• Stuff That Bugs Me About the Thing Everyone Likes Right Now - Super Bunnyhop
    30 replies, posted
[video=youtube;gNLMDWZY6_A]http://www.youtube.com/watch?v=gNLMDWZY6_A[/video]
holy shit those rhymes
I never really got the hype for Breath of the Wild, but then again I haven't been into Zelda for a while. I mean how does it play? Because +$300 is a big investment to pay.
I have to agree, the game starts to get pretty repetitive after day three But even with the all the shrines and monsters being the same, it's still my favorite 3D zelda game
Damn, supahotfire and superbunnyhop both dropped sick rhymes today
People in the comments giving him so much shit for doing rhymes the whole time. I quite liked it.
[QUOTE=Brt5470;51993742]People in the comments giving him so much shit for doing rhymes the whole time. I quite liked it.[/QUOTE]It was hard to watch/listen after first 2 minutes. Rhyme without flow is painful.
It's nice to finally hear some genuine criticism. I feel like all that I've heard about it since release is utmost praise GOTYEY, even though it is pretty clear to me that it has some issues.
All valid points even if I wasn't bothered by these issues personally. The game is far from perfect and it's good to see people being harsher on the game so that Nintendo has more to go on when they start on the next one. [QUOTE=Nukefuzz;51993941]It's nice to finally hear some genuine criticism. I feel like all that I've heard about it since release is utmost praise GOTYEY, even though it is pretty clear to me that it has some issues.[/QUOTE] Reviewers have been mentioning issues with the game but a lot of them don't think they're severe enough to ruin the overall experience. I'm sort of in the same boat. I don't think a lot of these complaints will affect you as much if you're not a completionist who wants to do everything. I hardly did any of the boring fetch quests and I still got a good 60 hours before killing the final boss.
I hope more people give the game this kind of critique, or else the sequel might turn out pretty weak.
We're at least getting criticism that looks at the game without devaluing it overall, compared to Skyward Sword's initial hype downspiraling into a cesspool of "worst non-cdi zelda game yet (except for groose)." Breath of the Wild is certainly lacking in a lot of ways, but considering it's Nintendo, it's a great step forwards in many ways.
I honestly can't be bothered by a lot of this stuff. I wouldn't call Zelda the best game ever made cause that's such a loaded fucking statement it might as well have it's own calorie count. But these issues are more or less minor to me, and to a lot of people, and can generally be overlooked. I guess the way games are rated nowadays is based on how easy it is to overlook their faults because no game is perfect, but some games just have so much to enjoy it's hard to say I disliked it or my experience. Plus, you have And it's all about self worth, the idea that 8 hours a day with at least 3 days of excitement, followed by more or less the same over and over sounds reasonable to me, because that means you at least have a solid 24 hours before it starts to get a little bit repetitive or the magic starts to wear off. 60 hours for 60 dollars is cool no doubt, but I'm generally okay with 20-30 hours at that price point before it starts to get boring. especially if you're talking about completionist attitudes like he is here, because completionists will run dry of ideas in any RPG-esque game real fuckin quick no matter what game you're playing (unless it has a solid DLC structure like Witcher 3, or is just a real short game and ends before it gets boring.)
You know I must say, this video really brought me back to the day when some aussie bloke as a joke rhymed whilst reviewing a game. Surprisingly it wasn't lame. [video=youtube;zHnYFP73MKE]https://www.youtube.com/watch?v=zHnYFP73MKE[/video]
Good to see some genuine, fair criticism from someone who's actually played the game extensively and understands the genre. You know, unlike [I]certain[/I] other reviewers who were trying way too hard to be contrarian.
I have been playing for over 80 hours now and I still enjoy it a lot. My initial excitement from the first 10 hours are a bit over as I'm more invested in the game now and understand more how it works, but there are only few gripes that I have with it. - The difficulty becomes a bit too easy the longer it goes. - Instead of the amount of shrines they have made they could have merged some of them into some bigger ones for variety. - The combat system is not exactly the best. I have had it a few times were I dodged at the very last moment but it didn't activate the Flurry attack possibility which kinda sucks. - Some normal enemies are harder to beat than bosses Other than that it is my favorite Zelda of all, as it succeeds at all other things. I love the world, I love exploring it, the shrine puzzles have variety (although not graphically), you can do everything in an order that you choose by yourself.
[QUOTE=Destroyox;51994874]You know I must say, this video really brought me back to the day when some aussie bloke as a joke rhymed whilst reviewing a game. Surprisingly it wasn't lame. [video=youtube;zHnYFP73MKE]https://www.youtube.com/watch?v=zHnYFP73MKE[/video][/QUOTE] Well played.
[QUOTE=Antimuffin;51995053]I have been playing for over 80 hours now and I still enjoy it a lot. My initial excitement from the first 10 hours are a bit over as I'm more invested in the game now and understand more how it works, but there are only few gripes that I have with it. - The difficulty becomes a bit too easy the longer it goes. - Instead of the amount of shrines they have made they could have merged some of them into some bigger ones for variety. - The combat system is not exactly the best. I have had it a few times were I dodged at the very last moment but it didn't activate the Flurry attack possibility which kinda sucks. - Some normal enemies are harder to beat than bosses Other than that it is my favorite Zelda of all, as it succeeds at all other things. I love the world, I love exploring it, the shrine puzzles have variety (although not graphically), you can do everything in an order that you choose by yourself.[/QUOTE] Honestly, most of my problems tend to revolve around combat. You're expected to grind up materials to progress the levels of your gear, because if you don't do it and progress far enough, the game eventually drops all pretenses of patience and basically throws black and then white tier enemies later on that are just about assured to slaughter you. This isn't even getting into Lynels, who are easily the toughest enemies in the game hands down due to sheer damage output, durability, and mobility all combined into one terrifying package. A Silver-Maned Lynel can have their attacks dodged, sure, but strictly speaking it's stronger than all the Bosses and Guardians with no contest. You have numerous ways of evening the ante, but it can take excess hours to build up your inventory and armory, or collecting the right ingredients for some real effective defense/attack buffs and so forth. But then if you can use your gear and foods wisely, the difficulty can take a complete nosedive. Skilled and efficient play can take the challenge out of all but the most hectic situations (or aforementioned Lynels). It just feels a bit lopsided at times.
I agree with the enemies being the same getting tiring. It was really exciting and intimidating at first when I encountered a new monster but after playing a while I felt like I was seeing a certain few too often. I would have loved to see more monsters, Zelda has plenty to chose from that isn't currently in BoTW. [editline]22nd March 2017[/editline] Would love to see these guys added to the game: [t]http://vignette3.wikia.nocookie.net/zelda/images/c/c2/Iron_Knuckle_Artwork_(Ocarina_of_Time).png/revision/latest?cb=20120325232027[/t] They were so scary to me as a kid.
By the start of the game, the vast majority of enemies can just straight up oneshot you. There are a lot of enemies that can do 4 or more hearts of damage in a single hit. Even some that can do 10 or even more. At first glance it would look like even late in the game you'd have to be extremely careful. Well, that's just not the case at all, it's just not getting more hearts that makes the difference. Armor values scale just as much as damage does, and as far as I can tell it's just a straight up linear decrease in damage. As you upgrade your armor, even something basic like the Hylian clothing set, the amount of damage it decreases will increase massively. Suddenly enemies that were once doing 6 hearts of damage per hit are doing half of that. Eventually you very well might be reducing every hit by more than 10 hearts worth of damage. After a while I kind of came to the realization that getting more hearts scarcely even matters. Whether you have 10 hearts or 20, an attack doing 3 hearts of damage after armor will require you do 3 hearts of healing either way. As long as you can take at least 3 or 4 hits before dying healing it is barely even a problem. Getting better armor meanwhile massively reduces the amount of healing you need per hit, and after getting some halfway decent armor I quickly started to practically drown in food ingredients. And even if you do die, once you've bought the Sheikah set gathering up half a dozen fairies is extremely easy, and after a while you unlock an ability that gives you a free revive with a full heal every half an hour or so. All these factors combine to make you practically unkillable later on even when enemies should be doing 10 hearts of damage each hit If I were to point to a single, specific thing that devalued the game more than any other problem, it would certainly be that extremely wide gap in the range of possible damage values, and the similar gap in armor values. If every enemy reduced their damage by around half or three quarters, but you in turn you didn't have much if any straight up damage reduction, the game would be far more consistent in it's challenge.
[QUOTE=Destroyox;51993556]I never really got the hype for Breath of the Wild, but then again I haven't been into Zelda for a while. I mean how does it play? Because +$300 is a big investment to pay.[/QUOTE] You can also get it on Wii U if you already own the console.
I feel that he might be experiencing the dreaded "reviewer's fatigue". Like, even TotalBiscuit admits that it's probably not a good representation of how fun a game is if you play an entire open-world game in one shot and get tired of it.
[QUOTE=StrawberryClock;51995736]I feel that he might be experiencing the dreaded "reviewer's fatigue". Like, even TotalBiscuit admits that it's probably not a good representation of how fun a game is if you play an entire open-world game in one shot and get tired of it.[/QUOTE] Yeah once I got shovel Knight and Binding of Issac I've been playing those in sessions to give BotW a break. I could feel myself getting tired of the game to the point where the only time I would be excited to play would be when im actually playing. No matter how good a game is it's always good to break the pattern so you can catch your breath (badumtss) and go back into the game refreshed
That rhyme was so bad, I'm unsubscribing from 2bfp. :v:
I quite enjoyed the rhymes
It was a great review, though he didn't say "I love you." 2/10. Don't ever rhyme again. In all seriousness, I enjoyed his review. I personally think the game is amazing, but definitely not perfect and is probably just some small tweaks and additions away from being my ideal open world Zelda game. It's easily one of my favorite games in the past decade, but probably not my absolute favorite Zelda game. Still, for Nintendo to do this goddamn well on their first try is nothing short of impressive, and I'm definitely excited to see what they have for the future. Even if it's essentially just BOTW, only with more enemy variety, longer slightly more traditional dungeons, and more substantial sidequests.
[QUOTE=rndgenerator;51993754]It was hard to watch/listen after first 2 minutes. Rhyme without flow is painful.[/QUOTE] Yeah, I give him points for trying but there was absolutely no rhythm.
I wish I could play this game. Not going to buy a WiiU, or a Switch just for it, but fuck do I ever wish I could just play it.
These are fair points, especially the Shrines and Koroks. I'm mostly excited for the inevitable sequel cause like someone brought up in the Zelds time, most of the development went into a brand new engine, so all of the stuff we know and love and improvements on these problems will be in the sequel.
i think this is a case of the game being SO GOOD that the things that aren't as incredible start to stick out after you play it for a hundred fuckin hours. it's an incredible game and even it's shortcomings aren't... even a big deal. most other games would have so much more severe things to complain about. it's biggest problem is lack of variation - something you only notice at least 50 hours on, so not that severe, lack of real dungeons - which is acceptable considering how huge and fun the open world is, and lack of characterisation for the villain, who is a personality-less entity at this point who is threatening the world... just cuz. none of this makes the game even remotely bad. it just makes it incredible with minor flaws. nothing is perfect
the amount of loading you have to deal with really irks me, and the shrines being a button mash to skip is spot on. but i think being able to climb anything is the most intuitive and best design decision in an open world game period; designing your map so that nothing's off limits and that getting up something is a mini-game is genius. not like it hasn't been done before, but the feel of how the movement works is really something special. i randomly booted up shadow of mordor today and had to re-adjust to not being able to scale everything in sight.
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