Euclideon (Known from Unlimited Detail) returns with Geoverse™
118 replies, posted
[QUOTE=Lolkork;40752522]I'm not entirely convinced, I want to see some press footage of this that includes a recorded demo that isn't from Euclideon.[/QUOTE]
I want to see a white paper that's peer reviewed first before I believe it.
The music made it sound like I was just about to storm an evil wizard's castle.
Why on earth did they try and use a usb stick as an example as a slow device? It's slow at sequential reads: from what they are saying, it abuses the hell out of random seeks and small reads, which as far as I know is something that USB sticks are decently good at, since flash memory basically has no seek time.
Also, them running off of a regular webserver is probably pretty painful, since it's all random reads. That's probably a lot of requests per second, and if you actually had a few hundred people streaming it it'd likely be a pretty effective DDOS.
[QUOTE=G-Strogg;40751879]It has always been a controversy over whether this is actually real or not.[/QUOTE]
It is real. I remember seeing that Euclideon was bought by some geo space company.
[QUOTE=Scot;40753931]It is real. I remember seeing that Euclideon was bought by some geo space company.[/QUOTE]
They haven't been bought out by anyone. They've just changed from video games to geospacial. The CEO is still Bruce Dell.
[QUOTE=ShaRose;40753736]Why on earth did they try and use a usb stick as an example as a slow device? It's slow at sequential reads: from what they are saying, it abuses the hell out of random seeks and small reads, which as far as I know is something that USB sticks are decently good at, since flash memory basically has no seek time.
Also, them running off of a regular webserver is probably pretty painful, since it's all random reads. That's probably a lot of requests per second, and if you actually had a few hundred people streaming it it'd likely be a pretty effective DDOS.[/QUOTE]
From what I gathered it doesn't really sound "random", they mentioned that any map you want to load has to be converted to a special format that indexes everything so that it's able to do fast loading.
It looks like they're trying really hard to get bought out. They're constantly announcing they're revolutionising the industry by showing off all this great tech but then nothing becomes of it.
If it was really that great it'd be out by now.
[QUOTE=BLOODGA$M;40754327]From what I gathered it doesn't really sound "random", they mentioned that any map you want to load has to be converted to a special format that indexes everything so that it's able to do fast loading.[/QUOTE]
The point is that flash memory is extremely fast making very small selective reads from anywhere on the memory, because the access time of each memory area is extremely small compared to a hard drive.
[QUOTE=MadBomber;40751830]I dont know if it was the same thing, but wasnt the unlimited detail thing not as impressive as it seemed or somthing along those lines. I remember some kind of kerfuffle about the whole thing.[/QUOTE]
I am just waiting for the giant catch to be revealed. If this is honestly as real as they claim it to be then they've made a revolutionary breakthrough for the entire field of computer graphics.
Imagine in the future when google street-view will use that
[QUOTE=BAZ;40754358]It looks like they're trying really hard to get bought out. They're constantly announcing they're revolutionising the industry by showing off all this great tech but then nothing becomes of it.
If it was really that great it'd be out by now.[/QUOTE]
It is out, they just aren't using it for games for some undisclosed reason. It probably wasn't working and they switched direction.
It's almost like he's putting on that voice.
And the video kind of reminds me of those videos you see in sci-fi movies and games where they show some technology than is a far off possibility.
I started reverse engineering that data file
They actually have a pascal string, holding a C string, in one case, holding a base64 encoded image for a watermark
wat
[QUOTE=Tobba;40752615]Jesus christ that guy is talking out of his ass
This isnt too new though, it'll probably never get used in games
[B]Its basicaly impossible to animate it[/B], it could get used for environments, but it'd probably look really weird[/QUOTE]
Really? Here's a video of a dude who did a simple animation w/ point clouds
[media][URL]http://www.youtube.com/watch?v=cF8A4bsfKH8[/URL][/media]
Seriously literally the only person I've heard to pronounce it like that (apart from my mom who did it to fuck with me back in my grammar nazi days) is dr pulaski in star trek TNG who had some mad problem with the android Data.
And even then Data fucking bitchslapped her across the room because even emotionless androids are fucking aggravated by that stupid pronunciation.
[QUOTE=ZestyLemons;40754924]Really? Here's a video of a dude who did a simple animation w/ point clouds
[URL]
[/QUOTE]
Its been done yes, but that looks pretty low resoloution, and its not fast, its basicaly really really fucking slow, you have to rebuild every affected node of the octree
[editline]23rd May 2013[/editline]
Unless they're not using an octree, which I really doubt, otherwise they would have showed off animation by now
I'm guessing they just invented some iterative refining algorithm for finding a suitable node, which is cool nonetheless
[QUOTE=Tobba;40754965]Its been done yes, but that looks pretty low resoloution, and its not fast, its basicaly really really fucking slow[/QUOTE]
It's point cloud animation done without their software, what did you expect?
Without access to stuff like Euclideon's tech no one has done much voxel/point cloud animation but it's still possible. It's only going to improve as the software is improved.
Why not use regular polygon based models ontop of a voxel environment? :v:
[QUOTE=ZestyLemons;40754997]It's point cloud animation done without their software, what did you expect?
Without access to stuff like Euclideon's tech no one has done much voxel/point cloud animation but it's still possible. It's only going to improve as the software is improved.[/QUOTE]
The point isnt the rendering, its the animation
To animate a sparse voxel octree you have to move the lowest nodes, then rebuild all affected higher nodes, which is a shitload of data shuffling
Good fucking luck getting that done in reasonable time for a single object
[QUOTE=Phaselancer;40752212]I would love to see this with games where you're in a city sandbox. Scan places like Seattle or New York and you get the best possible city.[/QUOTE]
zombie survival
script something for random loot like borderlands, 1000 players, randomized enterable buildings
Whoa, I actually downloaded their geo thing file from their server and it's 600mb in size. Either this is a seriously accurate hoax or it's a real thing.
[editline]23rd May 2013[/editline]
this is the thing [URL]http://euclideon-apac-sydney.s3-ap-southeast-2.amazonaws.com/datasets/Kimoto_8cm.uds[/URL]
[editline]23rd May 2013[/editline]
[QUOTE=DrogenViech;40755024]Why not use regular polygon based models ontop of a voxel environment? :v:[/QUOTE]
It'd look weird, like in those old cartoons where the backdrops were pre-painted and the moving characters were painted in another way.
[QUOTE=TerabyteS_;40755255]Whoa, I actually downloaded their geo thing file from their server and it's 600mb in size. Either this is a seriously accurate hoax or it's a real thing.
[editline]23rd May 2013[/editline]
this is the thing [url]http://euclideon-apac-sydney.s3-ap-southeast-2.amazonaws.com/datasets/Kimoto_8cm.uds[/url][/QUOTE]
How does it work and what is it?
[QUOTE=Tobba;40755039]The point isnt the rendering, its the animation
To animate a sparse voxel octree you have to move the lowest nodes, then rebuild all affected higher nodes, which is a shitload of data shuffling
Good fucking luck getting that done in reasonable time for a single object[/QUOTE]
What if it's some sort of hash table or tree with a hash function that matches every point near a line?
We're sure that they're using [i]some[/i] datastructure. We also know that their algorithm is a search algorithm (probably based on this datastructure).
What these algorithms do or what those datastructures are can only be guessed.
I'd like to compare this with databases. Indexed columns can be accessed very fast, even from the hard drive.
I believe this is real, but animation is probably the catch, which is why they're pushing a program that utilizes a static environment...and have only shown static environments.
As someone already mentioned it's a search algorithm searching through a massive set of points organized in some way. He mentioned in the video something like they can convert 3.5 billion points per hour to their data format, which is required to be read by their program. So the data is organized, and changing it in real time most likely breaks everything, or at least slows it to a crawl if it has to reorganize itself.
Or maybe they have something else up their sleeve in regards to that.
This video is 1000x more impressive than their older ones. It seemed immediately obvious that this wouldn't work very well for video games and it looked a lot worse than even games from 2004.
In this video what they are showing looks actually useful, plausible and even looks better than competing technologies.
[QUOTE=TerabyteS_;40755725]
Looks like the file contains something like 132805283 points, isn't that very few? There are probably more vertices in sight in a normal render by a polygonal game engine.[/QUOTE]
Thats the source point count
Its probably even fewer in the file
[QUOTE=TerabyteS_;40755255]Whoa, I actually downloaded their geo thing file from their server and it's 600mb in size. Either this is a seriously accurate hoax or it's a real thing.
[editline]23rd May 2013[/editline]
this is the thing [URL]http://euclideon-apac-sydney.s3-ap-southeast-2.amazonaws.com/datasets/Kimoto_8cm.uds[/URL]
[editline]23rd May 2013[/editline]
It'd look weird, like in those old cartoons where the backdrops were pre-painted and the moving characters were painted in another way.[/QUOTE]
you shold see what other things you might be able to download
-snip wrong thread!-
Requested a demo from the site [url=http://www.euclideon.com/products/geoverse/]here[/url].
Not very hopeful that they'll actually send it, but I made my comment sound as professional as possible, and even threw in a few compliments here and there. I'll be checking my email, but I haven't seen any evidence suggesting they actually ever send the demo.
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