[QUOTE=TheDrunkenOne;48301939]Sorry but I'd take a sea of gore and endless hordes of zombies in VR over HL3 any day.[/QUOTE]
Oh ya, we've probably heard more about L4D3 than HL3 from Valve, so L4D3 debuting with VR has a great chance.. And I wouldn't mind.
[sp]I'd still take HL3 over L4D3 though ;-) probably[/sp]
[QUOTE=Katatonic717;48298670]Like what did he say? What happened?[/QUOTE]
I have curiosity about this, anyone could explain please?
If it ever does release I think I'll be more eager to watch a documentary about its development.
I doubt it will be a VR centered experience either. It will probably have a option but making it revolve around VR alienates a large chunk of the fan base, because of a piece of equipment that not everyone can afford.
[QUOTE=thrawn2787;48298158]
- I don't think Valve is dumb enough to make HL3 VR only. Not everyone will shell out $500 (or whatever) for a Vive on top of their gaming PCs just to play it.
[/QUOTE]
If they drive the price down I could see it. They used HL2 to push an online distribution platform at a time when people were saying that would never catch on, and even though Steam was shit back then, and the average person's internet wasn't good enough to take advantage of a lot of its current features, we used it anyway because it was the price to pay to be able to play HL2. They could use HL3 to force people to adopt VR.
If they did something like releasing a sub $300 bundle that came with a VR Headset, and something akin to the Orange Box with HL3, a new IP, a new installment of an existing IP, and copies of all the previous Half Life games, I think a lot of people would shell out the money for it.
they will never make a half life 3, you cant have more than two halves
Copying some of my words from a previous post:
I'm so god damn sure they are planning to release a new orange box with (optional) VR tracking. That would boost VIVE sales immensely if they released the right games.
I can see it now:
It's E3 2k16
Gabe comes rolling on stage
"So uhm, you thought we couldn't count to three, bitches!?"
*The Background-screen reveals Portal 3, Left 4 dead 3 and Half-Life 3
A 3 game bundle with VR headsets included for a small fee.
The internet would explode.. And valve would be the successor of the VR industry.
[QUOTE=dannass;48303770]Copying some of my words from a previous post:
I'm so god damn sure they are planning to release a new orange box with (optional) VR tracking. That would boost VIVE sales immensely if they released the right games.
I can see it now:
It's E3 2k16
Gabe comes rolling on stage
"So uhm, you thought we couldn't count to three, bitches!?"
*The Background-screen reveals Portal 3, Left 4 dead 3 and Half-Life 3
A 3 game bundle with VR headsets included for a small fee.
The internet would explode.. And valve would be the successor of the VR industry.[/QUOTE]
Yeah, they'd never force an entirely new and potentially limited-market hardware like VR upon the customers. It's still too foreign an idea and really not all that big of a change gameplay-wise. Half-Life games' innovation-flagship reputation has always lied in the nature of the game itself, not really how it's played.
[QUOTE=BigJoeyLemons;48303783]Yeah, they'd never force an entirely new and potentially limited-market hardware like VR upon the customers. It's still too foreign an idea and really not all that big of a change gameplay-wise. Half-Life games' innovation-flagship reputation has always lied in the nature of the game itself, not really how it's played.[/QUOTE]
Notice the (optional) and "Small fee" This would make that argument disappear.
[QUOTE=Butthurter;48303785]well thats a completely fresh new and generally unheard of idea[/QUOTE]
I've never heard of it.. This is something a fanatic like me figures out when sitting depressingly late at night with a bottle of whisky and a cigarette looking at leaked consept art of hl3.
[QUOTE=dannass;48303788]Notice the (optional) and "Small fee" This would make that argument disappear.[/QUOTE]
Sorry, did I sound sarcastic? I was agreeing with you on that very basis.
[QUOTE=BigJoeyLemons;48303800]Sorry, did I sound sarcastic? I was agreeing with you on that very basis.[/QUOTE]
I'm sorry, still haven't had my morning coffee. I just read it entirely wrong.
[QUOTE=Bat-shit;48298369]VR would bring whole new level of depth to the FPS games. And VR is clearly one of the reasons HL3 is taking so long now. They are investing, in new innovations..
Also, isn't VR always played First-Person, in a way? And what other better FPS game could Valve have than... Half-life ?[/QUOTE]
Who cares about FPS for VR, what's most important is that VR will bring about the waifu age.
[media]https://www.youtube.com/watch?v=iy61r3Qkm6o[/media]
whenever i listen to this song, it always cheers me up. but it's not a baseless optimism. what makes this song so important to me is that it reminds me of when i first discovered HL1 when i was really young, right about when HL2 was coming out. i was big into video games at that time. goldeneye, perfect dark, halo 1, and all the other big names up until then were my favorites. playing HL1 and becoming so engaged in the story (engaged in a way that i haven't felt before in a video game) really made me think about how [I]different[/I] it was from the other games i've played. for a while i was just wondering how i liked something that was based on such radically different concepts, then with age i came to a sort of strange conclusion.
[I]perfection exists.[/I] i'm not saying half life 1 or 2 were perfection, not in the least. but the risks that valve took with half life, specifically half life 2, showed me that thinking outside the box and doing something that nobody's done before can completely change your medium, or even the world.
when i said that perfection exists, i mean that the answer is somewhere. it's out there, floating wherever pure concepts reside, waiting to be found. maybe the true, perfect, 100% infallible answer isn't accessible to us because we don't have the brain lobes to comprehend it, but we can get damn close to it.
imagine yourself in a tough situation. you're in high school, two dudes who have been giving you the stink eye all semester find you after school and start giving you shit. it becomes apparent they are going to fight you. in situations like this, many panic. many play into the fight. some win, some lose, but they're reacting in a completely predictable manner, fulfilling a prophecy written in our lizard brain since before the first human was born. sometimes that reaction works.
but, what if you did something else? there exists (or, existed) an action or sequence of actions that can completely change the outcome of that interaction from "leave without some teeth and have to explain your busted lip to your parents" to something much better. statistically there are an infinite amount of these actions, but it's more of a gradient of different actions that can differ in ways so small as "this atom is three nanometers this direction in this sequence" to much bigger things, but going off on that would make this unnecessarily complicated.
some of those sequences of actions rely on information or abilities you don't have at the moment, or will never have. but there are some that are completely feasible, and perfectly in your grasp to do. you just have to figure out what it is before you do it.
this seems off topic, but i might not have thought about this if i hadn't played half life 1 and 2. the song i embedded above is, to me, the sound of innovation, and conscious actions that lead to great outcomes. it's also the sound of taking extreme risks that might not turn out well.
this is the sort of impact that half life has had on me. i can totally understand why valve would want to wait until they can make something just as innovative and important as the first two games.
No joke, I'm having a hard time reading that. What are you talking about? Think shorter.
[QUOTE=wauterboi;48303926]No joke, I'm having a hard time reading that. What are you talking about? Think shorter.[/QUOTE]
tl;dr: taking risks and using things in a way they haven't been used before can lead to amazing shit. in addition, there are many different ways to take that risk and have it end up beneficial, it's just that often times that manner of taking the risk relies on information you don't have at the moment/may never have.
HL1 and 2 made me think about shit like this, and left a lasting impression on me. that's why i can believe that valve would want to take their time with HL3, so they can make an equally meaningful product.
What if HL3 ends in a cliffhanger?
Then we get ready for the tidal wave of HL4 jokes.
[QUOTE=OvB;48304006]What if HL3 ends in a cliffhanger?[/QUOTE]
The game starts off right from EP2 and everyone dies in the hangar
[QUOTE=Swilly;48302048]They've also been allowing more and more draconian measures by developers such as increasing prices and then accounting for price drops.[/QUOTE]
Valve doesn't really do much with prices, you tell them what you want to charge, and it goes through. And I'm fine with that, I don't think Valve should be policing how developers choose their pricing.
[editline]2015-07-27[/editline]
That's not to say they don't recommend policy, they do. Developers would be wise to follow the recommendations.
[QUOTE=jazzpunk;48298655]Valve isn't going to alienate the majority of HL's fanbase by making 3 a VR title. Not happening.[/QUOTE]
This sounds like one of those comments that we all agree on, until valve DOES and it's such a good game (and one in which Vive tech is absolutely necessary) that we all eat our words.
"Oh come on Apple, an MP3 player? What happened to innovation, everybody already owns an MP3 player? Nobody's gunna buy that!"
[QUOTE=fruxodaily;48304184]The game starts off right from EP2 and everyone dies in the hangar[/QUOTE]
The game starts from EP2 and you take the helicopter to the snow and then stuff happens and you defeat the main boss man. then you wake up and youre still in the hangar and it was all just a dream
Also I dont agree any of the 'x valve game with optional vr' nonsense. If valve is going to put something potentially gimmicky like VR in one of their main titles, they're going to design the game to function well with that in mind or not at all.
One of the things that make valve games so playable is that they make sure it's comfortably played by players, of any skill level or prior knowledge base and I think that goes directly against that and would alienate just as many players as making a game VR exclusive.
I think it could totally mediate between the two, with the game having an optional HL2VR-esque playstyle.
What if they pull a metal gear and change the protagonist completely?
[QUOTE=wauterboi;48304342]I think it could totally mediate between the two, with the game having an optional HL2VR-esque playstyle.[/QUOTE]
I think the way valve designs and playtests their games, it would have to be either or. I don't think valve would even think of releasing a game with VR tacked on at the end.
Take HL2 for example. Adding vr after the fact does two things I think valve is very against. First being what I mentioned above in designing a game that tells an immersive story over a monitor with mouse/keys and slapping VR on possibly detracts from that if you didnt design your story with that in mind. Second being VR breaks HL2. Every gunfight or 'boss battle' or hoard you face will be completely different. Imagine HL2 with blindfire from around cover. Imagine HL2 where you can hold something with grav gun to block bullets but still able to move your head freely to look around it. Imagine HL2 where you can run one direction and shoot the other and how many places you could ruin the pacing of the game with that. Not to mention all the times HL2 takes advantage of "yea the player will totally be looking this way" and how that kind of thing is skewed with something like VR.
It's not like 3D where its only a slight but direct improvement, it's a different kind of game altogether and I think that's not only something every game developer seems to forgetting. I dont think valve would ignore that [I]even[/I] if they weren't ALSO in the VR hardware business.
[editline]27th July 2015[/editline]
I should note that by 'breaks the game' I don't mean the game becomes unplayable or non-fictional. It's still fully playable and fun, but so is playing HL2 through gmod, which is not the same as the OG Half Life 2 experience we all know and love.
[QUOTE=MedicWine;48304333]Also I dont agree any of the 'x valve game with optional vr' nonsense. If valve is going to put something potentially gimmicky like VR in one of their main titles, they're going to design the game to function well with that in mind or not at all.
One of the things that make valve games so playable is that they make sure it's comfortably played by players, of any skill level or prior knowledge base and I think that goes directly against that and would alienate just as many players as making a game VR exclusive.[/QUOTE]
I don't think you understand, Valve will kickstart VR into a non-gimmicky thing.
Just you wait and see.
[QUOTE=dannass;48304745]I don't think you understand, Valve will kickstart VR into a non-gimmicky thing.
Just you wait and see.[/QUOTE]
That's exactly my point.
Saying they should tack VR onto a non-VR experience is the same as making a movie 3D. It's a gimmick, and one we'll be seeing from a lot of publishers I can imagine.
My point is that valve WONT do that. In fact, right above your post I wrote a stupid little rant about how and why valve would release a [I]real[/I] VR game that, like valve has been known to do, will set standards for a (vr) game should be designed.
[QUOTE=SpotEnemyBoat;48303843]Who cares about FPS for VR, what's most important is that VR will bring about the waifu age.[/QUOTE]
They shall use the income from all the weeaboos to bring FPS to the VR-level!
As a VR enthusiast, I don't think VR will be HL3's reason to exist. The traditional shooter formula just doesn't make the best of VR, plus VR is going to be a niche that costs quite a bit to get into at first. I doubt they'll change up the entire gameplay formula behind Half-Life for a niche platform (probably pissing off a lot of fans in the process).
Think it's more likely that HL3 will be a flagship title for Source 2 at some point, though there seem to be more arrows pointing at Dota 2 and Left4Dead 3 carrying that flag.
Still, it's good to be excited now since Valve basically has no formally announced games in the works. Outwardly the only game-related stuff they're doing is maintaining Dota 2, CS:GO and TF2. And that state usually doesn't last long, so I expect Valve to announce something new any day now.
[QUOTE=abcpea;48304303]The game starts from EP2 and you take the helicopter to the snow and then stuff happens and you defeat the main boss man. then you wake up and youre still in the hangar and it was all just a dream[/QUOTE]
you wake up in the times of black mesa because you fell asleep on the train
[IMG]http://i.imgur.com/35wbd6y.png[/IMG]
This explains everything
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