• WTF Is... - South Park: The Stick of Truth ? (strong language)
    72 replies, posted
[QUOTE=darkrei9n;44130005]Actually yeah, that is entitlement. Wanting to be treated special just because you're on a different system.[/QUOTE] Sigh. Different? Or adequate? The system is different. It can run those games at 60 fps but it has to be pulled down to the console level because they can't do that. It's like flipping out at truck drivers because they tank more gas, while you're driving a smart car and saying that they are entitled and should tank just as much as you. You make no sense. [editline]5th March 2014[/editline] [QUOTE=carcarcargo;44130089]He didn't say the game was complete unsalvagable shit because it only runs at 30fps, he's just pointing out that its a negative. Because only being able to get 30fps on two titans IS a negative[/QUOTE] nonono it doesn't matter that your pc has 5 times more power than the console, if you want better graphics you are entitled :downs:
[QUOTE=Silly Sil;44130045]It was an example to show that a strong point on one market can be a flaw on a different market, not a comparison. If the only bad thing about a game would be the 30 fps limiter, I'd consider it a serious flaw but I wouldn't dismiss the game completely however if you have a console port with fps locked at 30, that's a good indication that the port might be shit and there are other problems with it.[/QUOTE] once again i would just point to the fact that if something is built from the ground up to be 30fps it's not uncommon that various components are linked to that, such as audio and animations. i don't think it's unreasonable to have a developer who has primarily developed a title for the consoles to want to prevent their game from physically breaking and glitching like mad (which would be fundamentally more of a "broken product") than to just keep the same restriction for the pc port i'm not saying it's a flaw but i think it's unfair to (as total biscuit directly said) consider a game unfinished or broken if it's got a fps limiter. i think that the attention to it is effectively unwarranted, as it does not create any sort of physical sickness and does not create a breach in immersion, and can in fact create a much more stable experience
[QUOTE=darkrei9n;44130005]Actually yeah, that is entitlement. Wanting to be treated special just because you're on a different system.[/QUOTE] Diferent plataforms have diferent standards, and apprently since the pc has a higher standard, wanting developers to make changes so they can reach that higher standard is entitelment. got it.
[QUOTE=Silly Sil;44130096]Sigh. Different? Or adequate? The system is different. It can run those games at 60 fps but it has to be pulled down to the console level because they can't do that. It's like flipping out at truck drivers because they tank more gas, while you're driving a smart car and saying that they are entitled and should tank just as much as you. You make no sense. [editline]5th March 2014[/editline] nonono it doesn't matter that your pc has 5 times more power than the console, if you want better graphics you are entitled :downs:[/QUOTE] You're entitled if you expect your game to be better than others even though your copy of the game cost the exact same as theirs.
[QUOTE=BrickInHead;44130121]once again i would just point to the fact that if something is built from the ground up to be 30fps it's not uncommon that various components are linked to that, such as audio and animations. i don't think it's unreasonable to have a developer who has primarily developed a title for the consoles to want to prevent their game from physically breaking and glitching like mad (which would be fundamentally more of a "broken product") than to just keep the same restriction for the pc port i'm not saying it's a flaw but i think it's unfair to (as total biscuit directly said) consider a game unfinished or broken if it's got a fps limiter. i think that the attention to it is effectively unwarranted, as it does not create any sort of physical sickness and does not create a breach in immersion, and can in fact create a much more stable experience[/QUOTE] It's the sign of a lazy pc port, and 30fps doesn't look great. It's playable, but doesn't look as smooth as 60fps does.
I usually complain about everything that's console portish, but South Park's 30fps cap? There's nothing to complain. Mouse movement isn't affected at all... there's not an input lag at all. You want 60 or more fps? Then all the real time lighting and particle effects would look smooth, while everything else is animated in 30fps, and that would look awful. "Then they should make animations 60fps!", then the animations wouldn't be the same as the show.
[QUOTE=Silly Sil;44130096]nonono it doesn't matter that your pc has 5 times more power than the console, if you want better graphics you are entitled :downs:[/QUOTE] "my platform is better and thus deserves all around better stuff" sounds like entitlement to me, idk the pc has been my dominant platform for nearly a decade now and even i can see that
[QUOTE=darkrei9n;44130141]You're entitled if you expect your game to be better than others even though your copy of the game cost the exact same as theirs.[/QUOTE] Well considering the only reason the console copies have lower fps is due to hardware limitations, why should I have to deal with the same limitations despite having much better hardware? It's like saying wanting to be able to change the resolution on my pc version is entitlement.
[QUOTE=Midas22;44124710]For once he didn't get upset about a FoV slider[/QUOTE] For once somebody didn't bring up the tired FOV slider jokes in a thread about TB! Oh fucking wait.
[QUOTE=carcarcargo;44130179]Well considering the only reason the console copies have lower fps is due to hardware limitations, why should I have to deal with the same limitations despite having much better hardware? It's like saying wanting to be able to change the resolution on my pc version is entitlement.[/QUOTE] no this isn't because it's a fundamental part of you being able to play the game. monitors display at different resolutions and thus those different resolutions need to be accounted for. that's not entitlement. just like expecting to have an fov slider for fps's expecting to have higher quality textures etc is [editline]4th March 2014[/editline] OK WHATEVER IM SORRY FOR BRINGING THIS IN THIS DIRECTION I THINK SOUTH PARK THE STICK OF TRUTH LOOKS GOOD and i want to play it
[QUOTE=BrickInHead;44130161]"my platform is better and thus deserves all around better stuff" sounds like entitlement to me, idk [/QUOTE] No one is saying the pc deserves all around better stuff, all we're trying to say is that it would be nice having the be proper pc game and not some lazy half baked console port desguised as proper PC game. Although not the case with this game, it's been a trend for some time for AAA games to be lazy console ports with a lot of restrictions that shouldn't exist in a proper pc game.
[QUOTE=BrickInHead;44130215]no this isn't because it's a fundamental part of you being able to play the game. monitors display at different resolutions and thus those different resolutions need to be accounted for. that's not entitlement. just like expecting to have an fov slider for fps's expecting to have higher quality textures etc is [editline]4th March 2014[/editline] OK WHATEVER IM SORRY FOR BRINGING THIS IN THIS DIRECTION I THINK SOUTH PARK THE STICK OF TRUTH LOOKS GOOD and i want to play it[/QUOTE] I'm not asking for better textures, I'm asking not to have my fps limited just because the console versions do. Most other devs have no problem with not limiting the fps so there is no reason why I shouldn't expect it. It's pure laziness
[QUOTE=carcarcargo;44130179]Well considering the only reason the console copies have lower fps is due to hardware limitations, why should I have to deal with the same limitations despite having much better hardware? It's like saying wanting to be able to change the resolution on my pc version is entitlement.[/QUOTE] Low resolution can make the game borderline unplayable on PC monitors due to the distance you sit from the screen, the massive difference in pixel density between a PC monitor and a TV screen, etc. A frame limiter doesn't break the game. Just because your hardware is capable of more does not mean you are entitled to more from a game. The two are totally separate entities and believing this is asinine. Yes it is nice if a developer decides "yeah, lets use this power!". But if the game genuinely has no need for it (this game doesn't), why waste the extra power rendering frames that make fuck-all difference to the gameplay? Smoother framemates are better than high wobbly ones after all.
[QUOTE=BrickInHead;44130121]once again i would just point to the fact that if something is built from the ground up to be 30fps it's not uncommon that various components are linked to that, such as audio and animations. i don't think it's unreasonable to have a developer who has primarily developed a title for the consoles to want to prevent their game from physically breaking and glitching like mad (which would be fundamentally more of a "broken product") than to just keep the same restriction for the pc port i'm not saying it's a flaw but i think it's unfair to (as total biscuit directly said) consider a game unfinished or broken if it's got a fps limiter. i think that the attention to it is effectively unwarranted, as it does not create any sort of physical sickness and does not create a breach in immersion, and can in fact create a much more stable experience[/QUOTE] For the 5th time. It is of no interest to the customer that a quality of a product is considered a strong point on a different market. It's still going to be a flaw. It's not a valid excuse. Maybe you don't see a difference between 30 and 70 fps. Maybe some do and think it's important. Maybe some people don't care about the FoV slider. Maybe some people do and think it's important. [QUOTE=darkrei9n;44130141]You're entitled if you expect your game to be better than others even though your copy of the game cost the exact same as theirs.[/QUOTE] Okay lets release all PC games with graphics locked to the lowest settings then, because it's bullshit that those with stronger rigs would like to use their potential, I mean the game costs the same right? [QUOTE=BrickInHead;44130161]"my platform is better and thus deserves all around better stuff" sounds like entitlement to me, idk the pc has been my dominant platform for nearly a decade now and even i can see that[/QUOTE] "It's bullshit that because your computer is weaker than mine I have to play on the graphics settings locked to your configuration when I can run them much higher". Wow yeah so entitled. It's not "better stuff" it's "on adequate level". Why should I play on lowered settings because YOUR computer can't run the game as good as mine?
[QUOTE=hexpunK;44130299]Smoother framemates are better than high wobbly ones after all.[/QUOTE] high framerate and smooth framerates aren't mutually exclusive sorry putting in an fps limiter so your game doesn't break on a PC port is indisputably asinine
[QUOTE=hexpunK;44130299]Low resolution can make the game borderline unplayable on PC monitors due to the distance you sit from the screen, the massive difference in pixel density between a PC monitor and a TV screen, etc. A frame limiter doesn't break the game.[/QUOTE] Some people think it's horrible when you can't adjust the FoV, some think that 30 fps is terrible. They are all idiots right? Everyone should think like you. [QUOTE=hexpunK;44130299]Just because your hardware is capable of more does not mean you are entitled to more from a game. [/QUOTE] Just because your pc can't run the game at 1080p doesn't mean that I shouldn't be able to have that option. [QUOTE=hexpunK;44130299]The two are totally separate entities and believing this is asinine. Yes it is nice if a developer decides "yeah, lets use this power!". But if the game genuinely has no need for it (this game doesn't), why waste the extra power rendering frames that make fuck-all difference to the gameplay? Smoother framemates are better than high wobbly ones after all.[/QUOTE] Nobody's talking about the limiter in this particular game. Even TB said it doesn't matter here.
[QUOTE=DeEz;44130375]high framerate and smooth framerates aren't mutually exclusive sorry putting in an fps limiter so your game doesn't break on a PC port is indisputably asinine[/QUOTE] No they aren't exclusive, however unlimited framerates, depending on the hardware in use, can see a lot of variance. So, there's some issues with it, ignoring tearing and such (one of the big reasons VSync is pretty nice really when the game does it right). Frame limiting a game so that it actually runs isn't a great sign really, if the rendering or logic are that closely tied you've got bigger problems, though it still doesn't break the game. So, like, stop acting like limiters are actually Hitler, they're a minor nuisance in the games that tend to use them. [editline]5th March 2014[/editline] [QUOTE=Silly Sil;44130411]Some people think it's horrible when you can't adjust the FoV, some think that 30 fps is terrible. They are all idiots right? Everyone should think like you. Just because your pc can't run the game at 1080p doesn't mean that I shouldn't be able to have that option. Nobody's talking about the limiter in this particular game. Even TB said it doesn't matter here.[/QUOTE] I get why people might complain about FoV due to motion sickness, but frame limiters really aren't the worst thing to happen to gaming ever. Seriously. Yes, higher frame rates are nice if you can get them, but limiting the framerate to something reasonable isn't going to make the game unplayable like a lack of resolution and graphics options will. The difference is one is pretty meaningless and the other ensures the product is actually playable on your hardware and won't kill your eyes.
[QUOTE=hexpunK;44130421]Frame limiting a game so that it actually runs isn't a great sign really, if the rendering or logic are that closely tied you've got bigger problems, though it still doesn't break the game. So, like, stop acting like limiters are actually Hitler, they're a minor nuisance in the games that tend to use them.[/QUOTE] idk why you bring hitler into this but you can sit right down because you don't speak for everyone when you say they're a "minor" nuisance
[QUOTE=hexpunK;44130421]I get why people might complain about FoV due to motion sickness, but frame limiters really aren't the worst thing to happen to gaming ever. Seriously. Yes, higher frame rates are nice if you can get them, but limiting the framerate to something reasonable isn't going to make the game unplayable like a lack of resolution and graphics options will. The difference is one is pretty meaningless and the other ensures the product is actually playable on your hardware and won't kill your eyes.[/QUOTE] I know the limiter is there to ensure the console port doesn't spasm out. So it's a flaw that shouldn't happen in a PC game in place of a gamebreaking bug.
[QUOTE=DeEz;44130454]idk why you bring hitler into this but you can sit right down because you don't speak for everyone when you say they're a "minor" nuisance[/QUOTE] So your game is running smoothly, at more than the rate required to perceive smooth motion (note that I've not been arguing for a 30FPS cap in particular here), usually something divisible by a refresh rate for simplicity. What's the problem with this? If anything a capped framerate makes certain timing based games a lot easier. Kinda pointless in shooters, action games, driving games, whatever. But for things where your input really, really matters and precision is key, or things where your input can be sloppy as fuck. What's the problem? [editline]5th March 2014[/editline] [QUOTE=Silly Sil;44130553]I know the limiter is there to ensure the console port doesn't spasm out. So it's a flaw that shouldn't happen in a PC game in place of a gamebreaking bug.[/QUOTE] Shouldn't happen in any game. Console or otherwise. Limiting isn't exclusive to fixing broken console ports, we just tend to see it there because it's a lazy fix.
it doesn't matter if the cap is 20, 30 or even a ridiculous 500 fps, a hard fps cap set to prevent your game from [I]breaking[/I] means you implemented your game loop [B]wrong[/B] there are situations when fps limiters are actually necessary and if you dare use them for a PC game outside of rendering an unnecessary amount of frames then shame on you
I didn't watch the video to avoid spoilers and what not, but what's his opinion on the game? Did he recommend it even though it's price tag is high for a pc game?
Gonna have to wait till this games gets a sale or price drop as personally I think, while I love south park, 60 dollars is asking too much even with the quality writing. I think 30 or 25 would be more reasonable.
[QUOTE=Mr.95;44131169]I didn't watch the video to avoid spoilers and what not, but what's his opinion on the game? Did he recommend it even though it's price tag is high for a pc game?[/QUOTE] He seemed to quite enjoy it. Even stating that while he isn't a big fan of South Parks' humour all the time, the game can be genuinely funny. The gameplay seems solid, though the controls are a bit wank in places (specifically the keyboard controls with no options to rebind the keys in the game).
[QUOTE=hexpunK;44131292]He seemed to quite enjoy it. Even stating that while he isn't a big fan of South Parks' humour all the time, the game can be genuinely funny. The gameplay seems solid, though the controls are a bit wank in places (specifically the keyboard controls with no options to rebind the keys in the game).[/QUOTE] He also made a point that it's quite easy.
[QUOTE=Skyward;44131296]He also made a point that it's quite easy.[/QUOTE] Knew I forgot something. He did say that he's not died once if I remember? I started zoning out a bit there, talking to someone else and shit. I wonder if the higher difficulty would have changed that myself.
He said it was piss easy up to about 5 hours in and then you had to play more properly like blocking shit.
[QUOTE=hexpunK;44131305]Knew I forgot something. He did say that he's not died once if I remember? I started zoning out a bit there, talking to someone else and shit. I wonder if the higher difficulty would have changed that myself.[/QUOTE] The first few hours of the game, up until a sudden difficulty spike, were pretty easy and low-effort due to using the same enemies a lot. During the gameplay video, pretty much everyone was doing a shitton of damage to his two characters, but I guess it might be easy due to methods of countering that?
Can't believe he is still making video's. I thought he quit after that tizzy he had about how these things were ruining his life... Oh right forgot about all the money he makes off this.
[QUOTE=mc lovin;44132671]Can't believe he is still making video's. I thought he quit after that tizzy he had about how these things were ruining his life... Oh right forgot about all the money he makes off this.[/QUOTE] Because making money is... bad?
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