• Overstrike; Now Fuse, Another game shat on by EA
    100 replies, posted
Ignore me :v, how much is EA paying you to rate everyone dumb ?
[QUOTE=soccerskyman;37928714]Do you guys remember when Spore was a very interesting scientific game?[/QUOTE] I sometimes feel like the only person who enjoyed Spore. I agree it wasn't great compared to what it was hinted as, but it wasn't bad, and I enjoy creating my own little universe.
[QUOTE=LuaChobo;37933457]I liked spore up to the space age. Space age was shit.[/QUOTE] If you watch the E3 2005 video, you will understand how much they left out of SPORE. It was Will Wright's dream game, and he MADE it, and showed it off at E3 2005, and he was expecting to use the rest of the time he had to polish it until it could be as good as it could ever be. But then EA came and fucked it all up, leaving out whole stages and simple concepts such as more control, being able to drag killed creatures along the floor, every creature walking differently and having different cultures, they all left it out of the actual game and SPORE became what it is now. No matter how different you try to make your different races, they always end up the same, in the beta Will showed off at E3, it had actual freedom. You could do anything and it would always end up different, but in the full game, you were so limited. It must be so sad being in that situation, putting all your heart into your dream, finishing it and then seeing it get shattered by a bunch of assholes. And then seeing it become the most pirated game of 2009, that would be a fucking nightmare, I definitely wouldn't be able to cope with something like that. No wonder he left EA and Maxis after that happened, seriously, that's gotta be some heartbreaking stuff.
I don't think that Fuse looks like shit. It just lost it's charm from overwatch. Though, I could see their reason for doing it, the majority of gamers would go for the thing that looks like the most serious and gritty. If that weren't the case, then why is a widespread dislike towards eastern games?
[QUOTE=Trumple;37920072]Do they not realize games like COD are filled with 10 year olds? I just hope they don't ruin Sim City 5! I can see it now... "Editable City: Call Of Recon Unit 5"[/QUOTE] [img]http://filesmelt.com/dl/SIMCITY_TACTICAL_WARFARE_OPS_3.png[/img] The game is also entirely micro-transaction based. Every building you make costs a certain amount of real money which is used to directly fill EA exec's money baths.
I must be the only one who thought Overstrike looked like it was trying to pander to the TF2 audience way too much. The style, while much better than FUSE, doesn't really do anything for me, because when that trailer came out I just thought.. "Oh, another co-op bro-teamwork shooter done trying to replicate the stylings of TF2, because cartoony graphics are now popular because TF2 is popular". It honestly looked like it was going to come out and be nothing special. Seeing it as Fuse is basically them pandering the same game to a different audience, it is even more so. insominac never first made this game because they were driven by the same inpiration that caused them to want to make the first rachet game. They made this game from the begninning because they wanted to pander to a popular audience in a silly quest to gain mainstream "relevance". Its just funny how they went from "Let's mesh TF2 [for it is popular] with 4player co-op [for it is popular]" to "Lets mesh CoD [for it is popular] with 4player co-op [for it is popular]".
[QUOTE=Tetsmega;37918110]Insomniac had such vibrant characters with colorful personalities that you could see from their looks. Now it's all brown and 2real [b]probably because of EA's direction.[/b][/QUOTE] stupid thread title based off the baseless and uncited assumptions of some random guy on the internet creates two pages of morons hunting the internet's boogeyman good goin
I don't really care all that much about the artstyle but I have a feeling a lot of the diversity in gameplay is probably going to be gone. Who knows, though.
I doubt EA went up to Insomniac and told them to make it look all brown. Insomniac is still independent and not owned by EA so EA can't do jack to them.
[QUOTE=Squeaken;37933149][img]https://dl.dropbox.com/u/52726455/pure%20zen.png[/img][/QUOTE] A local game magazine here published a page-lenght article with their newest piece that summarized american gamers simply put as idiots and blight to the gaming industry. Had plenty of gaming conventions, publisher and dev interviews 'n' shit, pretty sure they also had this guy mentioned in it too.
[QUOTE=KorJax;37947731]I must be the only one who thought Overstrike looked like it was trying to pander to the TF2 audience way too much. The style, while much better than FUSE, doesn't really do anything for me, because when that trailer came out I just thought.. "Oh, another co-op bro-teamwork shooter done trying to replicate the stylings of TF2, because cartoony graphics are now popular because TF2 is popular". It honestly looked like it was going to come out and be nothing special. Seeing it as Fuse is basically them pandering the same game to a different audience, it is even more so. insominac never first made this game because they were driven by the same inpiration that caused them to want to make the first rachet game. They made this game from the begninning because they wanted to pander to a popular audience in a silly quest to gain mainstream "relevance". Its just funny how they went from "Let's mesh TF2 [for it is popular] with 4player co-op [for it is popular]" to "Lets mesh CoD [for it is popular] with 4player co-op [for it is popular]".[/QUOTE] Are you serious? They were using the same style as Ratchet and Clank.
Oh well, at least we have borderlands 2 to fill the void overstrike left. Cloaky sniper, chick with cool power, dude with lots of firepower, and guy with military expertise. Not to mention the bright colors and amazing world- something that EA COULD have tapped in to but NOOOO.
This is like the original Borderland's art-style change, except in reverse.
Man, Insomniac should have stuck with Sony. Guess I still have the original Sypro's and Ratchet & Clank's to play... :(
[QUOTE=KorJax;37947731]I must be the only one who thought Overstrike looked like it was trying to pander to the TF2 audience way too much. The style, while much better than FUSE, doesn't really do anything for me, because when that trailer came out I just thought.. "Oh, another co-op bro-teamwork shooter done trying to replicate the stylings of TF2, because cartoony graphics are now popular because TF2 is popular". It honestly looked like it was going to come out and be nothing special. Seeing it as Fuse is basically them pandering the same game to a different audience, it is even more so. insominac never first made this game because they were driven by the same inpiration that caused them to want to make the first rachet game. They made this game from the begninning because they wanted to pander to a popular audience in a silly quest to gain mainstream "relevance". Its just funny how they went from "Let's mesh TF2 [for it is popular] with 4player co-op [for it is popular]" to "Lets mesh CoD [for it is popular] with 4player co-op [for it is popular]".[/QUOTE] Yes because TF2 was the first game with cartoon graphics.
[QUOTE=Squeaken;37933149][img]https://dl.dropbox.com/u/52726455/pure%20zen.png[/img][/QUOTE] I find this article offensive and will attempt to explain why for the zero people who even care. I read into this article that Don Daglow thinks: -Americans are delusional about failure and can't deal with it, instead shifting the blame to others. -Your game must be explained very simply to Americans otherwise they will become frustrated. -Americans need a constant stream of feedback or else they lose patience. -Americans are unwilling to try new things if they don't seem exciting in the first few seconds. -Being special snowflakes is what Americans care most about. -All Americans are ignoramuses who only care about pop culture. And it seems like he's implying Europe doesn't have any of these problems (and is therefore more sophisticated and superior). The only point I found myself agreeing with was #4, and that's just a common-sense observation about one of the basic rules of capitalism. I am an American, and when a game patronizes me as much as Don suggests games should, I steer clear of it. Contrary to Don's expectations, every hardcore gamer over age 12 who I've ever met is patient, is well-read (especially in history), enjoys difficult and complex games, and has a distaste or outright disdain for pop culture. In essence, what I really found offensive about this article is the way Don ignorantly tosses around condescending blanket statements.
EA is the gaming industry's Borg. The suck every ounce of creativity and personality out of those they control
It's bad generalising to begin with.
[QUOTE=Novangel;37954260]It's bad generalising to begin with.[/QUOTE] Take a look at Dead Space 3 and tell me I'm generalizing. Take a look at the gameplay changes between Mass Effect 1 and 2 and tell me I'm generalizing. Take a look at the constrained level design and complete removal of the most unique and engaging mechanics from Crysis 1 to 2 and tell me I'm generalizing. Everything they do moves things closer to "linear action shooter with realistic graphics" and further from what they started with. Yes, they're always polished and passable, but they never take risks. Or at least, haven't since the Mirror's Edge era. But even back then they tacked on gunplay in a game that was [I]obviously[/I] not designed with it in mind.
[QUOTE=Kabstrac;37918149]There's more character in the first trailer, but the second one still looks fun to me.[/QUOTE] Actually the second one looks incredibly boring.
Where's the evidence that EA is even responsible for this change? I understand that a publisher can impact a game's development, but I haven't seen anything that has actually proven EA was responsible. This could've easily have been a change of heart by Insomniac and them alone.
They may be trying to push for a mass market appeal, but they pretty much just killed their game. They placed the game in the Call of Duty genre where it will get destroyed by the competition.
[QUOTE=NanoSquid;37954316]Take a look at Dead Space 3 and tell me I'm generalizing. Take a look at the gameplay changes between Mass Effect 1 and 2 and tell me I'm generalizing. Take a look at the constrained level design and complete removal of the most unique and engaging mechanics from Crysis 1 to 2 and tell me I'm generalizing. Everything they do moves things closer to "linear action shooter with realistic graphics" and further from what they started with. Yes, they're always polished and passable, but they never take risks. Or at least, haven't since the Mirror's Edge era. But even back then they tacked on gunplay in a game that was [I]obviously[/I] not designed with it in mind.[/QUOTE] I meant to the article, you happened to ninja me :v:
[QUOTE=mixshifter;37954432]Where's the evidence that EA is even responsible for this change? I understand that a publisher can impact a game's development, but I haven't seen anything that has actually proven EA was responsible. This could've easily have been a change of heart by Insomniac and them alone.[/QUOTE] Insomniac is well known for their humorous and cartoon-styled games. There's no way that they would be behind it. [SP]NEVER MIND. I JUST REMEMBERED ABOUT RESISTANCE.[/SP]
[QUOTE=ProffesorAssHat;37954521]Insomniac is well known for their humorous and cartoon-styled games. There's no way that they would be behind it.[/QUOTE] Resistance?
[QUOTE=mixshifter;37954432]Where's the evidence that EA is even responsible for this change? I understand that a publisher can impact a game's development, but I haven't seen anything that has actually proven EA was responsible. This could've easily have been a change of heart by Insomniac and them alone.[/QUOTE] I know! EA fucking up in critical decision making and never taking risks on innovating is unheard of. The artstyle change decision was probs from Insomniac, just like Spore's was from Maxis. You guys get off that bandwagon.
[QUOTE=ProffesorAssHat;37954521]Insomniac is well known for their humorous and cartoon-styled games. There's no way that they would be behind it.[/QUOTE] I'm just saying that, although EA clearly does not have the best reputation, you never know when a developer can make one simple decision based on their feedback. Believe it or not there are people who prefer the shit that Overstrike turned into (they're idiots, but that's not the point.) All it takes is for the wrong people to be at the wrong place at the wrong time. If Insomniac had play testers who didn't like the cartoon style, then it'll probably be trashed. Remember when Left 4 Dead 1 looked like a horror game during its beta stages? The atmosphere was dark and gritty, the character's design were realistically beaten up and dirty. All that changed due to the playtester feedback Valve received, and it became a much less dark game in the end.
[QUOTE=NanoSquid;37954248]EA is the gaming industry's Borg. The suck every ounce of creativity and personality out of those they control[/QUOTE] Activision. EA flips back and forth a lot.
[QUOTE=Novangel;37954551]Resistance?[/QUOTE] Touché.
The art change is complete [h2]ASS,[/h2] But it's just fascinating on how different Fuse really looks. Overstrike : Cool, fun looking squad shooter that has a hint of James Bond-esque espionage and for some reason, reminds me of No One Lives Forever. It's like eating a churassco steak with chimichurri, garlic, peppers, and olive oil sauce. Fuse : Generic modern brown squad shooter with no flavour to it at all. It's like eating a thin piece of tough meat with no spices, flavouring, or A1 sauce on it. [editline]7th October 2012[/editline] [QUOTE=GetBent;37919191][t]http://i.imgur.com/sUPb1.jpg[/t] This looks mighty familiar, doesn't it?[/QUOTE] oh my god.
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