[QUOTE=LTJGPliskin;51015796]Why did Miranda look so much older in Anniversary? I got the impression from 2 and 3 that she was more in her late 20s or early 30s, not like 45.[/QUOTE]
I think, canonically, she was in her late 30s or 40s. The Anniversary version looks truer to what she should have been, I think; in 2 and 3 she probably just looked younger because of graphical limitations I guess?
[QUOTE=ElectricSquid;51017556]I think, canonically, she was in her late 30s or 40s. The Anniversary version looks truer to what she should have been, I think; in 2 and 3 she probably just looked younger because of graphical limitations I guess?[/QUOTE]
The fact that Keyes spent time bouncing around slipspace while in cyro so much caused them to close the gap in age, I believe. It would make sense.
[QUOTE=Scorpo;51015832]i think the change was for it to have made more sense from a military perspective, as it doesn't make a lot of sense for a 20-30's year old person to be commanding an entire ship[/QUOTE]
When she became a Captain, the UNSC were desperate for anyone competent to command their ships because they were losing so many people. Miranda proved herself to be a competent and capable commander, so she was given a ship.
[QUOTE=TheBloodyNine;51017197]Because it's not a necessary changes. There are so many ways around the problem that don't involve retconning one of the most iconic ships in Halo into an unimaginable blob that doesn't even make sense in canon. It's still a UNSC frigate and it's not like Chief does a warthog run in the first mission.
They still proceeded to make the scale retarded when chief jumps by the Covenant cruisers and they're practically bite sized.[/QUOTE]
But it wasn't a retcon. The version of the Forward Unto Dawn in Halo 4 is not canon, the version of the Forward Unto Dawn in Halo 3 actually is.
[url]https://www.halowaypoint.com/en-us/universe/vehicles/forward-unto-dawn[/url]
Even the image in the Waypoint article is from Halo 3.
[QUOTE=TheBloodyNine;51017197]
They still proceeded to make the scale retarded when chief jumps by the Covenant cruisers and they're practically bite sized.[/QUOTE]
That's because thy [I]are[/I] bite-sized when compared to the Stridents. The Covenant cruisers seen in the level Dawn are CRS-class light cruisers, which are only 300 metres long.
[video=youtube;SbCtOZNp5xk]http://www.youtube.com/watch?v=SbCtOZNp5xk[/video]
About 10:10 in the video for the specific scene.
[IMG_thumb]http://www.halopedia.org/images/f/f1/H4_campaign_dawn.jpeg[/IMG_thumb]
[IMG]http://www.halopedia.org/images/5/53/FUD_H3-Hyperion_H4-scaled2.jpg[/IMG]
The CRS Cruisers should be roughly 50% longer than the broken portion of the FUD.
[QUOTE=paindoc;51012597]Probably. They used magnetic pads and RFID chips to interface with the guns. The magnetic pads would also charge any batteries the guns needed. Even marines and ODST's had this basic armor "ability".
100% agree on 343 shitting on the lore. The whole "Spartans are a tragedy" thing was real - ever heard of the Spartan III's? Literally made as disposable Spartans for suicidal missions. Their armor had no shields, and they received less of the full augmentation that SII's got. Also, they were taken from colony worlds that had been glassed so that when they pumped them full of insane mood-altering medicine they'd direct their fury at the covenant. Some would keep fighting, mortally wounded beyond any rational sense, until they literally dropped dead. They were also instrumental in destroying a large chunk of the covenant fleet in one go, but only two SIII's survived (one of which remains mute until 343 fucked that up too afaik).
The SPI armor looked cool too. Its only real ability was a shitty copy of the Elite's cloaking system.
[t]http://www.halopedia.org/images/thumb/5/5c/Ih_onyx_cover.jpg/300px-Ih_onyx_cover.jpg[/t]
Don't even get me started on how hard they fucked the visual design of the Pelican and UNSC Naval Vessels though. I will [I]never[/I] forgive them for fucking the Pelican up. So much of what made Halo neat and inspirational for me is how realistic the tech was, it felt like what humans would have made if they could. FTL sucked but it works. Our best weapons are big fucking railguns and missiles. Fusion power unlocked the solar system. The armor had gel inside to fight against the whole "inertia is a bitch" thing that most futuristic armor suits seem to forget. etc.[/QUOTE]
This reminds me. In the end of that book with the SIII's, where they're stuck in the forrunner pocket dimension on Onyx, weren't Halsey, Fred, Linda and Kelly stuck there?
How the fuck do any of them show up in Halo 4/5?
[QUOTE=Trilby Harlow;51018733]This reminds me. In the end of that book with the SIII's, where they're stuck in the forrunner pocket dimension on Onyx, weren't Halsey, Linda and Kelly stuck there?
How the fuck does Halsey show up in Halo 4?[/QUOTE]
Halo: Glasslands covers this. Quick version is, [sp]they find some Huragok from the Forerunner era inside a dyson sphere contained in Onyx, and they help them contact the UNSC and bring the dyson sphere back into real space. The UNSC enters it, arrests Halsey and sets up some research bases which is where most of the Forerunner tech the humans are using comes from.[/sp]
What the guy says at 2:02 is the most disgusting thing I've ever heard from an art director ever, and is unfit to be such an important part of the team creating an entire fictional world.
[quote]From the art process, storytelling is just about engaging the player. You don't have to answer any quesitons; you don't have to take them through any loops of feelings.[/quote]
There is so much wrong about this quote that it makes me want to tear my hair out. A person well-versed in creative literature or art could probably easily write a thesis on this single line.
[QUOTE=Cuon Alpinus;51018756]What the guy says at 2:02 is the most disgusting thing I've ever heard from an art director ever, and is unfit to be such an important part of the team creating an entire fictional world.
There is so much wrong about this quote that it makes me want to tear my hair out. A person well-versed in creative literature or art could probably easily write a thesis on this single line.[/QUOTE]
I feel like art is about doing both. The stuff you design should be fascinating to look at but should tell a story. The original Halo art didn't seem to be trying too hard to tell us stuff, like how Humanity was stretched thin and our tech was as utilitarian and spartan as it could be. But it still managed to have feeling behind it. It seems Halo 4 was a contest of artists competing to find out how cool something could look.
[QUOTE=Cuon Alpinus;51018756]What the guy says at 2:02 is the most disgusting thing I've ever heard from an art director ever, and is unfit to be such an important part of the team creating an entire fictional world.
There is so much wrong about this quote that it makes me want to tear my hair out. A person well-versed in creative literature or art could probably easily write a thesis on this single line.[/QUOTE]
Where did they find this guy?
Everyone i know in CG knows that that's horseshit. And yet they found the one dumbass in the room and put him in charge.
And how do you "engauge the player in that moment" with a story that doesn't mean anything or has substance? That's nonsensical, he's saying "Don't worry about making something good as long as you make something that's good, it doesn't have to be good". Fuck off
[QUOTE=AbbaDee;51018747]Halo: Glasslands covers this. Quick version is, [sp]they find some Huragok from the Forerunner era inside a dyson sphere contained in Onyx, and they help them contact the UNSC and bring the dyson sphere back into real space. The UNSC enters it, arrests Halsey and sets up some research bases which is where most of the Forerunner tech the humans are using comes from.[/sp][/QUOTE]
Wait so they just found some hunters who've been lounging around in a forerunner prison cell for 300,000 years who went "Ay oop, fancy gettin' on 'ome then luv? Righto, been seein' y'then. 'Ere's some free guff fer yer troubles."
What the fuck, that's such awful writing on so many levels i don't even know where to begin
[QUOTE=Trilby Harlow;51021662]Where did they find this guy?
Everyone i know in CG knows that that's horseshit. And yet they found the one dumbass in the room and put him in charge.
And how do you "engauge the player in that moment" with a story that doesn't mean anything or has substance? That's nonsensical, he's saying "Don't worry about making something good as long as you make something that's good, it doesn't have to be good". Fuck off
Wait so they just found some hunters who've been lounging around in a forerunner prison cell for 300,000 years who went "Ay oop, fancy gettin' on 'ome then luv? Righto, been seein' y'then. 'Ere's some free guff fer yer troubles."
What the fuck, that's such awful writing on so many levels i don't even know where to begin[/QUOTE]
Huragok are the Engineers, the floaty jellyfish Covenant aliens, not the Hunters. Their characterization is basically being brilliant at tech and MacGuyver'ing
Ah right. Still extremely shitty writing though
[QUOTE=Trilby Harlow;51021718]Ah right. Still extremely shitty writing though[/QUOTE]
...not really? Trevelyan, as the dyson sphere was later named, was a shield world, it was designed to act as a shelter for an entire species in the event of Flood takeover or the firing of the Halo Array. The Huragok had direct knowledge from the Forerunners to maintain and operate the facility in case it was ever needed. They've got a plain and simple reason for being there, and a reason to help the humans who arrived there - it was their purpose to help survivors.
No i mean thematically, they took this ambiguous "and that was the last anyone ever heard of them" ending meant to seal off their story at great cost, which i really liked, and then went "actually it all worked out fine", in a series hallmarked by tragic loss. It's the same reason halo 4 saying "and then the cheif was fine!" sucks.
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