• No Man's Sky (dunkview)
    129 replies, posted
[QUOTE=kariko;50871397]Is procedural generation like a color wheel in a way? Like say you take pure red being 255 and then you lower it to 254. That's a new color and it counts, but it's not drastically different from the last one. And then take 254 and change it to 253, etc. Wouldn't it generate planets in a similar way? Like out of those quintillions of combinations, aren't there a lot that are just "the last planet generated but this type of animal is different"? Or am I just completely clueless about how it works :v:[/QUOTE] At its most basic level, yes, that is how procedural generation could operate. Literally all procedural generation is, is assigning quantifiable values (RE: numbers) to attributes, and then using equations to generate those values based on some sort of seed, or input number. Take, for example, this function: f(x) = 2x^2 + 1. If you were to take this function, and apply it to the range of x=[0,10], then you will have procedurally generated a curve. It's a boring, simple curve, but you procedurally generated it. What makes procedural generation interesting is the attributes quantified and the equations used to generate the values.
I wouldn't mind the samey planets if there was something to, ya know, DO on the planets, other than mine for enough resources to get you to the next samey planet. Gimme some random events/bosses or some alien bases to raid or something, gimme some big fat caves full of spooky monsters (Minecraft at least had that going for it). You can talk all you want about how you can make the planets more diverse and interesting but at the end of the day, if they're just big empty planets then what's the point? The giant procedurally generated universe is a neat parlor trick if I've ever seen one, but they sort of forgot to finish the "game" part. I would've been fine with just a galaxy worth of planets, fuck I'd take a solar system as long as the gameplay itself is fun and there's shit to do. Outer Wilds is a good example of how much you can cram into a relatively small system while still retaining that sense of seamless space exploration. And if I want a big pretty procedural universe to explore I can just play Space Engine, which completely blows NMS out of the water with the visuals and the planet variety.
From everything I've seen the first hours of this are magical and then procedurally generated boredom sets in. Seems like a "buy at 90% off" title.
The devs have promised ongoing support, with new features meant to respond to the community's desires. Whether this happens or not, we'll see, but if there's a chance that it'll add more game-ish elements like pirates/whatever on the planets themselves instead of just in space.
[QUOTE=EvilMattress;50871265]my thing is why would 18 quintillion planets impress me if I'm only going to be able to reasonably explore up to maybe 500 planets in my game time.[/QUOTE] For most people, the main sell of procederal generation from what i get is that "Every play through is unique" but if you look at something like dark souls or dishonored where it has either a very diverse set of tools or maps that are very replayable you can end up getting more play through value than the gimmick that 'Only you experiance it this way!!!' [editline]12th August 2016[/editline] [QUOTE=kariko;50871397]Is procedural generation like a color wheel in a way? Like say you take pure red being 255 and then you lower it to 254. That's a new color and it counts, but it's not drastically different from the last one. And then take 254 and change it to 253, etc. Wouldn't it generate planets in a similar way? Like out of those quintillions of combinations, aren't there a lot that are just "the last planet generated but this type of animal is different"? Or am I just completely clueless about how it works :v:[/QUOTE] [video=youtube;AFISmcAigfY]http://www.youtube.com/watch?v=AFISmcAigfY[/video]
[QUOTE=EvilMattress;50871265]my thing is why would 18 quintillion planets impress me if I'm only going to be able to reasonably explore up to maybe 500 planets in my game time. I've been hyped for this game forever but if the only real point to the game is exploring the same outposts 500 times and mining for the same materials without any real story or meaning or form of progression outside of upgrading your suit/guns/ship then it kinda rings hollow. I want exploring planets to ACTUALLY matter Which, don't get me wrong I really like exploration games like Starbound, Minecraft, Dangerous Elite but if there's no ultimate purpose to exploring other than to explore, then why bother? Minecraft and Starbound have a general sense of purpose and progression [B](starbound is a bit iffy on the progression side).[/B] But odds are I'll probably end up buying it anyways, it's so gorgeous[/QUOTE] Starbound has story missions and while they might not be the best (I got frustrated with them but I havent played through them since full release) they were still something and gave you a reason to progress
[QUOTE=Corndog Ninja;50868591]I never really got into open world games, with Minecraft I'd always get really bored at around five minutes and tunnel straight into the ground or build a dumpy square house and think "now what?". A friend of mine has spent hundreds of hours in Unturned but I always got incredibly bored at the gameplay. I do like freedom in games, but I prefer the Civilization/Age of Empires style of openness where you can plot your own course based on the game's systems or the Saints Row open city where you can figure out how to shoot your way through problems. Like, when I marathoned through the Metal Gear Solid serious I loved how MGS1 was designed around tight specific setpieces whereas the openness of MGSV felt empty and bland more often than not. So the NMS reviews feel perfectly in line with what I suspected - cool visuals and lots of procedurally generated variety, but a lot of walking around big empty areas to do the same thing with 50 gazillion different coats of paint on it. I really don't understand the "open world!!!" enthusiasm going on.[/QUOTE] I like something in between. A game would have to be super compelling to not have a main goal, and not get boring. I like games where's theres a grand goal, something long term that you wirk towards while being also free not to do so in a sandbox. For all its flaws, terraria nailed it, for example. The grand goal is to beat all bosses, but how and when you achieve it, and what you do or don't do in the mean time is entirely up to you. Or you [I]could[/I] just say fuck it and not hunt the bosses at all.
[QUOTE=chills2;50868760]I feel like the hate boner for this is kinda getting out of hand, I mean I'll definitely buy it because I know I'll enjoy it, but a lot of the people who are disappointed/didn't like the look of it in the first place seem to be going out of their way to try and spite everyone who actually might buy it or like it. (Nothing to do with Dunkey's opinion here I can see where he's coming from)[/QUOTE] I don't hate it. But I find it SUPER overhyped
Truly the Spore of our generation.
You guys wanna know whats in the middle of the galaxy in this game? [sp]Nothing, it resets and sends you to a new galaxy for more of the same shit[/sp]
[QUOTE=CLungcancer;50872125]You guys wanna know whats in the middle of the galaxy in this game? [sp]Nothing, it resets and sends you to a new galaxy for more of the same shit[/sp][/QUOTE] Wow, that's so deep man
[QUOTE=CLungcancer;50872125]You guys wanna know whats in the middle of the galaxy in this game? [sp]Nothing, it resets and sends you to a new galaxy for more of the same shit[/sp][/QUOTE] [B][I][U]GAME DESIGN.[/U][/I][/B]
[QUOTE=GammaFive;50872097]Truly the Spore of our generation.[/QUOTE] At least in spore the creators were pretty fun.
[QUOTE=CLungcancer;50872125]You guys wanna know whats in the middle of the galaxy in this game? [sp]Nothing, it resets and sends you to a new galaxy for more of the same shit[/sp][/QUOTE] Is that a joke or is that actually what's there.
[QUOTE=ashton93;50872190]Is that a joke or is that actually what's there.[/QUOTE] Don't preorder video games.
[QUOTE=Damjen;50872210]Don't preorder video games.[/QUOTE] You would think that with enough disappointments, people would be cautious of pre-ordering.
[QUOTE=ashton93;50872190]Is that a joke or is that actually what's there.[/QUOTE] No joke.
So basically this game is Space Engine with some Spore animals and plants added in?
[QUOTE=CLungcancer;50872125]You guys wanna know whats in the middle of the galaxy in this game? [sp]Nothing, it resets and sends you to a new galaxy for more of the same shit[/sp][/QUOTE] But deep story, rich lore and complicated plot though!
[QUOTE=ashton93;50872190]Is that a joke or is that actually what's there.[/QUOTE] Not even a cool way. [sp]You "engage" your warp drive, but instead the camera zooms out, and keeps zooming until you're out of the galaxy, then turns 180 and starts zooming into a new galaxy, then fades to white. Then you have literally the same startup sequence as the start of the game, but you keep your old ship. Every module is critically damaged too[/sp]
[QUOTE=Wazbat;50872309]Not even a cool way. You "engage" your warp drive, but instead the camera zooms out, and keeps zooming until you're out of the galaxy, then turns 180 and starts zooming into a new galaxy, then fades to white. Then you have literally the same startup sequence as the start of the game, but you keep your old ship. Every module is critically damaged too[/QUOTE] [sp]Oh my god, so it's pretentious as well. "It's about the journey, not the end" my fucking ass. [/sp]
At least i put it in spoiler tags in case someone actually wanted to find it out themselves
[QUOTE=elixwhitetail;50871522]The devs have promised ongoing support, with new features meant to respond to the community's desires. Whether this happens or not, we'll see, but if there's a chance that it'll add more game-ish elements like pirates/whatever on the planets themselves instead of just in space.[/QUOTE] More features aren't likely to fix the main problems with the game unless they're something massive.
[QUOTE=Kylel999;50870996]Except the "super algorithms" are already looking repetitive as fuck and the exploration is dumb with nothing interesting to actually see[/QUOTE] Says you?? I don't know why people are saying this with such certainty when they haven't even tried the game. Pretty sure I got a better idea of how diverse things are from my 30 hours (at this time) of gameplay, and how interesting and rewarding the exploration is; I'm more than satisfied compared to what I was expecting. [editline]12th August 2016[/editline] [QUOTE=CLungcancer;50872125]You guys wanna know whats in the middle of the galaxy in this game? [sp]Nothing, it resets and sends you to a new galaxy for more of the same shit[/sp][/QUOTE] You know there's 4 separate stories in the game as well? you're rating my optimistic but I know for a fact, I'm playing the damn game and experiencing it myself. lmao this fucking bandwagon.
[QUOTE=_Axel;50872249]So basically this game is Space Engine with some Spore animals and plants added in?[/QUOTE] You know, personally i'd be down for a game like that. Just not when it costs £40
[QUOTE=CLungcancer;50872325]At least i put it in spoiler tags in case someone actually wanted to find it out themselves[/QUOTE] Didnt know how to do spoilers sorry, should have quoted a post to see the code
I was hoping in the center it'd be a mirror so you could finally see what you're dude looks like rofl
[QUOTE=GammaFive;50872097]Truly the Spore of our generation.[/QUOTE] Can't wait when people are pirating the game en masse.
[QUOTE=Dr. Kyuros;50872839]Can't wait when people are pirating the game en masse.[/QUOTE] especially since its only 2.6 gb. and then someone is going to blame a lack of sales on those damn dirty pc gamers.
Seems like the developers used an algorithm to generate heightmaps and then called it a day.
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