Far Cry 5: Arcade – Infinite Gameplay and a Creative Map Editor | Ubisoft | US
74 replies, posted
[QUOTE=gokiyono;53181958]A map editor, a god damn map editor?
More games need that![/QUOTE]
3 and 4 also had one. Though this one looks like it's been expanded a lot from those.
God, that Quebec accent (or whatever that was) is like nails on a chalkboard
[QUOTE=Tuskin;53181997]3 and 4 also had one.[/QUOTE]
i genuinely had no idea. i thought the last one that had one was 2
[QUOTE=Tuskin;53181997]3 and 4 also had one. Though this one looks like it's been expanded a lot from those.[/QUOTE]
Yeah I loved that they included an editor and was kinda shocked to see they had one, but it always felt like it was missing something. I think with the variety of the assets being from different games and other changes, it might really make it as big as forge on halo.
The main issue with the map editors for FC2, 3, and 4 were that they were, IIRC, multiplayer-only. You couldn't place NPCs, even.
[QUOTE=RichyZ;53181889]while i want to be optimistic, i can bet if 5 sells super good (which it likely will), ubisoft will add lootboxes ala wildlands or r6 siege outbreak[/QUOTE]
To be honest it's kinda different, as r6 is a competitive shooter and wildlands is a co-op squad game. Both of those things are why people buy cosmetics. No one really is willing to use a lootbox for a cosmetic in a single player game.
Not enough anyway.
[editline]6th March 2018[/editline]
[QUOTE=geel9;53182036]The main issue with the map editors for FC2, 3, and 4 were that they were, IIRC, multiplayer-only. You couldn't place NPCs, even.[/QUOTE]
Nah in 3 you could definitely place enemies. People made their own little stories where you had to kill x amount of enemies or a target assassination. Haven't tried it in 4 but I imagine it was the same.
[media]https://www.youtube.com/watch?v=OZXsaAWj_dU[/media]
His voice is kinda annoying but yeah it shows just how many you could spawn.
[QUOTE=Hogie bear;53182041]
Nah in 3 you could definitely place enemies. People made their own little stories where you had to kill x amount of enemies or a target assassination. Haven't tried it in 4 but I imagine it was the same.[/QUOTE]
Ah, must've just been 2 then. I remember being extremely disappointed in its PvP-only capabilities.
If they added in mod support as well I would totally be all over this. A map editor is nice though, as it shows that they want this game to live for a while rather than be forgotten after a few months.
FC4 you could add simple objectives IIRC.
Just wait till you have to pay for content packs for games you already own. I think they’ll use this as a heavily monitized sandbox game. Imagine paying Garry for the right to spawn a Combine soldier.
I wonder if the map editor will have a triggers system like SNAPMAP or Hammer. I hope so, I wanna make fun shit like I do in HL1 and DOOM.
[QUOTE=Ta16;53182187]I wonder if the map editor will have a triggers system like SNAPMAP or Hammer. I hope so, I wanna make fun shit like I do in HL1 and DOOM.[/QUOTE]
From the looks of the gameplay there seems to be some kind of logic system in place.
I'm not much of a map maker but I did enjoy some of the custom maps for Far Cry 3 and 4. Looking forward to seeing what absolute madness comes from this.
farcry 2's editor was the best because most of the top rated maps available were DIY rollercoasters made out of ramps and wooden planks that you had to drive around using the jeeps and buggies that spawned. Shit was so much fun with friends trying to make it around the entire track without falling off
According to PC Gamer the map editor will also have assets from Watch Dogs and Assassin's Creed
[QUOTE=LZTYBRN;53182362]According to PC Gamer the map editor will also have assets from Watch Dogs and Assassin's Creed[/QUOTE]
It says that in the video as well.
The flamethrower looks like it has the range of a shotgun from Call of Duty, i.e that shit just drops off and does nothing after like 5 metres.
[QUOTE=gokiyono;53181958]A map editor, a god damn map editor?
More games need that![/QUOTE]
Something that has been in every single Far Cry....?
Also I still think Instincts has the best map editor. And I’m excited to see that the zombie DLC will come to the arcade, meaning I can bring those zombie levels I made in previous Far Crys to have actual zombies instead of NPCs with machetes :v:
I might buy FC5 just for this.
This is what I want to see in the next Doom game. Not an ingame tool that has ridiculously harsh hardcoded limits, 4 players max and a very user unfriendly control scheme if you want to do anything more complex then "place a premade room"
Last great map editor i experienced was Far Cry Instincts Predator on the Xbox 360
[editline]7th March 2018[/editline]
FC5 looks cool, but just this doesn't warrant me buying the game. Still very cautious about it.
[QUOTE=RichyZ;53182365]they said so in the video, specifically unity and black flag
i want to make a map that gradually turns from chicago into 18th century paris tbh[/QUOTE]
My friend is already planning on making a Terminator in Vietnam style map :v: I'm glad they're adding so many assets
It's a shame the game costs fucking £50
[QUOTE=SuperDuprKyle;53182795]Something that has been in every single Far Cry....?
Also I still think Instincts has the best map editor. And I’m excited to see that the zombie DLC will come to the arcade, meaning I can bring those zombie levels I made in previous Far Crys to have actual zombies instead of NPCs with machetes :v:[/QUOTE]
m8 I've never played a far cry game. I'm just happy to see another game with a map editor
[QUOTE=kill3r;53183331]It's a shame the game costs fucking £50[/QUOTE]
If you have UPLAY and have a bunch of Ubipoints™ you can get 20% off your next purchase.
Only bumps it down to £40 but it's still an improvement.
[QUOTE=Ellistron;53182324]farcry 2's editor was the best because most of the top rated maps available were DIY rollercoasters made out of ramps and wooden planks that you had to drive around using the jeeps and buggies that spawned. Shit was so much fun with friends trying to make it around the entire track without falling off[/QUOTE]
and that one map that was a city folded into the inside of a cube that was on its corner, so everything would fall towards the corner and you could walk diagonally up the walls of all the buildings. and that was years before Inception came out too.
I can't help but feel that this is some kind of a bait, but maybe that is because I am no longer expecting anything positive from a triple A publisher by default at the moment.
I also always felt that the Far Cry games were kind of dumb personally, and that they are using the whole map editor thing as a crutch instead of making the core game itself better.
They are taking the bethesda approach of "give people a barebones as fuck "game" and let the community fix everything"
Having modding support kind of truly works if the core game itself is originally amazing, otherwise you are chucking simplified dev tools at people while asking the full price tag for it.
It works with Doom(original) and Half Life because the original games are masterpieces.
[QUOTE=genkaz92;53183483]
They are taking the bethesda approach of "give people a barebones as fuck "game" and let the community fix everything"
[/QUOTE]
Except, they're not? You can't mod the game, these are just maps.
From the trailer they create the impression of being more than just maps, they seem to imply that the users would be able to create entire game modes from them basically.
They're still just maps. It'd be the same if someone made a map for half life 2. It has "scripting" abilities but that doesn't mean it's the same thing as being able to add entirely new content and custom behaviours (as you can in creation kit for example).
That wasn't even the main point of what I originally mentioned, we are getting completely derailed, and quite frankly this discussion only reinforces the original point.
a map editor with scripting capabilities is still technically a development tool, although a relatively simple one. Why are we arguing semantics?
[QUOTE=genkaz92;53183561]That wasn't even the main point of what I originally mentioned, we are getting completely derailed, and quite frankly this discussion only reinforces the original point.
a map editor with scripting capabilities is still technically a development tool, although a relatively simple one. Why are we arguing semantics?[/QUOTE]
Because scalability matters? If you can only set mission objectives like capture points, NPC's to kill/save, it's not really the same as being able to modify NPC behaviours, create new groups of weapons, apply new logic to the game etc.
Sorry, you need to Log In to post a reply to this thread.