[QUOTE=Empty_Shadow;50064251]Blizzard's writing never ceases to amaze.
This is probably the worst written thing they've ever done and they've been on a downward spiral for years.
Seriously blizzard, hire some fucking talent. I used to wait for new blizz games with bated breath and now I'm not even interested.
[B]I don't want to draw the TF2 parallel because I think it's unfair[/B], but if you compare this to the Meet the Team videos, at the end of Meet the Heavy, I wanted to see more. At the end of this video, I wanted to see [I]less.[/I][/QUOTE]
I really don't think that is unfair.
[QUOTE=Empty_Shadow;50064251]Blizzard's writing never ceases to amaze.
This is probably the worst written thing they've ever done and they've been on a downward spiral for years.
Seriously blizzard, hire some fucking talent. I used to wait for new blizz games with bated breath and now I'm not even interested.
I don't want to draw the TF2 parallel because I think it's unfair, but if you compare this to the Meet the Team videos, at the end of Meet the Heavy, I wanted to see more. At the end of this video, I wanted to see [I]less.[/I][/QUOTE]
Poorly written, but well produced. Even though sometimes the writing can be disappointing, Blizzard cinematics have always been top tier for how well they look.
Robo-Buddhism is probably my favorite part of Overwatch so far.
the characters fucking ooze personality and everything from the animations to the designs are so well put together. fuck me, the animations in this game and its shorts are some of the best i've seen in years, and it's such a nice breath of fresh air after being so long without characters who can fucking [U]emote[/U] in a world full of facefx and lifeless mocap. they make me feel like the designers actually had a bit of fun developing them, and that's good.
but it all falls apart because they don't even take the opportunity to create actually good characters alongside it. the characters aren't coy, they aren't interesting, they don't have any personality to them other than one or two tropes. they have all the opportunities in the world to do something cool and unique, or hell at least interesting, with the characters, and instead of actually seizing those opportunities they shove in characterization in the most inappropriate of times, and it's not even original storytelling, and the structure falls. because even if you build a house on the worlds greatest foundation, it's still gonna fall over if the structure is made of bad material, and everything they give these characters is just [I]bad[/I].
[editline]4th April 2016[/editline]
also how did a robot die by getting shot in the head. how does that even work. why can't they just back him up and rebuild him? what????
[QUOTE=Empty_Shadow;50064251]Blizzard's writing never ceases to amaze.
This is probably the worst written thing they've ever done and they've been on a downward spiral for years.
Seriously blizzard, hire some fucking talent. I used to wait for new blizz games with bated breath and now I'm not even interested.
I don't want to draw the TF2 parallel because I think it's unfair, but if you compare this to the Meet the Team videos, at the end of Meet the Heavy, I wanted to see more. At the end of this video, I wanted to see [I]less.[/I][/QUOTE]
The dialogue was awful but it still shows off the characters and what they can do.
But again they should have just cut out the edgy widowmaker backstory and tracer asking why she would assassinate that guy. It's just her job.
[QUOTE=BackSapper;50064272]Poorly written, but well produced. Even though sometimes the writing can be disappointing, Blizzard cinematics have always been top tier for how well they look.[/QUOTE]
Yeah but if you go back to older blizzard stuff the cinematics had excellent writing, even as recently as diablo 3 (which had a clusterfuck of a story) the cinematics had good lines and good delivery, and as you go back it gets even better. Starcraft IIs launch trailer was fucking amazing, and I think I enjoyed every single cinematic in Warcraft 3 and even the WoW trailers.
I really wonder what's happened to writing in the video game industry over the last half decade, it's gone to shit everywhere.
With everyone complaining about the characters in Overwatch and other games like it, it makes me think of something someone said once...
These games are unicorn ejaculate.
They're just designs and colors and no fucking coherence with each other but they sure do look good. I thought this about League of Legends, about Heroes of Newerth before it, I saw people here on Facepunch say something like this about Battleborn in another thread, complains about Overwatch every time a new video is posted, a bunch of other games I can't seem to remember right now. A ton of games seem to be creating these sparkly, colorful words with zany characters and absolutely no coherence between any of them and it becomes an eye sore. I guess with Overwatch we know everything looks right in-game, but when it comes to world building everything sucks. Companies don't seem to want to try to make games with coherent characters and world and art style like Team Fortress 2, like Dota 2, like Bloodline Champions, shit even like Monday Night Combat, where everything should look like they belong together. It looks like a unicorn ejaculated into a computer game.
[QUOTE=BackSapper;50064272]Poorly written, but well produced. Even though sometimes the writing can be disappointing, Blizzard cinematics have always been top tier for how well they look.[/QUOTE]
Yeah but fucking James Cameron makes eye feasts and we still pan them for shit.
[QUOTE=usaokay;50064596]Honestly thought Tracer was going to fight Widowmaker in a rage or try to kill her.
But no, it's just a dramatic, "WHHHHHHHHHHHY???"[/QUOTE]
why did you shoot the expensive robot, now we'll have to pay for new parts :(
[QUOTE=Vodkavia;50065026]tbh dota 2 is where Valve's writing took a nose dive, sure the character bios might be interesting and the comics might be good but there's still characters who are basically nothing much more than thelastoftheirkind and walking pun dispensers with a splash of blade, arrow, poison, ice, beer, light, frost, fire, pus, steel, smoke, axes, needles etc in your eye.[/QUOTE]
If that's all you can squeeze out of in game character descriptions, then fine. But they do good with more than that and that's the point. Dota 2 other stuff is well done. The comics are basically all golden in the same vein as the Meet The videos. I don't find it a good excuse that Blizzard, which is a much bigger company with much bigger properties, can't do better than what Valve do. And not even do better but just get close.
[QUOTE=Banned?;50064646]With everyone complaining about the characters in Overwatch and other games like it, it makes me think of something someone said once...
These games are unicorn ejaculate.
They're just designs and colors and no fucking coherence with each other but they sure do look good. I thought this about League of Legends, about Heroes of Newerth before it, I saw people here on Facepunch say something like this about Battleborn in another thread, complains about Overwatch every time a new video is posted, a bunch of other games I can't seem to remember right now. A ton of games seem to be creating these sparkly, colorful words with zany characters and absolutely no coherence between any of them and it becomes an eye sore. I guess with Overwatch we know everything looks right in-game, but when it comes to world building everything sucks. Companies don't seem to want to try to make games with coherent characters and world and art style like Team Fortress 2, like Dota 2, like Bloodline Champions, shit even like Monday Night Combat, where everything should look like they belong together. It looks like a unicorn ejaculated into a computer game.[/QUOTE]
IMO, Dota 2 is pretty bad at this as well.
I mean, it seems every character is a walking theme, and is literally only able to exclaim things related to that theme. They don't feel like they have much personality.
[QUOTE=Empty_Shadow;50064251]Blizzard's writing never ceases to amaze.
This is probably the worst written thing they've ever done and they've been on a downward spiral for years.
Seriously blizzard, hire some fucking talent. I used to wait for new blizz games with bated breath and now I'm not even interested.
I don't want to draw the TF2 parallel because I think it's unfair, but if you compare this to the Meet the Team videos, at the end of Meet the Heavy, I wanted to see more. At the end of this video, I wanted to see [I]less.[/I][/QUOTE]
The problem for me with this short is that the characters take themselves way too seriously in comparison with the TF2 shorts. That in on itself could work but the problem for me is that it's like they're trying to do some cartoon stereotype thing but it's not enough so it becomes uncanny. Try to compare the french spy in tf2 with the widowmaker in this video. The french spy has even more of an extreme accent yet somehow the widowmaker's russian-french ish accent comes off as pretentious.
Stereotypes aren't supposed to be cool, they're supposed to be funny.
[editline]4th April 2016[/editline]
[QUOTE=paul simon;50065157]IMO, Dota 2 is pretty bad at this as well.
I mean, it seems every character is a walking theme, and is literally only able to exclaim things related to that theme. They don't feel like they have much personality.[/QUOTE]
I'm sure if given enough time, interest and some tweaking they'll find a way to explain and connect things together. Dota2 and overwatch are still young.
[QUOTE=Banned?;50064646]With everyone complaining about the characters in Overwatch and other games like it, it makes me think of something someone said once...
These games are unicorn ejaculate.
They're just designs and colors and no fucking coherence with each other but they sure do look good. I thought this about League of Legends, about Heroes of Newerth before it, I saw people here on Facepunch say something like this about Battleborn in another thread, complains about Overwatch every time a new video is posted, a bunch of other games I can't seem to remember right now. A ton of games seem to be creating these sparkly, colorful words with zany characters and absolutely no coherence between any of them and it becomes an eye sore. I guess with Overwatch we know everything looks right in-game, but when it comes to world building everything sucks. Companies don't seem to want to try to make games with coherent characters and world and art style like Team Fortress 2, like Dota 2, like Bloodline Champions, shit even like Monday Night Combat, where everything should look like they belong together. It looks like a unicorn ejaculated into a computer game.[/QUOTE]
This is sort of the impression I get. It's like if Dreamworks made a MOBA or something.
Damn, I didn't think this short would get grilled so much. I thought it was fun.
[QUOTE=paul simon;50065157]IMO, Dota 2 is pretty bad at this as well.
I mean, it seems every character is a walking theme, and is literally only able to exclaim things related to that theme. They don't feel like they have much personality.[/QUOTE]
And then you get stuff like [url=http://www.dota2.com/thelastcastle]Axe's dedicated comic[/url] which develop him as more than just a bumbling moron who screams axe a lot.
TF2 used to be the same with characters being one-note stereotypes until comics and shorts developed them. Heavy Weapons Guy was literally just a complete fucking idiot until they developed him as a smart dude who just can't speak English for shit.
let me tell you about how this is just like the incredibles
[QUOTE=paul simon;50065157]IMO, Dota 2 is pretty bad at this as well.
I mean, it seems every character is a walking theme, and is literally only able to exclaim things related to that theme. They don't feel like they have much personality.[/QUOTE]
what would you like them to talk about then?
if anything, the sheer ammount of laugh voice lines is worse.
I liked it, though the long slo-mo shot with a protester going "Nooooooo" was being over-dramatic. Can't wait to see Reinhardt's, or McCree's introductions. Don't look at the comments though.
What's with the robot couple? Is that her sexbot?
Please stop hiring people who obviously aren't English to do English accents
I'm triggered that they showed tracers butt.
Tracers voice is so bad, she sounds like she should be a hosting a show on the disney channel thats aimed towards 4 year olds
sounds like its exaggerated as is everything else with that art style
so on point really
[QUOTE=Empty_Shadow;50064251]Blizzard's writing never ceases to amaze.
[B]This is probably the worst written thing they've ever done and they've been on a downward spiral for years.[/B]
Seriously blizzard, hire some fucking talent. I used to wait for new blizz games with bated breath and now I'm not even interested.
I don't want to draw the TF2 parallel because I think it's unfair, but if you compare this to the Meet the Team videos, at the end of Meet the Heavy, I wanted to see more. At the end of this video, I wanted to see [I]less.[/I][/QUOTE]
It's bad, but if you think this is the worst they've done you clearly never saw the end of Legacy of the Void.
[QUOTE=rampageturke 2;50067218]sounds like its exaggerated as is everything else with that art style
so on point really[/QUOTE]
Pretty much this, it's OTT but it's still very much a cockney accent and cannot be mistaken for other English speaking countries. Same with the faux french too.
Ironically it's closer to your typical english (londoner) person than the lara croft's of this world.
[QUOTE=paul simon;50065157]IMO, Dota 2 is pretty bad at this as well.
I mean, it seems every character is a walking theme, and is literally only able to exclaim things related to that theme. They don't feel like they have much personality.[/QUOTE]
Like I said, you can only do so much in game. Then Valve goes and makes the comics and expands on what the characters are actually like and they're good, unlike these animated shorts Blizzard are making for Overwatch.
[QUOTE=rampageturke 2;50067218]sounds like its exaggerated as is everything else with that art style
so on point really[/QUOTE]
They're exaggerating an accent which is already an exaggeration of an accent. No one talks like a stereotypical cockney unless they're taking the piss.
quoting some stuff
[quote]the "why would you do this?" line felt A LOT like Tracer and WM have some sort of history where Lena knew WM before her reconditioning. She doesn’t seem angry or revengeful, she seems…hurt. And confused, like she expected different, or better. She demands, “Why did you do this?”, which feels like kind of an intimate question for two people that have only ever been enemies?
The dialogue matched with the absolutely desperate look on her face, too. That, to me, looks like a friend (or loved ones) reaction to seeing the other do something totally out of character, something they didn’t even think they were capable of.
Normally good guys know why bad guys do things, at least in their own heads. Bad guys do bad things and that’s usually the end of the story. But Lena totally breaks down when she asks this, as if she’s asking a much more personal question than she seems to be.
And then WM laughs at her and we see that confusion much more clearly. An enemy’s reaction to being laughed at in a situation like this would more often or not be an upset one, but Lena still doesn’t look upset. She looks like she’s just realized something, or like she’s genuinely confused/ wounded. She’s looking at WM like she was expecting a different reaction to her question, like she thought she was talking to Amelie.
I don’t think this was a good guy dealing with a bad guy like at first glance. I think there’s more to the Tracer-Widowmaker and Lena-Amelie dynamic than has been spelled out.
Anyways, I’m in a lot of pain[/quote]
What ever happened to Blizzard's great writers? Did they leave? Everything from them nowadays seems to just be tired cliche and tropes, which might work for this, but not for Starcraft or Diablo.
Odd video to complain about writing when its got like 4 lines of dialogue.
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