[QUOTE=Juggernog;37765095]
Will add face cam at 5678443 subs (but not really)[/QUOTE]
So you'll use a bunch of long words and act like you know what the shit you're talking about for a chance at youtube fame.
"Mm, well, archibald, I'm afraid the elements of the fear of the horror simply do not live up to my standards, you see, because it does not fit my precise elementary formula of horror.."
I can explain why it isn't scary in one sentence:
Because slenderman cannot hurt you unless you look at him.
[sp]Also, I don't know why you would say Pewdiepie is overreacting for a chance at youtube fame. The man has 2,036,998 subscribers.[/sp]
I think the problem with Slender is because its too frustrating to play, with the poor level design and shitty flashlight. 9 times out of 10 I tried to play Slender, it just devolved to me getting lost and running out of flashlight and even if the static played, I can't see shit so I'm not really scared.
Game was scary before people knew about it. You can't really expect to be scared of a free game made by one person after you've seen 10k people play it.
But seriously condemning it as a horrid piece of shit is over reacting like crazy, and its especially hilarious because the Facepunch consensus a few months ago was that it was the best thing ever.
Its not that bad. Its not that good.
I somewhat agreed with some of your points, but that part where you claimed the music to be at such an amateur level you presumed it was made in FL studio, may I just point out that FL Studio is not at all bad.
If it were that bad, then please explain how the following was made:
[media]http://www.youtube.com/watch?v=XHs99iVpnXU[/media]
[media]http://www.youtube.com/watch?v=tcjEkYurnME[/media]
[media]http://www.youtube.com/watch?v=nnL_LCHQ7og[/media]
[media]http://www.youtube.com/watch?v=_ovdm2yX4MA[/media]
[media]http://www.youtube.com/watch?v=Coxn8L28pwk[/media]
No one ever disses FL studio on my watch. No one.
I only watched the video because I liked his voice :3
[QUOTE=DTkach;37772944]Game was scary before people knew about it. You can't really expect to be scared of a free game made by one person after you've seen 10k people play it.
But seriously condemning it as a horrid piece of shit is over reacting like crazy, and its especially hilarious because the Facepunch consensus a few months ago was that it was the best thing ever.
Its not that bad. Its not that good.[/QUOTE]
He's also putting waaaaay too much value on his own opinion of the game.
[QUOTE=Jamin2;37765472]
Bottom line is it's a FREE game made by one man.[/QUOTE]
Minecraft scared me more than slender. Your arguement is invalid.
[QUOTE=Greenen72;37767348]Lmao "You can't really be scared of something you don't know what it is"
You basically lost any credibility there[/QUOTE]
Yeah, I agree with this. Though I can't imagine being afraid of something if I didn't [i]understand[/i] it. Because then, you wouldn't know why to be afraid of it, what it is, why you want to avoid it.
[editline]ap[/editline]
Like, you can even instill fear through misunderstanding, because it's still an understanding, even if it's not entirely true.
[QUOTE=KorJax;37766981]"He's not scary because you don't know what he is and what he's capable of and therefore you don't even know if he can kill hurr"[/QUOTE]
Wow he actually said that?
What a moron. The fact that the opposite is true is one of the biggest facets of horror.
I only found it scary when I played it for the first time, unaware of what was happening. Most horror games lose their novelty after hours of gameplay, but this wore off in 5 minutes.
It's not much of a scare, either. The horror factor is entirely derived from jump scares.
[QUOTE=Greenen72;37767348]it's called suspension of disbelief, just because you can't immerse yourself to be scared doesn't mean nobody else can. And just because a bunch of people fake their immersion because internetfamous doesn't mean the suspense is faked[/QUOTE]
That's not how suspension of disbelief works. If the player has to force themselves to be immersed, then the game already failed.
[QUOTE=God's Pimp Hand;37775026]That's not how suspension of disbelief works. If the player has to force themselves to be immersed, then the game already failed.[/QUOTE]
And where did I say there was any forcing?
[QUOTE=Speedhax;37772022]It's a little free indie game using the unity standard assets.[/QUOTE]
Doesn't mean it's not shit.
[QUOTE=Greenen72;37775396]And where did I say there was any forcing?[/QUOTE]
Well it just seems like your general tone throughout the thread has been that people should make an effort to like the game
which would be somewhat reasonable if we were talking about more cerebral things like gameplay, but these are aesthetic deficiencies, and you can't really force people to overcome those if the game's premise is based on qualities such as ambience and atmosphere.
If you're trying to change anyone's mind here then you're just wasting your time.
[QUOTE=God's Pimp Hand;37776323]Well it just seems like your general tone throughout the thread has been that people should make an effort to like the game
which would be somewhat reasonable if we were talking about more cerebral things like gameplay, but these are aesthetic deficiencies, and you can't really force people to overcome those if the game's premise is based on qualities such as ambience and atmosphere.
If you're trying to change anyone's mind here then you're just wasting your time.[/QUOTE]
My entire tone throughout the thread was a single post. And the point I'm arguing is that just because you (you being a group of people) weren't immersed doesn't mean there aren't people who were scared when playing it. Bad graphics/whatever is not necessarily subtractive to a scary experience.
Any of you guys approaching Slender as a videogame, that's the first step to ruin any hopes of immersion in the first place.
The goal of slender is to scare the player, and as far as I'm concerned, the only use in spending resources in the way that bug studios do, like making a 'better' map, on a game like this is to keep the player from thinking something other than "fuck my battery is dying and i hear something over there." Just because the level of detail isn't high enough to make some people believe that they're in a forest holding a camera doesn't mean it accomplished its goal for many others.
[editline]23rd September 2012[/editline]
[QUOTE=HoodedSniper;37768199]Was pretty bad attempt at it.[/QUOTE]
Also, reading any of that post other than the first line would bring you to the conclusion that it was indeed sarcastic :-)
Slender is a game made with the standard assets in unity, made by a beginner. This isn't a person charging you money to play his game. I don't know why you guys see it fit to complain so much like the person royally fucked you.
[QUOTE=Speedhax;37777591]Slender is a game made with the standard assets in unity, made by a beginner. This isn't a person charging you money to play his game. I don't know why you guys see it fit to complain so much like the person royally fucked you.[/QUOTE]
I'm personally not pissed off at the creator it's the people who make it completely overrated.
[QUOTE=Speedhax;37777591]Slender is a game made with the standard assets in unity, made by a beginner. This isn't a person charging you money to play his game. I don't know why you guys see it fit to complain so much like the person royally fucked you.[/QUOTE]
Just because he is a beginner who made a free game doesn't give him immunity from negative criticism or people just not liking his game.
I don't hate the guy, I'm sure he's nice, but there is no rule that I have to like a game and not complain about it just because it was free.
Thanks for pointing me in the direction of Marble Hornets. Definitely hooked.
kinda why I'm hoping the Source mod of Slender turns out to be good
The world is already more detailed and from the looks of it Slender does more than just [I]menacingly stand still at you[/I]
i guess i'm the minority? but slender scared the shit out of me
granted it was a cheap jump scare but i fucking fell out of my chair
[QUOTE=Speedhax;37777591]Slender is a game made with the standard assets in unity, made by a beginner. This isn't a person charging you money to play his game. I don't know why you guys see it fit to complain so much like the person royally fucked you.[/QUOTE]
Oh, are we not allowed to complain because it was some guys first unity game thats free?
Im sorry, I forgot that gave you a free pass and an excuse for being horrendous, cant even allign textures.
Well, I can say I like SCP Containment Breach better than Slender.
I think the point he was making about FL Studio wasn't dissing the tool itself (Ableton and other DAWs are extremely powerful programs capable of making great music), but specifically the sounds in Slender. He meant that it sounded like the vast majority of people's first piece made in such a program: very amateurish, and very bad.
[QUOTE=HoodedSniper;37780370]Oh, are we not allowed to complain because it was some guys first unity game thats free?
Im sorry, I forgot that gave you a free pass and an excuse for being horrendous, cant even allign textures.[/QUOTE]
I don't this it's the fact that it's free. More of the fact that it's basically his first game. Don't think he'd have much experience.
[QUOTE=Geikkamir;37771873]While I agree that it's bad, that's kind of a dumb point.
I'm actually having a hard time thinking of a horror game that [I]didn't[/I] have some form of musical soundtrack in it. Amnesia, a game repeatedly referred to with positive outlook in this video, had all kinds of musical cues that "you wouldn't really hear in a castle."
Musical cues are commonplace in horror games, hell, I'd even say they're practically necessary, even if they don't always make logical sense.[/QUOTE]
Difference being that the music can be used in order to avoid slendermen. That kind of puts you out of the game when you realize that.
[url=http://www.facepunch.com/members/160895-bull04]friend[/url] and I were playing this game one night at my house when it was first posted here
we didn't think it was scary at all, we actually laughed at the horrible model
now it's everywhere
can somebody explain how it got so damn popular to me
i honestly just don't get it
[QUOTE=Zally13;37782198][url=http://www.facepunch.com/members/160895-bull04]friend[/url] and I were playing this game one night at my house when it was first posted here
we didn't think it was scary at all, we actually laughed at the horrible model
now it's everywhere
can somebody explain how it got so damn popular to me
i honestly just don't get it[/QUOTE]
Pewdiepie and other popular youtube people played it.
I didn't find slender scary.
That said I don't think this guy is any real judge of what is or isn't scary. Merely another poor soul suffering from a severe case of unwarranted self importance.
Slender is only scary in a few aspects;
Fear of the dark,
Fear of being stalked,
Fear of being unable to run.
All three are really typical traits of a nightmare. If you can get past that, it's not scary at all.
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