• Prophunt.
    68 replies, posted
That fucking tire moment almost made me choke.
[QUOTE=Trumple;39625854][media]http://www.youtube.com/watch?v=Ii_ISdhyYmk[/media] It's reached a point where it's playable now. Round management works, I just need to make a HUD and implement a timer, and we'll be good to go. I'll work on it more tomorrow, it's too late to complete anything tonight[/QUOTE] You're a hero.
[QUOTE=soccerskyman;39626347]You're a hero.[/QUOTE] now watch as maybe 5 or 10 people play it a few times for a couple of days before all interest fades again, like with every other resurrection project Facepunch attempts
[QUOTE=Trumple;39625854][media]http://www.youtube.com/watch?v=Ii_ISdhyYmk[/media] It's reached a point where it's playable now. Round management works, I just need to make a HUD and implement a timer, and we'll be good to go. I'll work on it more tomorrow, it's too late to complete anything tonight[/QUOTE] Hey thanks for doing this man we appreciate it!
Oh boy can't wait
I preferred the tf2 version. [video=http://www.youtube.com/watch?v=yBsU8VxtZY8]http://www.youtube.com/watch?v=yBsU8VxtZY8[/video]
[QUOTE=salty peanut v2;39626389]now watch as maybe 5 or 10 people play it a few times for a couple of days before all interest fades again, like with every other resurrection project Facepunch attempts[/QUOTE] It will be a fun few days
[QUOTE=Chronische;39630776]I preferred the tf2 version. [video=http://www.youtube.com/watch?v=yBsU8VxtZY8]http://www.youtube.com/watch?v=yBsU8VxtZY8[/video][/QUOTE] I liked the not being able to choose your prop, but hated that the seekers were pyros.
[QUOTE=Crimor;39630964]I liked the not being able to choose your prop, but hated that the seekers were pyros.[/QUOTE] It was the best way, though it would have been better on a bigger map. The seekers actually hurt themselves by spraying wildly, so they can't quite do the standard pyro 'spray everywhere until something dies' tactic.
I used to play the css version called "Hide and seek" There was even a facepunch server just for that gamemode! [editline]18th February 2013[/editline] [QUOTE=Chronische;39630776]I preferred the tf2 version. [video=http://www.youtube.com/watch?v=yBsU8VxtZY8]http://www.youtube.com/watch?v=yBsU8VxtZY8[/video][/QUOTE] so much spaghetti in this video
Server I was on had voice commands, hunters would say "It is useless to resist!" and so on while the props go "Please come again!"
I hope the props had low pitched voices, that'd be rad
I remember a sever I played that had achievements such as killing one the hunters as a computer and all that jazz. Usually some the better players would kill atleast 1 hunter by flinging them self at them, usually you'll die but if you're lucky you'd kill them.
I had some fun things like in cs_office i was the most tiny object, i was a beamer remote controller and i could crawl into the tiniest places, really fun. But in most server you can't change into everything sadly, probably because they have different version from each other? And i think the fun is a little bit off when people are constantly are running towards the hunters and just trying to escape them with the zig zag move everytime. I think they should change the name into mouse_hunt rather than prop_hunt.
I remember this. Damn, this gamemode and TTT could really get one excited.
[QUOTE=RG4;39633194]I remember a sever I played that had achievements such as killing one the hunters as a computer and all that jazz. Usually some the better players would kill atleast 1 hunter by flinging them self at them, usually you'll die but if you're lucky you'd kill them.[/QUOTE] I'm sure I used to play on that server too, the achievements would give you perks and hats and shit too, also there was the hilarious taunts both sides could use. Damn, I miss that server.
Alright so the development is going well. Had a huge setback tonight where the game would crash every round if playing on a CSS map, but be fine on other maps. After a few hours I figured it out, though, so we're all good. If this goes live and gets popular, I'll add some cool stuff such as hats, but for now it's going to be really basic. All the fun of prophunt without the hats. I've got taunts working so no worries there. All I need to do now is get a reasonable-looking HUD mashed together and get it setup on the server Could be tonight, might be tomorrow, but I'll keep you posted
Prophunt was the best gametype. [editline]18th February 2013[/editline] [QUOTE=Water-Marine;39623053]I fucking loved prop hunt! Anyone remember barrelmania? It was a variation where everyone was disguised as explosive barrels amongst real exploding barrels. Turned into fucking minesweeper[/QUOTE] Wait, this was even better. Can you work on this as well? Maybe add it as a variant that shows up every few rounds?
its funny, but im sorry, i just see another "criken text" video
[QUOTE=TheLolrus;39638499] Wait, this was even better. Can you work on this as well? Maybe add it as a variant that shows up every few rounds?[/QUOTE] Sounds fun, if Prophunt get enough players I will do this. Also, the gamemode is just about ready: [media]http://www.youtube.com/watch?v=_tBj2Prlq_Q[/media] A few quirks still, and it's all very basic. I'll get a server up tomorrow
[QUOTE=snijboer;39634529]But in most server you can't change into everything sadly.[/QUOTE] Not everything is a Prop.
Back when, [I]everyone[/I] was using radar to cheat.
[QUOTE=Trumple;39638937]Sounds fun, if Prophunt get enough players I will do this. Also, the gamemode is just about ready: [media]http://www.youtube.com/watch?v=_tBj2Prlq_Q[/media] A few quirks still, and it's all very basic. I'll get a server up tomorrow[/QUOTE] I like how if you look down the prop goes down too, you can pretend to be a prop that has fallen over.
[QUOTE=MisterSjeiks;39644710]I like how if you look down the prop goes down too, you can pretend to be a prop that has fallen over.[/QUOTE] There needs to be some way of freezing the model in place though, so you can look around you after hiding yourself. Or is that in there already?
Gamemode is ready, server is up! 74.63.224.154:28016 Or look out for "The Cube" under "Prop Hunt". We run a bunch of other servers, too: [url]http://forums.thecubeserver.com/[/url] [editline]19th February 2013[/editline] [QUOTE=gothiclampshade;39645020]There needs to be some way of freezing the model in place though, so you can look around you after hiding yourself. Or is that in there already?[/QUOTE] Sounds like a good thing to add
[QUOTE=Trumple;39645777]Gamemode is ready, server is up! 74.63.224.154:28016 Or look out for "The Cube" under "Prop Hunt". We run a bunch of other servers, too: [url]http://forums.thecubeserver.com/[/url] [editline]19th February 2013[/editline] Sounds like a good thing to add[/QUOTE] people in the server are so confused on how to play.
WHAT DO YOU DO IN PROPHUNT? WHATS A PROP WHY AM I KLEINER
[QUOTE=iLife_Aftermath;39647084]WHAT DO YOU DO IN PROPHUNT? WHATS A PROP WHY AM I KLEINER[/QUOTE] HOW DO I CHANGE TEAMS [editline]19th February 2013[/editline] ps added 2nd server since 1st is full
So far the only problems I'm seeing in your gamemode is that you can see player's nicknames when you hover your crosshair on them, even though they are props. Also when they speak the little speaker icon appears above them so those things really reveal them too quickly. If you could do something about it it would be great.
[QUOTE='TheDark[PL];39647150']So far the only problems I'm seeing in your gamemode is that you can see player's nicknames when you hover your crosshair on them, even though they are props. Also when they speak the little speaker icon appears above them so those things really reveal them too quickly. If you could do something about it it would be great.[/QUOTE] I'll fix it no worries. Along with the HUD breaking on occasion
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