[QUOTE=Skyward;45908625]omg these graphix are so fuckn bad lol[/QUOTE]
Yeah that comments section is like visiting an old mental ward full of lobotomy patients.
Nothing but mindless drivel.
[QUOTE=cyclocius;45908503]Why does everyone act like getting conscripted or press ganged into a two week training regime, given some body armour and fatigues that don't fit and a rifle and being sent into a Troop shuttle to get shot out of the air/cleaved in half as you piss yourself/shelled by your allies artillery/executed for trying to save your own skin and run makes you a badass?[/QUOTE]
hey when half your army can stop a shotgun blast just by flexing their crazy sick biceps then you'll be as cool as the ig
[editline]6th September[/editline]
half your COMPLETELY HUMAN, SHIRTLESS MUSCLE MAN RAMBO army
[QUOTE=jonu67;45908641]Yeah that comments section is like visiting an old mental ward full of lobotomy patients.
Nothing but mindless drivel.[/QUOTE]
It's what we get for developer's now showing near-completed games and labeling them as "ALPHA FOOTAGE"
[QUOTE=cyclocius;45908503]Why does everyone act like getting conscripted or press ganged into a two week training regime, given some body armour and fatigues that don't fit and a rifle and being sent into a Troop shuttle to get shot out of the air/cleaved in half as you piss yourself/shelled by your allies artillery/executed for trying to save your own skin and run makes you a badass?[/QUOTE]
Because the IG use some of the worst infantry weapons and armor against massive legions of corrupted space marines/daemons,unkillable robots, guys with infinite range plasma rifles, so forth. Vehicle wise the IG has the best artillery and tanks. I mean they don't rely on power armor to keep them alive on the sheer will power to not commit suicide.
[QUOTE=cyclocius;45908503]Why does everyone act like getting conscripted or press ganged into a two week training regime, given some body armour and fatigues that don't fit and a rifle and being sent into a Troop shuttle to get shot out of the air/cleaved in half as you piss yourself/shelled by your allies artillery/executed for trying to save your own skin and run makes you a badass?[/QUOTE]
"Why does everyone act like doing incredibly ballsy shit makes you a badass?"
I mean if you don't think charging against [I]power-armored-10-foot-tall-demon-possessed-demi-gods[/I] on [I]horseback with a spear[/I] is badass...
[QUOTE=cyclocius;45908503]Why does everyone act like getting conscripted or press ganged into a two week training regime, given some body armour and fatigues that don't fit and a rifle and being sent into a Troop shuttle to get shot out of the air/cleaved in half as you piss yourself/shelled by your allies artillery/executed for trying to save your own skin and run makes you a badass?[/QUOTE]
[quote]As a fortress world, the entire population of Cadia is under arms. [b]Cadian children are taught to strip, assemble and shoot a Lasgun before they are taught how to write[/b].[4a] As soon as they are of age, every Cadian teenager is inducted into the Youth Armies, organized into Whiteshield platoons and trained under grueling conditions at a castellum. [b]When not in combat alongside the Shock Troopers these Youth Armies fight mock battles against each other in the Cadian wilderness[/b]. The best and most promising of these cadets are selected for special training, eventually joining the elite Kasrkin Storm Troopers.[5e]
Additionally, one out of every ten Cadian soldiers, regardless of their abilities or achievements, are inducted into the Cadian Interior Guard. For this reason many excellent soldiers serve their entire military service on Cadia, making the planet's defense forces one of the best military organizations in the entire Imperium.[5a]
[b]Cadian training emphasizes strength, stamina, marksmanship, self-sacrifice and above all discipline. Every challenge and exercise undertaken during basic training is performed in groups of squad-size or larger, with success possible only when the team operates effectively together.[/b][4b] As such, Cadian regiments tend to have a higher number of veterans than other regiments and every Cadian soldier is considered a formidable marksman.[4a][5c] Cadian nobles are raised from birth to be officers and are trained in the dictates of the Tactica Imperium to become excellent tacticians and strategists.[4a][5c] For Cadians though the notion of allowing officer training to take place in the stuffy halls of academia is anathema to them, a waste of potential material in a region wracked by endless war. Instead those who show leadership abilities during their stint as a Whiteshield can be transferred to one of Cadia's renowned officer training corps and receive their education on the frontlines.[12a][/quote]
[media]http://www.youtube.com/watch?v=mhqWHIq-aZw[/media]
Also no other faction has vehicles that are anywhere near as cool as the IG's.
Scientifically backed truth facts.
[QUOTE=cyclocius;45908503]Why does everyone act like getting conscripted or press ganged into a two week training regime, given some body armour and fatigues that don't fit and a rifle and being sent into a Troop shuttle to get shot out of the air/cleaved in half as you piss yourself/shelled by your allies artillery/executed for trying to save your own skin and run makes you a badass?[/QUOTE]
Well if that ain't metal then I don't know what is
[editline]6th September 2014[/editline]
[QUOTE=Skyward;45909416]Also no other faction has vehicles that are anywhere near as cool as the IG's.
Scientifically backed truth facts.[/QUOTE]
Leman Fucking Russ Tanks ready
Regarding the IG as faction, I personally see that as both pretty cool idea but also having quite some drawback: If 1 guardsman/player doesn't take notable portion of potential Ork playerbase amount, then 1 sergeant guardsman with NPC guardsman squad/player takes one hell of a slice of max amount of Tyranids there can be at once.
[QUOTE=jiggu;45909512]Leman Fucking Russ Tanks ready[/QUOTE]
Don't forget the best tank ever to exist in fiction.
[IMG]http://wh40k.lexicanum.com/mediawiki/images/3/31/Marsbaneblade.jpg[/IMG]
Baneblade - "Ready to unleash 11 barrels of Hell."
[QUOTE=Tinbe;45909571]Regarding the IG as faction, I personally see that as both pretty cool idea but also having quite some drawback: If 1 guardsman/player doesn't take notable portion of potential Ork playerbase amount, then 1 sergeant guardsman with NPC guardsman squad/player takes one hell of a slice of max amount of Tyranids there can be at once.[/QUOTE]
I think it would be cool if you had control of a platoon of guardsman in a RTS/TPS hybrid, it would make the guardsman a far differing play style compared to the more stronger of the various fractions, a fraction that requires slightly more micromanagement but when done well can really take the fight to the enemy.
[QUOTE=RG4ORDR;45903514]IIRC they're adding the Sisters of Battle before Necrons. ATM you have
Spess Marines
Chaos
Orks
Eldar
Tyranids (NPC ONLY)
So they're adding in order(?)
Sisters of Battle
Necrons
Imperial Guard
Dark Eldar(?)
Tau.[/QUOTE]
Don't forget that the Devs will be able to play as the bigger 'Nid units.
[QUOTE=Hinterlight;45904242]The way the devs have talked about it before makes it sound like the 'Nids are going to be the equalizer of sorts. Since there is an even number of factions, there could be stagnation in the fight. That's why the 'Nids are there though, to fight the strongest factions and make them ease up on the other ones in order to defend their territory from them.
In theory.[/QUOTE]
They hired a guy that only works on the ai for Nids. They said he's been watching a lot of Starship Troopers and Insect Documentaries in order to get it right.
[QUOTE=RG4ORDR;45903514]IIRC they're adding the Sisters of Battle before Necrons. ATM you have
Spess Marines
Chaos
Orks
Eldar
Tyranids (NPC ONLY)
So they're adding in order(?)
Sisters of Battle
Necrons
Imperial Guard
Dark Eldar(?)
Tau.[/QUOTE]
Where'd they say this? I haven't exactly been keeping up with all of the information, just hearing bits and pieces here and there. But they really are doing those races? This excites me.
[QUOTE=cyclocius;45908503]Why does everyone act like getting conscripted or press ganged into a two week training regime, given some body armour and fatigues that don't fit and a rifle and being sent into a Troop shuttle to get shot out of the air/cleaved in half as you piss yourself/shelled by your allies artillery/executed for trying to save your own skin and run makes you a badass?[/QUOTE]
When you send men to fight monsters, the ones who survive become far scarier than that which they fight
Am I the only one excited that Necrons will be playable?
[QUOTE=Katatonic717;45912651]Am I the only one excited that Necrons will be playable?[/QUOTE]
Probably not. :v:
[QUOTE=BeardyDuck;45903574]i don't know how ig would work unless they make a squad of like 3-5 guardsman being controlled all as 1 unit.[/QUOTE]
regarding this post, it would make more sense to have multiple guardsman act as one unit controlled by a player than it does for a single guardsman = single unit and having a similar "waaaagh" effect if they're grouped together.
ig is literally throwing bodies at the enemy until they die, so unless the player pop for ig is going to be enormously higher than the rest of the factions, they'll be weaker overall in terms of infantry, and if they're buffed to the point that 1 guardsman = 1 space marine/ork then that wouldn't be very fun nor lore-friendly.
Okay part of me wants to buy a founder's pack and the other part of me doesn't because I'm worried this is going to end up sucking.
[QUOTE=BeardyDuck;45912732]regarding this post, it would make more sense to have multiple guardsman act as one unit controlled by a player than it does for a single guardsman = single unit and having a similar "waaaagh" effect if they're grouped together.
ig is literally throwing bodies at the enemy until they die, so unless the player pop for ig is going to be enormously higher than the rest of the factions, they'll be weaker overall in terms of infantry, and if they're buffed to the point that 1 guardsman = 1 space marine/ork then that wouldn't be very fun nor lore-friendly.[/QUOTE]
They should let you play as a General and be able to command a squad of ig grunts like a pet class.
[QUOTE=dark soul;45912779]They should let you play as a General and be able to command a squad of ig grunts like a pet class.[/QUOTE]
making every player a general would be insane.
The best way to do the Imperial Guard is to have players playing as a sergeants commanding squads of NPCs that you can customize the loadouts of, giving them heavy weapons and ETC.
[QUOTE=Bbarnes005;45912757]Okay part of me wants to buy a founder's pack and the other part of me doesn't because I'm worried this is going to end up sucking.[/QUOTE]
It's being developed by a company that makes movie tie-in games and mobile ports, so hold onto your excitement until it's actually near release and confirmed to not be shit.
[url]http://en.wikipedia.org/wiki/Behaviour_Interactive[/url]
The last time a similarly [I]qualified[/I] developer made an equally anticipated game, we got MechWarrior Online.
And that didn't end well.
This probably won't fall into the same pit of doom as MWO, as the Eternal Crusade developers seem to be much more responsive to the fanbase and have a much more open development process, but be cautious.
[QUOTE=Bbarnes005;45912839]The best way to do the Imperial Guard is to have players playing as a sergeants commanding squads of NPCs that you can customize the loadouts of, giving them heavy weapons and ETC.[/QUOTE]
The problem with this is that it's a MMO. They're trying to portray the game as fairly realistic (not based on reality though obviously) and it would look REALLY weird having a bunch of janky teleporting NPC's following every Guardsmen player.
And what's going to happen when a Chaos Raptor jetpacks into the middle of the squad?
How are you going to get your AI's back once they die?
How are they supposed to take cover?
Won't they give away a player trying to be sneaky or avoid an enemy?
Eternal Crusade just isn't the type of game for Guardsmen IMO. The best they could do is put them in the game as defensive NPC's for Imperial faction bases and whatnot.
The best representation the Imperial Guard could get is a Red Orchestra type game. Eternal Crusade is much more Planet Side-ish.
[QUOTE=BeardyDuck;45912821]making every player a general would be insane.[/QUOTE]
Could make generals a hero like how he described Librarians and have the players as commanders.
Sarges could be more focused on the player
Commissars could be a "pet master" with a focus on ranged
Priest could also be a "pet master" with a focus on melee or support
Enginseers base support/vehicle support
Make Psykers also a hero
[QUOTE=JCDentonUNATCO;45913031]The problem with this is that it's a MMO. They're trying to portray the game as fairly realistic (not based on reality though obviously) and it would look REALLY weird having a bunch of janky teleporting NPC's following every Guardsmen player.
And what's going to happen when a Chaos Raptor jetpacks into the middle of the squad?
How are you going to get your AI's back once they die?
How are they supposed to take cover?
Won't they give away a player trying to be sneaky or avoid an enemy?
Eternal Crusade just isn't the type of game for Guardsmen IMO. The best they could do is put them in the game as defensive NPC's for Imperial faction bases and whatnot.
The best representation the Imperial Guard could get is a Red Orchestra type game. Eternal Crusade is much more Planet Side-ish.[/QUOTE]
Odds are you'd requisite more units in one of the billion ways presented in the 40k universe, seeing as every 40k system or game ever has ways for units or supplies to be brought to you nigh instantly.
They'd probably literally function akin to pets like in WoW, I don't see why one of the best pet systems in mmos wouldn't fit into an MMO :v:
I'd like to play as a Storm Trooper or Kasrkin
I don't know how a Guardsman will be capable of surviving a single hit from anything though
I only know a little about this series from wiki pages and that "If the Emperor had a text-to-speech device" series, but what I've learned is really cool. I love the idea of playing as a Necron. This sounds really cool.
Why not have IG respawn like deathmatch (like on Counter-strike) to compensate for the insane deaths of the troops? Imagine a drop ship spawn point, or something similar, with a never ending stream of IG soldiers pouring out.
You would only be able to execute your own AI controlled grunt.
[QUOTE=Saber15;45912900]It's being developed by a company that makes movie tie-in games and mobile ports, so hold onto your excitement until it's actually near release and confirmed to not be shit.
[url]http://en.wikipedia.org/wiki/Behaviour_Interactive[/url]
[/QUOTE]
This isn't entirely correct, the team is mostly new people and Behaviour is just overhead and management. Most of the team comes from Funcom, developers of games like Age of Conan and The Secret World with a bunch of 40k nerds on top.
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