[QUOTE=Skyward;50505935]I don't want to see the idea of killing people = bad consequences go away, but at the same time they really need to offer more non-lethal tools to the player. The problem was that all the cool shit was locked away behind a murder wall and if you wanted to use that cool shit you were setting yourself up for a worse ending.[/QUOTE]
I'm really hoping they don't go the route of one character is lethal emphasis, other is non-lethal. Is it known whether or not we'll be forced into one character for the whole game or if we can swap between?
[editline]12th June 2016[/editline]
I also wouldn't mind Karnaca being open world, with a small part being a home base for Corvo/Emily. Different parts you have to stealth through, others you can openly walk through. DXHR style perhaps? Dishonored 1 had us retread some parts of Dunwall, but it wasn't really open world.
[QUOTE=Kegan;50505961]Boy you took gave offense to this. I'm all for story in a game and playing the good guy, in fact I did a completely nonlethal stealth run the whole game. I just want to go apeshit with the fun weapons and mechanics without being guilt tripped and called a piece of shit for doing so.
No need to get so uptight over this. Christ
Edit:
To add to this further if they gave us more nonlethal options I'd be fine with it, Corvo's sword is only single edged, let us turn it around and use it to bludgeon enemies into unconsciousness. Give us a power to knock dudes out or put them to sleep. It was pretty much avoid combat, choke dudes out or use tranq darts.
That being said I loved the creative nonlethal take downs for assassination targets[/QUOTE]
I still quite disagree that it's a bad thing for characters to react [I]appropriately[/I] to your actions.
I agree that I'd love to see more nonlethal options, but bear in mind that they didn't add much nonlethal magic because they wanted the stealth to have some challenge to it. I'd still like to see nonlethal magic, but nothing so far as knocking dudes unconscious from afar on a whim without really working for it (like how the instant-knockout combat sleep darts take a good deal of upgrading and story to unlock).
[QUOTE=bitches;50507783]I still quite disagree that it's a bad thing for characters to react [I]appropriately[/I] to your actions.
I agree that I'd love to see more nonlethal options, but bear in mind that they didn't add much nonlethal magic because they wanted the stealth to have some challenge to it. I'd still like to see nonlethal magic, but nothing so far as knocking dudes unconscious from afar on a whim without really working for it (like how the instant-knockout combat sleep darts take a good deal of upgrading and story to unlock).[/QUOTE]
At the very least, how about letting us parry, disarm, and then clonk dudes over the head with our sword? Corvo's an amazing swordsman right? He should be capable of that.
I should say what frustrated me about a nonlethal run in Dishonored is it REALLY feels like there's a focus on lethal with how many tools and abilities focused on killing dudes. I mean if they wanted to encourage non lethal they could have given us a few more options for doing so.
[QUOTE=Kegan;50507819]At the very least, how about letting us parry, disarm, and then clonk dudes over the head with our sword? Corvo's an amazing swordsman right? He should be capable of that.
I should say what frustrated me about a nonlethal run in Dishonored is it REALLY feels like there's a focus on lethal with how many tools and abilities focused on killing dudes. I mean if they wanted to encourage non lethal they could have given us a few more options for doing so.[/QUOTE]
To me I felt like the lethal "high chaos" endings are simply a clever way of making player choice have impact on the story whilst also adjusting the ending level gameplay to suit the way you played the rest of the game.
In high chaos, you've been a carnage machine, so what better way to finish the game off than to throw extra and more-alert enemies at you?
In low chaos, the story is sensibly a lot calmer but you also have less enemies that way stealthing it is more reasonably possible.
More non-lethal options would be great, but you'll understand why they made it the way they did if you look at the game that inspired this one: the Thief series
I like your disarming idea, but it would be hard to incorporate into the gameplay. What's the use of a combat system at all if you can deftly disarm every guard?
[QUOTE=bitches;50507872]To me I felt like the lethal "high chaos" endings are simply a clever way of making player choice have impact on the story whilst also adjusting the ending level gameplay to suit the way you played the rest of the game.
In high chaos, you've been a carnage machine, so what better way to finish the game off than to throw extra and more-alert enemies at you?
In low chaos, the story is sensibly a lot calmer but you also have less enemies that way stealthing it is more reasonably possible.
More non-lethal options would be great, but you'll understand why they made it the way they did if you look at the game that inspired this one: the Thief series
[B]I like your disarming idea, but it would be hard to incorporate into the gameplay. What's the use of a combat system at all if you can deftly disarm every guard?[/B][/QUOTE]
Make it something that takes a lot of effort to pull off, like it'd take a lot of time and focus to disarm and clobber a guard. If you try doing it with two or more you're gonna have issues, encouraging players to draw and single out dudes if they want to keep it non lethal but they fuck up and get spotted.
I'd prefer that over pausing and loading a save, which I always did when I got spotted in Dishonored 1.
Edit:
Oh SHIT. You can stagger dudes in combat now, grab them, and choke them out! They answered one of my biggest complaints in Dishonored 1 and addressed it with a pretty well balanced solution.
Fuck now I'm hyped, I can finally do a non lethal run without having to worry about direct combat.
[QUOTE=Kegan;50508019]Make it something that takes a lot of effort to pull off, like it'd take a lot of time and focus to disarm and clobber a guard. If you try doing it with two or more you're gonna have issues, encouraging players to draw and single out dudes if they want to keep it non lethal but they fuck up and get spotted.
I'd prefer that over pausing and loading a save, which I always did when I got spotted in Dishonored 1.[/QUOTE]
sounds more like you were just a save-scummer unwilling to improve or face the consequences, and now you want them to dumb down the game by removing risks
[QUOTE=bitches;50508024]sounds more like you were just a save-scummer unwilling to improve or face the consequences, and now you want them to dumb down the game by removing risks[/QUOTE]
Chill with the elitism. I just wanted a means to deal with combat head on without resorting to kill dudes.
Looks like they're bringing back Stun mines from Knife of Dunwall/Brigmore Witches, and I saw an arrow bolt with noise lines coming out of it. So Noisemakers are back too as distraction tools.
Didn't see any sleep darts though, either it's not going to flood the tool wheel with icons for ammo you don't have, or they removed sleep darts for some reason.
Looks like you can hold people hostage before knocking them out or killing them. Not sure if that means we may be able to interrogate people for information or just use them as a body shield in combat.
[QUOTE=Kegan;50508019]Make it something that takes a lot of effort to pull off, like it'd take a lot of time and focus to disarm and clobber a guard. If you try doing it with two or more you're gonna have issues, encouraging players to draw and single out dudes if they want to keep it non lethal but they fuck up and get spotted.
I'd prefer that over pausing and loading a save, which I always did when I got spotted in Dishonored 1.
Edit:
Oh SHIT. You can stagger dudes in combat now, grab them, and choke them out! They answered one of my biggest complaints in Dishonored 1 and addressed it with a pretty well balanced solution.
Fuck now I'm hyped, I can finally do a non lethal run without having to worry about direct combat.[/QUOTE]
I don't think this was really a problem in the first game.
If you're going for a 100% non-lethal playthrough and you get spotted you can just blink away and wait a bit or take a different route.
If you're just going for a low chaos playthrough then killing a couple of guys here and there when you fuck up isn't a problem.
Being able to choke dudes in combat just makes an easy game even more forgiving, I really hope they up the difficulty a bit on this one.
[img]http://www.gamepur.com/files/images/2014/dishonored-2-collectors-editio.jpg[/img]
So [sp]Delilah didn't stay trapped in the void?[/sp]
[QUOTE=Pvt. Martin;50508958][img]http://www.gamepur.com/files/images/2014/dishonored-2-collectors-editio.jpg[/img]
So [sp]Delilah didn't stay trapped in the void?[/sp][/QUOTE]
I can get on board with that. She was the more memorable villain from the first game (+dlcs) and has a lot of scope to expand on the outsider and the supernatural elements of the world. Just hope they don't compromise the sense of political corruption and social depravity that seemed so non-supernatural in doing so.
actually just ran my first high chaos + DLC run last month, seeing as i did a perfect stealth the first time through when it came out
holeeey shit am i excited, ill probably play Corvo first because he's the fucking man.
Oh my goodness I need to buy the DLC for the first game, the main game was super fun. I hope they make it possible to nonlethally fight this time around, I was kind of bummed that there were so many cool fights that I had to skip my second time around in order to get the good, seemingly now canonical ending.
[QUOTE=A Noobcake;50509296]Oh my goodness I need to buy the DLC for the first game, the main game was super fun. I hope they make it possible to nonlethally fight this time around, I was kind of bummed that there were so many cool fights that I had to skip my second time around in order to get the good, seemingly now canonical ending.[/QUOTE]
Ironically the DLC where you play as Daud is more facilitating of a non-lethal playthrough.
[QUOTE=bitches;50504245]Gosh I hope they don't pander to you as the target audience
How dare their game actually have a story your actions can impact, right?
The game is about letting the player either be a noble force of revolution trying to save his daughter and country from corruption, or else instead be a cold psychopath out for revenge. If you're upset that there's a cool story involvement actually acknowledging your actions, you fundamentally misunderstood the point of the game.[/QUOTE]
well then maybe they should have made nonlethal playthroughs fun
[QUOTE=Cone;50509721]well then maybe they should have made nonlethal playthroughs fun[/QUOTE]
You don't have to play non-lethal to get low chaos.
[QUOTE=Kljunas;50509749]You don't have to play non-lethal to get low chaos.[/QUOTE]
yeah but you can only kill like 20% of dudes in each level to get low chaos, which would be fine if dealing with the other 80% was still fun. maybe i should have said "nonlethal gameplay" instead of "playthroughs"
I think this trailer and the E3 gameplay actually spoiled quite a bit of plot. I'm gonna spoiler the following...
[sp]The woman who touches Corvo is Delilah from the DLC, the dressing matches up perfectly. The entire thing with Brigmore Witches was that she had a plot to change the empire. In Brigmore Witches it's mentioned the Empress and Delilah were friends as well. I think that Delilah is going to use some supernatural stuff to come back from the void and somehow usurp the throne (mass supernatural brainwashing or a seemingly legitimate claim to the throne) (E3 gameplay mentions otherworldly usurper). It looks like choosing Emily, Corvo dies in the beginning. In the E3 gameplay, when they have their backs to each other, Corvo is wearing the same ring we see Emily put on in the actual trailer, an act probably only committed if he died.[/sp]
[QUOTE=Cone;50509863]yeah but you can only kill like 20% of dudes in each level to get low chaos, which would be fine if dealing with the other 80% was still fun. maybe i should have said "nonlethal gameplay" instead of "playthroughs"[/QUOTE]
I thought the nonlethal gameplay in the DLC was fairly good and gave you a lot more options
[QUOTE=Cows Rule;50523959]I think this trailer and the E3 gameplay actually spoiled quite a bit of plot. I'm gonna spoiler the following...
[sp]The woman who touches Corvo is Delilah from the DLC, the dressing matches up perfectly. The entire thing with Brigmore Witches was that she had a plot to change the empire. In Brigmore Witches it's mentioned the Empress and Delilah were friends as well. I think that Delilah is going to use some supernatural stuff to come back from the void and somehow usurp the throne (mass supernatural brainwashing or a seemingly legitimate claim to the throne) (E3 gameplay mentions otherworldly usurper). It looks like choosing Emily, Corvo dies in the beginning. In the E3 gameplay, when they have their backs to each other, Corvo is wearing the same ring we see Emily put on in the actual trailer, an act probably only committed if he died.[/sp][/QUOTE]
Well to be fair to know it's [sp]Delilah[/sp] you have to check out the collector's edition and look at the poster that comes with it, and played the Daud DLCs in the first one to know who she is.
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