• ex-Bungie compared to 343 Industries (CrowbCat)
    197 replies, posted
[QUOTE=KorJax;51005102]("boo they changed the art direction slightly :("[/QUOTE] [QUOTE=StrykerE;51005104]Even when they try to model the classic old stuff, it doesn't look right [t]https://cdnb1.artstation.com/p/assets/images/images/001/866/013/large/airborn-studios-h5-a090-marmo.jpg?1453975533[/t] This is supposed to be the Halo 1 Armor. It looks like a bootleg toy compared to the original design.[/QUOTE] ???????
The most excited I have ever been for any video game ever was Halo 3 when this trailer came out. I must have rewatched it a dozen times that day trying to contain my hype. [media]https://youtu.be/T9Ezd2FqxAU[/media] Despite the fact the singleplayer was a bit of a let down it was my favourite online game and favourite 360 game. In multiplayer you met tons of crazy silly people as it was so popular and I played it for ages enjoying the new maps as they were released. I did play Halo 4 for the first time over a year ago and while I thought it was a really well put together game, it missed that certain charm and fun Bungie always had in its Halo games. I have no will whatsoever to play Halo 5 or 6 which is a real shame.
[QUOTE=StrykerE;51005104]Even when they try to model the classic old stuff, it doesn't look right [t]https://cdnb1.artstation.com/p/assets/images/images/001/866/013/large/airborn-studios-h5-a090-marmo.jpg?1453975533[/t] This is supposed to be the Halo 1 Armor. It looks like a bootleg toy compared to the original design.[/QUOTE] they always fuck up the proportions on classic helmets and it makes no sense. The halo 4 mk VI in particular is a total fucking eyesore because they squashed and stretched it out for no reason. It's not like it reads as a new style or something, it just looks wrong.
[QUOTE=MisterM;51005221]The most excited I have ever been for any video game ever was Halo 3 when this trailer came out. I must have rewatched it a dozen times that day trying to contain my hype. [/QUOTE] I remember seeing this trailer live. Between what was on screen and the audience reaction, absolute chills man.
The best summary of what I was hoping to see in a new Halo can be seen in the Believe trailer for Halo 3. [I]That's[/I] the war I wanted to play in. [media]https://www.youtube.com/watch?v=tuRvqbNWwz4&ab_channel=UNSCDFspartan[/media]
Halo 3 had the best local multiplayer. Hook two xboxes together and have 4v4 matches and it was a guaranteed party. RIP halo
[QUOTE=KorJax;51005102]-REEEEEEEEEEEEEEEEEEEEE-[/QUOTE] Yes I've played through Halo 3 recently, and it's still a great game. It's good because they kept it simple, they didn't go nuts with it. No game in the main trilogy ever did any crazy bullshit with their stories. They are all sci-fi epics where cool shit happens that take place in an interesting universe with fun characters. They are fun and highly enjoyable. Nobody has ever, [i]ever[/i] called Halo3's story telling "some kind of high art of video game storytelling" and I have no clue where you even got that from. A series needs to have things that make it what it is, themes and such. Spinoffs can totally do away with those for the most part, so for the sake of discussion, lets ignore ODST and Reach here. 343's Halos have none of the things that made Halo great before. The stories try far too much and make little sense, the core gameplay has been changed quite a bit with multiple needles additions, the art direct was changed completely (not slightly, open your eyes) and is pretty much unrecognizable from what was before. None of that is bad by itself, if 343 made their own trilogy, with their own characters, instead of trying to continue what came before, all of this would be fine (or well, not as bad, there are a few things that legit do not belong). 343 took everything and changed it to the point of not being the same games. I won't call the 343's Halo "bad", but it's something few people wanted, and we are allowed to be a bit miffed that a series we loved so much is being worked on by people who totally miss what made Halo what it was. also [QUOTE=KorJax;51005102]Good job you blew up the arc which exists outside the galaxy. Somehow this magically rids the entire galaxy of the flood and magically stops all conflict from happening between humans and covenant. And even then, this is absurd because Halo was never designed to kill the flood - it was designed to kill things the flood feeds on (people??). How does activating the arc and blowing it up with a bunch of flood on it stop all the flood in the galaxy?[/QUOTE] They explain all of that. Go play it again.
something I really love about the older Halo games is that in the original 3 the art design is greatly reminiscent of classic Sci-fi, Master Chief and all the weaponry scream right out of aliens everything past that looks like they tried to design all the suits around the Dead Space 2 advanced RIG
I consider the post-Bungie Halo games, like post-Cameron Terminator films, to basically be fan-fiction
[QUOTE=Zeos;51005058]They did this with fucking everything. Nothing that is Forerunner in 343's games looks like anything in the past games, and they've consistently retconned the major interesting parts of the history that now Humans were older than the covenant and fought the Forerunner.[/QUOTE] To be fair, that bit wasn't 343's fault; the expanded universe canon went full retard right off the bat.
[QUOTE=Fayez;51005144]The redesign of Mjolnir shows how far they've gone from the original art design. [T]https://u.pomf.is/mvpwcv.jpg[/T] It went from a rugged, simple suit of armor that puts use and practicality over all else to something that looks like a Crysis nanosuit with some metal bits stuck on. It has so much greeble that it doesn't look practical as something that can withstand the harshness of battle. Compare the shoes, the old had a solid metal boot that maximizes protection and simplicity, the new is made out of a multitude of parts that are all hanging onto the undersuit, it barely provides protection and look like they will fall off as soon as the 1000ld soldier starts running.[/QUOTE] What gets me is their excuse for this. They could've just left it at art design differences and while people would've been upset, we could've at least summed it up as that. Instead 343 went out of their way to basically say, "Oh yeah, uhh, Chief's suit has nanomachines, and Cortana made some upgrade changes those 5 years he was in cryosleep." Conveniently those upgrade changes resemble SPARTAN-IV gear because whatever. And yet they didn't explain why the entire ship he went into sleep on suddenly and completely looked different and not so, you know, separated in half, or why it was carrying newer models of weapons (in a series that's made a distinct note between different appearances of the weapons each game). They had the perfect opportunity to mix their greebly new artstyle for the new generation, at the very least, with remnants of older tech since it's only been 5 years, but somehow they only came up with excuses for certain things and just didn't bother to even say 'art style difference' for everything else.
I think i speak for others as well when i say that improving Forge is the best thing they have done with Halo.
[QUOTE=wat_am_i_doin;51005479]To be fair, that bit wasn't 343's fault; the expanded universe canon went full retard right off the bat.[/QUOTE] I still can't wrap my mind around the new lore, as someone who has read all the books. Like, the old Halo lore was pretty simple. Forerunners were mysterious and everything that happened with them was equally so (FOR THE BETTER). What we did know was Humans were either the chosen successor of the Forerunner (Reclaimers) or they WERE Forerunners and that Forerunners were ancient Humans who fell apart and reverted. It made sense. Nothing too original there, it'd be done in Sci-Fi, but it was a great reveal in Halo when you started to see it coming along and all. I'm still completely blasted by the massive changes that came with the Forerunner books. Humans and Forerunners hate eachother and there IS an ancient Human civilization that is STRONGER than the Forerunners but the Flood got made and they got ate first and the Forerunners fought themselves and for whateverthefuck reason Humans were saved and no Forerunner was and blah blah blah. Right off the deepend. [editline]5th September 2016[/editline] [QUOTE=darth-veger;51005577]I think i speak for others as well when i say that improving Forge is the best thing they have done with Halo.[/QUOTE] Yeah, that was at least one positive thing they did. [editline]5th September 2016[/editline] [QUOTE=RikohZX;51005533]What gets me is their excuse for this. They could've just left it at art design differences and while people would've been upset, we could've at least summed it up as that. Instead 343 went out of their way to basically say, "Oh yeah, uhh, Chief's suit has nanomachines, and Cortana made some upgrade changes those 5 years he was in cryosleep." Conveniently those upgrade changes resemble SPARTAN-IV gear because whatever. And yet they didn't explain why the entire ship he went into sleep on suddenly and completely looked different and not so, you know, separated in half, or why it was carrying newer models of weapons (in a series that's made a distinct note between different appearances of the weapons each game). They had the perfect opportunity to mix their greebly new artstyle for the new generation, at the very least, with remnants of older tech since it's only been 5 years, but somehow they only came up with excuses for certain things and just didn't bother to even say 'art style difference' for everything else.[/QUOTE] I'm still completely baffled by that. I remember arguing with people when the Halo 4 reveal was first made, "There's nothing wrong with it. They're just using the new graphics to their biggest potential by making the models more complicated." Like, I wouldn't have loved it but I figured they were just trying to show that they have some beautiful looking things to work with (and for all the hate I will throw onto Halo 4 and its art direction until the end of days, graphically it was phenominal). But then they started shooting out that BS and I am still amazed they even decided to do so. Who are they fooling?
nothing will beat halo 2's mp. fucking loved that shit. not only was matchmaking great but the custom games were so fun. zombies was great but tower of power was my shit [editline]5th September 2016[/editline] i remember playing a cops and robbers game mode too
[QUOTE=elitehakor;51005595]nothing will beat halo 2's mp. fucking loved that shit. not only was matchmaking great but the custom games were so fun. zombies was great but tower of power was my shit [editline]5th September 2016[/editline] i remember playing a cops and robbers game mode too[/QUOTE] If anyone wants to play Halo 2 again, and you have a copy of H2V in one way or another, [url]http://www.halo2vista.com/update/[/url]
the flood is terrifying just putting that out there
Yeah, I remember that the magnum in Halo 1 and 2 are actually different guns, along with the BR being different from 2 to 3. They explain that they are different weapons so they can change their designs without people going "wait, what?" Unlike the armor or any of the weapons from Halo 3 - 4, where they should be the exact same, at least for the first few missions [editline]5 september 2016[/editline] Wow the thread moved fast while I was typing that, I'm referring to the art style discussion that was happening further up the page
[QUOTE=Scorpo;51005612]the flood is terrifying just putting that out there[/QUOTE] when the ESRB saw designs of the flood back with Halo 1, they immediately declared the game would be rated M
I'd love for bungie to continue marathon in some way but not in their current state
[QUOTE=rampageturke 2;51005648]I'd love for bungie to continue marathon in some way but not in their current state[/QUOTE] Only way i'd accept that is if they got the old crew back together instead of split in half. It's obvious that while what's left of Bungie has capability, they just aren't the same, especially after they gave the boot to Marty.
[QUOTE=elitehakor;51005595]nothing will beat halo 2's mp. fucking loved that shit. not only was matchmaking great but the custom games were so fun. zombies was great but tower of power was my shit [editline]5th September 2016[/editline] i remember playing a cops and robbers game mode too[/QUOTE] You're in luck: [video=youtube;wUYTPMcE5GQ]https://www.youtube.com/watch?v=wUYTPMcE5GQ[/video] [video=youtube;MdU5smwqlaE]https://www.youtube.com/watch?v=MdU5smwqlaE[/video] I only say this because Halo 5's Forge is coming to PC for free in 3 days, so apart from some HDD space, there's nothing to lose in trying it. [editline]6th September 2016[/editline] [QUOTE=darth-veger;51005577]I think i speak for others as well when i say that improving Forge is the best thing they have done with Halo.[/QUOTE] Tom French is Christ reborn.
[QUOTE=Scorpo;51005612]the flood is terrifying just putting that out there[/QUOTE] I like to imagine their victims' radio comms are still working. Imagine how terrorizing that must be.
[QUOTE=RikohZX;51005635]when the ESRB saw designs of the flood back with Halo 1, they immediately declared the game would be rated M[/QUOTE] I'm don't really remember the flood that well, were they really that ba- [t]http://atdplogs.berkeley.edu/ailfeld/HaloWiki/images/Fld/full/Fld_combat.png[/t] :scream:
I just want halo 2 multiplayer back and running on my pc.
[QUOTE=FlandersNed;51005687] I only say this because Halo 5's Forge is coming to PC for free in 3 days, so apart from some HDD space, there's nothing to lose in trying it. .[/QUOTE] Guessing this is a hickup for some people but you are required to have the Anniversary Update of Windows 10 in order to play as far as i know.
[QUOTE=Recurracy;51005710]I like to imagine their victims' radio comms are still working. Imagine how terrorizing that must be.[/QUOTE] [QUOTE=Lord of Boxes;51005712]I'm don't really remember the flood that well, were they really that ba- [t]http://atdplogs.berkeley.edu/ailfeld/HaloWiki/images/Fld/full/Fld_combat.png[/t] :scream:[/QUOTE] The worst part about the flood is that they're still alive and very conscious of what their body is doing. I forget which book / comic it is but they actually do communicate over radio still, and it's just screaming and moaning until it's shut off.
[QUOTE=Fayez;51005144]The redesign of Mjolnir shows how far they've gone from the original art design. [T]https://u.pomf.is/mvpwcv.jpg[/T] It went from a rugged, simple suit of armor that puts use and practicality over all else to something that looks like a Crysis nanosuit with some metal bits stuck on. It has so much greeble that it doesn't look practical as something that can withstand the harshness of battle. Compare the shoes, the old had a solid metal boot that maximizes protection and simplicity, the new is made out of a multitude of parts that are all hanging onto the undersuit, it barely provides protection and look like they will fall off as soon as the 1000ld soldier starts running.[/QUOTE] [img]http://i.imgur.com/39VxKZx.png[/img]
[QUOTE=Firetornado;51005763]I just want halo 2 multiplayer back and running on my pc.[/QUOTE] Ahem. [url]https://github.com/FishPhd/H2V-Online-Launcher[/url] [media]https://youtu.be/k_jlum-Sf6w[/media]
It's really a shame that barely anybody in the old Bungie clips works there anymore. I know Marty O'Donnell and Joseph Staten are gone, but everyone else is gone, iirc. Jason Jones is the only one left [QUOTE=TheBloodyNine;51005777]The worst part about the flood is that they're still alive and very conscious of what their body is doing. I forget which book / comic it is but they actually do communicate over radio still, and it's just screaming and moaning until it's shut off.[/QUOTE] Pretty sure that was explained in The Flood, which was the game's novelization.
[QUOTE=KorJax;51005102]I don't want to defend the storytelling in 343 halo because it isn't anything amazing (and their forerunner focus is annoying because they are incredibly boring main villains), but seriously? Have any of you played Halo 3 recently? I find it so funny bungie purists put the narrative of that game on a pedestal when it jumps all over the place, is still steeped in cartoonish early 2000's era cinematic design, and is full of crazy plot holes throughout the entire game. It "finishes the fight" in a way that makes zero sense to how they established the cannon in past games. Anyone who plays through all three games back to back like I recently did instead of viewing it with teenager rose colored glasses will know what I'm talking about. Good job you blew up the arc which exists outside the galaxy. Somehow this magically rids the entire galaxy of the flood and magically stops all conflict from happening between humans and covenant. And even then, this is absurd because Halo was never designed to kill the flood - it was designed to kill things the flood feeds on (people??). How does activating the arc and blowing it up with a bunch of flood on it stop all the flood in the galaxy? The entire plot of the game is "Oh crazy covenant gonna activate all of halo by teleporting to the Arc via earth! We gotta chase them! Oh hey the whole gang is here! Oh hey looks like the flood are joining the party too lol!". They set up the plot of the game where everyone magically ends up in the same place for you to blow them up, and this somehow saves the galaxy. Halo 3 was so far removed from being some kind of high art of video game storytelling it isn't even funny. I don't hate that 343 chose to take the series in a different direction because it'd be stupid to just literally copy+paste bungee halo. I don't like their direction very much, but the main arguements I hear against 343 all the time ("boo they changed the art direction slightly :(" "boo their story focus is different :(") are terrible reasons to say that 343 "ruined" halo. What would have been cool is more stuff like the Sanghelio mission in Halo 5, but stretched to be the focus throughout most of the games instead of focusing on some generic forerunner bad guy. Covenant civil war, rising galactic tensions, corruption in the marines, etc. That's interesting material, and still is a nice internal-threat contrast to the first three games which were all about external threat. They can still keep their forerunner bullshit in but I think it would have worked way better as a point of mystery in the background (a subtle "true threat") instead of what drives the plot.[/QUOTE] Dude, what? Did you even play the game? I know the game feels dated at times, there's holes in the story, and some of the dialogue is more cheesy than badass (i.e. Keyes saying "To war" in the intro to Crows Nest) but all the shit about the Ark is explained [I]in the game[/I]. It doesn't rid the galaxy of all the Flood, it starves the last major Flood hive/Gravemind which has jumped over to the Ark for the purpose of preventing the rings from being fired. It doesn't "magically stop all conflict", but it kills off the last of the Covenant's leadership and the forces they brought with them, which allow the rest of the Covenant to fall into disarray. The end cutscene is set months after the final mission, and it seems pretty safe to assume (between, you know, humanity not being dead and the continued armistice between them and the Elites) that humanity and their allies spent that time taking advantage of the Covenant's rapid fall. Of all the things to complain about, that was probably the dumbest. Pretty much all of what you mentioned was explained at some point or another, or easily inferred.
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