We have an earlier version of T&R released, residualgrub is friends with one of our members (small internet!) so that's how he's played.
TSC:E is a revamp of silent cartographer, with a smaller separate tagset (basically a tagset is everything that makes up the sandbox, so weapons weapon, enemy and features) than SPV3. That tag set is known as the "Evolved" weapon set which has different design goals and isn't as expansive as SPV3. The TSC:E map is being released on the 29th of august, with the SPV3 version of it coming later this year.
[QUOTE=Masterz1337;45485910]Well we don't totally stick to the books/comics and such as a rule, but we draw a lot of influence and pick and choose what we think will be interesting for gameplay from it.
As far as AOTCR, we try to preserve the original areas as much as we can while looping in new sections. So we won't be fixing that continuity error, as we'd have to replace a lot of the encounters for that section with custom ones, never mind 2 clashing architecture styles of H1 and H3 being merged together.[/QUOTE]
The change in the maps between the games could just be explained as like how a real planet changes over time, Halo's geography changes over time.
This is what CE:A should've been.
[QUOTE=LTJGPliskin;45488149]This is what CE:A should've been.[/QUOTE]
Nah, CE:A was what it should have been. If it would have had all these extra features, we would have had a bunch of people complaining that 343 changed stuff that wasn't broken, and how they are a bad company, etc.
[QUOTE=LoLWaT?;45489506]Not mentioning the fact that the classic mode in it was somehow even more broken than the gearbox port they based it on.[/QUOTE]
Don't you be talkin' shit about the PC port.
I need to find a cheap unopened copy of Halo CE for the PC.
[QUOTE=LoLWaT?;45489506]The funny thing is that still sort of happened.
They kept the gameplay intact but they screwed with the direction for the ring's updated graphics making the Forerunner stuff look straight out of Requiem; intentionally. That was the entire point of it too (they did it for extra hype on Halo 4).
It wasn't so much of a remaster as it was a re-interpretation by 343i of what [I]they[/I] think Halo is supposed to be rather than a simple facelift of what Bungie did 13 years ago, to show how things would have looked if they had the same capability back then.
[editline]24th July 2014[/editline]
Not mentioning the fact that the classic mode in it was somehow even more broken than the gearbox port they based it on.[/QUOTE]
Makes me sad that they didn't use the Johnson model from halo 3 or ODST, instead they created a new one that looks fucking ugly.
[QUOTE=shakadamus;45489921]I need to find a cheap unopened copy of Halo CE for the PC.[/QUOTE]
I think Custom Edition is free now, even without the base PC version.
I love when somebody takes the time in remaking a game to capture how it 'feels'
thats the most important part, especially for playing again WITHOUT nostalgia. Replaying remade pokemon and loz games often dont feel different, they feel like I remember.
If that makes any sense.
[QUOTE=LoLWaT?;45489506]The funny thing is that still sort of happened.
They kept the gameplay intact but they screwed with the direction for the ring's updated graphics making the Forerunner stuff look straight out of Requiem; intentionally. That was the entire point of it too (they did it for extra hype on Halo 4).
It wasn't so much of a remaster as it was a re-interpretation by 343i of what [I]they[/I] think Halo is supposed to be rather than a simple facelift of what Bungie did 13 years ago, to show how things would have looked if they had the same capability back then.
[/QUOTE]
CEA's Forerunner stuff looks better then Halo 4s. It doesn't look good, but it looks better.
[editline]25th July 2014[/editline]
[QUOTE=LTJGPliskin;45489996]I think Custom Edition is free now, even without the base PC version.[/QUOTE]
You need a CD Key.
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