Dying Light Gameplay (Next-gen zombie survival with freerunning mechanincs)
88 replies, posted
That video looked scripted as fuck.
[QUOTE=vexx21322;41851814]That video looked scripted as fuck.[/QUOTE]
Yeah, But it at least looks like actual game-play.
i was hoping that this would be more realistic about it, but it's way too arcade-style to make sense. like, you're supposed to be a fragile little human dude who's got to rely on his speed and smarts to fight bros as you would in a zombie apocalypse, but you've got freaking sledgehammers, two kinds of axes, [I]shurikens,[/I] and fucking [B][I]electric knives[/I][/B] that you can stab dudes with and then they're electrified too, and you're keeping all of this just up your ass or something. hell, if you can make electric knives, i'm willing to bet you can get electric sledgehammers too. and the sledgehammers have a shockwave when you jump with them or something?
it's like, they decided that you should be (somewhat) realistically limited in what you can do, and then they put it in and forgot about it the next day and said "You know what was good? Dead Island. Let's do that again!" it's just, the way that they've approached this is really very confusing to me and i really think that they're going to mess this up.
Probably gonna get a lot of disagrees here, but does anyone else feel like we're burning the Zombie genre to the ground?
I mean, shit. It's zombies+boss zombies, then some mashup of another game's human mechanics for a gimmick. Feels like that's been the deal a lot recently.
[QUOTE=Water-Marine;41852061]Probably gonna get a lot of disagrees here, but does anyone else feel like we're burning the Zombie genre to the ground?
I mean, shit. It's zombies+boss zombies, then some mashup of another game's human mechanics for a gimmick. Feels like that's been the deal a lot recently.[/QUOTE]
A lot of people are feeling this way lately, like there's an oversaturation of zombie-related things due to its rise in popularity. The Walking Dead, both series-wise and game-wise, also kinda helped with that.
[editline]15th August 2013[/editline]
On a separate note, I don't have much confidence for this. Next-gen, sure. Parkour, sure. But other than the nighttime actually affecting the zombies to a degree, I just get the feeling it's going to be Dead Island but with parkour. And after Riptide was pretty much the definition of an expansion pack sequel..
[QUOTE=Schmaaa;41850097]it looks like they copy-pasted mirror's edge's parkour moves
they even use the exact same animations[/QUOTE]
I thought the same thing. The jumping animations and the pole jumping animations looked CTRL+C and CTRL+V'd from ME. At the same time they simply looked worse attempts. The camera looks on rails in much of that without feeling like I'm the character.
On the other hand, how many other ways can you animate FPS Parkour.
i just want a zombie game where shits ridiculous as fuck and you can do batshit stuff like suplex zombies and do backflips and shit
[QUOTE=RikohZX;41852105]A lot of people are feeling this way lately, like there's an oversaturation of zombie-related things due to its rise in popularity. The Walking Dead, both series-wise and game-wise, also kinda helped with that.[/QUOTE]
I love the genre, but it's starting to worry me. We keep cranking out gimmicky junk every year, eventually nobody will be interested when a geniunely good zombie game with countless features erupts onto the market a decade down the line.
But hey, I guess a gimmick will take less time to make.
[QUOTE=SweFox*;41851667]I loved DI 1 and 2 so I'm looking forward to this.[/QUOTE]
You really liked them. They looked so bland.
[QUOTE=Slacker996;41852154]i just want a zombie game where shits ridiculous as fuck and you can do batshit stuff like suplex zombies and do backflips and shit[/QUOTE]
I give it a year before "Zombie Wrestling" becomes the new audience eye-catcher.
[QUOTE=Water-Marine;41852061]Probably gonna get a lot of disagrees here, but does anyone else feel like we're burning the Zombie genre to the ground?
I mean, shit. It's zombies+boss zombies, then some mashup of another game's human mechanics for a gimmick. Feels like that's been the deal a lot recently.[/QUOTE]
It clearly sells and probably will continue to for a while. The fact that a game has zombies doesn't really ruin it for me just yet. There's been a string of zombie games but the most noticeable ones, while featuring zombies, have been rather unique. Namely: The Walking Dead and The Last of Us. If the gameplay and the narrative is good, I see no reason to dislike it because it features zombies.
[QUOTE=Water-Marine;41852174]I give it a year before "Zombie Wrestling" becomes the new audience eye-catcher.[/QUOTE]
fuck yeah fuck all this gay realism shit
[QUOTE=Niko_38;41852175]It clearly sells and probably will continue to for a while. The fact that a game has zombies doesn't really ruin it for me just yet. There's been a string of zombie games but the most noticeable ones, while featuring zombies, have been rather unique. Namely: The Walking Dead and The Last of Us. If the gameplay and the narrative is good, I see no reason to dislike it because it features zombies.[/QUOTE]
I agree, those are good games. But there was care and planning put into those, as compared to the hundreds of other zombie games that've been shit out lately. Those are the ones wearing out the genre.
[QUOTE=Water-Marine;41852203]I agree, those are good games. But there was care and planning put into those, as compared to the hundreds of other zombie games that've been shit out lately. Those are the ones wearing out the genre.[/QUOTE]
I agree they are overshadowing better games a tad but a game will always suck if it wasn't properly thought out, zombies or not.
[QUOTE=Water-Marine;41852061]Probably gonna get a lot of disagrees here, but does anyone else feel like we're burning the Zombie genre to the ground?
I mean, shit. It's zombies+boss zombies, then some mashup of another game's human mechanics for a gimmick. Feels like that's been the deal a lot recently.[/QUOTE]
It's because they're not doing it right. They're not doing the "Holy shit, everyone is dead, everything is depending on survival, I ABSOLUTELY NEED supplies to survive, or to barricade a house. To keep away from zombies at all costs. Trust people, and there might be consequences, or there might not be." Instead they're doing it this way;
"Running, killing zombies in QTE's, wearing cameras over my eyeballs, over exposed please turn down the aperture setting on the cameras jesus this bloom god damn my cameras. Ok so I got to these supplies but people with weapons are 'lol u can't has' which is good but you just go to an alternate place to get the same damn thing that was probably in the first crate you went to, oh well might as well just run rampant throughout the streets with hundreds of zombies, lol they can't get me if I slide under this stuff"
If a zombie game had actual survival, and a realistic setting, I think people that enjoy a .. Harder side to games, would like it.
Actually going out to try and survive, exploring. If you get caught, you might survive, you can run, but it will be hard. Because when you run, you make noise, and since most zombie genres are attracted to noise, more will follow you. Then the screams of the zombies will alert others. You need supplies to survive, if you get to something and someone is already there, chances are you're going to starve tonight, unless you can find something else to fill your belly. If you get hurt from jumping to high, get scratched, then you'll become slower, until you get supplies. You can trust someone, but they might screw you over. Or they might not, and might actually be helpful. It should be randomized. Women, or males, should rob you if they have the upperhand. Or they might actually help you, depending on the choices you've made, with getting supplies, and perhaps helping people in safezones. People would spread your name and looks, then some people will either come after you, or they will help you and trust you back.
I think it would be pretty neat. That's just a small amount of what I think would make a fairly decent zombie game, realistic.
i hate feeling so overpowerful in zombie games
If they can capture the helplessness of nighttime in the actual game and not what looks like something very scripted then I will be pleased.
Just watched the video, looks fucking amazing.
I think it looks enjoyable
the thing that attacks him in the end looks like a bloodsucker from stalker -4/10
[QUOTE=SatansSin;41852288]
If a zombie game had actual survival, and a realistic setting, I think people that enjoy a .. Harder side to games, would like it.
Actually going out to try and survive, exploring. If you get caught, you might survive, you can run, but it will be hard. Because when you run, you make noise, and since most zombie genres are attracted to noise, more will follow you. Then the screams of the zombies will alert others. You need supplies to survive, if you get to something and someone is already there, chances are you're going to starve tonight, unless you can find something else to fill your belly. If you get hurt from jumping to high, get scratched, then you'll become slower, until you get supplies. You can trust someone, but they might screw you over. Or they might not, and might actually be helpful. It should be randomized. Women, or males, should rob you if they have the upperhand. Or they might actually help you, depending on the choices you've made, with getting supplies, and perhaps helping people in safezones. People would spread your name and looks, then some people will either come after you, or they will help you and trust you back.
I think it would be pretty neat. That's just a small amount of what I think would make a fairly decent zombie game, realistic.[/QUOTE]
Project Zomboid seems to go in the direction you described.
05:05 he wasn't anywhere near the zombie and it's sent flying back into the spikes.
[QUOTE=werewolf0020;41851049]Mirrors edge ran in Unreal engine, this is running on Chrome engine so while they may look similar its impossible the same anims are being used
[/QUOTE]
While you're right that the animations are not the same, they just look very samey, actual engine has nothing to do with this since animation can be exported into many engines.
[QUOTE=UnrealDiego;41853286]Project Zomboid seems to go in the direction you described.[/QUOTE]
Except zomboid is a 2d isometric game, making it a lot more limited and to me, boring.
[QUOTE=Slacker996;41852154]i just want a zombie game where shits ridiculous as fuck and you can do batshit stuff like suplex zombies and do backflips and shit[/QUOTE]
Isn't that Dead Rising? I know there are some suplexes in it, and I'm pretty sure Frank learns an instant-kill backflipping kick thing.
Not three, of course. That introduced the innovative design of making everything in the fucking game a shade of grey.
Does day and night cycle in real time? Or is it instanced?
[QUOTE=SatansSin;41852288]-good ideas-[/QUOTE]
Those are all really good ideas. Personally, I think the obscenely large "zombie" genre would do better as a tense survival-horror scenario, than as a "tons of shit to remorselessly kill, go for it" sort of thing.
Thinking really hard about it though, zombies are really just a bit too oversaturated. We need something new to take their place. I'm thinking some kind of intelligent humanoid (or non-humanoid) enemies that hunt you throughout the game, and are actually competent enough to kill you if you fuck up even once. Zombies are slow and stupid, that's their thing. But something smart enough to match your own wits, adapt to your movements/methods, and take fatal advantage of even your tiniest mistakes would be ten-thousand times scarier.
A horde of zombies can be pretty scary, yeah, but the idea of one or more "things" stalking you and observing you throughout your journey(s), just waiting for a chance to strike, is a lot scarier. Hell, with all of the focus on special zombies that Left 4 Dead started, you could even have somewhat-weak zombies with an insanely strong and intelligent one hunting you to compensate. Might even make for an interesting story, if you can figure out a good narrative reason for an incredibly-powerful and pissed off super-zombie to be hunting you constantly.
[QUOTE=Ray-The-Sun;41853657]Isn't that Dead Rising? I know there are some suplexes in it, and I'm pretty sure Frank learns an instant-kill backflipping kick thing.
Not three, of course. That introduced the innovative design of making everything in the fucking game a shade of grey.[/QUOTE]
Yeah, 1, 2, and OTR are all great if you're into the "wacky random zombie funtime" kind of game. They've got all sorts of weird ways to kill zombies, character customization that includes women's and kid's clothing (you're an adult male in all 3 of the games), and all sorts of other hilarious shit. 2 and OTR also feature improvised weapon combinations, which are a hoot as well.
Avoid 3 like the plague though, it's not even out yet and yet it looks shit. Gritty, realistic, gun-wielding shit.
[QUOTE=itisjuly;41853548]
Except zomboid is a 2d isometric game, making it a lot more limited and to me, boring.[/QUOTE]
I don't see why being a 2d isometric game somehow makes it more limited, especially since PZ delivers on about 90% of what you described in your original post.
Im laughing so hard right now.
What the fuck is up with techland and ultra excessive bloom. Its hilarious.
Most people probably won't agree, but I'd much rather have a game with a well crafted universe have zombies in it rather than just have the focus be on the zombies alone. I'm perfectly fine with zombies, they work well in games like STALKER, Half-Life, etc., but I just prefer it when games have a large variety of enemy types.
Idk, I just don't think we should have so many games where you can just funnel them into a category of "zombie" games.
Though maybe it's just me, in a survival game I prefer to fight enemies that are smarter, really fast, and/or just try to screw with the player in general over enemies that just rely on overwhelming numbers.
I think it looks fun. I enjoyed the first Dead Island a lot, never got around to the second one though. I'll probably pick this up when it comes out.
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