• Top 10 Scariest Enemies In Valve Game
    45 replies, posted
[QUOTE=milktree;50809245]Wasn't firetornado the guy that made those really bad comics a while back?[/QUOTE] What? You can check my post history if you want, wasn't me.
[QUOTE=Blade Rx69;50809356]A perfect fit for TF2, honestly. I've always loved the approach they had with Halloween, being more playful and over the top. It'd be incredibly out of place if they tried to put in some Silent Hill type monster in there.[/QUOTE] Oh that does exist. It's called Slender Fortress servers :v:.
[QUOTE=Pvt. Martin;50809719]Oh that does exist. It's called Slender Fortress servers :v:.[/QUOTE] That's so silly; how could you take something horror-like seriously when you have these cartoony-proportioned characters with wacky hats and clothes on?
[QUOTE=Pvt. Martin;50809234]OH MY FUCKING GOD HELP! I'M BEING CHASED BY A 70s CHILDRENS HALLOWEEN DECORATION! Thank Christ it's not wearing a witches hat, otherwise I'd be done for.[/QUOTE] Interestingly it seems that the bandwagon on my post are not british english speakers, so it's seems a case of speaking the same language but not understanding one another so i'll try this again. [QUOTE=Cufflux;50807931]Mostly the shaking and feeling of impending, inescapable death was the thing that got me.[/QUOTE] That's my point. The HHH could have been a big fluffy kitten and yet it'd still have had the exact same effect on people, drop everything you were doing and run back to spawn or whack an enemy with your wrench to get away from it.
[QUOTE=kariko;50809782]That's so silly; how could you take something horror-like seriously when you have these cartoony-proportioned characters with wacky hats and clothes on?[/QUOTE] Well I'm a pussy when it comes to jump-scares. So there's that. [editline]1st August 2016[/editline] [QUOTE=Fr3ddi3;50810064]Interestingly it seems that the bandwagon on my post are not british english speakers, so it's seems a case of speaking the same language but not understanding one another so i'll try this again. [/QUOTE] What? What difference is there in language?! [b]WE BOTH FUCKING SPEAK ENGLISH![/b] Also there's no bandwagon, it's just that being chased by a 70s Halloween pin-up is not scary. Nor is a floating Bedsheet with a raggedy hat on. Nor a goofy Eldritch Wizard, nor is a Drunken giant eyeball that sounds like the Demoman with a lower pitch. Nor is a Skeleton king, his goofy mini skeleton friends, nor the two dead elderly brothers that are both voiced by the same guy. The same two dead elderly brothers that wanted to build a pregnancy machine to continue their stalemate war. Or the same Eldritch Wizard whose voice lines sounded kinda phoned in. What was fucking scary was Valve repeating all of those events last year without having a proper new Halloween event at all :v:.
[QUOTE=Pvt. Martin;50810166] What? What difference is there in language?! [B]WE BOTH FUCKING SPEAK ENGLISH![/B] [/QUOTE] we speak different forms of English. [URL]https://en.wikipedia.org/wiki/List_of_dialects_of_the_English_language[/URL] you say color, i say colour you say pants, I say trousers. you say couch, I say settee. you say drunk, I say pissed. you say pissed, i say angry. Those are the absolute basic level of differences, it goes far deeper than singular word meanings and spelling differrences, and it exists across all English speaking countries in the world. Anyway at the risk of this going on and on, iv'e made my points and elaborated on them, you agree with them or you don't I aint gonna derail further.
I actually remember seeing my cousins playing HL1 when I was 4 or 5 years old and this scene scared the shit out of me [media]http://youtube.com/watch?v=rCmMgPCrU1M[/media]
[QUOTE=junker154;50807722]That poison headcrab mutant was so horrible, the noises it made were insane.[/QUOTE] Both those and the fast zombies, coupled with Ravenholm. And maybe other parts with the zombies here and there. Pretty much the only scary things, and that was because of atmosphere, first playthroughs and slightly scarce ammo every now and then due to being a chump. Not much else, and the list in the video was kind of crap. All of the enemies in the L4D franchise aren't scary. The game to me is a simple survival game, and not survival horror. There just isn't anything terrorizing about the game. Not a thing. None of the special infected. Maybe the Hunter if he REALLY gets you, but all you'll do is go "woaaah! you caught me Mr.Wilhelm Scream" Same for HHH. How can you ever find that scary? The Ichty O' Scratchy in the water in HL1... Heh, I guess it would be. It's the same aspect as the zombies. The Advisors just aren't scary at all. Not AT ALL. For starters, we don't know what a fight with them would be like. My money is on something super scripted or "activate this to kill it" kind of stuff, instead of a fight where you dump bullets into the enemy with some strategy involved. But why aren't they scary? Because they are somewhat of an unique enemy, that doesn't really have a frightening form imo, and who you'd probably have a way to fight against. Summing it up, the only way Valve could have scary enemies, is with novelty. Like how the fast zombies are scary up until you fight enough of them off and then you can almost just crowbar them to death. Valve's games up till now aren't designed to have a long lasting terrorizing factor in mind, like the enemies in System Shock have. I can't speak much about it, but from the little gameplay I saw and the kinds of enemies that exist in the series, it seems like the closest thing you could have to horror in video games, excluding jumpscare based tactics. IIRC, you're a somewhat badly armed pudgy human that falls quite easily, and the enemies are these unsettling half human half machine infected things that wander around the base doing unsettling noises, right? That sounds like the correct way of doing things, but I don't know if the novelty of it would be written off after a few tries. [editline]1st August 2016[/editline] [QUOTE=Sharker;50811303]I actually remember seeing my cousins playing HL1 when I was 4 or 5 years old and this scene scared the shit out of me [media]http://youtube.com/watch?v=rCmMgPCrU1M[/media][/QUOTE] I really love how HL shows you how everything went to hell and things keep getting worse along the way. Doom 3 does this aswell, which I also love.
I really hope whatever the next installment of Half Life is, they will expand upon the Advisors and perhaps we'll battle them :(
[QUOTE=Jarokwa;50810736]i have never heard anyone say settee[/QUOTE] I heard it once in an Arctic Monkeys song, and now I finally know what a settee is, so thanks Fr3ddi3.
[QUOTE=Rocâ„¢;50811530]Both those and the fast zombies, coupled with Ravenholm. And maybe other parts with the zombies here and there. Pretty much the only scary things, and that was because of atmosphere, first playthroughs and slightly scarce ammo every now and then due to being a chump. Not much else, and the list in the video was kind of crap. All of the enemies in the L4D franchise aren't scary. The game to me is a simple survival game, and not survival horror. There just isn't anything terrorizing about the game. Not a thing. None of the special infected. Maybe the Hunter if he REALLY gets you, but all you'll do is go "woaaah! you caught me Mr.Wilhelm Scream" Same for HHH. How can you ever find that scary? The Ichty O' Scratchy in the water in HL1... Heh, I guess it would be. It's the same aspect as the zombies. The Advisors just aren't scary at all. Not AT ALL. For starters, we don't know what a fight with them would be like. My money is on something super scripted or "activate this to kill it" kind of stuff, instead of a fight where you dump bullets into the enemy with some strategy involved. But why aren't they scary? Because they are somewhat of an unique enemy, that doesn't really have a frightening form imo, and who you'd probably have a way to fight against. Summing it up, the only way Valve could have scary enemies, is with novelty. Like how the fast zombies are scary up until you fight enough of them off and then you can almost just crowbar them to death. Valve's games up till now aren't designed to have a long lasting terrorizing factor in mind, like the enemies in System Shock have. I can't speak much about it, but from the little gameplay I saw and the kinds of enemies that exist in the series, it seems like the closest thing you could have to horror in video games, excluding jumpscare based tactics. IIRC, you're a somewhat badly armed pudgy human that falls quite easily, and the enemies are these unsettling half human half machine infected things that wander around the base doing unsettling noises, right? That sounds like the correct way of doing things, but I don't know if the novelty of it would be written off after a few tries.[/QUOTE] There are different ways to make an experience scary. The one you seem to focus on is things that are unsettling. Immersion plays a big role in how scary something is. If the character is in danger, by extension the player will feel fear, just in different ways depending on the context. The main way to accomplish this is by removing the safety or control of the player. The HHH makes the player feel unsafe by being faster and chasing them down with an instakill weapon, but in this case it's more of a fun fear because of respawning and the comical nature of TF2. The witch combines anticipation of a frightening attack with the consequence of an instant KO. With the ichthyosaur, you're fighting in an environment with impaired movement and vision against a very mobile enemy. The advisors outright remove all control from you and are far from friendly. But most of these are only scary for when you're experiencing it for the first few times, the same going for anything unsettling. Like watching your first few scary movies as a kid, it's terrifying. But with exposure and experience, you grow numb to the genre. So if your first game was Half-Life 2 as a kid, even the canals would spook you with the atmosphere and charred corpses littered around. Ravenholm would downright terrify you. But if you played it after a bunch of other games with scary elements first, they'd wouldn't impact you nearly as much.
Sorry, you need to Log In to post a reply to this thread.