Problem with studying gamedev at school is that they don't teach you to solve your problems creatively, instead they tell you "This is the problem, this is the solution.", it's not a problem if you know how to solve problems creatively but if you can't, the school will be just a waste of time.
[QUOTE=Jack Trades;27345803]Problem with studying gamedev at school is that they don't teach you to solve your problems creatively, instead they tell you "This is the problem, this is the solution.", it's not a problem if you know how to solve problems creatively but if you can't, the school will be just a waste of time.[/QUOTE]
As much as this is true, it's also the dividing line between the students. The ones who are passionate about game design are the ones who, in their own free time, will find the creative solutions. While on the other hand, you have the students who use the uncreative way to solve the problem and learn nothing of it.
I think its mainly a misinterpretation, I think many people think of game development as sitting around and playing games and always having fun. That job is call a beta-tester or a play tester, not an actual developer. They are always advertising game development commercials on TV which always show guys playing games and what not, and I think that's where most people get the image of 'game development' from. But its those students who don't understand the real side of it, they pay for the whole course, only to fail and drop out because it's nothing like they imagined.
I suddenly felt gay for Todd Howard.
Just seeing the Skyrim menu makes my pants hot. Bethesda are the coolest company in my book.
[QUOTE=Deac;27339252]Wow a fitness center in the basement? Gabe could use one of those at the Valve office.[/QUOTE]
Gabe works in the basement after he got fed up with buying new stairs also did anyone else notice he was sat on a giant ball rather than a chair.
"Using our creation kit"
STOP using gamebryo god damn it.
I'm doing a B.S.c in Computer Applications over in Ireland in one of the top colleges, and although the course isn't exactly game design, I did ask in advance before I did the course would I be able to work specifically for Bethesda. They said you can but it would take years of experience to work for a big name company like that.
Even with the stuff we are doing in Java at the moment, I have no idea how it will tie into game design, I don't really understand it at all, I don't get how you can make a game from what they are showing us.
Does anybody have any good tutorial sites or anything that can help you with game programming? Because I seriously want to get more into it and try do more work from home, I just don't know where to start.
Weird... That video player makes my PC restart at random points in the clip.
If you think Bethesda and Valve's studios are cool, you should see some of the places EA have.
Holy shit.
would be awesome to work there
That was fucking amazing.
[QUOTE=Over-Run;27348343]I'm doing a B.S.c in Computer Applications over in Ireland in one of the top colleges, and although the course isn't exactly game design, I did ask in advance before I did the course would I be able to work specifically for Bethesda. They said you can but it would take years of experience to work for a big name company like that.
Even with the stuff we are doing in Java at the moment, I have no idea how it will tie into game design, I don't really understand it at all, I don't get how you can make a game from what they are showing us.
Does anybody have any good tutorial sites or anything that can help you with game programming? Because I seriously want to get more into it and try do more work from home, I just don't know where to start.[/QUOTE]
I'd find a game that you enjoy playing and try and see if there's a software development kit out for it, and try making small modifications or try and join a team whose already working on a mod. I'm not to caught up on Java but I'm sure there's something out there where you could work well, try looking around here though:
[url=http://www.moddb.com/]ModDb[/url]
I would like to note how there was not one diagonal line in the building.
[b]NOT.
ONE.[/b]
(Apart from the roof girders but they were display pieces)
[QUOTE=camacazie638;27362398]I'd find a game that you enjoy playing and try and see if there's a software development kit out for it, and try making small modifications or try and join a team whose already working on a mod. I'm not to caught up on Java but I'm sure there's something out there where you could work well, try looking around here though:
[url=http://www.moddb.com/]ModDb[/url][/QUOTE]
I'd love to do a Source mod, I used to run an old project called Over-Run but I did nothing besides 'manage' the team and be team leader because I was around 15 at the time ha ha, but now I wouldn't mind learning how to code properly so I could eventually try finish the mod.
Goodbye life when Skyrim comes out.
[editline]wow[/editline]
Holy shit, I just finished the video and that's awesome. They have their own badass chef!
I want to live there.
[QUOTE=robmaister12;27345411]I will occasionally see videos like this, and it drives me forward. I've wanted to get into game design pretty much since I picked up gaming at age 4, but made a conscious effort around 4th grade, picked up a demo of Rhino 3D. Didn't know how to do anything right, but I tried. My mom's teaches programming courses, so she taught me programming basics through Visual Basic around 10-11 years old. Again, didn't get much right. I think at one point I wanted to make a word search, so I made the entire grid out of labels, and had the colors switch whenever you pressed any of them. Except each one had it's own method, so it was a bunch of copy/pasting and ended up being 5,000 lines long for just color swapping.
But yeah.. kinda hit a point around junior high where I wasn't doing much, dabbling with 3ds max a little. I picked up a copy of the Orange Box over winter break 8th grade, enjoyed all the games, discovered gmod + facepunch, then found the Source SDK. Took a game design camp over that summer, became familiar with UDK and Maya. Over the next 2 1/2 years, I kept getting better and better at mapping.
Eventually, I switched gears back into programming. Started with some C#, dabbled in C++, and took AP Computer Science (Java) at school this year (junior year). Long story short, our school lets us do an independent project instead of a required X hours of community service. 4 friends of mine and I decided we were going to make a game for Android and sell it, 100% of proceeds go to a charity, and we raise awareness for that charity. We're in the midst of game programming for that, I'm heading graphics coding. My friends have little programming experience outside the AP course, but they're picking up Android and OpenGL very quickly, which is awesome.
So I've basically had some experience in almost every aspect of game design, save for concept art and music and I haven't even graduated from high school yet. I'm desperately hoping that after I graduate college I can go work for an awesome game studio like Bethesda, or start up a game studio. Or something like that.
tl;dr, If you have the will, you can get a lot done early and it'll look amazing on a job resume, or even a college resume if you want to apply for a certain major.[/QUOTE]
Somewhat mirrors my story (though game design camp? where the fuck do you live?)
I was super interested in just building things with legos and inside this old 3D chat client program called Active Worlds back in the dial up days, just making little adventures. Back when I was 8-9 or so. Didn't have much experience with more "modern" games like Diablo or half-life cause my mother was super protective plus our PC was pretty bad (we did have a genesis). I just loved to tinker with stuff.
Moved and adolescence happened. Pretty much lost my creative drive during my middle school and early high school years, even from an art standpoint (I was always better versed in making stuff digitally than doing traditional art, which is kind of a weakness I have).
Eventually I got involved in an Interactive Media course and had a job my junior/senior year at high school. IM was about video editing, but I'm rather curious to all kinds of media so that helped reignight the creative sparks. Eventually from my job I made enough money to build my own PC in 2006 (from an old POS 500mhz).
Fast forward my senior year, about when Crysis is released. I of course get it and right when the demo comes out I start trying to make maps again just for fun. A bit rusty (and still am). Then a little competition came around for it called ICMC (intel-crysis mapping competition), and I decided to try and enter it. Despite my initial version of my map uploaded being completely broken (after two sleepless days of finishing it up!) I somehow managed to get second place in creativity which really boosted my spirits (don't worry I fixed it up later)!
That's about when I discovered MWLL and would try my personal dream (at the time) of being apart of a legit mod team. I got accepted on, and it was an aboslutely phenominal learning experience, especially knowing that some of my fellow modders were actually professionals themselves. Did a couple of maps, designs, testing and did most of the scripting for the level specific functions that happened in all the versions of the mod since before the inital beta was released to the public. Next thing I knew I was playing some map I made (one I think is pretty amature now) that I had made with other random people... it's pretty satisfying. Then, we win MOTY for both players and editors choice.
I've not been involved with them for the past year because I really wanted to focus on IRL issues and my college work, which is Graphic Design. I'm not an expert graphic design but there's a lot of fundemental lessons to be learned here in both design and in life/work ethic that I feel like will be helpful in whatever future I gravitate twoards. I'd love to be able to be a level designer for a game company in the future.
I graduate with my associates in visual communications this spring. The "normal plan" was to continue to get my bachellors at a 4 year but something inside of me tugs me in a different direction, to pursue building a great game/level design portfolio completely on my own time while also getting into some serious practice of traditional art skills (which are always important in any visual field).... not sure what I'll do quite yet.
[/lifestory]
[QUOTE=DireAvenger;27362541]I would like to note how there was not one diagonal line in the building.
[b]NOT.
ONE.[/b]
(Apart from the roof girders but they were display pieces)[/QUOTE]
Are you that bothered by it? Not every building must have diagonal lines.
I'd love to work in a place like that. Too bad theres no such place in New Zealand.
I see the giant pile of tech support letters piling up in the corner.
[QUOTE=KorJax;27365511]Somewhat mirrors my story (though game design camp? where the fuck do you live?)[/QUOTE]
[url]http://www.digitalmediaacademy.org/[/url]
One week "camps." They were alright. Took one for UDK, one for game programming (with DarkGDK - bleh) Half the people there didn't know shit, the other half (including me) had a pretty good idea of what I was doing, I just wanted something to do over the summer (ie the guy next to me played Warcraft III the entire time)
Wouldn't really recommend it if you're proficient with online tutorials, which I could probably learn quicker from now. It was more of just visiting the campuses that were hosting the event. First one was at UCSD, second one was in Stanford. I live in southern California btw.
[QUOTE=bulletshield;27366022]I see the giant pile of tech support letters piling up in the corner.[/QUOTE]
Who writes letters for tech support?
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