the bloodsucker looked very alien to humanity before emaciated and scary as shit, and now it looks less mutated and more like a dead dude with tentacles on his face and large hands. bloodsuckers are skinny, emaciated, and nimble. these don't look like that at all. [img]http://images1.wikia.nocookie.net/__cb20101222024559/stalker/images/e/ee/Bloodsucker_hug.jpg[/img] [media]http://www.youtube.com/watch?v=RCwJIs1yxgY[/media][/QUOTE] It makes sense for the Bloodsuckers to look a little more human considering everything in the Zone was mutated to shit to what they are now.
I think the only reason people take issue with the Bloodsucker model/Animation is because they can actually see it. Normally ingame, when you see it it's coming for you. You're moving about, it's moving about, you can't get it clearly in your sights. Kinda like with Xenomorphs in the AvP games, gunning them down and seeing them move about feels...wrong.
frankly, the bloodsucker looks a little silly reserving judgment until we see gameplay videos, however
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