• Bethesda (Re)announces Prey
    113 replies, posted
Very mixed seeing as how I've not played Pray. Agreed that it sounds, looks, and reads like a completely distinct game from an entirely different series though. [editline]June 13, 2016[/editline] Rather [B]not[/B] have this thread become another TheRealRudy scenario.
[QUOTE=Ganerumo;50507632] It loses its logic when it's applied to literally anything that gets a sequel. Sure people being protective of Doom makes sense but then why are people so protective of a franchise that literally never had an achieved sequel that actually came out ?[/QUOTE] Who knows. People abso-fuckin-lutely hated Dead space 3. There were hundreds of reasons to hate on it, but it was a solid game regardless and still a ton of fun. Many complaints are fairly exaggerated. at the same time, I did cheat resources so I didn't need to grind / buy DLC bullcrap.
[QUOTE=Egevened;50507617]"Prey 2 had Tommy and... That's really all it had. Human Head for a while made it a point that they didn't want to share much with the original. Cheever is backpedaling now and claiming a lot of bullshit because he's all sour grapes about it. And currently, the new game shares more a style with the first game than the sequel ever could." anon on /v/ just now[/QUOTE] There were two publicly stated incarnations of the story. First story was during concept stage. Tommy blamed for the disappearance of his family/alternate pitch where he explains what happened on the Sphere and Earth condemns him for driving it into the Sun killing all the humans alive inside of it. Second story was the E3 trailer run where we get white mcguy as a bounty hunter. The game did still revolve around the whole "you're the only human in an alien environment where the laws of physics get toyed with" but there was a distinct lack of horror.
Prey is a simple, cool sounding name and the original IP is dead. This isnt like Battlefront were theyre clearly trying to emulate the first one and ride off its success and nostalgia since who really gave a shit about Prey? They never even mentioned the original games so it it might be a soft reboot of the franchise or it might be they just had the rights to the name and thought it sounded cool.
It's not like Prey was the first piece of story that touched on science fiction horror stuff and had that name. [url]https://en.wikipedia.org/wiki/Prey_(novel)[/url] It's a cool sounding name that works well with science fiction.
[QUOTE=Ganerumo;50507632]They said that the new prey will have a lot of weird shit, aliens who can shapeshift and zero-G environments, so gravitational nonsense isn't out of the question. [editline]13th June 2016[/editline][/QUOTE] Cool ok it's good to know this at least sound legit :) thanks I hope they leave at least portals , or also about gravity they will do like the Inversion game or Singularity game :) but it's still on Id Engine ? [video=youtube;GGgsMT6ki70]https://www.youtube.com/watch?v=GGgsMT6ki70[/video]
Well Dishonored 2 will be on the "void engine" so maybe this one will be as well.
That 'sequel' was never the same as Prey anyway. Prey was a unique mass of concepts compiled into a strangely demanding game utilising that weird off shoot cousin of the Unreal engine series, like Killing Floor. It had it's place, but that time is gone. This just looks like SOMA 2 and I like that.
[QUOTE=huggybear_13;50507790]That 'sequel' was never the same as Prey anyway. Prey was a unique mass of concepts compiled into a strangely demanding game utilising that weird [B]off shoot cousin of the Unreal engine series[/B], like Killing Floor. It had it's place, but that time is gone. This just looks like SOMA 2 and I like that.[/QUOTE] Prey used idtech4, nothing to do with unreal engine.
[QUOTE=Ganerumo;50507824]Prey used idtech4, nothing to do with unreal engine.[/QUOTE] Well it would probably help to read up before I get Nostalgic then.
[QUOTE=huggybear_13;50507790]That 'sequel' was never the same as Prey anyway. Prey was a unique mass of concepts compiled into a strangely demanding game utilising that weird off shoot cousin of the Unreal engine series, like Killing Floor. It had it's place, but that time is gone. This just looks like SOMA 2 and I like that.[/QUOTE] Except it's more System Shock given it's not a walking simulator. For the record I adore Soma but it was just an amazing story/world with walking sim gameplay.
[QUOTE=Ganerumo;50507677]It's not like Prey was the first piece of story that touched on science fiction horror stuff and had that name. [url]https://en.wikipedia.org/wiki/Prey_(novel)[/url] It's a cool sounding name that works well with science fiction.[/QUOTE] It's funny, i read that book a long time ago and now that you mention it the aliens shown in the trailer now reminds me of stuff in that book
The story will probably be really good and completely obscure the original considering [url=http://www.pcgamer.com/bethesda-confirms-that-prey-is-coming-back/?utm_content=buffer15f0a&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamer]Chris motherfucking Avelonne is working on it.[/url] If this goes into Planescape Torment type insanity it could get really good.
Oh and Chris Avellone is writing the game and Mick Gordon is on the music. Ninjad
I never played the first Prey so I do not know what exactly made it special. However, I really liked this trailer and I like the darkness type thing they're doing. When I seen darkness creeping up it gave me Alan Wake vibes. So I'm looking forward to it.
[QUOTE=Takuat;50507944]Oh and Chris Avellone is writing the game and Mick Gordon is on the music. Ninjad[/QUOTE] Cool thanks for the info, On what I see Mick Gordon like to compose gore music like now DooM 2k16 and Killer Instinct 2013 :) I love what he do :)
[QUOTE=Ricenchicken;50508009]I never played the first Prey so I do not know what exactly made it special.[/QUOTE] FPS with portals, out of body combat(You could turn into a ghost and shoot people), walk on walls, change gravity around, change the scale of the game (Growing larger or smaller than enemies). There were a lot of neat concepts in it that never really showed up again. It was mostly sci-fi shooter with bits of horror scattered throughout.
[QUOTE=UnidentifiedFlyingTard;50507367]And here is Ganerumo to blindly defend Bethesda. They said Prey 2 wasn't up to their expectations, but shit like WET and Rouge Warrior was. And wasn't the rumor that Zenimax wanted to buyout Human Head but they said no, so they just pretty much jerked them and the development of Prey 2 around.[/QUOTE] It wasn't a rumor. The NDA on Prey 2 ran out. Behtesda (the publisher) pretty well tried to fuck them every which way from sunday.
i'm quite upset that we're not getting prey 2.
also there were prey "2" leaks all the way back in 2014 that pretty much correlates with this new prey. [url]http://www.lazygamer.net/boost/prey-2-early-concept-documents-leak/[/url] first thing listed in the document is that it's a spiritual successor to system shock 2 which is correct. [editline]13th June 2016[/editline] and the emphasis on psychological horror, over gore. and the groundshog day element of reliving the same day.
[QUOTE=Ganerumo;50507278]In games where you can go bounty hunting, the bounty hunting is always the least interesting part. [/QUOTE] what? I can think of maybe like 2 games total that have bounty hunting and none that have it as a main aspect of the story/gameplay
[QUOTE=HAKKAR!!!;50508696]what? I can think of maybe like 2 games total that have bounty hunting and none that have it as a main aspect of the story/gameplay[/QUOTE] Here's a non-exhaustive list of games that had bounty hunting as a mechanic. Call of Juarez : Bound in Blood. Between each level you'd have this big empty spot of land you could run around and there was an occasional guy with a bounty on his head you could shoot and get money. Literally nothing else to do in those huge areas. Red Dead Redemption. Bounties were all the same and would just involve running to the location, shooting the guy in the knee and/or lassoing them back. Rinse and repeat. Star Wars: Bounty Hunter. A game where the bounty hunting mechanics were super shallow and would consist of just scanning civilians, occasionally picking up a target, and immobilizing them while otherwise going for other objectives. Oddworld: Stranger's Wrath. A pretty cool game where bounty hunting also turned out to be a fairly repetitive and insipid mechanic that would involve always getting to the character, incapacitating them and moving on. GTA IV. You could use a police computer from within a car to find wanted criminals and murder them. More of an improvised vigilante/contract killing activity. GTA V. You could hunt for bail jumpers who had bounties on their head, to a total of only four characters. A pretty time consuming activity just due to how huge some of the locations would be, but there were very few of them and they'd still eventually get down to the same mechanic repeated four times. Assassin's Creed: Syndicate. You find generic enemies by using eagle vision, you kidnap them, and you drop them off a bit further off. Rinse and repeat, over and over again. Elite: Dangerous. No capture, but you can scan ships to find wanted pilots and take them out for bonds and cash these in at the local authorities. It's a really boring activity tacked onto boring combat, and there really isn't any substance to it other than finding a ship in empty space and shooting it till it explodes. There are plenty of games where you can complete bounties as a side activity and it's never the most interesting part of the game, or an interesting part at all. It consists of a single action you repeat over and over again, which makes it a terrible thing to focus on since most players would get tired as shit of the concept very fast. It's why Star Wars Bounty Hunter, a game about a Bounty Hunter, very quickly relinquishes the mechanic to just optional, decorative fluff and focuses on linear action and telling a story. The games that are about bounty hunters aren't acclaimed because of the bounty hunting and always for a ton of other things that aren't just "run up to a target and incapacitate them". These mechanics, called bounty hunting or otherwise, run out of steam very quickly and just become a tiresome activity that can't push an entire game (especially not an open world title). Watchdogs and its vigilante missions (which were just some semantics away from being bounty hunting missions) are a good example of how fucking obnoxious this kind of gameplay can get, simply due to how repetitive and monotonous it can get.
They're already hinting at a mindfuck and something not quite right about our protagonist, not to mention that while culture doesn't seem to be an emphasis like with the first Prey, they're at least not making you generic white guy shooter hero. Infact it looks very System Shock-y, except psychological rather than evil AI and mutants. I don't even care about the bounty hunting of the previous concepts, to be completely honest, and while it's sad the previous stuff was thrown out, it's probably better the game [i]actually gets developed[/i] rather than be pure bullshit made for demonstrations and little else. That's two games I know of that Bethesda has 'saved' from development hell and bad designing for something that wasn't even actually a game proper, and turned into something else altogether. But while Doom was great, who knows how this will turn out?
[QUOTE=Ganerumo;50509198] [I]words [/I] There are plenty of games where you can complete bounties as a side activity and it's never the most interesting part of the game, or an interesting part at all. It consists of a single action you repeat over and over again, which makes it a terrible thing to focus on since most players would get tired as shit of the concept very fast. It's why Star Wars Bounty Hunter, a game about a Bounty Hunter, very quickly relinquishes the mechanic to just optional, decorative fluff and focuses on linear action and telling a story. The games that are about bounty hunters aren't acclaimed because of the bounty hunting and always for a ton of other things that aren't just "run up to a target and incapacitate them". These mechanics, called bounty hunting or otherwise, run out of steam very quickly and just become a tiresome activity that can't push an entire game (especially not an open world title). Watchdogs and its vigilante missions (which were just some semantics away from being bounty hunting missions) are a good example of how fucking obnoxious this kind of gameplay can get, simply due to how repetitive and monotonous it can get.[/QUOTE] I think the best example of a "Bounty" or "Hunt" system done right would be the Witcher 3. Every major monster contract you had in the game involved a story of sort, so you'd talk to an NPC (or stumble across the chaos the monster has caused), then with a bit of detective work, occasional cutscenes, and ultimately a mini-boss fight, it felt more than just "Go here, kill monster, get money." It was one of the best things about the Witcher 3, because it made side questing and exploration of the world feel more engaging when I could get an interesting monster hunting (or sometimes not so monster) job done, with my time invested in it being more than just a 5 minute brush off. Especially since sometimes there were multiple ways to handle the jobs, since a lot of the monsters in Witcher are sentient with their own moral codes or needs. It built up the world, it built up Geralt as a character, and it built me up as the player, all without feeling overly repetitive (despite having very repetitive mission structuring). When every mission ends with a (sometimes difficulty) boss fight or talking your way out of a mess, its less repetitive than "go to place, shoot guy in leg or head, done." So while a game with a heavy focus on bounty hunting would have some trouble being interesting if done wrong, I definitely think its possible if they put in the same amount of effort or more as CD Projekt. Make almost all of the bounties in a game have a real story behind them, have cutscenes and detective work while trying to hunt them down, tons of people to talk to for leads, have numerous choices as to whether or not you really want to capture a guy, or kill them, or let them go, have interesting environments or set pieces associated with them, etc. Then obviously having an interesting main story and world for all of that to be taking place inside would help.
[QUOTE=Egevened;50507460]im literally angry that there is a single good and interesting trailer in this whole e3 and people get mad at it what the christ people[/QUOTE] I think it looks good but I can see why people are disappointed when they see the name "Prey". It shuts down the possibility of an actual Prey sequel, and shits on original Prey by taking its name. They could have just called it something else. Unless, of course, it [I]does[/I] have ties to the original. [QUOTE=RichyZ;50507650]i called fallout 4 a bad game and quiet a bad character, both objectively true statements[/QUOTE] I don't know what any of this drama is but that is an objectively wrong statement. "Bad" is subjective. [editline]13th June 2016[/editline] [QUOTE=BeardyDuck;50508561]and the groundshog day element of reliving the same day.[/QUOTE] Wait, is that what this is? Holy shit I hope that's the case, I fucking love anything and everything that uses that element. Not sure how you'd utilize it in a game, though, seeing as that is basically already what every game with a save function does from the player's perspective. Exciting idea nonetheless.
I have a feeling of "I expected something great, but got something else I think looks great instead". It feels weird, it's not the game I wanted to be announced but at the same time I'm not exactly disappointed with it either.
Can't wait for this fad of not giving games distinctive titles to die out.
[QUOTE=Sherow_Xx;50509498]Wait, is that what this is? Holy shit I hope that's the case, I fucking love anything and everything that uses that element. Not sure how you'd utilize it in a game, though, seeing as that is basically already what every game with a save function does from the player's perspective. Exciting idea nonetheless.[/QUOTE] The computer voice says the same date, he does the same thing, his right eye gets redder. Maybe the groundhog's day is 'you die and repeat the morning before it all goes to hell', or maybe it's just a representation of everything not being as it seems, or something.
Man, I don't know how you guys can already be shitting all over this going, "oh it's shit, generic sci fi, Prey is dead," when they haven't even released any gameplay footage and only some very scant details about the game. I'm fairly certain that Arkane won't fuck this up. They have a really solid track record, and it sounds like they have some extremely talented people working on it. I just hope they'll have the wall walking and planetoids and all that other crazy shit from the first game in some form.
[QUOTE=Ganerumo;50509198]Oddworld: Stranger's Wrath. A pretty cool game where bounty hunting also turned out to be a fairly repetitive and insipid mechanic that would involve always getting to the character, incapacitating them and moving on.[/QUOTE] I loved this game. Oddworld make great shit
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