• Dead Rising 4 - First 30 Minutes
    52 replies, posted
The psychopaths in Dr3 were pretty disappointing compared to the ones in Dr1 and 2 too.
The twist near the end of 3 also makes me feel really shitty about what happens after DR2.
Voice acting and story aside (Frank just comes across as a dick), the whole pretense of DR4 doesn't particularly make sense - wasn't Willamette supposed to have been destroyed/permanently depopulated after DR1? It'd have made more sense if it was done as a remake of DR1, only in the sense that it's from the perspective of an actor playing Frank in a film about the events of DR1 only for it to turn out to be a real outbreak. Also, why the hell are zombies practically jogging compared to the last games? [QUOTE=Recurracy;51328068]The psychopaths in Dr3 were pretty disappointing compared to the ones in Dr1 and 2 too.[/QUOTE] This. Don't get me wrong, I don't think DR3 was complete trash (though I never got around to finishing it) but honestly the story just wasn't the same. It kept alternating between a serious and a wacky approach and its honestly jarring. It felt kind of forced. The psychopaths are a good example of this, hell there's some guy with a strap-on that doubles as a flamethrower and whilst that does make a pretty insane Even with the original DR, despite the craziness of some of the psychopaths like the killer clown, the abusive lesbian mall cop or the butcher, they stilll presented it in a relatively serious light and allowed you to make the gameplay as wacky as you chose. You could go around in Frank's default costume and do things realistically Same with DR2, that guy in the gimp suit forcing women into a shotgun wedding is presented in a creepy light. It wasn't until OTR, which itself was intended to be a spoof approach and even then captures Frank's overall 'washed out' circumstances, that you really got the mixture of crazy and wacky. [QUOTE=Zeos;51328282]The twist near the end of 3 also makes me feel really shitty about what happens after DR2.[/QUOTE] And yeah,[sp]Chuck[/sp]deserved better and[sp]the reveal that Isabella was responsible for it was just depressing.[/sp] In fact DR3 in general just makes the point of DR2/Case West feel like it was all for nothing.
both the gameplay and visuals look pretty bland and uninspired. not a very good first impression
[QUOTE=Xonax;51326552] It's funny how [sp]Dream Frank[/sp] looks more like Frank than DR4 Frank.[/QUOTE] I'm pretty sure it's supposed to be him in the past. What I hate the most is that they pulled a MGS V with Frank by retroactivly giving past him the current voice actor. It makes the whole "James Bond" excuse even more fuckin stupid
[QUOTE=GordonZombie;51328350]Voice acting and story aside (Frank just comes across as a dick), the whole pretense of DR4 doesn't particularly make sense - wasn't Willamette supposed to have been destroyed/permanently depopulated after DR1? It'd have made more sense if it was done as a remake of DR1, only in the sense that it's from the perspective of an actor playing Frank in a film about the events of DR1 only for it to turn out to be a real outbreak.[/QUOTE] The trailer says DR4 takes place in 2021, same year as DR3 which is 15 years since the first game, maybe they've rebuilt in that time?
Jesus, is it just me or is this guy's grunting about 100% louder than everything else in the game [editline]8th November 2016[/editline] nvm they sorted the audio after the cutscenes. still annoying tho
The original Dead Rising still is the best to me.
[QUOTE=Dantz Bolrew;51328464]I'm pretty sure it's supposed to be him in the past. What I hate the most is that they pulled a MGS V with Frank by retroactivly giving past him the current voice actor. It makes the whole "James Bond" excuse even more fuckin stupid[/QUOTE] That's the point, they put more effort into Ghost Frank looking like Frank West than the actual protag.
Well, it looks like I'm probably not getting this. Maybe after the game is dissected. Sad to see the game lost so much of its japanese charm
[QUOTE=TacticalBacon;51327911]3 had a lot of problems. Tonally it's all over the place, like it's trying to be a super serious game but then lmao japanese schoolgirl outfit and a gun that shoots dildos with a splooshing noise aren't I wacky. The size of the map makes gameplay worse, you're spending most of the game driving back and forth in vehicles that are either boring from the start, or interesting for a bit but you spend so fucking long driving around in them that they become boring. Despite going all out on combo weapons, it feels like there's much less variety thanks to about a quarter of them being variations of other combo weapons. Nothing like that feeling of finding a new combo blueprint but instead of being a new, interesting weapon it's a weapon you already have but this time it adds ice instead of fire. It feels like they put less effort into the survivors, in 1 and 2 you had this huge variety of different people who all mattered and gave you a tangible measure of progress with how they filled up the safe house, in 3 you've got just a bunch of fighting people who are basically all the same except with different stats and don't exist except when you're making them follow you around, a bunch of generic recycled models and voices who pop up every so often asking you to kill all the zombies near them then fucking off, and a handful of insubstantial and highly forgettable people who show up for one sidequest then fuck off forever (About the only exception I can think of is the sweet old lady who's outlived the entire rest of her family and has cancer, so she just wants you to take her on one last tour of the city before sitting in her home and waiting to die. Probably the only good, memorable sidequest in the game.). The bossfights are a hell of a lot easier and more boring, pretty much all of them bar the Doctor can be beaten by using your practically infinite supply of super powerful guns to shoot them until they die. Even the final boss lets you keep your weapons this time, making the fight completely trivial. The pacing is awful, instead of things always happening like in 1 and 2, the whole game is cut up into little sections where you get a few sidequests and one story quest and nothing else will happen until you finish that story quest, it's ok, the entire city is on hold waiting for you to go do whatever, take your time.[/QUOTE] One thing it really dropped the ball on in my opinion is the whole scavenging aspect. In Dead Rising 1, you pretty much just had to make do with random junk as your weapons for large chunks of the game. The whole scavenging for good items and hoarding them for boss fights was a huge part of the game, and as a result, they also gave a lot of strange, interesting uses for everyday items. Nailguns can be used as impromptu firearms, gems can be thrown in handfuls and zombies will trip over them, golf clubs can shoot golfclubs around. Dead Rising 2 expanded that hoarding with the combo weapons, now not only do you want to hoard your strong weapons, you might also want to hoard materials that could be made into a strong weapon later. And a lot of items that previously were pretty useless were now components in very powerful weapons. Dead Rising 3 then took the combo weapons idea and expanded on that, at the expense of basically throwing away the whole hoarding aspect. Now you can make combo weapons on the fly wherever you want, with an upgrade you can make combo weapons without having the right items, at weapon lockers you can spawn any weapons you've found before, and you have less inventory space than you used to so hoarding items is pretty discouraged.
You also have that locker vehicle so you can get the combo weapons you want without any effort
[QUOTE=Recurracy;51328755]You also have that locker vehicle so you can get the combo weapons you want without any effort[/QUOTE] Well, to be fair that's like a level 50 unlock IIRC. Honestly if weapon lockers weren't unlocked before level 50 or after beating the game on Nightmare I wouldn't mind them at all, that'd be a pretty cool post-game extra I think. As for Dead Rising 4 I've only skimmed through the video looking for important gameplay bits because I wanted to avoid the story, but from what I can see, creating combo weapons on the fly is still around and I wouldn't be surprised if you also get upgrades that makes that easier. However, the inventory is much larger than 3, and even larger than 1 and 2 for that matter (although more limited due to the categories), and I haven't seen weapon lockers yet. I'm also not sure how food items fit into the inventory since there's not a category for them, if they're even a thing anymore. The combo weapons look cool, but what little I saw of non-combo weapons was somewhat discouraging. Instead of, say, prodding people with an electric prod like in the previous games, making it an interesting and unique weapon, Frank is swinging it around like a sword that just so happens to have an electric bit at the end, doing three hit combos and shit. At least the finisher is unique, though.
Holy fuck, this looks so bad. "Sneak to avoid enemies", really? "Selfie Takedowns"? Dream sequences with ghosts? This looks nothing like Dead Rising. And the combat is so ... floaty? In the very first segment, the bat is clearly seen just passing through some zombies, not affecting them at all and causing piss poor little squirts of blood. The game is just further in the wrong direction that Dead Rising 3 went into. The core game-play is there, but it all just looks... "off". I don't mind the change of VA, or even the shitty acting. I mean, Dead Rising has always been about corny B-movie acting and such, so that fits in fine. And the fact that we're going back to the roots seems nice, camera game-play and such? I also like the fact that they are getting into investigating the conspiracy side of things. But the core game-play just seems... Eh.
It's really sad seeing this die such a slow death. First EA killed off Dead Space and now Capcom kills Dead Rising. It's really sad to see 2 of your favourite franchises go like that.
From what I saw they fixed the health system, atleast you won't have to deal with vague pip health anymore, the movement speed got better all around since likely people didn't like to walk so slow at low levels. But it does look a bit bland. Skill tree seems ok, better than getting an upgrade you didn't need. Everything seems a bit more goofy, atleast character wise.
The fucking shady conspiracy bastards have an insignia of an upside-down triangle with an eye in it Subtle
looks fun cant wait to play it
So why exactly didnt Frank just release all the pictures he took to the press? That seems to be a massive glaring fucking plot hole.
[QUOTE=The Combine;51328900]It's really sad seeing this die such a slow death. First EA killed off Dead Space and now Capcom kills Dead Rising. It's really sad to see 2 of your favourite franchises go like that.[/QUOTE] I've seen Capcom kill off four off their franchises I love, what's one more added to the pile, right? :suicide:
It looks and sounds like an Uncharted game. Why did they make the mood and the color palette so bleak? Dead Rising 2's still the best.
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