[QUOTE=Spacewolf;37766378]Everyone seems to hate it suddenly, I remember a few weeks ago everyone was having fun with it, what changed? It was never an amazing game, but I never thought it was bad.[/QUOTE]
Random things on the internet and in life get hyped up by young kids and teens way too much. But you can't get mad at all these teen boys going mental over Slender any more than you can at teen girls going mental over Justin Bieber. People get so annoyed by these things but it's just the way of the world, we need to accept it and move on.
[QUOTE=Jamin2;37766396]You are right, [B]but it does make it immune to all the hate it has been getting[/B] in this forum. The game was free and so if you didn't enjoy it, it wasted 10 minutes of your time (because it was so short) and that is it, you should [B]just move on with your life and don't moan about it[/B].
[/QUOTE]
Hate is pretty much synonymous with criticism. Negative comments and moaning and groaning are criticism as well.
[QUOTE=legolover122;37766513]Hate is pretty much synonymous with criticism. Negative comments and moaning and groaning are criticism as well.[/QUOTE]
Ok so by 'hate' I mean people making 11 minute videos dissecting every flaw or swearing about the game/ talking about it in such a negative manner as though it has offended them some how. But people just making polite constructive criticisms - "I didn't find it scary because of X", "I thought the graphics were terrible" or "It didn't live up to the hype" is fine.
Derp: [URL]http://dictionary.reference.com/browse/hate[/URL] and [URL]http://dictionary.reference.com/browse/criticise?s=t[/URL]
[QUOTE=Jamin2;37766614]Ok so by 'hate' I mean people making 11 minute videos dissecting every flaw or swearing about the game/ talking about it in such a negative manner as though it has offended them some how. But people just making polite constructive criticisms - "I didn't find it scary because of X", "I thought the graphics were terrible" or "It didn't live up to the hype" is fine.
Derp: [URL]http://dictionary.reference.com/browse/hate[/URL] and [URL]http://dictionary.reference.com/browse/criticise?s=t[/URL][/QUOTE]
Expressing hate/dislike (hate is a strong word) is criticism, which is what the video in the op, and people in the thread are doing. It may not be the most constructive in the world, but it is still criticism.
And 11 minute videos talking about a game, even if it is negative, is, again, criticism. The game being free and made by one person doesn't invalidate these kind of videos.
[QUOTE=Jamin2;37766614]Ok so by 'hate' I mean people making 11 minute videos dissecting every flaw or swearing about the game/ talking about it in such a negative manner as though it has offended them some how. But people just making polite constructive criticisms - "I didn't find it scary because of X", "I thought the graphics were terrible" or "It didn't live up to the hype" is fine.
Derp: [URL]http://dictionary.reference.com/browse/hate[/URL] and [URL]http://dictionary.reference.com/browse/criticise?s=t[/URL][/QUOTE]
The video was pretty much constructive criticism. It points out the flaws and uses examples from other games to explain the problem.
No offense, but Slender wasn't meant to be anything but a fun little diversion. It isn't the games fault it got really really popular for some reason.
I actually remember it being posted on here before it was popular and FP loved it (for what it is - a simple and short horror game that isn't trying to ~change the genre~). The fact that you guys go totally 180 within a few months almost entirely because it got popular is really, really laughable.
Slender isn't a bad game. Just stop trying to compare it to ACTUAL full games. It's just a neat little experiment that works rather well, and happened to get really popular. Sure it would be cool if slenderman animated wonderfully and was this legit really cool/creepy model, and it would be cool if the whole game was exceptional graphics wise, and it would be cool if etc but stop kidding yourselves. It's a pretty damn good game for what it is - just a tiny little 30 min experiement you can download for free that someone did on their spare time for kicks. Stop pretending it is bigger than it really is, and realize it got popular precisely because it was free and did what it did rather well in its bite-sized gameplay.
Also, the guy in the video is a total pretenious douche who honestly sounds like he's trying hard to just get a lot of views. If you actually listen to what he says, he couldn't be further from the truth. Yes, you might not find Slender scary. Yes, maybe Slender's brand of "horror" doesn't work on certain people.
But fact of the matter is people did get legit scared/fun out of the game. And the[B] biggest reason why the video is fucking stupid[/B] is because he just makes up psudo-intellectual "logic" reasoning as to why the game isn't scary. Anyone with a brain and experience working in horror/suspense can attest to this.
"He's not scary because you don't know what he is and what he's capable of and therefore you don't even know if he can kill hurr"
That's exactly what fear of the unknown is, and what the greatest horror games and movies and books in the suspense genre take advantage of. Not knowing who, what, why of something that is followign you is fucking scary. Try being followed in real life while walking through the woods in the dark. That's the quickest way to get someone scared. For him to say that is why slender [I]ins't[/I] scary just makes the OP video come off as some kind of youtube-hipster trying to go against the crowd because "GUESS WHAT GUYS, SLENDER IS MADE OF PIXELS THEREFORE NOT SCARY ALSO WE DONT KNOW WHO HE IS SO WHY WOULD I BE AFRAID OF THAT... LOL LOGIC I WIN!! "
I found slender scary when I was dead tired and had no idea what I was doing
but there's a lot of people I know and the general YT gaming community (pewdiepie im looking at you) who are making it out as a game that'll shit your pants everytime you play it when really it's good for 3 turns and that's it.
It's fun when you're bored though
wow did you guys know no recorded media before 1990 was scary because it didn't look entirely real?
it's called suspension of disbelief, just because you can't immerse yourself to be scared doesn't mean nobody else can. And just because a bunch of people fake their immersion because internetfamous doesn't mean the suspense is faked
[editline]22nd September 2012[/editline]
Lmao "You can't really be scared of something you don't know what it is"
You basically lost any credibility there
[QUOTE=Jamin2;37765472]Yes it's a pretty ugly game, yes if you don't know who the slender man is it could not be as fun, yes for some people it may not be as scary as it is for others and yes it was over-hyped by fans and Youtube videos. It's so easy to criticize things.
Bottom line is it's a FREE game made by one man.[/QUOTE]
doesn't mean it's not shit
The only thing I have against Slender is that the model looks way to much like a man in a suit, it really needs to look a lot less human to be scarier.
While I do agree that this game is not scary at all, I should say that you should not take general ideas as fact.
Music in horror games CAN be loud, have you ever played silent hill?
[video=youtube;ocZuzDk5LTY]http://www.youtube.com/watch?v=ocZuzDk5LTY[/video]
The whole secret behind doing a proper soundtrack for a horror game is using the correct music in the right time.
It seems this game has really ruined Slenderman for a lot of people. It's like the people who read the original Twilight book before the first movie came out.
Thanks for the link to Marble Hornets, OP. I've never heard of it, this is pretty cool.
[QUOTE=Greenen72;37767348]wow did you guys know no recorded media before 1990 was scary because it didn't look entirely real?
it's called suspension of disbelief, just because you can't immerse yourself to be scared doesn't mean nobody else can. And just because a bunch of people fake their immersion because internetfamous doesn't mean the suspense is faked
[editline]22nd September 2012[/editline]
Lmao "You can't really be scared of something you don't know what it is"
You basically lost any credibility there[/QUOTE]
Are you fucking retarded?
The Thing made in 1982 is one of the most fucked up movies I have ever seen, Yes some sound effects are sort of funny like the stock gloop sound when the doctors hands get bitten off, but the fucking Dog scene is so fucked up I havent seen anything close to it in any movie, same goes for the general monster effects or sounds.
Same goes for poltergeist, another movie in 1982, while some comical themes in it, its really fucked up.
And guess how they mananged that for both movies without needing 2012 CGI?
They made it fucking good, they didnt fuck around, they didnt use cheap scares, what they did do is make a very unsettling, eery, and all around fucked up setting and story.
How can you say no recorded media before 1990 wasnt scary?
How are dogs getting basically burned from the skin from acid that gets sprayed all over, crying and howling in the dark in pain, getting killed and painfully morphed into some fucked up creature with some of the most fucked up sound, not scary because its not using 1990+ CGI?
As if CGI ever made a movie scary.
Even old games like System Shock 2 freak me out more than shit like slender because it does shit right.
What do you got against fl studio?
[QUOTE=HoodedSniper;37768014]Are you fucking retarded?
The Thing made in 1982 is one of the most fucked up movies I have ever seen, Yes some sound effects are sort of funny like the stock gloop sound when the doctors hands get bitten off, but the fucking Dog scene is so fucked up I havent seen anything close to it in any movie, same goes for the general monster effects or sounds.
Same goes for poltergeist, another movie in 1982, while some comical themes in it, its really fucked up.
And guess how they mananged that for both movies without needing 2012 CGI?
They made it fucking good, they didnt fuck around, they didnt use cheap scares, what they did do is make a very unsettling, eery, and all around fucked up setting and story.
How can you say no recorded media before 1990 wasnt scary?
How are dogs getting basically burned from the skin from acid that gets sprayed all over, crying and howling in the dark in pain, getting killed and painfully morphed into some fucked up creature with some of the most fucked up sound, not scary because its not using 1990+ CGI?
As if CGI ever made a movie scary.
Even old games like System Shock 2 freak me out more than shit like slender because it does shit right.[/QUOTE]
ever heard of sarcasm??
[QUOTE=Greenen72;37768161]ever heard of sarcasm??[/QUOTE]
Was pretty bad attempt at it.
[QUOTE=KorJax;37766981]Awesome, wonderful text by an awesome sensable guy.[/QUOTE]
I just don't like it because it was PewdiePie that made it mostly popular.
Otherwise my thoughts are exactly the same as yours. Just fix the graphics, get a better animator, and get a decent writer to write up a chilling tale. And less jump scares, no one needs jump scares to be scary.
For Alan Wake, it wasn't jump scares that got to be, it was a for boring dread that hung over my head as I played it all night to beat the game. The Lovecraftian feel when you read one of H.P.'s stories, that dread as weird shit keeps happening, and it's controlled by a powerful entity that you cannot grasp what it truly is, and being attacked relentlessly, without mercy thru out the night, running blindly in a forest enveloped in chaos as towards a light, any light to not get killed and reach a checkpoint. Having the monsters just walk out of nowhere to kill you instead of popping out of a predictable place and screeching into your face.
For me, that's a true good horror game.
[sp]I just did what you said didn't I KorJax? ;~;[/sp]
Finally someone gets it. I am a huge pussy. I even got scared at resident evil 4 but slenderman just isn't scary. Its popular do to youtube whores and teens who laugh at meme faces.
Okay, lets review our progress on grounds that we can seem to agree on:
SLENDER
+Very good idea for a horror game
+Suspense at least at the start and on the first time playing
+Good atmosphere
-Poor models
-Poor textures
-Takes place in Gm_flatgrass
-Little to no reward in beating the game or replaying it, other than cheap thrills
-When it gets familiar, the suspense is not from the fear of something bad that's about to happen, the suspense is from the fear of jumpscares
-Bad for mythos
Overall, Slender is brilliant for a small experiment made by one person. However, it fails to compare to larger horror titles. Because it's a small experiment made by one person. The fact that people actually try to compare it to games like Amnesia shows that it is indeed not too shabby. With a little work and a real team behind it, Slender could be genuinely terrifying.
Oh, and if you're looking for something in the same vein, I suggest [URL="http://www.superfriendshipclub.com/forum/viewtopic.php?f=12&t=117"]"Hide"[/URL]. It's pretty cool.
EDIT:
And if Slender doesn't do it for you, why not try Faceless? They've recently released a gameplay trailer. Looks pretty good!
[video=youtube;-9hr4mgVZzc]http://www.youtube.com/watch?v=-9hr4mgVZzc[/video]
I laughed when you said that music actually wasn't frightening at all, just repetitive. It creates tension, you fool!
[QUOTE=inkystinky;37771365]I laughed when you said that music actually wasn't frightening at all, just repetitive. It creates tension, you fool![/QUOTE]
Not very good at creating tension if it isn't frightening at all.
I don't really get OP's 'point' when he says it is obvious the music is made in, you know, music-production software, and that it's obvious that it's music...?
What?
[video=youtube;q6KEl-kL6U8]http://www.youtube.com/watch?v=q6KEl-kL6U8[/video]
i feel like this is relevant somehow
[QUOTE=healthpoint;37771565]I don't really get OP's 'point' when he says it is obvious the music is made in, you know, music-production software, and that it's obvious that it's music...?
What?[/QUOTE]
I realise that was a horribly done point. I meant it sounds like music in that it takes immersion out of the game, it makes you realise you're playing a game because it's not a sound that you'd be hearing being chased by a tall man in a suit in a forest.
Also, because of the way it sounds, it's obvious that it is generated in a music suite, and that makes you aware of the game's development, thus loosing immersion again.
It's a "you wouldn't really hear that in the woods" point that I explained very badly.
[editline]23rd September 2012[/editline]
[QUOTE=BearsAteMyCat;37769770]Oh, and if you're looking for something in the same vein, I suggest [URL="http://www.superfriendshipclub.com/forum/viewtopic.php?f=12&t=117"]"Hide"[/URL]. It's pretty cool.
EDIT:
And if Slender doesn't do it for you, why not try Faceless? They've recently released a gameplay trailer. Looks pretty good!
[video=youtube;-9hr4mgVZzc]http://www.youtube.com/watch?v=-9hr4mgVZzc[/video][/QUOTE]
"Hide" was actually pretty cool (mostly because the graphical style was interesting), and it's amazing how much Slender was 'inspired' by it.
Also you bet I would play Faceless - looks like GOTY 2012.
[QUOTE=Juggernog;37771742]I realise that was a horribly done point. I meant it sounds like music in that it takes immersion out of the game, it makes you realise you're playing a game because it's not a sound that you'd be hearing being chased by a tall man in a suit in a forest.
Also, because of the way it sounds, it's obvious that it is generated in a music suite, and that makes you aware of the game's development, thus loosing immersion again.
It's a "you wouldn't really hear that in the woods" point that I explained very badly.[/QUOTE]
While I agree that it's bad, that's kind of a dumb point.
I'm actually having a hard time thinking of a horror game that [I]didn't[/I] have some form of musical soundtrack in it. Amnesia, a game repeatedly referred to with positive outlook in this video, had all kinds of musical cues that "you wouldn't really hear in a castle."
Musical cues are commonplace in horror games, hell, I'd even say they're practically necessary, even if they don't always make logical sense.
This video just seems like an excuse to sound pseudo-intellectual. It's a little free indie game using the unity standard assets. Whoever made the video is a huge idiot.
[QUOTE=Juggernog;37771742]I realise that was a horribly done point. I meant it sounds like music in that it takes immersion out of the game, it makes you realise you're playing a game [B](1) because it's not a sound that you'd be hearing being chased by a tall man in a suit in a forest[/B].
Also, because of the way it sounds, [B](2) it's obvious that it is generated in a music suite[/B], and that makes you aware of the game's development, thus loosing immersion again.
It's a "you wouldn't really hear that in the woods" point that I explained very badly.
[/QUOTE]
[B](1)[/B]
So according to you, there's an existing, [I]set [/I]sound that plays when someone is being followed by a man in suit in a forest..? It's a horror game man, anything goes.
[B](2)[/B]
Well, no shit? How else would any non-acoustical sound ever be made? And sure, it's not a "sound you'd hear in the woods", but neither are most sounds in pretty much any horror related media ever.
Sounds like just a simple synth drone, like you'd hear in any other 'scary' videogame. It works, [I]because[/I] you wouldn't hear it in (normal) woods.
They could have executed it a hell of a lot better though. I agree with you that it is repetitive, and it somewhat ruins the immersion.
What could seriously help this game, is if they'd add some sort of adaptive/reactive system to handle the audio. I've only seen videos of Slender so far (haven't played it myself), and the music seems to trigger at random or when you collect the first page, which doesn't really do anything for the player.
Don't get me wrong though, I agree with you on just about everything else in your video. You make some good points.
Gave me a good scare the first time, but that was about it.
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