• Death of An Artstyle (TF2) - FunkE
    82 replies, posted
[QUOTE=Keychain;52392738]from a playerbase standpoint tf2 is quite relevant. it manages to maintain a healthy spot within the top 5 most of the time. though right now it's #7 because of battle royale games and payday 2. but no one talks about tf2 like they talk about the other games in the top 10. either those games have super hardcore competitive support or they are actively in development and receive meaningful updates. tf2 is just kinda there.. no real strong competitive support.. no real meaningful content updates. its just there. at this point, i almost think tf2 is beyond saving. even though the tf2 team supposedly shows interest in bringing it back and making it a competitively viable game, i just dont think it'll ever be what it could be. its far too bloated of a game, a game where the bloat can easily be bought with real money so there's only so much you can do with it. you can't remove the bloat. there's too much bloat to organize or clean it properly. tf2's situation calls for an entire rebuild from the ground up, but that isn't going to happen. though i wish it would[/QUOTE] You can absolutely remove the bloat. Just make a competitive gamemode where none of the items are allowed, or only a very strict selection of items are allowed.
TF2 is like the Simpsons, started good, did great later and then turned into a cashcow and a parody of itself.
[QUOTE=Dr. Evilcop;52392745]You can absolutely remove the bloat. Just make a competitive gamemode where none of the items are allowed, or only a very strict selection of items are allowed.[/QUOTE] you have to remember that TF2 still isn't the most competitively viable game in its vanilla state, as characters like pyro and engineer are actually useless because their weaknesses outweigh their strengths. tf2 team wants to make it so competitive isn't restrictive, and doesn't separate the casual/competitive communities. [video=youtube;9UiVtTR4aMY]https://www.youtube.com/watch?v=9UiVtTR4aMY[/video] this video is by the same guy, i recommend giving it a watch
is it time for a TF3? New classes and minimalistic artstyle, no cosmetics except a few, maybe they could include a cyborg ninja or something like that
[QUOTE=Dr. Evilcop;52392745]You can absolutely remove the bloat. Just make a competitive gamemode where none of the items are allowed, or only a very strict selection of items are allowed.[/QUOTE] The shitty thing about this is that I don't think there's any point in TF2's development that you could roll it back to where everyone agrees it was at its prime. Personally I like most of the new weapons they've added, and there were some much-needed changes to the default medigun (like charging uber pre-round), engineer buildings, and pretty much all default spy items. I just think they fucked everything when it comes to cosmetics, and I would be just fine if there was not a single hat, paint, skin, taunt, etc in the game. Other people wish there wasn't even a single new weapon added to the game. Some people like CERTAIN items, but would do away with gimmicky stuff like demoknight loadouts. The roots of TF2's current shittiness were being sown at the same time they were still making good updates.
What really killed the game for me and completely stopped me playing it entirely is the casual matchmaking bullshit that barely ever works and more often than not takes many times longer than just jumping in a quickplay server. I can handle the artstyle and fucky mechanics, but if it's not possible to play the game immediately on maps I'd like to play, I just can't justify investing the 15 or so minutes it takes to find a map that will only go one round and then be abandoned.
[QUOTE=Tsanummy;52393427]is it time for a TF3? New classes and minimalistic artstyle, no cosmetics except a few, maybe they could include a cyborg ninja or something like that[/QUOTE] They'll ruin it again, I'm willing to bet
[QUOTE=Tsanummy;52393427]is it time for a TF3? New classes and minimalistic artstyle,[B] no cosmetics except a few[/B][/QUOTE] [IMG]http://i.imgur.com/1xcByon.png[/IMG] [QUOTE=Tsanummy;52393427]maybe they could include a cyborg ninja or something like that[/QUOTE] One of the few things that made TF2 special in the first place was how unique it looked. I feel like as if cyborg ninjas would just make it seem like as if it's trying too hard to blend in with the Overwatch/Paladins/Battleborn/generic sci-fi hero FPS crowd.
might reinstall soon tbh
I remember when the first round of hats came around the shitstorm that the pyro's propeller hat caused for not fitting the theme [QUOTE=Tsanummy;52393427]is it time for a TF3? New classes and minimalistic artstyle, no cosmetics except a few, maybe they could include a cyborg ninja or something like that[/QUOTE] If you consider Valve's latest releases they'd just turn it into a crates and cosmetics infested abomination right from the get-go, I would bet so much money on that
[QUOTE=Ryo Ohki;52393605] If you consider Valve's latest releases they'd just turn it into a crates and cosmetics infested abomination right from the get-go, I would bet so much money on that[/QUOTE] Isn't that what happened with Portal?
[QUOTE=Tsanummy;52393427]is it time for a TF3? New classes and minimalistic artstyle, no cosmetics except a few, maybe they could include a cyborg ninja or something like that[/QUOTE] Valve wouldn't want to go through the hassle of migrating TF2's whales over to a new game when they can just add content to what they're already playing with minimal effort.
[QUOTE=Antary;52393613]Isn't that what happened with Portal?[/QUOTE] Well, I wouldn't say that entirely. They definitely infested Portal 2 with cosmetics right away. But to say they successfully "turned portal 2 into a crates and cosmetics infested abomination" wouldn't be accurate, since the idea flopped on release and they embarrassing just fucking abandoned it to this day. The option still sits in the menu, entirely unfinished and bare bones. That was a big hit for Valve for me. I can hate on their focus on microtransactions all I want, it's their business approach. But so lazily, so haphazardly sticking on a feature into a game where it just doesn't belong, watching it fail and then just leaving it there is so...amateur of them. They never tried to roll out another wave of cosmetics to justify the people who already spent money, they never retooled the system to more accurately work with portal's mechanics, they never even removed the damned thing when it was apparent no one was using it. I guess the temptation of just [I]one more person[/I] spending 70c is too enticing for them.
[QUOTE=J!NX;52392679]You know what, I actually support it going free2play It had a reasonable baseline for a free2play game for which it could grow into something genuine and positive. Everyone has access to all guns and cool, you can buy aesthetics. but Valve lost the quality control game and the floodgates unlocked. The game just nosedives artistically into a mess. If the game had maintained a perfectly reasonable level of self control it would still be pretty amazing today. [editline]23rd June 2017[/editline] Free2play could have been the best thing for the game and it ended up being the worst[/QUOTE] Speaking from very personal experience, the F2P update in and of itself was fine. It bought in new players, but It also bought in Quick Play, which threw all the Communties under the bus. That is what killed the soul of the game.
I can't get over how it took them a YEAR to announce a single balance pass after Competitive was announced, like fuck off with that
[QUOTE=Zeos;52393701]I can't get over how it took them a YEAR to announce a single balance pass after Competitive was announced, like fuck off with that[/QUOTE] They only have four programmers though, because apparently the bloated CS:GO and DOTA 2 teams would get jealous if Valve hired any more people specifically for the purpose of coding TF2.
Many of TF2's biggest problems stem from the same flaws that many Valve endeavours suffer from. An unwillingness to properly curate, slow paced development, less than stellar communication and a lack of a clear focus.
I never really cared about trading or cosmetics/the economy shit, i only ever got them to make my scout look better than default, and even then, the thing i love about this game is the gameplay and skill ceiling if you wanna main a certain class. There is SO much room for improving your skills. I've always considered myself more focused around getting better at the game rather than accumulating several hundred items i will probably never use
i would 100% be okay if the only thing valve did concerning tf2 anymore was making more comics
[QUOTE=Aphtonites;52393544][IMG]http://i.imgur.com/1xcByon.png[/IMG] One of the few things that made TF2 special in the first place was how unique it looked. [B]I feel like as if cyborg ninjas would just make it seem like as if it's trying too hard to blend in with the Overwatch[/B]/Paladins/Battleborn/generic sci-fi hero FPS crowd.[/QUOTE] That's the joke. He literally described Overwatch. Overwatch is the closest we're getting to a Team Fortress 3. So long as it doesn't become bloated with future updates.
personally, I think the far bigger issue with tf2 is hacking its becoming quite common place now, and even if they do end up banned (which takes time), they can just make another free steam account, so whats the point? thats the one thing that overwatch "has" that I want. Blizzard completely shut down hacks for overwatch, while valve isnt really doing much for tf2.
I thought the biggest issue TF2 has is the fact that its almost been a complete year without a real update since the garbage that was Meet your Match.
[QUOTE=certified;52394368]That's the joke. He literally described Overwatch. Overwatch is the closest we're getting to a Team Fortress 3. So long as it doesn't become bloated with future updates.[/QUOTE] I think the biggest thing TF2 has over Overwatch (no pun intended) are the characters. I don't think this is a very groundbreaking opinion but the mercs in TF2 have much more personality than the characters of Overwatch. The heroes all seem like Blizzard gave them one character trait and called it a day. I guess it's not really fair to say that the game with the cast of 20+ characters aren't as fleshed out as the one with 9 but still.
[t]https://puu.sh/wsOqu/bf4d220ca1.png[/t] Yes, they should absolutely add the rest of this set. I am absolutely for this, boy howdy they should do that. yessir.
[QUOTE=TectoImprov;52395734]I think the biggest thing TF2 has over Overwatch (no pun intended) are the characters. I don't think this is a very groundbreaking opinion but the mercs in TF2 have much more personality than the characters of Overwatch. The heroes all seem like Blizzard gave them one character trait and called it a day. I guess it's not really fair to say that the game with the cast of 20+ characters aren't as fleshed out as the one with 9 but still.[/QUOTE] Not to mention that Overwatch's updates are really boring, they are all the same: event locked new maps/gamemodes and event locked skins. It's really boring to open normal crates now because there's no new stuff inside, it's the same as when the game got released except for 3 legendary skins, there's also wasted potential with stuff like PvE or CTF being just a limited arcade option. The magic of TF2's major updates was the feeling of getting a sort of "expansion pack" added to the game, with tons of new weapons, maps, equippable items, i don't get that feeling with Overwatch because i know that after the event is over everything will be locked and unplayable.
[QUOTE=J!NX;52393509]They'll ruin it again, I'm willing to bet[/QUOTE] I'd make the same bet, but I'd be O.K. with it because TF2 was amazing and if a TF3 could live up to half of it I would be grateful for every moment.. all the way up until its creative heat-death after every class gets their updates and the shitty cosmetics consume all hope.
Only thing that 'Killed' the game for me was the engine limitations. Their hitbox tech is super outdated and really gets to you after a while.
[QUOTE=Hogie bear;52402829]Only thing that 'Killed' the game for me was the engine limitations. Their hitbox tech is super outdated and really gets to you after a while.[/QUOTE] never heard this complaint before, care to elaborate?
[QUOTE=Drury;52403065]never heard this complaint before, care to elaborate?[/QUOTE] Basically, the hitboxes trail around the character models when they're moving, and this means that oftentimes your shots will line up with the enemy model, but not their hitboxes. This becomes a problem when playing classes like the sniper. Say you line up your shot perfectly on a moving targets head and fire. There's a good chance you're going to miss entirely, despite being dead on with your aim. It becomes stupid when you realize the optimal way to score a headshot on a moving character is to aim ahead of them, and hope the shot lines up with the hitbox. This also becomes finicky because each class has their own movement speeds, so this distance you need to aim ahead varies. It's not game breaking, but it sucks that because of the engine being old, a split second shot skill shot can be nullified.
[QUOTE=Batandy;52396076]Not to mention that Overwatch's updates are really boring, they are all the same: event locked new maps/gamemodes and event locked skins. It's really boring to open normal crates now because there's no new stuff inside, it's the same as when the game got released except for 3 legendary skins, there's also wasted potential with stuff like PvE or CTF being just a limited arcade option. The magic of TF2's major updates was the feeling of getting a sort of "expansion pack" added to the game, with tons of new weapons, maps, equippable items, i don't get that feeling with Overwatch because i know that after the event is over everything will be locked and unplayable.[/QUOTE] But they've added new maps and heroes and game modes outside of events.
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