[QUOTE=Leo Leonardo;52903961]They did didn't they?
Unless the joke is that it wasn't a difficult port at all[/QUOTE]
They didn't remake HL1, they did a direct port of it to the source engine. Something like Black Mesa would be a remake.
That's a cool shirt. Wouldn't mind if more games nowadays had less obnoxiously expensive collectors' editions like that.
I remember getting the silver collectors tin for less than what HL2 costed on its own.
I also remember having to borrow the dial up modem to connect Steam and that offline mode virtually never worked.
[QUOTE=Landclad;52906481]It was more of a remaster than a remake. (I [and the industry I assume] consider remasters direct ports and remakes making from the ground up)[/QUOTE]
I wouldn't call it a remaster, remastering something means that you fix issues the original developers/producers/whatever had with the original and make it better.
HL:Source is a broken, buggy piece of wet dog shit that has no reason to exist other then to say "See! You can still use your old techniques in Source! SEE!" to the GoldSrc modders in 2003, except it was a very, VERY poor showing of it then even and it's only gotten worse throughout the years because Valve keeps breaking Half-Life 2 with shitty engine updates and HL:S piggybacks off of HL2's exact branch of Source.
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