Thermonuclear bombs leaving 20 turns of fallout sounds like a big deal especially since fallout hurts units now.
[QUOTE=_Maverick_;51145327]Civ music has always been god tier.[/QUOTE]
Epitaph of Seikilos is one of my favorites.
[media]https://www.youtube.com/watch?v=3kpVrmRkPWk[/media]
Seems like it would be a perfect fit for progressing music, too.
In V I'd always try to be the first to get nukes and then call for a vote for Nuclear Non-Proliferation, that way I would be the only one nukes and there was nothing anyone could do to stop me!
[QUOTE=Chrisordie;51150189]In V I'd always try to be the first to get nukes and then call for a vote for Nuclear Non-Proliferation, that way I would be the only one nukes and there was nothing anyone could do to stop me![/QUOTE]
That's one part of civ v i think really should've gotten a rework. imagine a world congress where you could choose to ignore certain resolutions for a large diplomatic penalty with everyone who voted for that resolution and a delegate penalty. The fact that the congress can fuck someone so hard they instantly lose first vote is no fun tbh.
[QUOTE=Toyhobo;51150345]That's one part of civ v i think really should've gotten a rework. imagine a world congress where you could choose to ignore certain resolutions for a large diplomatic penalty with everyone who voted for that resolution and a delegate penalty. The fact that the congress can fuck someone so hard they instantly lose first vote is no fun tbh.[/QUOTE]
World Congress is pretty much the only thing fro Civ V that isn't in VI.
world congress is a fine idea but the implementation is garbage
[QUOTE=_Maverick_;51141738]I've never really seen MAD in a videogame[/QUOTE]
DEFCON is all about mad
[media]https://www.youtube.com/watch?v=HnBFWM4Ipl8[/media]
There is also Superpower 2, which is an interesting game, modern era, so if you launch nukes, they're going to launch back (although IIRC, they don't respond until you hit them). Doesn't always mean game over.
[url]http://store.steampowered.com/app/282400/[/url]
They were really underwhelming when I got them in Civ V so this seems cool
[QUOTE=Zezibesh;51150366]world congress is a fine idea but the implementation is garbage[/QUOTE]
Just like the actual world congresses :zing:
I wonder if the AI actually has a MAD doctrine programmed to them or it's just the journalist mentioning MAD.
Funny that nukes in a turn based, fairly simplistic game are more devastating than any nuclear weapons in the Hearts of Iron series
[QUOTE=Zillamaster55;51150778]Funny that nukes in a turn based, fairly simplistic game are more devastating than any nuclear weapons in the Hearts of Iron series[/QUOTE]
well hearts of iron features nukes from world war 2 when they were incredibly costly and very inefficient weapons.
[QUOTE=Zezibesh;51150818]well hearts of iron features nukes from world war 2 when they were incredibly costly and very inefficient weapons.[/QUOTE]
By modern standards it was inefficient, in 1945 the fat man was the scariest weapon ever seen and made ultra nationalist Japan fold like nothing.
In HoI AI and players alike laugh them off.
[QUOTE=GrizzlyBear;51150914]
In HoI AI and players alike laugh them off.[/QUOTE]
In hearts of iron 4, I've had to use 7 nuclear weapons to get Germany to surrender. All they do is make people sad and blow up some infrastructure. Civ 6 nukes are actually damaging
I never made it to nukes in Civ 5 because I started new games by the end of the Industrial era religiously.
Civ has always had good nukes.
I reduced the Mayan civilization from a population of like 30 million to a couple hundred thousand with nukes once.
[QUOTE=download;51143681]I'm pretty sure people use RTS as a catch-all for strategy games now.
Oh well, doesn't matter.[/QUOTE]
the fuck are you talking about
[editline]5th October 2016[/editline]
also I have civ 4 and civ 5 and have never played a match with other players :v:
[QUOTE=GrizzlyBear;51150914]By modern standards it was inefficient, in 1945 the fat man was the scariest weapon ever seen and made ultra nationalist Japan fold like nothing.
In HoI AI and players alike laugh them off.[/QUOTE]
Ultranationalist Japan didn't fold because of the nuclear bombs though but was a factor. Because on the same day(or day before) as Nagasaki got bombed, Russia declared war and invaded Manchuria. Japan was way more afraid of coming under Soviet rule for several reasons compared to US occupication.
Not saying that nuclear bombs aren't terrifying but the early bombs weren't that great when you could just bomb the enemy way alot more bombs.
Nukes should be very powerful in games but not be an automatic win. That is why I loved the rise of nations nukes because they were very powerful but the counter made you go like "well if I use it, could I use that advantage to win the game". Civ 6 nukes look to be good but not auto win if the empire is big enough to rebound and that is a good balance and I liked that in Civ 5 as well.
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