• Why You Should Still Play Morrowind in 2014
    38 replies, posted
I played through the whole thing and both expansions not too long ago, completely vanilla. It was still pretty fun. I found that a save from an earlier attempt at a playthrough where I'd given up not too far in. It turned out that I'd gotten just far enough to have some competency at combat, and I discovered that not having to punch rats and mudcrabs to death for hours and being able to just skip the first half of the game really helped me stay interested and keep going. I even managed to find my old paper maps to use. I'm still amazed at how accurate to the in-game map those things are.
[QUOTE=Bloodshot12;46378839] does it actually do chances to hit based on the swing you do like DF or is it just mouse control?[/QUOTE] Honestly IDK because I haven't played enough Daggerfall to tell the difference.
[QUOTE=Bredirish123;46380492]Try playing with as few conflicting mods as possible. It's one of those games that's fantastic vanilla, but made better with the right mods. It's like seasoning food; too much can overdo it and ruin the dish. I recommend getting the Enhanced sounds and textures as well as the expanded Tamriel mod and going from there.[/QUOTE]Yeah the one I had installed was gone and goofed. I think I'll be going with vanilla and MGO to enjoy the original game with some nice graphical updates, tamriel rebuild looks a bit overwhelming for now
I think people exaggerating about the character creation. The only thing you need to do is not be a jack of all trades and have your character be more or less consistent. It doesn't really limit you, it just allows you to be a skill less underdog if that's how you create your character. And I don't see how the combat isn't intuitive, literally the only thing you have to know is that it's stat based. No big philosophy there, the only difficulty curve consists of not being able to "plug and play" and win regardless like it is with the newer TES titles, but having to approach the game with at least a little bit of common sense.
[QUOTE=Bloodshot12;46378839]I know what I'm installing then EDIT: does it actually do chances to hit based on the swing you do like DF or is it just mouse control?[/QUOTE] Unfortunately its just uses mouse control. It doesn't affect your hit to chance. [editline]1st November 2014[/editline] [QUOTE=Janus Vesta;46379283]God he sounds like a twat the way he goes on about Morrowind. I also can't stand how he acts like you have to be stupid to dislike the combat system. Going on for five minutes about how complex it is for the game to calculate a single swing doesn't make it a good combat system.[/QUOTE] The best part is when he says "the game is built around you trying to bend the rules of the world to your whim." like lolno that's just because vanilla Morrowind is fucking broken in terms of balance and has tons of exploits. [editline]1st November 2014[/editline] [QUOTE=proch;46383818]I think people exaggerating about the character creation. The only thing you need to do is not be a jack of all trades and have your character be more or less consistent. It doesn't really limit you, it just allows you to be a skill less underdog if that's how you create your character. And I don't see how the combat isn't intuitive, literally the only thing you have to know is that it's stat based. No big philosophy there, the only difficulty curve consists of not being able to "plug and play" and win regardless like it is with the newer TES titles, but having to approach the game with at least a little bit of common sense.[/QUOTE] I think J!NX provides a good point though. Even deviating a little from a base character (Warrior, Thief, Wizard) can cause terrible effects. Even if you play something as simple as a person who uses both a sword and a bow has to choose on which skill they want to make not-useless. Trying to use both in moderation just makes the game boring and slower than it should be, so you either use your sword for the majority of the early games, or you use your bow for the majority. And once you have you skill up enough to be able to have fun with the game, you never want to go back and grind up your other stat. Morrowind's greatest strength is in it's class flexibility, but its greatest weakness is also in it's less noticeable rigidness.
Not a fan of this video to be honest. I mean, Morrowind is one of my all time favorite games but he mostly harps on facets in morrowind that by far aren't the best parts about it and are ultimately meaningless in actually creating a great experience. The depth in spellmaking/entchanting is great, and the combat system is way deeper than the current games (even if its way more archaic to work with) but I wouldn't cite those as THE reasons why Morrowind is great, because the newer games to similar things but just in different areas and for different reasons. He also goes on a lot about how Morrowind was great because of its engine. Nobody has ever held high opinion of Morrowind's engine. ES games are FAMOUS for how bad their engines are (Skyrim is the SAME EXACT engine Morrowind uses but just heavily modified). Morrowind sure as hell wasn't a winner because of it. In my eyes, Morrowind was great because no other game in the series after it (despite having better mechanics, better graphics, etc) had the world building and pacing that Morrowind had. Morrowind was a totally unique place you were thrust into without much explanation and it was up to you to discover what was going on, and up to you to get invested. You didn't even realize you were some kind of hero figure until several hours into the game. The game actively tried to get you to explore and get involved in the world instead of just rushing through the mainquest. On top of this, you had all the things the guy in the video the OP posted said to give this experience a bit more freedom and depth than otherwise. It honestly is one of the best open world games I've played because it truly played to the strengths of what an open world game should do (exploration, world-building, a sense of adventure, and finally feeling like you belong or are contributing to a real sense of place you can call your own once you get invested into it). The later games focus too much on GTA-style linear questing to ever be good as a true open world experience. Its interesting to think about what makes an open world game good too after games like Shadow of Mordor - thats an excellent example of great open world design for different reasons than Morrowind. It creates a sense of place and exploration and takes advantage of the open world through its gameplay and metanarrative you build yourself through the Sauron's Army mechanic. If Skyrim was exactly how it was gameplay wise but had the world building, pacing, and sense of an open world waiting to be untapped that Morrowind had, then it would be considered a classic on the same tier that Morrowind is.
what a terrible criticism of skywind
[QUOTE=cdr248;46383887] Even if you play something as simple as a person who uses both a sword and a bow has to choose on which skill they want to make not-useless. Trying to use both in moderation just makes the game boring and slower than it should be, so you either use your sword for the majority of the early games, or you use your bow for the majority. And once you have you skill up enough to be able to have fun with the game, you never want to go back and grind up your other stat. Morrowind's greatest strength is in it's class flexibility, but its greatest weakness is also in it's less noticeable rigidness.[/QUOTE] Yeah, I guess I see your point. The Character creation itself could be done a little bit better, as well as the combat system.
This video is honestly a terrible representation of what made Morrowind a good game and infact, I think it will turn off people from the game even more.
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