Sound of Silence - a horror game that plays on the phobias of the player
104 replies, posted
I think you can make your scaring very subtle and it'll still be effective as long as you get the general atmosphere and immersion right. Amnesia, to me, was really damn funny. Metro 2033 on the other hand was metaphorically choking me. It needed no monsters to accomplish this, not even darkness or the unknown, just the outside world.
Just the way your character's breathing heavier and heavier as you're pulling that last filter out of a ruined pocket with your trembling fingers is enough to create a thick, suffocating atmosphere of omnipresent death.
Also I think this game would go perfectly with Valve's work on the AI Director and biofeedback that could for example read your heart rate to figure out what scares you and what doesn't.
By the way, I hope you guys haven't forgotten that they said they wanted to make Episode 3 scarier. And that they'll build the hardware necessary to make great games if everybody else is busy playing with motion tracking gimmicks (leading to the SteamBox rumors). And that Episode 3 has been in development hell for a long time now. Hope you haven't forgotten any of that~
[QUOTE=Marik Bentusi;35990120]I think you can make your scaring very subtle and it'll still be effective as long as you get the general atmosphere and immersion right. Amnesia, to me, was really damn funny. Metro 2033 on the other hand was metaphorically choking me. It needed no monsters to accomplish this, not even darkness or the unknown, just the outside world.
Just the way your character's breathing heavier and heavier as you're pulling that last filter out of a ruined pocket with your trembling fingers is enough to create a thick, suffocating atmosphere of omnipresent death.
Also I think this game would go perfectly with Valve's work on the AI Director and biofeedback that could for example read your heart rate to figure out what scares you and what doesn't.
By the way, I hope you guys haven't forgotten that they said they wanted to make Episode 3 scarier. And that they'll build the hardware necessary to make great games if everybody else is busy playing with motion tracking gimmicks (leading to the SteamBox rumors). And that Episode 3 has been in development hell for a long time now. Hope you haven't forgotten any of that~[/QUOTE]
I would actually like to see some of the darker elements of the old versions of HL2 bought back into Episode 3 or HL3. It gave a much more sinister feel of mutilated humans into awful creatures, and general opression.
I prefer Metro 2033's brand of "horror".
It makes you get scared by the atmosphere,you'll be fearing on the unknown and feel lonely as you go through abandoned stations,mutant infested tunnels and the outside world
Basically Amnesia meets Left 4 Dead's AI Director?
Devs actually putting thought into horror games. That's uncommon.
Horror mods are usually shallow and horror games often just call themselves horror.
Main Menu music needs to be:
[media]http://www.youtube.com/watch?v=4zLfCnGVeL4[/media]
[QUOTE=ROFLBURGER;35988159]I hope there's a plugin that involves fear of human vaginas[/QUOTE]
for 5 dollars download the vagina dlc
well at least he's apparently thinking of putting in a tiny amount of action, I don't think anyone wants another "horror"-shooter but I've always thought that you could make almost anything scary if the player is defenseless; it always seemed like you'd have to hook in the player and be really good at scaring them to make an enemy that they're still afraid to be fighting regardless of their ability to combat them, so I always think of making the player [I]totally[/I] defenseless as a bit of a cop-out
like, Silent Hill still let you fight back, and while it was clunky and often quite dangerous, you could generally kill or at least incapacitate most enemies. but people were still scared of the monsters because they were intricately designed to frighten and repulse the player
[QUOTE=Cone;35992759]well at least he's apparently thinking of putting in a tiny amount of action, I don't think anyone wants another "horror"-shooter but I've always thought that you could make almost anything scary if the player is defenseless; it always seemed like you'd have to hook in the player and be really good at scaring them to make an enemy that they're still afraid to be fighting regardless of their ability to combat them, so I always think of making the player [I]totally[/I] defenseless as a bit of a cop-out
like, Silent Hill still let you fight back, and while it was clunky and often quite dangerous, you could generally kill or at least incapacitate most enemies. but people were still scared of the monsters because they were intricately designed to frighten and repulse the player[/QUOTE]
I'd imagine that giving player a weapon but making ammo scarce would somehow make it so that the gun is for emergencies ONLY. Kinda like in Cry Of Fear, but even less common.
[QUOTE=Fingers!!!;35990080][url]http://en.wikipedia.org/wiki/The_Hands_Resist_Him[/url][/QUOTE]
Wow, apparently I only live a couple miles from where this painting is displayed and have actually been next to the building at one point. :v:
I should go see it...
[quote] Included with the listing were a series of photographs that were said to be evidence of an incident in which the female doll character threatened the male character with a gun that she was holding, causing him to attempt to leave the painting.[/quote]
terrifying.
I always loved the idea of having a recorder of how the player plays and heartbeat monitor in a game
basically if the player is slower/shakey during areas with mold/spiders/giants/emptyness/etc it'll give the game more of that, if the player has no fears and is risky, the game will be more about actual danger to give him something to fear. It also gives them the choice of getting weapons, etc, or play it with more thought. If players are uninterested by puzzles they can go at it like a FPS.
I also had the idea of entering a house, when you go into a house everything is insanely easy and casual, not a single scare, but it slowly gets very tense (it'd be a remarkably long game), and slowly get more macabre, or spider, or alone, or whatever. Also, the ending I had in mind if you didn't concur your fear would basically be you go to the first 5 puzzles/areas but in reverse, and walk out the door, look around, then suddenly, you see the biggest fear right if front of you or something.
Basically a game that slowly tries to stab you in the head with your own fears. Pretty much like this.
I would jump at a chance to test this game. I want something back that survival horror has lost in these last few years and that's the actual element of fear. Not just cheap jump scares or blood smears. This game looks promising and I hope it gets made and sells well.
[QUOTE=Source;35992720]Main Menu music needs to be:
[media]http://www.youtube.com/watch?v=4zLfCnGVeL4[/media][/QUOTE]
more like the ending credits music
This is pretty cool. I've always fantasized about making a horror-game that evaluates the players movements and behavioral patterns, and makes it as scary as could be for the person playing.
One idea is to have a person controlling everything while another one plays it(like leatherhoff in Spike and Barley's Afraid of Monsters-playthrough).
In the end, it's all about the feeling of being vulnerable that makes everything more frightening. Like Amnesia.
Also, nice use of Silent Hill music and sound effects.
Wasps...
Wasps, needles and the Dark...
OH GOD
I am disturbed to think I'll be chased by a pale faceless man on a thin wood bridge with a 50ft drop while being swarmed by Hornets in the dark.
One of my greatest fears is having a fish touch me. I don't think this game can do that.
[I]Unless it can generate real-life fish.[/I]
[QUOTE=Zillamaster55;35998123]Wasps...
Wasps, needles and the Dark...
OH GOD[/QUOTE]
dark wasps with needle tits
[editline]17th May 2012[/editline]
I think mine would be the feeling of lonelyness in an endless, completely distorted facility, completely fighting off the undead and being followed by a faceless entity or some shit
idk
Someone get this man a kickstarter
After the cry of fear screamer face.... my life changed
i'm afraid of planets so if he had a room where you open the door and there's fucking jupiter floating there in its actual size i'd surely shit my pants. i mean i just can't stand even looking at high res planet pictures (they have to be bigger than my monitor or else it doesn't work), i don't even understand why the fuck that happens. once my gf changed my wallpaper to a high res jupiter pic when i wasn't looking and i almost fucking died.
[editline]17th May 2012[/editline]
but i'm not afraid of anything else and when i played amnesia i thought it was super silly. but i'm so afraid of planets even a gas giant on spore scared me. yes. spore. what the fuck is wrong with me?
[QUOTE=MenteR;35999424]i'm afraid of planets so if he had a room where you open the door and there's fucking jupiter floating there in its actual size i'd surely shit my pants. i mean i just can't stand even looking at high res planet pictures (they have to be bigger than my monitor or else it doesn't work), i don't even understand why the fuck that happens. once my gf changed my wallpaper to a high res jupiter pic when i wasn't looking and i almost fucking died.
[editline]17th May 2012[/editline]
but i'm not afraid of anything else and when i played amnesia i thought it was super silly. but i'm so afraid of planets even a gas giant on spore scared me. yes. spore. what the fuck is wrong with me?[/QUOTE]
maybe you know shit about planets that nobody else knows
[QUOTE=MenteR;35999424]i'm afraid of planets so if he had a room where you open the door and there's fucking jupiter floating there in its actual size i'd surely shit my pants. i mean i just can't stand even looking at high res planet pictures (they have to be bigger than my monitor or else it doesn't work), i don't even understand why the fuck that happens. once my gf changed my wallpaper to a high res jupiter pic when i wasn't looking and i almost fucking died.
[editline]17th May 2012[/editline]
but i'm not afraid of anything else and when i played amnesia i thought it was super silly. but i'm so afraid of planets even a gas giant on spore scared me. yes. spore. what the fuck is wrong with me?[/QUOTE]
play eve online, have a heart attack
[QUOTE=MenteR;35999424]i'm afraid of planets so if he had a room where you open the door and there's fucking jupiter floating there in its actual size i'd surely shit my pants. i mean i just can't stand even looking at high res planet pictures (they have to be bigger than my monitor or else it doesn't work), i don't even understand why the fuck that happens. once my gf changed my wallpaper to a high res jupiter pic when i wasn't looking and i almost fucking died.
[editline]17th May 2012[/editline]
but i'm not afraid of anything else and when i played amnesia i thought it was super silly. but i'm so afraid of planets even a gas giant on spore scared me. yes. spore. what the fuck is wrong with me?[/QUOTE]
And here I thought I was the only one.
For me, I love space, planets and all that jazz.
But there is something really terrifying about the sheer size of Planets.
I've had dreams where I would look into the sky and all I would see are giant planets so close, I'd have panic attacks in-dream.
I have a fear of someone putting a sharp object under my toenail and me accidentally kicking something. Will the game have a fear like getting tortured?
I'm really hoping they put in some form of combat. The more risky it is the better. Games like Silent Hill or Prenumbra wouldn't be the same without the option of combat.
Another good example of forcing flight or flight would be Demon's souls Tower of Latria. There's a part where you're lowered into some bloody swamp and it's really fucking dark. Anything can kill you in demon's souls, so everyone's first time there was slow and scary. There were also bloody swamp babies.
Of course our beloved Valve has already been down the route of dynamically tailoring the game based on player response (except that was biological response):
[url]http://valvesoftware.com/publications/2011/ValveBiofeedback-Ambinder.pdf[/url]
Terrifying and epic, but could do with a wider range of fears, and "spiders" should just be "insects" maybe?
[QUOTE=mR_oWnAGe;35999913]And here I thought I was the only one.
For me, I love space, planets and all that jazz.
But there is something really terrifying about the sheer size of Planets.
I've had dreams where I would look into the sky and all I would see are giant planets so close, I'd have panic attacks in-dream.[/QUOTE]
I used to have dreams where planes from the sky would actively try to crash on me. I'd see the same plane stalking me in the sky throughout the entire dream, until the end where it crashes into me on a busy street and I wake up.
Fucking airplanes.
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