• Clang, a cool videogame abou OH SHIT IS THAT GABE NEWELL?!
    80 replies, posted
[QUOTE=Fire Kracker;36265902]that's on source engine(the health bar is visible on one of the scenes) and also gabe of course valve is with them[/QUOTE] It's on unity according to their latest update.
[QUOTE=Reds;36267520]That crowbar looks almost ready.[/QUOTE] "These things, they take time" Oh god, they delayed it again.
[QUOTE=imasillypiggy;36263293]They should make it a reward for donating 10,000$[/QUOTE] They should make Gabe Newell the reward. :quagmire:
1,594 BACKERS $86,752 PLEDGED OF $500,000 GOAL 29 DAYS TO GO FUCK! I dont think weve got anything to worry about
[video=youtube;QJjCi3spMno]http://www.youtube.com/watch?v=QJjCi3spMno[/video]
[QUOTE=farmatyr;36272234][video=youtube;QJjCi3spMno]http://www.youtube.com/watch?v=QJjCi3spMno[/video][/QUOTE] Sounds about right.
how interesting, i just got the Mongoliad this last friday. what a coincidence.
I love the concept behind the game itself, too. I just have one major issue, and that's with the motion controls. They're creating fluid animations and controls that go with it, and they're awesome, but all of the animations in that video I saw were right-handed, as the vast majority of people are right handed and will control it right handed. I just hope that it's possible for them to mirror it all or something and get it working for left-handed users, or else a few of us won't be able to play it very well at all. Also, the boss of the project is fucking awesome.
isn't there a really cool sword game being made for source with special emphasis on controls? Like you move the mouse in the direction of your swing
[QUOTE=farmatyr;36272234][video=youtube;QJjCi3spMno]http://www.youtube.com/watch?v=QJjCi3spMno[/video][/QUOTE] Can someone edit it just so he does the 'Uhhh no' from the mega 64 thing
Hey remember this: [url]http://www.facepunch.com/showthread.php?t=1188412[/url] Game sounds interesting, by the way. Too bad I've pledged most of the money that I can afford to other Kickstarter projects.
While I think it would be cool to have a peripheral that could potentially copy a realistic sword fighting situation I just can't help but feel skeptical. Maybe that's because I'm very anti-gimmick and anti-peripheral so I'm probably being just biased here, but hear me out. My main issue with this is complexity, the problem with a peripheral (or just the general game without a peripheral) that has this level of accuracy and where the intended game is to simulate reality I fear gameplay will be lost as a result. From what I've observed in games simulation does not mesh well with fun gameplay mechanics, while arguably here the whole concept of swinging around a sword is enjoyable, simulated sword fighting will tend towards having way too focus on player observation and analysis (as he would need to in real-life), which would lend towards player frustration. Also the learning curve of the game will prove problematic because the game is modeled after real-life sword-fighting, as such it would be very difficult for beginners and extremely one-sided for those adept with the game, in other words I have a feeling it'll tend to lead with very inevitable and easy victories, and that'll be tedious for players who completely get outmatched. Also I don't know how they're going about developing their game so this part is pure speculation, but surely it'll be extremely difficult with such complex mechanics to build substantially good enough A.I (if they are intend making there own game down that path) without having the A.I. feel incredibly robotic because it'll be placed in a game that has a gameplay system mapped after human/organic action, mapping that to an A.I would be very taxing for developer. Like I said just putting some skepticism out there, don't hate me too much. [editline]11th June 2012[/editline] [QUOTE=DesolateGrun;36273177]isn't there a really cool sword game being made for source with special emphasis on controls? Like you move the mouse in the direction of your swing[/QUOTE] Did you not watch the bloody video, it has Gabe Newell in it and the game is clearly on the Source Engine.
I wonder what will happen if he gets over funded? Will he port it to the Wii U or Kinect?
I don't give a shit whether this game is going to be good or not. They made an awesome pormational video with Gabe Newell in it. They deserve money.
ITT people not understanding Gabe appeared in the video to get people to watch and back it, and they cut out the part gabe is in destroying his intent.
Gabe supports it so he must beleive in the people who are building it. The game's animations currently look like bad wii animations, but the idea is really cool.
[QUOTE=Terminutter;36272983]I love the concept behind the game itself, too. I just have one major issue, and that's with the motion controls. They're creating fluid animations and controls that go with it, and they're awesome, but all of the animations in that video I saw were right-handed, as the vast majority of people are right handed and will control it right handed. I just hope that it's possible for them to mirror it all or something and get it working for left-handed users, or else a few of us won't be able to play it very well at all. Also, the boss of the project is fucking awesome.[/QUOTE] From the FAQ on the kickstarter page: [quote=FAQ] Will there be left-handed support? Since ⅔ of Subutai is left-handed, the question is not falling on deaf ears. Again, however, we have to make a distinction between “things we can plausibly achieve with $500K” and “things to add when it looks like we’ll survive.” One useful fact about the longsword (and two-handed weapons in general) is that handedness simply doesn’t matter as much. Both of your hands are always in action. In some respect, a lefty fighting right-handed actually has some advantages in that there are some techniques that involve taking the left hand off the pommel and using it to do tricky stuff.[/quote]
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