• Far Cry 5: Arcade – Infinite Gameplay and a Creative Map Editor | Ubisoft | US
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Yes but why are we talking about this shit? This convo is the equivalent of someone discussing the weather and then briefly mentioning a type of pickle and then the other group of people proceeded to discuss pickles for three hours instead of the original weather convo.
Because you brought it up by directly comparing it to Bethesda's approach, but people are arguing against it considering that Bethesda's approach is completely different; this lies in the fact that the Creation Kit is simply a different tool from this.
Describe how that is fundamentally relevant to the original point and why they are different enough to be argued against. The creation kit allows you to craft mods for a game that many label as fundamentally lacking in content, which allows you to craft mods for it. The editor(s) that they are proposing allow you to craft potentially sophisticated game modes for a game that is more than likely lacking in content. While the tool is on a smaller scale, the outcome still consists of utilizing the community to compensate for the original game while having it be average at best. This was the fundamental point of the initial post.
[QUOTE=genkaz92;53183627]Describe how that is fundamentally relevant to the original point and why they are different enough to be argued against. The creation kit allows you to craft mods for a game that many label as fundamentally lacking in content, which allows you to craft mods for it. The editor(s) that they are proposing allow you to craft potentially sophisticated game modes for a game that is more than likely lacking in content. While the tool is on a smaller scale, the outcome still consists of utilizing the community to compensate for the original game while having it be average at best. This was the fundamental point of the initial post.[/QUOTE] Yeah and people are saying that you might be wrong based on how the tools are different. I can't speculate on whether or not the game will lack in content (note how it isn't released yet), but I do think that the tools we ARE given are not enough to produce content that can fill in what's missing. It might allow us to make EXTRA maps and missions, yes, but it will not allow us to "fix everything" as you mentioned in your first post on the subject. (which the skyrim CK does allow)
Alright, then I understand a 100% what you meant and I apologize if I was a pain in the ass, thank you for elaborating what everyone meant.
No worries, I'm here to help.
So FC5 runs on the same engine as Ghost Recon: Wildlands right? Doesn't that mean that they could port the editor back to that game as well?
[QUOTE='[aL`H]solokiller`og;53183669']So FC5 runs on the same engine as Ghost Recon: Wildlands right?[/QUOTE] No. Ghost Recon runs on the Assassin's Creed engine.
[QUOTE='[aL`H]solokiller`og;53183669']So FC5 runs on the same engine as Ghost Recon: Wildlands right? Doesn't that mean that they could port the editor back to that game as well?[/QUOTE] Far Cry 5 most likely runs on an updated Dunia engine. Ghost Recon Wildlands runs on AnvilNext 2.0.
Wow 1:15, looks like consequences will never be the same. It's nice that it isn't just "Far Cry 5 editor stick to the theme you nerds".
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