• Call Of Cthulhu - E3 Trailer
    75 replies, posted
[QUOTE=Cone;50496953]it doesn't happen often but there are a few explicit mentions of Z-tier monster mooks that can be killed by humans, probably enough to make up an action game. the Deep Ones get raided by the military; Henry Akely shoots and kills a Mi-Go and gets in a shootout with their human servants, and it's even said that a well-armed group of humans could probably kill all the Mi-Go in the area; and if you REALLY wanted to push it you could have Elder Thing weaponry show up, which is apparently strong enough to fight the Star-Spawn of Cthulhu to a standstill. obviously this would be a really dumb change in tone but action is kind of doable in the setting[/QUOTE] Most of the non-Elder God monsters in the mythos would probably be killable. The Call of Cthulhu tabletop game clearly demonstrates that, while their arcane magicks are definitely good for driving people insane and catching them off guard, they're not explicitly incorporeal and, thus, are susceptible to five college professors peppering them with shotguns. It is entirely possible to do an actiony Cthulhu mythos game, but only if the main enemies are cultists and former humans, and the actual servants of the Elder Gods are horrifying special encounters that you will always be woefully underprepared for. A Lovecraft game with monsters that were unkillable by mundane means would end up being either a point and click adventure game or, worse yet, an Amnesia-style "sneak around the deaf and blind spook and solve puzzles" crouching simulator.
this action/fighting talk reminds me - how does one kill a Shoggoth? how much of it would have to be taken apart/off before the main body of the mass dies? dumping it into molten steel or lava Terminator 2 style would probably work but that's not an option that's often available now is it
Electricity maybe? They're pretty fluid creatures, and the one in DCotE was quite stunned when Jack prodded it with giant electrodes. Poison gas might also be a factor.
How do you play off the whole insignificant thing without having the protag die at the end, or go crazy or something? The player can't win or the whole Lovecraftian concept kinda fails
[QUOTE=Killer monkey;50497480]How do you play off the whole insignificant thing without having the protag die at the end, or go crazy or something? The player can't win or the whole Lovecraftian concept kinda fails[/QUOTE] Player can temporarily win: Stop the cult, destroy the representation of the eldritch being, seal a gate to the other dimension. The problem is that all those things will need to be done again, in the future. Speaking of, Spoony once talked about it, but having a more action-oriented game with lovecraftian horrors set in the future would work better - it makes sense for a a star spawn to ignore .45 shot from a tommy gun. But a railgun just might work. Although, in all honesty, that's literally Quake.
[QUOTE=Killer monkey;50497480]How do you play off the whole insignificant thing without having the protag die at the end, or go crazy or something? The player can't win or the whole Lovecraftian concept kinda fails[/QUOTE] Azathoth is the only deity that can be said to actually matter, and that's mainly only because we all exist in his vile, nonsensical dream-state - a dream the gods were born into as well. like in Bloodborne, they're powerful, but they're still just beings in a false reality with no more relevance than the rest of us. the flipside of this is that you can think you've won in your narrow-minded, human fashion, only to realize the same thing that allowed you to win also forfeits any happiness or security from it. you don't necessarily have to lose to discover an eldritch truth.
I'd actually like it if in the end all you did was postpone the inevitable, that your attempts are somewhat hopeless against the cosmos horrors is kind of the point of Lovecraft's stories but of course that should not be known till the very end. [editline]11th June 2016[/editline] [video]https://youtu.be/SbP1J3ax63I[/video] Again, pretty much what Dark Corners did
[QUOTE=codemaster85;50494940]too bad darkest dungeon is total shit game play and Lovecraftian wise. the only one that fully gets cosmic horror is bloodborne.[/QUOTE] Don't let the game beating your ass get in the way of it's objective qualities m8
[QUOTE=Mining Bill;50500277]Don't let the game beating your ass get in the way of it's objective qualities m8[/QUOTE] A game that is literally filled to the brim with artificial difficulty tacked on is a shit game design choice. There's a difference between darksouls' difficulty of learning from your mistakes and getting better overall and literally throwing 20 sided dice at a wall hoping to land on a number so you don't lose the entire game in a single roll. The setting is nice but the overall game falls apart once you get to the midway point of the game where it starts slinging outrageous odds against you that you would have a better chance at winning in roulette.
[QUOTE=codemaster85;50502527]A game that is literally filled to the brim with artificial difficulty tacked on is a shit game design choice. There's a difference between darksouls' difficulty of learning from your mistakes and getting better overall and literally throwing 20 sided dice at a wall hoping to land on a number so you don't lose the entire game in a single roll. The setting is nice but the overall game falls apart once you get to the midway point of the game where it starts slinging outrageous odds against you that you would have a better chance at winning in roulette.[/QUOTE] I've beaten the game multiple times without losing a single character [sp]except the required 2 on the final boss[/sp], and every situation the game throws you into has a solution [editline]12th June 2016[/editline] if winning or losing comes down to a single dice roll you've already fucked up tbh
[QUOTE=codemaster85;50502527]A game that is literally filled to the brim with artificial difficulty tacked on is a shit game design choice. There's a difference between darksouls' difficulty of learning from your mistakes and getting better overall and literally throwing 20 sided dice at a wall hoping to land on a number so you don't lose the entire game in a single roll. The setting is nice but the overall game falls apart once you get to the midway point of the game where it starts slinging outrageous odds against you that you would have a better chance at winning in roulette.[/QUOTE] though the game is not quite as abusive as you make it out to be that's sort of the point of the game mate
[QUOTE=MrJazzy;50502722]though the game is not quite as abusive as you make it out to be that's sort of the point of the game mate[/QUOTE] That doesn't make it any better. That just means the devs don't know shit about game design Winning or losing based on RNG isn't fun
[QUOTE=hoodoo456;50502748]That doesn't make it any better. That just means the devs don't know shit about game design Winning or losing based on RNG isn't fun[/QUOTE] You don't win or lose based on the RNG though, that wasn't my point, it plays a big part in how you do but it's still up to you to manipulate the odds to your own favour. You make your own luck so to say.
[QUOTE=MrJazzy;50502778]You don't win or lose based on the RNG though, that wasn't my point, it plays a big part in how you do but it's still up to you to manipulate the odds to your own favour. You make your own luck so to say.[/QUOTE] having the game make your party surprised at an encounter when you know its coming through scouting and the torch is at max, is a stupid RNG system that does nothing but punish for stupid reasons. Not to mention later on the game just buffs the fuck out of the same monsters and nothing else changes. thats just extremely lazy game design overall. imagine playing Xcom and the sectiods just start getting aim buffs out the ass and health upgrades for no reason through out the entire game. [editline]12th June 2016[/editline] [QUOTE=Mining Bill;50502535]I've beaten the game multiple times without losing a single character [sp]except the required 2 on the final boss[/sp], and every situation the game throws you into has a solution [editline]12th June 2016[/editline] if winning or losing comes down to a single dice roll you've already fucked up tbh[/QUOTE] i would love to see proof of that. every single time i try to even play the game ends with my squad doing alright for most of the game, but then gets stunlocked or switched around completely nonstop so they literally cant do anything before i can even get a turn.
Looks interesting enough. I really hope it doesn't suck
[QUOTE=codemaster85;50505039]having the game make your party surprised at an encounter when you know its coming through scouting and the torch is at max[/QUOTE] that literally can't happen, unless you were playing a really old version of the game I didn't only the monsters can be surprised in encounters you've scouted [quote]RNG system that does nothing but punish for stupid reasons[/quote] Not sure what you mean, like the curios that have positive or negative effects? Because those you can use items on to guarantee or nearly guarantee a positive outcome. [quote]just buffs the fuck out of the same monsters and nothing else changes[/quote] It also adds new ones and adds more moves to the old ones, and it makes new formations with the new monsters that you have to adopt your tactics to handle I don't want to derail anymore, if you want we can take this to the DD thread, god knows it needs some attention.
Sorry, you need to Log In to post a reply to this thread.