Euclideon (Known from Unlimited Detail) returns with Geoverse™
118 replies, posted
[quote=Wikipedia]Among other concerns, Persson expressed that the proposed test "island" would require an unfeasibly large amount of memory to store as unique data, and so must be built using repeated chunks.[/quote]
i guess these laser scanned regions are just really complexly repeated chunks
i mean look at those roads, duh obviously repeated
all joking aside, i think this is far past the point of being a scam, and im pretty excited to see Euclideon working on this tech
[editline]23rd May 2013[/editline]
[QUOTE=No_Excuses;40755598]I believe this is real, but animation is probably the catch, which is why they're pushing a program that utilizes a static environment...and have only shown static environments.
As someone already mentioned it's a search algorithm searching through a massive set of points organized in some way. He mentioned in the video something like they can convert 3.5 billion points per hour to their data format, which is required to be read by their program. So the data is organized, and changing it in real time most likely breaks everything, or at least slows it to a crawl if it has to reorganize itself.
Or maybe they have something else up their sleeve in regards to that.[/QUOTE]
frankly i dont think it would be difficult for these engineers to devise something that allow for animation
I wish they'd release a video that would go into more technical detail. This video sounds too vague, and doesn't really look professional. No wonder people are suspicious.
I mean, with stuff like this:
[t]http://i.imgur.com/Y1K0Ux3.png?1[/t]
The video says it was removed by the user for me
[QUOTE=OneFourth;40756961]you shold see what other things you might be able to download[/QUOTE]
That's all there is, he typed it over from the URL showed in the trailer, which I did on the first page. :v:
anyone got a mirror/reuplaod of the video?
This link works for me.
[media]http://www.youtube.com/watch?v=Irf-HJ4fBls[/media]
Videogames are so much more than just static models. Animations are probably feasible with their system but even that's not enough.
On a normal polygon based graphics system I'm pretty sure the processing power used to load the vertex and texture data itself is pretty low. What uses a lot of power is applying all kinds of shaders to that data. I've yet to see these guys present dynamic lighting, specular reflections, ambient occlusion, refractions/transparency, hdr, material specifics(e.g. subsurface scattering).. etc. etc., the list goes on. On top of that add non-graphics calculations; physics, game logic(AI etc), sound...
This is probably real, and it's pretty cool but it's also very incompatible with a lot of modern graphics technology so I wouldn't expect to see this in games very soon. Perhaps, as suggested, some sort of hybrid system might work.
That's so weird, I was trying to think of this company in the shower this morning, and wonder whatever came of them.
This is the most persistent trolling I have ever witnessed. They're just not giving up.
They've already proven to press that it's real :v:
What is even going on in this thread
[QUOTE=Fourm Shark;40765532]This guy really sounds like he is talking out of his ass.
[editline]24th May 2013[/editline]
I mean really, "We run it straight from the hard drive!"
I sure as hell know modern hard drives cant read and sift through terabytes of information in seconds. Not even the fastest SSD I could find, at 7.2 gb/s, could do this.
The example with the USB stick is the most complete bullshit I have ever seen. USB 2.0 has a speed of 35MB/s.
"Also, our 3-D is newer and better"
Now im sure they are talking out of their asses.[/QUOTE]
It doesn't sound like they sift through terabytes of info.
They said they use a searching algorithm from a previously converted data file.
If anyone didn't read the description on the video, they mentioned some things about games:
[quote]I'm afraid the video isn't very interesting from a gaming point of view and we are aware many have expected a game by now. This does not mean we have abandoned games. If you had the ability to laser scan in the real world and run it, would you abandon games?
You will hear from us again soon.[/quote]
I smell bullshit. Especially the part about loading from a flashdrive. Watch the access indicator on the flashdrive blink when he plugs it in and tries to copy data from it. Then watch as he loads the data from the flashdrive to the program. No blinking.
I really wish uneducated people would stop making accusations about this - if you don't know what you're talking about then don't attempt to comment on it. Euclideon knows a whole lot more than some random dude on facepunch.
I'm not putting facepunch down, just the people making wild accusations with no knowledge in the subject.
[QUOTE=Mangmasta;40769346]If anyone didn't read the description on the video, they mentioned some things about games:[/QUOTE]
I can't believed I missed this. This is great. Very, very great. I'm excited now! Even though it will probably be a year or more.
[QUOTE=Mangmasta;40769346]If anyone didn't read the description on the video, they mentioned some things about games:[/QUOTE]
[quote]You will hear from us again soon.[/quote]
Yeah, next year probably...
It looks like the quality of everything went a little downhill. Things looked better in the previous video.
[QUOTE=??UnKnOwN??;40775764]It looks like the quality of everything went a little downhill. Things looked better in the previous video.[/QUOTE]
This is scanned differently, by a car or such moving through the streets.
The previous video had way more detailed objects, scanned individually in a 3D scanner at very high resolution.
Aka yeah, the previous video did have higher resolution objects, but for a reason.
I'm rather impressed by the speed of their searching algorithm. They say that the program only displays one point per pixel. So say that, even at a relatively small resolution of 1024 by 768, that is 786,432 pixels, or points.
Now say that theoretically each point represents a position as well as a colour. A 4 byte floating point number for the X, Y and Z values, and perhaps a 0-255 R, G and B range integers (1 byte) which is 15 bytes per point.
So 15 bytes in a screen full of data, 786,432 points is 11,796,480 bytes, aka only 11.25mb. Keep in mind that these bytes would be in a large data file, and it is that search algorithm that somehow manages to incredibly quickly load only this small sized chunk of data to display. What I'm curious about is how they avoid reading the rest of the data in an index of potentially millions, billions or trillions of points.
They must have one hell of an indexing system.
They've mentioned indexing here and there, it seems the meat of their system is indexing.
Their comparison with Google is good I think. How does Google pull of the same thing? Searching through almost every website on the planet for a string of text, and doing it in less than a second.
They removed the video.
Mapping is good niche for their technology.
They originally tried to bring it out as an engine to make hyper realistic games, but based on their system there can be no real time changes in geometry unless they have now came up with a way to reindex absurdly large data sets in real time.
With maps they can leverage the the technologies ability to handle large amounts of data without having to deal with its shortcomings.
snip im retarded
[QUOTE=fixture;40777736]this to me looks like total BS. I have worked in the geospatial industry before and while very cool, it does have a lot of flaws. in his 'euclideon island' he shows grains of dirt (under trees) finely rendered with an 'infinite' number of points. when I worked with LIDAR (light detection and ranging) the biggest issue was with trees. anything under a tree we couldn't get point cloud data for as the laser wouldn't penetrate its dense leaves and branches, meaning we wouldn't be able to see anything under the tree. so I don't see how they can possibly have such finely rendered dirt
LIDAR is basically a laser along with a computer which fires out and retrieves points that are detected, mapping a world with this data
he also said that while moving in the world the quality of the world looked poor, but when stationary it looked great. this is true, when i used softwares like these the world definitely did not look good when flying around. he said that with his software it WOULD look good while flying around, but when they demo it it looks exactly the same as anything I have ever used while working in the office
as far as loading the files goes yeah that definitely needs speeding up. takes a really long time[/QUOTE]
Why would you use an airborne LIDAR for a single square meter of dirt and one tree that makes up the entire first island?
[QUOTE=fixture;40777736]this to me looks like total BS. I have worked in the geospatial industry before and while very cool, it does have a lot of flaws. in his 'euclideon island' he shows grains of dirt (under trees) finely rendered with an 'infinite' number of points. when I worked with LIDAR (light detection and ranging) the biggest issue was with trees. anything under a tree we couldn't get point cloud data for as the laser wouldn't penetrate its dense leaves and branches, meaning we wouldn't be able to see anything under the tree. so I don't see how they can possibly have such finely rendered dirt
LIDAR is basically a laser along with a computer which fires out and retrieves points that are detected, mapping a world with this data
he also said that while moving in the world the quality of the world looked poor, but when stationary it looked great. this is true, when i used softwares like these the world definitely did not look good when flying around. he said that with his software it WOULD look good while flying around, but when they demo it it looks exactly the same as anything I have ever used while working in the office
as far as loading the files goes yeah that definitely needs speeding up. takes a really long time[/QUOTE]
Funnily enough, it seems like you have no idea what you're talking about.
Do you even know how the Euclideon island was constructed?
[editline]25th May 2013[/editline]
[media]http://www.youtube.com/watch?v=JVB1ayT6Fdc[/media]
You might want to watch this
[QUOTE=fixture;40777736]this to me looks like total BS. I have worked in the geospatial industry before and while very cool, it does have a lot of flaws. in his 'euclideon island' he shows grains of dirt (under trees) finely rendered with an 'infinite' number of points. when I worked with LIDAR (light detection and ranging) the biggest issue was with trees. anything under a tree we couldn't get point cloud data for as the laser wouldn't penetrate its dense leaves and branches, meaning we wouldn't be able to see anything under the tree. so I don't see how they can possibly have such finely rendered dirt
LIDAR is basically a laser along with a computer which fires out and retrieves points that are detected, mapping a world with this data
he also said that while moving in the world the quality of the world looked poor, but when stationary it looked great. this is true, when i used softwares like these the world definitely did not look good when flying around. he said that with his software it WOULD look good while flying around, but when they demo it it looks exactly the same as anything I have ever used while working in the office
as far as loading the files goes yeah that definitely needs speeding up. takes a really long time[/QUOTE]
the demo with grains of dirt was made before they were involved with the geospatial industry. They didn't use LIDAR to scan an island, they scanned a few individual trees, rocks, and props, and used them to create their own island.
Why do people want to poke holes in this so bad? They're a company trying to sell a product, if the product isn't real then the people involved would probably end up with jail time. Is "trolling" worth that risk, as well as the monumental level of effort?
Bruce Dell is an eccentric fellow, but he's genuine.
He did in fact invent this technology, and he is trying to get it out to the industry.
I don't see why people find this so hard to believe, and yet accept other insane things like quantum proccessors and graphene technology :v:
As much as a nice concept this is, it's full of shit. Honestly, half of what this guy is saying is big words thrown about to make stupid people think he knows what he's doing. He's smart in that regard, but it's a lie.
Too bad, but there was that other guy who made a really nice voxel engine, which was legit.
I'm pretty sure the technology is genuine, and they've just been contracted and able to actually make money by an industry that needs them, unlike the gaming industry.
I'm still a little annoyed at how he says the speed time doesn't vary across how much data you have.
[QUOTE=don818;40784467]As much as a nice concept this is, it's full of shit. Honestly, half of what this guy is saying is big words thrown about to make stupid people think he knows what he's doing. He's smart in that regard, but it's a lie.
Too bad, but there was that other guy who made a really nice voxel engine, which was legit.[/QUOTE]
you mean this
[url]http://www.atomontage.com/sshots/ae_kladno_pile_1280.jpg[/url]
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