[hd][URL]http://www.youtube.com/watch?v=b6uzfeXMFeA[/URL][/hd]
I made this short video for everyone that missed the conference. It should explain everything you need to know.
Enjoy!!!
OH GOD 3:40 HE TRIED TO LEAVE BUT THEY WOULDN'T LET HIM. The absolute hardest thing for me to watch that entire conference.
So wait.
$499
€499
£429
If anyone over the pond [i]really[/i] wants one, I'll order it and send it over, fuck. That's like 600+ USD right?
I think they forgot to convert.
I think it's a tax thing.
Once again, Microsoft can't keep their shit together, it just spills over on the coffee table and everyone's just like, "Aw man, not again!" and then they pick up their coffee and leave to another table.
So bad...I don't even...
What happened to Microsoft?
Artillery support in dead rising...
What the fuck is this?
No seriously? Who did that shit?
[QUOTE=Winters;40986684]Artillery support in dead rising...
What the fuck is this?
No seriously? Who did that shit?[/QUOTE]
I have absolutely no idea. Who planned their entire conference?
[editline]10th June 2013[/editline]
When I saw that live I couldn't tell what emotion I was feeling
"lets call in some artillery support"
you mean lets end this video with the dev-triggered explosions and pre-rendered ending to your edited trailer video you fuck.
-snip-
i cant be the only one who thought it was a joke when the dead rising 3 character only flinched at 1 out of 3 explosions
[QUOTE=Anonymuzz;40987300]i cant be the only one who thought it was a joke when the dead rising 3 character only flinched at 1 out of 3 explosions[/QUOTE]
If it was actually gameplay, scripted or not, then it's probably like a thing where explosions flinch you and mess your control up a little but the game keeps you from being flinched, well, mid-flinch so you don't get stun-locked or something. But just a guess. :v:
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