[QUOTE=LeonS;50315146]quake 4 is incredibly underrated imo[/QUOTE]
Yeah I don't really get the hate for it. If you think about it as just a sequel to Quake 2's singleplayer, it works really well. Only thing really bad about Q4 are the turret sequences, which are indeed quite terrible as far as turret sequences go.
tbh i would equally like a Quake 1 sequel as much as id love a sequel to Q2/Q4. because the strogg are cool as shit.
but so are medieval knights and ogres with grenade launchers and cosmic horrors
[QUOTE=Rocâ„¢;50340394]I feel like getting Quake 2.
I have the PS1 version, and its kind of tough as balls to play, because console FPS = SHIT and you need to squint a bit to see stuff as you should, because everything looks kind of grainy as fuck, despite the better graphics. Yeah, the PS1 version seems to have better graphics than the PC, but runs at 30 frames only. Also has a small level before the start, unlike the PC version.
Think I'm gonna buy the Quake collection tomorrow. It's 30 euros, which isn't that much for a truckload of games.[/QUOTE]
Steam sales should be rolling around soon you should really hold out a little while.
Idk how to feel about Quake, I've played the shareware section so much that just booting up the game gives me that "uuuugh this again" taste in my mouth, same with the first section of literally any game that I constantly start and don't finish.
[QUOTE=LeonS;50340651]tbh i would equally like a Quake 1 sequel as much as id love a sequel to Q2/Q4. because the strogg are cool as shit.
but so are medieval knights and ogres with grenade launchers and cosmic horrors[/QUOTE]
I would be so fucking happy to get a sequel to either
[QUOTE=RikohZX;50340531]But i've said it before, the Slipgate setup can literally go between alternate dimensions if they wanted to. Forget solely tech bases, hellish landscapes and eldritch horrors, they have the perfect excuse to let their art team go batshit.[/QUOTE]
That's what I love about games like that, so that levels with wildly differing styles can be strung together for a hearty melange of variety.
Not to mention, that even if certain environments aren't used as much as they should have been, those are still assets that are part of a MASSIVE pool from which modders and mappers can create their own mad worlds without having to make assets of their own. Hell, I've probably said this many times, but having a shit-ton of assets from a wide variety of settings could end up being a legit selling point for gamers who participate in the modding communities, which I believe is a legit demographic to aim for. I mean, we've got a fair bunch of modders on FP alone, budding and veteran alike, and that's just our little corner of cyberspace.
[QUOTE=theevilldeadII;50341061]I would be so fucking happy to get a sequel to either[/QUOTE]
I'd be cool if they did a bit of both, like if the reboot's "Ranger" was hopping between eldritch otherworlds AND more grounded "earthly" worlds. You could have your Realms of Earth Magic and Elder Magic and gaze upon the Throne of the Black Pharaoh, as well as levels on Stroggos, Mars, maybe even have a brief jaunt into Nazi Germany.
When you make proper use of the notion of infinite worlds, anything is possible. There are so many games that toy with the notion of alternate realities, but never go hog-wild like they often should. BioShock Infinite had the opportunity, but decided to stick with slightly different versions of Columbia, rather than do the fancy wild and interesting thing by jumping between truly different worlds. But if nothing else, the stumblings of Infinite inspired me, just as the failings of Thief 2014 inspired me. Inspired me to think of something better, that does what those games didn't quite do and one day turn it into a dimension-hopping stealth-adventure worthy of being remembered. Though that's a story for another time.
[QUOTE=Niklas;50340422]Quake 1 with lighting and texture mods is still a suprisingly fun game.[/QUOTE]
are you trying to say quake 1 needs visual mods to be fun? regardless of opinions that doesnt really make sense from a gameplay perspective
[QUOTE=Keychain;50341173]are you trying to say quake 1 needs visual mods to be fun? regardless of opinions that doesnt really make sense from a gameplay perspective[/QUOTE]
No obviously that doesn't change gameplay and you will still have fun without it, but it helps.
[QUOTE=ironman17;50341082]I'd be cool if they did a bit of both, like if the reboot's "Ranger" was hopping between eldritch otherworlds AND more grounded "earthly" worlds. You could have your Realms of Earth Magic and Elder Magic and gaze upon the Throne of the Black Pharaoh, as well as levels on Stroggos, Mars, maybe even have a brief jaunt into Nazi Germany.[/QUOTE]
I mean if you want to be technical, and you can even see this in the thread video, there's crates in Quake 1 that have what would become the Strogg logo on them. Obviously it meant nothing back then but I can see a new game tying the Human vs. Strogg war in as another dimension.
Yes... I do remember that from yonks back. I forget who brought it up back then, but it did get me thinking back in those days. Hell, you could probably have Strogg enemies in the Quake reboot even with the Lovecraftian theme, yet more prisoners of the ancient powers of prehistoric antiquity.
And if they do keep on the Lovecraftian route, I hope that it's not just Shub-Niggurath that we tangle with. Maybe each "episode" could conclude with Ranger smacking about a different alien power, starting with Dagon, then working our way up through Nyarlathotep, Tsathoggua, and so-on, until Ranger smacks Shub-Niggurath about and, for an encore, punches out Cthulhu with his almighty hammer.
Goddamn, this guy deserves his own TV show, this seems like something you would have seen on G4 back in its heyday.
i only ever played quake 2, i didn't know about the theme of the first game.
it would be really rad if they made another quake game sharing the same themes.
[QUOTE=Cows Rule;50341033]Steam sales should be rolling around soon you should really hold out a little while.
Idk how to feel about Quake, I've played the shareware section so much that just booting up the game gives me that "uuuugh this again" taste in my mouth, same with the first section of literally any game that I constantly start and don't finish.[/QUOTE]
Cept the Steam version is inferior.
The GOG version includes a fully working soundtrack in OGG format (Thou ya have to fix the looping problem by installing the unofficial 3.24 patch and follow the readme instructions for music placement), has [b]all[/b] the addons like the Netpack 1: Extremities, which Steam lacks, a fully customizeable launcher and of course it is cheaper than the Steam version combined with all mission packs. With or without the sale.
Last time I got Quake from Steam, my display is completely off the screen, got no improvements after multiple fixes and refunded it
[QUOTE=orgornot;50313362]Indeed. I always use the doom episode to fall asleep. Still haven't seen/heard the whole thing.[/QUOTE]
Can confirm that he still has talent.
I put on this quake one and fell asleep prompto.
I would love to see a new Quake game that follows up on the lovecraftian setting and uses world portals. Prey managed to create a really eerie atmosphere by having you cross the same level several times but on different surfaces and having a new FPS with insane map design like that would be great.
I thought that Quake 1 was pretty boring, and that Quake 2 is when things started becoming a lot more fun and comprehensible. Quake 1 seemed like a bunch of smashed together ideas, and it's kind of relieving to see that I wasn't really wrong.
I agree with Keychain with the whole idea of a new Quake game. Quake 1 is really fun to play and it'd be great to see a Quake game that turns out just as good as Wolfenstein.
[QUOTE=wauterboi;50369325]I thought that Quake 1 was pretty boring, and that Quake 2 is when things started becoming a lot more fun and comprehensible. Quake 1 seemed like a bunch of smashed together ideas, and it's kind of relieving to see that I wasn't really wrong.[/QUOTE]
Fuck the strogg and fuck their boring shitty overdesigned brown tech bases though.
Quake 1 was a lot of boring shitty all-over-the-place bases though. It was like they couldn't make up their mind and I was playing designed vomit. The weapons are cool, and the enemies are mildly interesting bordering on boring, but the levels in Quake 1 were terrible.
I'm totally cool with people saying Quake 2 is shit because I'm not that big of a fan anyway. I did get farther in Quake 2 and had more fun in it though.
I never said quake 1 had exceptional level design, I'm just saying that I don't want to see yet another sequel to Quake 2, and rather a sequel to Quake 1, with the lovecraftian influences in mind.
[QUOTE=Ganerumo;50369674]I never said quake 1 had exceptional level design, I'm just saying that I don't want to see yet another sequel to Quake 2, and rather a sequel to Quake 1, with the lovecraftian influences in mind.[/QUOTE]
What I'm saying is ur wrong
Kidding, I can get behind a [I]cleaned up, more direct[/I] Quake 1 sequel. No more pussyfooting around what it wants to be.
[QUOTE=Dantz Bolrew;50314366]In Masters of Doom, it said that the reason for the mis mash of styles was because each art designer worked alone and made their own stuff, mostly because they couldn't stand each other. Everybody couldn't stand each other.
With Romero rarely taking the lead in guiding them, or the project, it turned into what it is today.
Turned out pretty well for a horrible dev cycle. Anybody even remotely interested in any ID game should really read Masters of Doom. It's fairly easy to get online*[/QUOTE]Hell, the month after release was pretty rough, as well. Several key staffers either quit (Jay Wilbur, Mike Abrash) or were fired (Romero), the shareware retail CD was cracked (giving access to the full versions of [I]Id's entire library[/I] at the time) and even the [I]intern[/I] quit.
Luckily, the retail release of the full version resulted in retailers returning all their vulnerable shareware CDs, and the game sold so astronomically well that everything else just kind of worked out from there...
quake is good for you
[QUOTE=Marik Bentusi;50313546]Every time he seemed to be summarizing and wrapping up, he somehow managed to go on for another 5-10 minutes before trying again.[/QUOTE]
that's actually one of my major (really only) complaints about his content. when the videos were shorter it wasn't so obvious, but with these really long ones it becomes clear that it's not one cohesive narrative from start to finish, he's probably producing separate components and then stitching them together after the fact - so when the video seems like it's building to a climax / conclusion, the rug gets pulled from under you and he moves to a completely different / comparatively meaningless mechanic or topic.
it's difficult to produce an hour long review of a game naturally, and the presentation is all wonderful - but it gets samey. each of his videos now basically feels like they're smaller videos stitched together, and the tone and intonation of his voice, including his delivery, is very very consistent, making most segments feel very similar. instead of feeling like the review eventually points to an overall, greater [B]point[/B], it just feels like... discussion?
i mean i love every one of these videos, don't get me wrong. but i think that it's still missing something.
[editline]22nd May 2016[/editline]
basically the thing that's missing is pacing
[QUOTE=BrickInHead;50370807]that's actually one of my major (really only) complaints about his content. when the videos were shorter it wasn't so obvious, but with these really long ones it becomes clear that it's not one cohesive narrative from start to finish, [B]he's probably producing separate components and then stitching them together after the fact[/B] - so when the video seems like it's building to a climax / conclusion, the rug gets pulled from under you and he moves to a completely different / comparatively meaningless mechanic or topic.
it's difficult to produce an hour long review of a game naturally, and the presentation is all wonderful - but it gets samey. each of his videos now basically feels like they're smaller videos stitched together, and the tone and intonation of his voice, including his delivery, is very very consistent, making most segments feel very similar. instead of feeling like the review eventually points to an overall, greater [B]point[/B], it just feels like... discussion?
i mean i love every one of these videos, don't get me wrong. but i think that it's still missing something.
[editline]22nd May 2016[/editline]
basically the thing that's missing is pacing[/QUOTE]
to my knowledge that's literally what he's doing. nuclear fruit was five ~15 minute videos that were finally stitched together into an hour long video
I guess he prefers releasing it all at once so the editing feels more cohesive, whereas if you watch nuclear fruit you can tell the quality difference between episodes one and five
[QUOTE=wauterboi;50369615]Quake 1 was a lot of boring shitty all-over-the-place bases though. It was like they couldn't make up their mind and I was playing designed vomit. The weapons are cool, and the enemies are mildly interesting bordering on boring, but the levels in Quake 1 were terrible.
I'm totally cool with people saying Quake 2 is shit because I'm not that big of a fan anyway. I did get farther in Quake 2 and had more fun in it though.[/QUOTE]
No it's clear what they intended with the art style. Each episode had its own unique style that's what made it interesting.
Quake 2 was a lot more generic and unoriginal though still an amazing game.
[QUOTE=Zang-Pog;50371253]Only the first levels in each episode are tech bases, so to me it sorta looks like you didn't give it much of a chance[/QUOTE]
I beat the first episode and I *think* got through the second episode. They're not all tech bases. Perhaps it was improper to simply drop off "tech" and assume "bases" would suffice, in which you can safely forget about it.
[QUOTE=Cows Rule;50341033]Steam sales should be rolling around soon you should really hold out a little while.
Idk how to feel about Quake, I've played the shareware section so much that just booting up the game gives me that "uuuugh this again" taste in my mouth, same with the first section of literally any game that I constantly start and don't finish.[/QUOTE]
I bought it today. Its the only purchase for a while so its ok.
Game's sick, and a breath of fresh air from the usual games we get today. Playing on hard is fun as hell.
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