I hope it isn't F2P, but maybe more like how minecraft came out
[QUOTE=Eltro102;36162752]I hope it isn't F2P, but maybe more like how minecraft came out[/QUOTE]
It isn't free to play like an mmo where you can buy items or anything. Its free to play in that they aren't planning on making a that much money off of this and just want to make a good game.
[QUOTE=imasillypiggy;36163455]It isn't free to play like an mmo where you can buy items or anything. Its free to play in that they aren't planning on making a that much money off of this and just want to make a good game.[/QUOTE]
If they just wanted to make a good game, they wouldn't charge for points to buy items for a game that isn't playable yet.
[QUOTE=Loriborn;36163533]If they just wanted to make a good game, they wouldn't charge for points to buy items for a game that isn't playable yet.[/QUOTE]
I'm sure they're sorry they want to get a little money out of their incredible work.
[QUOTE=IliekBoxes;36152179]Crysis 2 runs in a superior fashion on my desktop machine compared to this game. I do hope that the developers of Starforge think that optimization is important, and don't stave it off for later like Valve and Blizzard.[/QUOTE]
Why did you pick the two worst examples for poor optimization
seriously name one valve game that's poorly optimized on a semi-modern PC/laptop/macbook
[QUOTE=MightyMax;36164950]I'm sure they're sorry they want to get a little money out of their incredible work.[/QUOTE]
A little money would be 5-10 bucks for the game. 2-5 bucks for each cosmetic item, weapon upgrade, etc, is something entirely different.
I hope they make at least some money and put it towards fixing some things in the game, because it has to potential to be amazing.
Money cant be put towards fixing little things in the game, however it can be put towards hiring programmers.
I thought games are made by putting coins into a slot machine????
What they're making will probably fail (hard) but hopefully it will inspire some better programmers / game designers to make something similar that doesn't charge you money for stupid shit.
From the trailer the guy sounds like he can't be older than 18 years. I don't have a lot of hope for these guys. I do, however, have hope that the amount of enthusiasm this generates in the gaming community will inspire someone else to make something similar (but better).
Unity is a fantastic engine to try something like this in.
[QUOTE=Key_in_skillee;36170540]What they're making will probably fail (hard) but hopefully it will inspire some better programmers / game designers to make something similar that doesn't charge you money for stupid shit.
From the trailer the guy sounds like he can't be older than 18 years. I don't have a lot of hope for these guys. I do, however, have hope that the amount of enthusiasm this generates in the gaming community will inspire someone else to make something similar (but better).
Unity is a fantastic engine to try something like this in.[/QUOTE]
I wouldn't exactly assume somebodies age by the sound of their voice.
They're making the game with Unity3d, which isn't really optimized for these kind of games. It seems like a nice proof of concept, but nothing else.
If they want this game to do good, they really need to build an engine from scratch.
From a developer's perspective from looking at the video, not mindblowing at all. They're using Unity3d's already existing features to promote the game.
I can already see the bottlenecks adding up.
It would be really funny to see Valve suck up the idea and hire them.
I was about to say it looked like it was inspired by Minecraft and Halo, then the video said it for me.
The alpha is barely playable and the player physics need some serious revisions.
At first glance I was ready to give praise, but its starting to look very gimmicky upon closer inspection. The two are actually fairly young and their readme is a testament to that.
I mean their ambition goes a little far:
[quote=readme]
StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres.
[/quote]
I'm not sure little old Unity can handle all that...
[QUOTE=Badballer;36175270]I was about to say it looked like it was inspired by Minecraft and Halo, then the video said it for me.[/QUOTE]
If you correlate this to halo, I feel bad for you.
They need to work on their lighting, the shadows are really harsh.
I wish they made this in a language that could compile to native code, on all platforms :(
Rapes my computer even on lowest settings, I'll wait until it's more optimized.
[QUOTE=Aide;36145097]Halo styled character model, aliens, forge...
[i]THIS IS HALO[/i][/QUOTE]
What.
If anything the aliens resemble Starship Trooper bugs.
And an ingame map editor isn't anything new, has existed way before Halo's forge.
tbh they should not use unity, it really doesn't like to play with physics at all
Dear god movement is so annoying. Also, when I tried going to space by jumping and placing blocks below me (very fucking hard because you move backwards and often fall off..) the screen just turned black after I was so high. I wasn't even in the clouds. I am going to try again. Love the idea, but you can tell this is a pre-pre alpha. Can't wait to see what this turns into.
[QUOTE=Slight;36176801]I'm not sure little old Unity can handle all that...[/QUOTE]
You underestimate unity.
[QUOTE=Dj-J3;36184430]You underestimate unity.[/QUOTE]
You overestimate unity.
So the spawn enemy button seems to spawn enemies in the forests. Do not spam this button if you are in an empty field next to a forest.
It looks amazing but why did they go with the flimsy camera view?
-snip- wrong thread
Going to make use of this bump and ask: How's it progressing?
[QUOTE=DarkWolf2;37946540]Going to make use of this bump and ask: How's it progressing?[/QUOTE]
They released a new blog post on voxel terrain.
[url]http://starforge.typepad.com/starforge/2012/10/working-on-infinite-voxel-terrain.html[/url]
IndieGoGo will be up on the 25th October.
So according to that blogpost, they add the infinite terrain generation of minecraft?
Fucking sweet.
[QUOTE=smeismastger;37946664]So according to that blogpost, they add the infinite terrain generation of minecraft?
Fucking sweet.[/QUOTE]
Also better physics, there's a new version already out since some time if you'd like to try it, digging is disabled but you can play around in it. There are also some secret cheats but I won't reveal them and a small AI easter egg.
If I can I'll try to keep you guys updated in the current StarForge general thread.
[IMG]http://i.imgur.com/7UIs5.png[/IMG]
The friendly alien c:
Will we be able to build spaceships and fly to asteroids, planets 'n' shit in the [B][I]FUTURE[/I][/B]?
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