• Crysis 2 Multiplayer Reveal
    69 replies, posted
can we get less call of duty style multilayer????
How is this anything like MW2. It looks like crysis but better, which is what it is.
When I saw the first kill I thought it looked kind of interesting and that it might be a fresh take on multiplayer. Then it degraded into genericness.
[QUOTE=Teh Zip File;24150435]Either this is staged or they're terrible at aiming. (See: 1:20)[/QUOTE] I say both.
I really fucking hate that triangular crosshair
There needs to be more usage of the suit. More running around fast, cloaking, and punching cars at eachother.
[QUOTE=Disfunction;24153467]Your wrong about a few points. 1. They didn't stop making everything realtime. One of cryteks goals is to improve development times by completely removing all preprocessing. No light maps or light volumes, no baked global illumination. All the lighting is completely realtime, and they do a very good job at it. 2. If everything was all precomputed, it would look much better because they wouldn't have the pressure of computing everything in the game in under 33 milliseconds. Look at Rage for example. That is what a game looks like when things are precomputed. I'll agree though. The engine is remarkable, but the actual game looks really boring.[/QUOTE] You got a few points right but in Dx9 mode, like it will be on the 360 and PS3, the lighting is not going to be realtime in many areas and will be prerendered, the only realtime lighting will be where it is needed to keep the graphical look, but they will make up fo rthis with other tricks like low draw distance, low res textures, lower poly, it goes on and on. But yes it just looks generic.
Crysis power struggle was great and very action packed. Switching suit modes all the time, kicking shit, being stealthy. Just awesome. Since this was staged, I can't tell if crysis 2 mp will be anything like that though.
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