[QUOTE=aydin690;49059778]Yeah, look at all those shingles:
[t]http://i.imgur.com/vlpp5VB.jpg[/t]
o wait, they're not there because they're perfectly flat with no normal mapping. All i'm saying is fallout 4 doesn't look like a 2015 AAA game. Looks like something that came out in 2008.[/QUOTE]
adding normal maps would look pretty ugly with that many tiny details
[IMG]https://i.ytimg.com/vi/I-J3YPVOFrQ/maxresdefault.jpg[/IMG] look at the fucking rocks
not even the witcher added normal maps every single piece of hay
with every object getting more detailed it just adds more noise to the eyes
[QUOTE=chunkymonkey;49059780]Like, we get F4 doesn't look as good as W3 and that we can't count each individual skin cell on our character but that doesn't really bother a good portion of us I think. I personally really just care if the game is fun to play. It looking nice is a bonus imo, plus I'm not expecting miracles from Bethesda anyway although I won't deny it'd be nice...
It's not a deal breaker in other words I suppose.[/QUOTE]
To be fair.. the HUD..
[t]http://2e130c55e0c2763c8a20-c7a4d0feffd26319b59c92c4aecae366.r18.cf1.rackcdn.com/f054a2e74727cb11b2255aaeb9424e3b17580ffc.jpg[/t]
[t]http://img14.deviantart.net/a818/i/2010/300/1/3/fallout_new_vegas_by_soldier660-d31mhdd.jpg[/t]
I mean really.
reminder that cd projekt red has 230+ employees and bethesda game studios has only around 100
I'm not a fan of the lack of Condition reading for my active weapon, but honestly I like the bars more in terms of aesthetics than I do the notches. Not like the game tells you your exact HP amount either way, and the notches are noisy enough to lose track of 'exacts', not to mention enough damage/AP usage just has them cutting through the notches anyway.
Functionally speaking they're literally identical.
[QUOTE=Fire Kracker;49059797]adding normal maps would look pretty ugly with that many tiny details
[IMG]https://i.ytimg.com/vi/I-J3YPVOFrQ/maxresdefault.jpg[/IMG] look at the fucking rocks
not even the witcher added normal maps every single piece of hay
with every object getting more detailed it just adds more noise to the eyes[/QUOTE]
Yeah every object being so detailed!! How [URL="http://cdn.wccftech.com/wp-content/uploads/2015/03/Unreal-Engine-4-Quixel’s-Jungle-Environment-1.jpg"]awful[/URL] that would look!
[editline]a[/editline]
I'm done here, no point arguing with a bunch of guys who have been playing games by a studio notorious for having underwhelming graphics. It's not that hard to put a little detail into your work, guys. You don't need good graphics to have a good game, but couple that with lackluster features (unlike FO3 or Skyrim) and there's a good potential for a bad time ahead.
[QUOTE=Te Great Skeeve;49059814]To be fair.. the HUD..
[t]http://2e130c55e0c2763c8a20-c7a4d0feffd26319b59c92c4aecae366.r18.cf1.rackcdn.com/f054a2e74727cb11b2255aaeb9424e3b17580ffc.jpg[/t]
[t]http://img14.deviantart.net/a818/i/2010/300/1/3/fallout_new_vegas_by_soldier660-d31mhdd.jpg[/t]
I mean really.[/QUOTE]
I actually prefer the FO4 one because it doesn't have the fuck-ugly pegs. The color is also customizable via RBG sliders instead of four presets.
If the FO3 didn't have the pegs and just a streamlined single bar for both HP and AP I'd like it more than the FO4 one, but at the moment the new hud is better as far as I'm concerned.
[QUOTE=RikohZX;49059829]I'm not a fan of the lack of Condition reading for my active weapon, but honestly I like the bars more in terms of aesthetics than I do the notches. Not like the game tells you your exact HP amount either way, and the notches are noisy enough to lose track of 'exacts', not to mention enough damage/AP usage just has them cutting through the notches anyway.
Functionally speaking they're literally identical.[/QUOTE]
They also seem to be using the same system that Skyrim uses that if you're currently at full hp and stamina/AP, they hide instead of being clutter on your screen. Also, the colors are fully customizable with RGB sliders, so you don't have to use the neon green.
[QUOTE=Te Great Skeeve;49059830]Yeah every object being so detailed!! How [URL="http://cdn.wccftech.com/wp-content/uploads/2015/03/Unreal-Engine-4-Quixel’s-Jungle-Environment-1.jpg"]awful[/URL] that would look!
[editline]a[/editline]
I'm done here, no point arguing with a bunch of guys who have been playing games by a studio notorious for having underwhelming graphics.[/QUOTE]
I think the point people are trying to make is that you don't need graphics similar to a UE4 tech demo to have a good game.
Also nice job using a tech demo, aka a product with no actual gameplay, that's recorded on extremely high end machines with nearly no other PC being able to run it, and that's designed and developed entirely with the sole purpose of looking good, as an example of how games should look when it only serves to prove that if a game got to look like that, it'd have no gameplay because it'd take the developers twice the workload to come up with that many good assets [I]and[/I] come up with a solid game.
[QUOTE=Te Great Skeeve;49059814]To be fair.. the HUD..
[t]http://2e130c55e0c2763c8a20-c7a4d0feffd26319b59c92c4aecae366.r18.cf1.rackcdn.com/f054a2e74727cb11b2255aaeb9424e3b17580ffc.jpg[/t]
[t]http://img14.deviantart.net/a818/i/2010/300/1/3/fallout_new_vegas_by_soldier660-d31mhdd.jpg[/t]
I mean really.[/QUOTE]
Meh, I don't mind it.
[QUOTE=RikohZX;49059829]I'm not a fan of the lack of Condition reading for my active weapon, but honestly I like the bars more in terms of aesthetics than I do the notches. Not like the game tells you your exact HP amount either way, and the notches are noisy enough to lose track of 'exacts', not to mention enough damage/AP usage just has them cutting through the notches anyway.
Functionally speaking they're literally identical.[/QUOTE]
You can't see the CND on your weapon because there is no longer any CND to take care of.
Not gonna complain, condition/weapon degradation is the worst feature of any RPG ever and it only serves the purpose of pissing everyone off.
[QUOTE=Te Great Skeeve;49059830]Yeah every object being so detailed!! How [URL="http://cdn.wccftech.com/wp-content/uploads/2015/03/Unreal-Engine-4-Quixel’s-Jungle-Environment-1.jpg"]awful[/URL] that would look!
[editline]a[/editline]
I'm done here, no point arguing with a bunch of guys who have been playing games by a studio notorious for having underwhelming graphics. It's not that hard to put a little detail into your work, guys.[/QUOTE]
Get over yourself. Just because it's 2015 doesn't mean every developer and every genre is going to have top-notch, industry-pushing graphics. It's contrasting the amount of effort and budget put into individual assets and environments, versus the payoffs of performance, how much those assets may be used or seen, how much the designers, modelers and coders involving them may have to work to create such assets on a paycheck or overtime. And so many other little details that make "2015 graphics" implausible unless there's a shitton of effort and a long development cycle with the best of hardware and staff.
Witcher 3 is a goddamn rarity.
seems unreasonable to me to expect bethesda to make games that look as good as CDPR's when CDPR has double the staff
[QUOTE=Te Great Skeeve;49059830]Yeah every object being so detailed!! How [URL="http://cdn.wccftech.com/wp-content/uploads/2015/03/Unreal-Engine-4-Quixel’s-Jungle-Environment-1.jpg"]awful[/URL] that would look!
[editline]a[/editline]
I'm done here, no point arguing with a bunch of guys who have been playing games by a studio notorious for having underwhelming graphics. It's not that hard to put a little detail into your work, guys. You don't need good graphics to have a good game, but couple that with lackluster features (unlike FO3 or Skyrim) and there's a good potential for a bad time ahead.[/QUOTE]
it will look more shitty with more detailed normal maps
you're not even comparing it to an open world game anymore you're just going "look at this see, unreal engine can do it so why doesn't bethesda"
if we're using that image to compare then the witcher looks like shit(when clearly it does not)
People play video games for all kinds of different reasons. It's only natural that you'd want a game to have whatever you like so you could play it and enjoy it, but not having that thing is not going to ruin the game and make it objectively shitty.
If you play video games for the graphic spectacle then bethesda games probably aren't for you. Hell, if you're only playing video games for the graphical aspect then you shouldn't even touch open world games.
[QUOTE=Te Great Skeeve;49059814]To be fair.. the HUD..
I mean really.[/QUOTE]
I'm not sure which you're in favor of but 3/NV's hud was fucking ugly with those gross little bars that don't correspond with your actual health at all
[QUOTE=Ganerumo;49059856]Not gonna complain, condition/weapon degradation is the worst feature of any RPG ever and it only serves the purpose of pissing everyone off.[/QUOTE]
It wasn't even in the original games iirc.
[QUOTE=Ganerumo;49059876]People play video games for all kinds of different reasons. It's only natural that you'd want a game to have whatever you like so you could play it and enjoy it, but not having that thing is not going to ruin the game and make it objectively shitty.
If you play video games for the graphic spectacle then bethesda games probably aren't for you. Hell, if you're only playing video games for the graphical aspect then you shouldn't even touch open world games.[/QUOTE]
Killing Floor is a super good example of graphics not always being that important in the long run. KF came out in 2009 and still used Unreal 2. Other games that came out in 2009 for example are Uncharted 2, Killzone 2, and FFXIII, just to name a few. Most of those games where considered very good looking for their time.
Killing Floor was still very popular and was supported for about 6 years until they started to work on KF2.
Yeah I'm down for no condition.
Its presence really just meant I had to dump points into repair.
[QUOTE=salty peanut v2;49059883]I'm not sure which you're in favor of but 3/NV's hud was fucking ugly with those gross little bars that don't correspond with your actual health at all[/QUOTE]
One can shit on 3/NV's HUD till the end of times (as it [b]was indeed[/b] pretty shitty), but denying that Fo4's UI looks like something added to a screenshot in Paint, sticking out of the image, is delusional. Fo3/NV's HUD was badly designed, but at least it was designed: someone applied some thoughts to it, how it would look and how it would correspond with the visuals. This one looks like it came straight from the bottomless pits of Steam greenlight games. Maybe it doesn't lose any points in comparison with Fo3/NV's HUD, but as it's own thing it's very bad, my-first-FPS tier bad.
Shitty half life 2 mods have better custom huds than that.
Holy shit you guys, the blind fanboyism in this thread is unreal. I just said i'm genuinely baffled by all the hype fO4 is getting because, IN MY OPINION, bathesda is fuckin atrocious at story telling and making interesting quests (unlike obsidian, CDPR, etc). Their worlds often feel empty, shallow and uninteresting. Their games are always buggy and the graphics and animations are subpar (again imo).
[QUOTE=aydin690;49059930]Holy shit you guys, the blind fanboyism in this thread is unreal. I just said i'm genuinely baffled by all the hype fO4 is getting because, IN MY OPINION, bathesda is fuckin atrocious at story telling and making interesting quests (unlike obsidian, CDPR, etc). Their worlds often feel empty, shallow and uninteresting. Their games are always buggy and the graphics and animations are subpar (again imo).[/QUOTE]
ok and im my opinion i disagree with your opinion and attempting to compare one rpg to another via quality of their roofs
you seem to like the concept of having an opinion a lot but you wont respect other ppl also having their own opinions? We're on a discussion board, more than happy to share our opinions and talk about stuff!
I wouldn't really use such harsh words as fucking atracious when it comes to beth and their story. They're hardly a material that outright insults whoever's actually interested in the lore, they're quite acceptable for a video game. Quests being uninteresting? I think Beth managed to prove with Oblivion's sidequests that there's a lot of creativity among their staff, which they managed to supress for F3 and Skyrim - hopefully it wont be the case with F4. F4s world might be a different thing altogether, since its smaller and Beth improved their engine enough to allow for some content in all of the places.
Also with the rooftops, I'd honestly disagree - you don't see them enough to warrant a more detailed mesh, you don't see them at an angle to warrant having detailed normals, and even if they had normals, stuff would look awful on the most common angles with such kind of details. Not really worth the performance loss tbh
Cant wait to finally be able to walk diagonally without looking like im practicing moonwalking.
[QUOTE=aydin690;49059930]Holy shit you guys, the blind fanboyism in this thread is unreal. I just said i'm genuinely baffled by all the hype fO4 is getting because, IN MY OPINION, bathesda is fuckin atrocious at story telling and making interesting quests (unlike obsidian, CDPR, etc). Their worlds often feel empty, shallow and uninteresting. Their games are always buggy and the graphics and animations are subpar (again imo).[/QUOTE]
I'm not even buying the game nor seeking to unless it's on a sale at some point in the future, Bethesda games often are. But when your first thought is that people are fanboys protecting their game, in threads dedicated to people talking about the game, and that they're being annoying blind idiots in defending it when the people that argue otherwise are often bring up the graphics in comparison to other games (primarily Witcher 3 as some pinnacle example) and then fall back to saying Bethesda sucks as per usual, it makes you look like the idiot.
[QUOTE=aydin690;49059930]Holy shit you guys, the blind fanboyism in this thread is unreal. I just said i'm genuinely baffled by all the hype fO4 is getting because, IN MY OPINION, bathesda is fuckin atrocious at story telling and making interesting quests (unlike obsidian, CDPR, etc). Their worlds often feel empty, shallow and uninteresting. Their games are always buggy and the graphics and animations are subpar (again imo).[/QUOTE]
i don't deny that their story telling and ability to have interesting quests are terrible (it's been on the decline ever since oblivion imo)
Thankfully the core gameplay looks to be much improved over previous games. My major complaints (HUD, Dialogue Wheel, Textures) are more easily solved by mods than poor gunplay. I hope they actually did go with a New Vegas style 3 faction choice system rather than Skyrim's join all the guilds system.
[QUOTE=aydin690;49059930]Holy shit you guys, the blind fanboyism in this thread is unreal. I just said i'm genuinely baffled by all the hype fO4 is getting because, IN MY OPINION, bathesda is fuckin atrocious at story telling and making interesting quests (unlike obsidian, CDPR, etc). Their worlds often feel empty, shallow and uninteresting. Their games are always buggy and the graphics and animations are subpar (again imo).[/QUOTE]
And yet they manage to be just good enough at keeping exploration interesting to keep me intrigued.
Which is, honestly, probably the reason they continue to do well. It is about the exploration into the unknown.
Some people certainly seem to appreciate the role play aspect, but I enjoy the atmosphere and the exploration. The graphics are irrelevant so long as they accomplish their objective. The world can border on shallow and theme parkish, but I appreciate having things to motivate my adventures into various nooks.
I don't see much blind fanboyism, mostly just people who are willing to accept the flaws in return for a product that really doesn't have much in the way of competitors in its little niche. Also mods which provide an ever more refined (naked) experience.
[QUOTE=Humberjini;49059955]Cant wait to finally be able to walk diagonally without looking like im practicing moonwalking.[/QUOTE]
That was one of my biggest complaints. I couldn't show my friends fallout in third person without discrediting the entire game.
[QUOTE=aydin690;49059930]Holy shit you guys, the blind fanboyism in this thread is unreal. I just said i'm genuinely baffled by all the hype fO4 is getting because, IN MY OPINION, bathesda is fuckin atrocious at story telling and making interesting quests (unlike obsidian, CDPR, etc). Their worlds often feel empty, shallow and uninteresting. Their games are always buggy and the graphics and animations are subpar (again imo).[/QUOTE]
Yeah, this'll make you tons of friends and garner respect in this thread. Just call everyone a blind fanboy, brilliant! Why doesn't everyone do this? Oh right, because it makes you look like a prat.
[QUOTE=GunFox;49059985]I don't see much blind fanboyism, mostly just people who are willing to accept the flaws in return for a product that really doesn't have much in the way of competitors in its little niche. Also mods which provide an ever more refined (naked) experience.[/QUOTE]
basically this, if there are any other first person open world role playing games with open ended play style and heavy modding capability, please let me know
[QUOTE=aydin690;49059930]Holy shit you guys, the blind fanboyism in this thread is unreal. I just said i'm genuinely baffled by all the hype fO4 is getting because, IN MY OPINION, bathesda is fuckin atrocious at story telling and making interesting quests (unlike obsidian, CDPR, etc). Their worlds often feel empty, shallow and uninteresting. Their games are always buggy and the graphics and animations are subpar (again imo).[/QUOTE]
I just try not to think about it, I try to enjoy the game despite it's many flaws. I realize that, as it is a Bethesda game, there's bound to be many bugs, graphics issues and a story that is potentially riddled with holes.
As long as it's fun, I enjoy it and I get my money's worth then I have no issue with it. Lighten up.
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