[QUOTE=343N;51007807]you know, the most annoying part of videos like this is that sometimes it can get people rallying against something that is super bullshit, like crowbcat has a video on Halo 5's bullet magnetism and practically everyone is saying 'OH HALO 5 HAS BULLET MAGNETISM HALO IS RUINED' when it's been in halo since fucking halo 2, like holy shit. that's why i don't like watching these videos, they're cherry picked so much sometimes that they could be super duper biased. i still think 343 kinda ruined halo 5's artstyle tho. but with his other videos, gta 4 is better than gta 5? yeah maybe when it comes to euphoria (which is pretty much all he showed sans multiplayer), but the missions fucking SUCK in gta 4 compared to GTA 5. it's this cherrypicking that i kinda hate and think is kinda scary (lol) because crowbcat can make a video about his one opinion, cherrypicking all the content for it and all of a sudden absolutely everyone is waving their hands cheering in agreement like damn, if he does a video on the right thing at the right time he can cause some serious shit to go down lmao[/QUOTE]
Crowbcat only works when it comes to adding insult to injury to something that's already established as garbage, a dud or otherwise shitty.
Whenever it comes down to opinions or comparing old vs new the videos take a fucking huge dip in quality because of all the intense cherry-picking.
[QUOTE=SuperDuprKyle;51009599]Seriously though what the actual fuck were they doing with the advertising for this game. They literally lied to everyone -- this whole Locke vs Chief thing was COMPLETE bullshit. There's no excusing that blatant lying to the world. One of the fucking ads had Locke pointing a gun at the Chief and the closest we get to any type of tension between the two was a STUPID FIST FIGHT???
Laughable at best.[/QUOTE]
There was actually a good story planned, but it got rewrote pretty far into production and as a result we get Halo 5.
Though I already stopped playing Halo once I discovered how disappointing Halo 4 was I completely gave up when I heard that Halo 5 has no split screen. The charm of the original Halo games is that at any time anyone could join from your console, another local console, or online. You could share files, promote people to leader, and kick others at any time.
Those 16 player games of Fat Kid are memories I'm gonna always remember, it sounds lame but it's true.
[QUOTE=YourStalker;51009792]Those 16 player games of Fat Kid are memories I'm gonna always remember, it sounds lame but it's true.[/QUOTE]
Lame or not, all those times I had my friends and my brother's friends bring their tvs and xboxes over, set them up in our basement, and had Halo 1 lan parties all night are some of my fondest memories.
Halo was a huge part of my childhood.
[QUOTE=Skyward;51009813]Lame or not, all those times I had my friends and my brother's friends bring their tvs and xboxes over, set them up in our basement, and had Halo 1 lan parties all night are some of my fondest memories.
Halo was a huge part of my childhood.[/QUOTE]
Blood Gulch cops and robbers was the SHIT.
[QUOTE=343N;51007807]you know, the most annoying part of videos like this is that sometimes it can get people rallying against something that is super bullshit, like crowbcat has a video on Halo 5's bullet magnetism and practically everyone is saying 'OH HALO 5 HAS BULLET MAGNETISM HALO IS RUINED' when it's been in halo since fucking halo 2, like holy shit. that's why i don't like watching these videos, they're cherry picked so much sometimes that they could be super duper biased. i still think 343 kinda ruined halo 5's artstyle tho. but with his other videos, gta 4 is better than gta 5? yeah maybe when it comes to euphoria (which is pretty much all he showed sans multiplayer), but the missions fucking SUCK in gta 4 compared to GTA 5. it's this cherrypicking that i kinda hate and think is kinda scary (lol) because crowbcat can make a video about his one opinion, cherrypicking all the content for it and all of a sudden absolutely everyone is waving their hands cheering in agreement like damn, if he does a video on the right thing at the right time he can cause some serious shit to go down lmao[/QUOTE]
I took the bullet magnetism video as a statement against modern console gaming as opposed to specifically being hate towards Halo specifically. Controllers can be difficult to aim with and it's funny that developers try their hardest to cover it up, especially when it's worded as "making the player think they're badass".
Also, the previous games had crosshair magnetism. Halo 5 specifically changes your hitscans so they hit the person you're trying to aiming at.
[QUOTE=FlandersNed;51009780]There was actually a good story planned, but it got rewrote pretty far into production and as a result we get Halo 5.[/QUOTE]
Did we ever find proof of that beyond speculation? It's incredibly obvious but still.
It was such a hasty rewrite that it left comic plotlines on the cutting room floor and completely ignored every single facet of the pre-release "HUNT FOR THE TRUTH" mini-series of stories they had going on. People were so hyped to finally do something involving the infamously-scummy ONI, and then all we get is a ship blown up to prevent Covenant from getting their hands on it and otherwise it's like they just completely removed them and slapped in [sp]Cortana[/sp] without much effort.
Any links to this speculation?
343 knows how to write and make halo good, hunt the truth proves that.
Halo 4's story was great but the gameplay was ehhh.
halo 5 story is decent but it aint amazing. Halo 5 MP is tied as the best MP experience in halo for me with halo 1/3.
Now that they got the core gameplay down, they can now focus on the plot.
[QUOTE=Wii60;51011198]343 knows how to write and make halo good, hunt the truth proves that.
Halo 4's story was great but the gameplay was ehhh.
halo 5 story is decent but it aint amazing. Halo 5 MP is tied as the best MP experience in halo for me with halo 1/3.
Now that they got the core gameplay down, they can now focus on the plot.[/QUOTE]
I've heard people say it was the marketing team that was responsible for HTT, which is why it was so good in comparison to the rest of the writing we've seen so far
[QUOTE=Wii60;51011198]343 knows how to write and make halo good, hunt the truth proves that.
Halo 4's story was great but the gameplay was ehhh.
halo 5 story is decent but it aint amazing. Halo 5 MP is tied as the best MP experience in halo for me with halo 1/3.
Now that they got the core gameplay down, they can now focus on the plot.[/QUOTE]
"Halo 4's story was great"
lol did you even play Halo 4?
[QUOTE=ElectricSquid;51007100]The "logic plague" pisses me off because, much like the Librarian geas shit, it robs characters of much of what previously made them interesting. [B]When humanity's accomplishments are ascribed to "lol aliens made us do it" it's extraordinarily underwhelming compared to "fuck yeah, humanity [I]made[/I] this stuff".[/B] When the Gravemind's danger to sentients comes from "yeah you're basically fucked if you even talk to the thing because it's got space magic" and not "it's so clever it can talk circles around advanced super-intelligences and make them turn on their creators with logic alone", it takes away part of what makes the Gravemind threatening and [I]interesting[/I] as a character. The latter is something that makes you go "oh damn", the former is just "oh ok"[/QUOTE]
Absolutely
What i've said since halo 4 launched was that 343 took every theme from halo that made it work, and did a 100% black and white reversal on it while still looking like halo
Humanity was always the underdog. The first thing in the fucking series was them running the hell away from the steamrolling of Reach. They'd been getting the shit kicked out of them for 50 years, and were down to less than ten planets in the galaxy, down from hundreds. Humanity was at it's end, having to have their earth navy flagship be the In Amber Clad, which was just a frigate. Not a destroyer, not some huge death machine like the halo 4 thing, just a transport/light support ship acting as their banner. That's how fucked they were, it's like leading the charge with a merchant navy ship. Spartans were special, there were only about 25 of them who made it to the field. Forrunners were these vast post singularity, unkowable beings who commanded planet sized constructs at a whim. And one of the largest plot points was the elites realizing they'd been getting hosed for 100,000 years and defecting to humanity's/their own side.
Halo 4 opens with elites attacking you, first thing. And The game's explination is "wait aren't they our friends now?" "Yeah." "well that's weird, *blam blam*", followed by the forrunners turning out to not only have survived, but be basically two old grandparents who hate each other. And not unkowable lovecraft teir beings who were the victim of their own influence. Totally undoing 100% of the mystery and 100% of the tradgedy of the forrunners. Meanwhile, humanity's recovered from 50 years of genocide and built literally thousands of spartans, to fight nobody, for no reason at all. And they all take their helmets off at every given oppertunity. Spartans are no longer special, no longer these inhuman death machines, no longer these tragic mad scientist "for the greater good" product of necessary evil, no longer vastly expensive and extremely rare things, they're just some dudes in armor. This completely destroys the myth, the specialness and the presence the spartans have. Halo Reach almost made that mistake, but even Noble squad were the disposable Spartan III's, which were basically high grade cannon fodder for suicide missions, preserving the unique spot the II's had, minus George
Then the forrunners turn around and say "actually y'all are the real master race. Here's the keys to the universe, have fun dude", which completely destroys the humanity being the bumbling underdogs theme. How can humanity earn anything if god himself comes down and says "here's everything on a platter for you, cheers". Then the covenent is somehow fine. No sign of the brutes, no sign of the civil war between the elites and the brutes, no sign of the complicated, somewhat dignified and interesting dynamics of the covenant, and for some reason the elites are fighting [I]themselves[/I] on Sanheilios for no reason at all, despite the ending of halo 3 implying complete solidarity between humans and elites as they went off to exterminate the brutes for being cunts.
They couldn't have fucked it up more if they were trying to. It's spectacular.
[QUOTE=StrykerE;51005104]Even when they try to model the classic old stuff, it doesn't look right
[t]https://cdnb1.artstation.com/p/assets/images/images/001/866/013/large/airborn-studios-h5-a090-marmo.jpg?1453975533[/t]
This is supposed to be the Halo 1 Armor. It looks like a bootleg toy compared to the original design.[/QUOTE]
It's sad when [URL="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1211986"]some randy on the internet can do a better job[/URL] than a multi million dollar studio which has a blank cheque from a multi billion dollar company
[QUOTE=Trilby Harlow;51011628]It's sad when [URL="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1211986"]some randy on the internet can do a better job[/URL] than a multi million dollar studio which has a blank cheque from a multi billion dollar company[/QUOTE]
Whoa.
[IMG]http://i.imgur.com/w9TadRx.jpg[/IMG]
Now THAT I'd want to play as.
[QUOTE=Trilby Harlow;51011628]It's sad when [URL="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1211986"]some randy on the internet can do a better job[/URL] than a multi million dollar studio which has a blank cheque from a multi billion dollar company[/QUOTE]
I think, besides the awful helmet and the fact it's mostly big flat shapes with greeble and creases lazily drawn into it, the most tellingly insulting part of the airborn model is the fucking leg armor. Look at those CALVES, the guy totally nailed a look for the legs that fits the original look, and actually looks decent instead of painted coffee cans. This artist really nailed how to fix it
[t]http://i.imgur.com/sMMvvc4.jpg[/t]
[t]http://i.imgur.com/O2E3pzT.png[/t][t]http://i.imgur.com/e6Ho2OP.png[/t]
I should also probably point out it looks like the cosplay boots are just black socks and red crocs
and while the original was bulky, it was a game developed at the tail end of the 90's/start of 00's, everything was like that, yet it still had more character to its shape than airborn's blocky mess
[t]http://i756.photobucket.com/albums/xx208/Xamikaze330/Halo%20Images/MasterChiefArmorMkV5-2views.jpg~original[/t]
I should add, the weird rectangles on the back of his knee and the underside of the calf armor looks like it was meant to be a dense but flexible/stretchable rubber/plastic, much like the 'strain relief' bit you see right where a power/USB cable meets up with a hard thing. The one on the calf armor particularly would serve function in letting your heel fit through the lower end as you put the suit on like a huge pair of pants. 343 kind of explained that away by having the team put on nanosuits with bolt emplacements and have giant robot arms assemble the armor around them
[t]http://www.oushengnb.com/uploadfile/strain-relief-xx014-1093.jpg[/t] [t]https://upload.wikimedia.org/wikipedia/commons/a/ae/NEMA-AC-Power-Plugs.jpg[/t]
I totally forgot Halo even existed
I think halo reach nailed the artstyle. Perfect mix of practical, grounded design and science fiction futuristic technology
[IMG]http://www.halopedia.org/images/thumb/b/ba/VanityMkV.png/250px-VanityMkV.png[/IMG]
I always liked to compare the Halo 4 shotgun to others for best illustrating the mess that is 343
[T]http://vignette1.wikia.nocookie.net/halo/images/e/ec/HR_Render_M45.png/revision/latest?cb=20160511104159[/T] [T]http://vignette2.wikia.nocookie.net/halo/images/3/33/H5G_Render_Shotgun.png/revision/latest?cb=20150811012642[/T]
Reach shotgun is visibly a shotgun. It's obviously from the future and was designed with a different set of sensibilities, but still very much a shotgun. Any details on it both make sense, and serve a purpose. Everthing there "does" something, and would make sense to have on there in the context it's in. And even any cheese details on there [I]imply[/I] function. What do all those lights do? Who knows, but they imply there's something in there doing something, because of where they're placed and the functional "only what needs to be there" design of the rest of it. Whereas the halo 4 shotgun is just this nonsensical mess of meaningless and purposeless shapes and noise with no real sense of direction or purpose. It's so incompetently designed, that it loads from the top, because that's what people [I]expect[/I] it to do, but still has the lower tube being the magazine, and the top tube being the barrel. In all other halo games they knew the top tube was the magazine, but whoever drew this up just wanted to make it as complicated as possible, without understanding what he was doing, or having any reason for doing what he was doing. It's so bad that the rear sight is obscured by the big bulge in the middle. Nor does the rear sling loop have a front mounted counterpart. At no point did the concept guy go "ok, how would this be to use? What would a designer from 2550 want his shotgun to do? How would it be manufactuered? Is this ergonomic? Why is this designed this way, what tradeoff would this have?".
And for all the meaingless noise on there, they didn't put in any [I]functional[/I] noise. All those lights and buttons on the old one imply functionality. Switches for the flashlight, tracking devices, electronics for the soldier's HUD to track ammo, safety, fire controls, pump action switch like the SPAS, those details imply functionality. But the new one? I can't even see a switch to turn the flashlight on. So, does the visual noise or weird sheet metal covers serve any purpose? Nope. It's like they put art deco streamlining on a military jeep. It so profoundly misses the point of the older design, and everything new it does serves no purpose other than to add meaningless fluff so marketing can go "LOOK HOW MUCH [I]BIGGER[/I] AND MORE COMPLICATED IT IS NOW, WOW"
pretty emblematic of 343's philosophy as a whole really
[QUOTE=Trilby Harlow;51011892]And even any cheese details on there [I]imply[/I] function. What do all those lights do? Who knows, but they imply there's something in there doing something, because of where they're placed and the functional "only what needs to be there" design of the rest of it.[/QUOTE]
Looking at it, I like to think the red lights are basically a soldier's warning of the pump action and general positioning for the weapon, and maybe the blue light would be some sort of weapon interface implant for those with in-universe HUDs, but that's just my speculation without looking up a wiki or so forth.
I always loved Bungie's shotguns, they had such personality. The other guns did too, but the shotgun is a personal favorite of mine.
[QUOTE=tman450;51012015]I always loved Bungie's shotguns, they had such personality. The other guns did too, but the shotgun is a personal favorite of mine.[/QUOTE]
When I picked up the shotgun in the Bungie Halos, I knew it was time to wreck face by getting up close and personal.
When I picked up the shotgun in Halo 4, I just wasn't very efficient with it since the model, the sound and the overall strangeness made it feel less effective overall, like a placebo effect of trying to shoot someone with a tube toy. Plus the Promethean Scattershot felt more efficient despite its shorter combat range.
Now I want to play Halo but I'm a PC gamer who gave away this 360 years ago
[QUOTE=Raidyr;51012037]Now I want to play Halo but I'm a PC gamer who gave away this 360 years ago[/QUOTE]
Good news. Besides Halo Online's Eldewrito, Halo 5 Forge is coming to Windows 10 for free this Thursday, combined with being able to play custom games.
Yeah I know about the Halo 5 Forge thing but I want to play the campaigns, especially Reach. I loved that one.
Well the 360 emulator, Xenia, making progress as an open source project, so that's worth keeping an eye on.
[QUOTE=Scorpo;51005612]the flood is terrifying just putting that out there[/QUOTE]
[video=youtube;bExJAKOSAC4]https://www.youtube.com/watch?v=bExJAKOSAC4[/video]
[QUOTE=Rixxz2;51012502][video=youtube;bExJAKOSAC4]https://www.youtube.com/watch?v=bExJAKOSAC4[/video][/QUOTE]
The best thing about this sound effect is the fact that, (And this is true for all the ambient noises in the game) Bungie didn't even make it. It just another sound effect off one of those stock sound library CDs. Despite this, it perfectly expresses the foreboding atmosphere of the flood containment facility, and still succeeds in creeping the shit out of me.
[media]https://www.youtube.com/watch?v=K8FLUGAeEXA[/media]
If anything, it just makes me want to buy one or two of these CDs for use in my own projects. They're damn expensive, though.
[QUOTE=343N;51007807]you know, the most annoying part of videos like this is that sometimes it can get people rallying against something that is super bullshit, like crowbcat has a video on Halo 5's bullet magnetism and practically everyone is saying 'OH HALO 5 HAS BULLET MAGNETISM HALO IS RUINED' when it's been in halo since fucking halo 2, like holy shit. that's why i don't like watching these videos, they're cherry picked so much sometimes that they could be super duper biased. i still think 343 kinda ruined halo 5's artstyle tho. but with his other videos, gta 4 is better than gta 5? yeah maybe when it comes to euphoria (which is pretty much all he showed sans multiplayer), but the missions fucking SUCK in gta 4 compared to GTA 5. it's this cherrypicking that i kinda hate and think is kinda scary (lol) because crowbcat can make a video about his one opinion, cherrypicking all the content for it and all of a sudden absolutely everyone is waving their hands cheering in agreement like damn, if he does a video on the right thing at the right time he can cause some serious shit to go down lmao[/QUOTE]
Remember when CrowbCat just used to make funny edited videos? :frown:
[QUOTE=RikohZX;51011984]Looking at it, I like to think the red lights are basically a soldier's warning of the pump action and general positioning for the weapon, and maybe the blue light would be some sort of weapon interface implant for those with in-universe HUDs, but that's just my speculation without looking up a wiki or so forth.[/QUOTE]
Probably. They used magnetic pads and RFID chips to interface with the guns. The magnetic pads would also charge any batteries the guns needed. Even marines and ODST's had this basic armor "ability".
100% agree on 343 shitting on the lore. The whole "Spartans are a tragedy" thing was real - ever heard of the Spartan III's? Literally made as disposable Spartans for suicidal missions. Their armor had no shields, and they received less of the full augmentation that SII's got. Also, they were taken from colony worlds that had been glassed so that when they pumped them full of insane mood-altering medicine they'd direct their fury at the covenant. Some would keep fighting, mortally wounded beyond any rational sense, until they literally dropped dead. They were also instrumental in destroying a large chunk of the covenant fleet in one go, but only two SIII's survived (one of which remains mute until 343 fucked that up too afaik).
The SPI armor looked cool too. Its only real ability was a shitty copy of the Elite's cloaking system.
[t]http://www.halopedia.org/images/thumb/5/5c/Ih_onyx_cover.jpg/300px-Ih_onyx_cover.jpg[/t]
Don't even get me started on how hard they fucked the visual design of the Pelican and UNSC Naval Vessels though. I will [I]never[/I] forgive them for fucking the Pelican up. So much of what made Halo neat and inspirational for me is how realistic the tech was, it felt like what humans would have made if they could. FTL sucked but it works. Our best weapons are big fucking railguns and missiles. Fusion power unlocked the solar system. The armor had gel inside to fight against the whole "inertia is a bitch" thing that most futuristic armor suits seem to forget. etc.
[QUOTE=paindoc;51012597]Don't even get me started on how hard they fucked the visual design of the Pelican and UNSC Naval Vessels though. I will [I]never[/I] forgive them for fucking the Pelican up.[/QUOTE]
I'm kind of torn on the Pelican. On one hand, the new Pelican sorta resembles a Hind, which by all means is a beautiful aircraft.
[t]http://www.halopedia.org/images/4/46/H4-PelicanDropship.png[/t]
On the other hand, it doesn't has the same charm as the original, boxy yet meaner looking, Pelican
[t]http://www.halopedia.org/images/1/1a/PelicansAnniversary.png[/t]
[QUOTE=TheBloodyNine;51005255]The best summary of what I was hoping to see in a new Halo can be seen in the Believe trailer for Halo 3. [I]That's[/I] the war I wanted to play in.
[media]https://www.youtube.com/watch?v=tuRvqbNWwz4&ab_channel=UNSCDFspartan[/media][/QUOTE]
People always seem to forget the videos that came out with that ad.
[media]https://www.youtube.com/watch?v=GX5Kh1f5ksY[/media]
It's a shame, I like them a lot. Gives a bit of storytelling of what exactly happened during that whole memorial diorama.
Plus, you get a sense of actual respect and awe from the guys who fought with this sort of hero, instead of this "GEE OLD TIMER KEEP UP" shenanigans from the younger guys from the last two games.
I remember even Halo 3 being a bit of a disappointment. The multiplayer was damn good, and I don't think any game has had as strong of an online community as it. But everyone I knew found the campaign to be kind of boring, and that it lost what made the first two games good. It wasn't necessarily bad, but there was just nothing interesting about the missions or the story. While the series has gone downhill quite a bit more from there, I think people are giving the campaign much more credit than it deserves.
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