• Ross's Game Dungeon: Deus Ex - Human Revolution
    48 replies, posted
I think his comment about GiTS was spot-on. An open-world GiTS with a Deus Ex RPG system would be mind-blowing.
Honestly, I have to agree that the game just doesn't feel like a Dues Ex game. Is it a bad game? Fuck no, its a fantastic game. But the jump between Dues Ex and HR/MD is so severe in both tone and lore. I also at the end of the day, have to agree with the suspension of disbelief and sheer amount of themeatic pounding that leaves my head hurting. The writing isn't bad, per say, but rather very forced. It reads like a Heinlein novel where the writer's voice and personal opinions are very sharply involved in the writing and the characters are just vehicles for those opinions.
[QUOTE=Karmah;51036311]The problem with creating a futuristic setting is that we have no clue what the future is going to look like. Back when DX1 was made, the whole futuristic tone many people may have conceived of was big and blocky techno everything (over simplifying here, but you get the point). And within a decade instead of going that route things went smaller and rounder. So I don't really mind if a prequel game that is released 16 years after its chronological sequel kind of "modernizes"[/QUOTE] really? I don't expect cities to start sprouting polygonal cancerous growths in the middle of skyscrapers or on top of historical landmarks in 13 years. honestly dx1 world design, as limited as it was by the technology of the time, feels much more believable than absolute ridiculousness of dxhr and md. it doesn't help that instead of countries having their own architectural movements and subtleties everything is just dark colored triangles all over the world.
[QUOTE=Wealth + Taste;51037544]I think his comment about GiTS was spot-on. An open-world GiTS with a Deus Ex RPG system would be mind-blowing.[/QUOTE] It'd be hard to justify Section 9 just openly running around solo gunning down terrorists at will. They should just remake the PS2 game, refine the mechanics and add more character-specific gameplay. In the PS2 game you could only play as Batou or Major which meant either a guns blazing mode or stealth-action. Adding a campaign per character or just having specific missions with specific approaches would represent the brand the best. [media]https://www.youtube.com/watch?v=pFoAMYpa2f8[/media]
[QUOTE=LoneWolf_Recon;51037363]Honestly I think he completely misses the point of why there is so much emphasis on Augmentations and just looks at the surface. Augs in HR are a vehicle for so many things ranging from the Haves-Have Nots of Capitalism, the centralization of power/society via media control, an analogue for societal apartheid and the Kill Switch and lets not forget the stronger elements of Neuropozyne. [/QUOTE] HR fails at delivering that idea with world building though, its idea of showing poverty is to have you hang around dirty alleyways just next to the main roads, with people still wearing expensive-looking clothes and most apartments having high-tech locks on the doors, fancy furniture and computers out the ass. There was another game that everyone hated called Syndicate that actually successfully captured the idea of unscrupulous corporations ruling the world with no regards of those who cannot afford synthetic enhancements, completely cut off from the rest of the world, literally living in filth among the ruins of old abandoned buildings
[QUOTE=Ryo Ohki;51038645]HR fails at delivering that idea with world building though, its idea of showing poverty is to have you hang around dirty alleyways just next to the main roads, with people still wearing expensive-looking clothes and most apartments having high-tech locks on the doors, fancy furniture and computers out the ass. There was another game that everyone hated called Syndicate that actually successfully captured the idea of unscrupulous corporations ruling the world with no regards of those who cannot afford synthetic enhancements, completely cut off from the rest of the world, literally living in filth among the ruins of old abandoned buildings[/QUOTE] I agree on that front, even some of the bums that I run into were wearing near-designer clothes. I think that's one of the few errors the art director made.
He missed the point about the aug controversy - it wasn't about jobs, but the moral and ethical implications of transhumanism. The woman working HR [I]did[/I]give a valid explanation as to why she needed augs to compete with her augmented co-workers. Kind of sad that Ross either missed that or purposefully omitted it.
[QUOTE=LoneWolf_Recon;51038668]I agree on that front, even some of the bums that I run into were wearing near-designer clothes. I think that's one of the few errors the art director made.[/QUOTE] the hyper-victorian fashion was definitely a unique direction for ~future style~, but to agree with this and several other points, it didn't fit into the lore of the games at all, nor the timeframe, nor the roles of the people it was found on. Ritzy business fashion, maybe, but not to the extent we saw for scientists, newscasters, and randoms on the street in the middle of the night in detroit. (also it bugged me that so many people had the same icosahedron-cuffed shirt model, it was too unique to be a generic thing) cool tech, cool locale, cool aesthetics, and most definitely suffering from being 1: so restricted by having to respect its source material as a prequel, and 2: not actually respecting a lot of its source material in the name of making something that was just cool for cool's sake. Totally agree with the point that it'd be a great stand-alone game and to be fair I haven't played the first two so my biggest complaint back when I played it was only the overpowering chemical lemon scent (which even the devs seemed to acknowledge and fix for the director's cut). Honey flavored black polygons was a hell of an aesthetic but it was just way too overpowering as a design choice, I think it deserved a good talk since (again ross kinda went off on this too) many games went through a pretty harsh phase of tone adjustment/filtering and it's important people understand that at a certain point, it crosses over from 'simple art direction' to 'obtrusive eyesore'
I was agreeing with him through out the video and this is coming from someone who considers DE:HR to be one of their favourite games, but I lost him the moment he started complaining about the music. Everything sounds the same ? Get out of here, DE:HR has an amazing soundtrack.
it feels easier to rationalize hr as a reboot (as it basically is anyway) rather than an actual prequel to dx1
[QUOTE=FpShepard;51039594]Everything sounds the same ? Get out of here, DE:HR has an amazing soundtrack.[/QUOTE] I don't think he meant it was bad - just most of it was very ambient.
Other posters pointed out some of my major disagreements already, but another thing is how he's surprised everyone in the office knows Adam's name. I mean the company was attacked by black ops terrorists and Adam was a victim, and was worked on by the very people at Sarif Industries. I'd be more surprised if the entire company [i]didn't[/i] know his name. [editline]12th September 2016[/editline] Also Neuropozyne. A life-saving drug made by one corporation who demands obscenely high prices. Where have I heard about that in 2016?
[QUOTE=SGTNAPALM;51040562]Other posters pointed out some of my major disagreements already, but another thing is how he's surprised everyone in the office knows Adam's name. I mean the company was attacked by black ops terrorists and Adam was a victim, and was worked on by the very people at Sarif Industries. I'd be more surprised if the entire company [i]didn't[/i] know his name.[/QUOTE] Not to mention, he's chief of security in a high profile company. And Taggart's "I'm sure you have quite a file on me" kinda shows that he isn't just there to keep thugs at the door.
Here's a mark against the prequels if I have one though: The NSF in DX1 is largely composed of Latinos and is an Illuminati front organization. The NSF in the prequels is a Neo-Nazi Trump Militia that seems to be fighting the Illuminati. Where's the continuity there? Also there's the matter that the Illuminati in the prequels is literally just Majestic 12 with a different coat of paint - When Dowd and Everett in the original game speak of how they were intellectuals who didn't rely on murder and force to do their business. Also Morgan Everett seems to have reverse-aged between Mankind Divided and DX1. What's up there?
[QUOTE=certified;51041565]Here's a mark against the prequels if I have one though: The NSF in DX1 is largely composed of Latinos and is an Illuminati front organization. The NSF in the prequels is a Neo-Nazi Trump Militia that seems to be fighting the Illuminati. Where's the continuity there?[/QUOTE] I think the NSF in the prequels is supposed to be the original NSF (the Northwestern Secessionist Forces) as opposed to the NSF from the original game, which are the National Secessionist Forces. They're two different organizations with the same acronym, and if the original NSF is anything like IRL survivalist militias from places like Montana and Idaho I can believe them being Neo-Nazis Trump supporters as the game portrays.
[QUOTE=Zezibesh;51040032]it feels easier to rationalize hr as a reboot (as it basically is anyway) rather than an actual prequel to dx1[/QUOTE] That's kinda how I see it, nowadays. It's a different branch of reality, based on a different past with different ideals. The Denton Branch that we remember was very much steeped in the world of the late 90s, a style projected on a world 50 years ahead of their timeline. The current "Jensen Branch" of Human Revolution and Mankind Divided is based more on the current 2010s world, and moves it roughly a decade and a half forwards with how Squenix believes things would turn out.
[QUOTE=certified;51041565]Here's a mark against the prequels if I have one though: The NSF in DX1 is largely composed of Latinos and is an Illuminati front organization. [/QUOTE] The NSF was not an illuminati front organization. you may be thinking of silhouette which wasn't a front either but an ally.
[QUOTE=milktree;51042041]The NSF was not an illuminati front organization. you may be thinking of silhouette which wasn't a front either but an ally.[/QUOTE] Hmm? But Everett imports an army of NSF soldiers into France to take the Templar's gold from MJ12 after the Cathedral mission. That's not something you just [I]do[/I]. [editline]13th September 2016[/editline] Kinda wish that we got to see some of it instead of just reading about it in newspapers, but if you read between the lines, it becomes pretty clear by the time you reach the Ocean Lab that the "riots" happening aren't riots but essentially a full blown world-war against MJ12. I mean there's a reason Bob Page is escalating things so quickly, and it certainly isn't just the Gray Death cure. And I can tell you that one of Everett's men allahu-ackbaring the Ocean Lab at some point before you go to Vandenberg isn't even a foot deep into the puddle that's going on.
Thr Austrlian Civil War still confuses me, wish we had more background information other then it was started over how to use natural resources. [editline]13th September 2016[/editline] Oops I thought this was DE mega thread.
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