• 5 Cars vs 1 Helicopter Gunship it's ARMA 2: Car Hunt
    76 replies, posted
[QUOTE=Riller;37218480]I would be a beast as helicopter pilot in this. I can run the Hind under phone wires at 150 km/h in that game. The Cobra used here is a bit slower, but a lot more agile, so it shouldn't be a problem killing four cars off.[/QUOTE] Pretty sure that was an Apache.
[QUOTE=HendoV2;37228335]where can we play this? or is it not available yet?[/QUOTE]Still in Beta at the moment, should be released soon.
One thing I did to make heli flying easier for me was to change the controls to be exactly like the heli controls in BF2.
[QUOTE=Clavus;37221940]Haha that was pretty awesome. Too bad you edited the music in though, it'd be so sweet if you could actually do that in Arma 2.[/QUOTE] there was a mod for ArmA 1 called 'XAM' i think and it was a complete overhaul like ACE is and basically, i know atleast helicopters had music you could blast like Little Richard - Long Tall Sally and Rolling Stones and many more
Brilliant.
i would buy ArmA 2 combined ops just to play this
Is there planned to be a Take On Helicopters version? It looks like it'd work really well with it
[QUOTE=One Ear Ninja;37237518]Is there planned to be a Take On Helicopters version? It looks like it'd work really well with it[/QUOTE] None of us have the game.
[QUOTE=One Ear Ninja;37237518]Is there planned to be a Take On Helicopters version? It looks like it'd work really well with it[/QUOTE] I would fucking love that. This shit, in downtown seattle, with a flight model that makes the helicopters more challenging to control, AND ambient traffic to obscure it all. Yes please. I got Take On and the Hinds addon, so I could help with beta-testing/very basic mission editing.
[QUOTE=One Ear Ninja;37237518]Is there planned to be a Take On Helicopters version? It looks like it'd work really well with it[/QUOTE] I imagine that its possible. Does the game support driving vehicles that are not helicopters? I pretty much know nothing about it.
[QUOTE=Cookie;37241080]I imagine that its possible. Does the game support driving vehicles that are not helicopters? I pretty much know nothing about it.[/QUOTE] It does, yes. If I can get a couple pre-alpha testers, I'd love to set up a very crude attempt at it.
[QUOTE=Cookie;37241080]I imagine that its possible. Does the game support driving vehicles that are not helicopters? I pretty much know nothing about it.[/QUOTE] Yes, it does. I have the game, so I'd be happy to help if you'd need it.
[QUOTE=One Ear Ninja;37243548]Yes, it does. I have the game, so I'd be happy to help if you'd need it.[/QUOTE] Do you have the Hinds addon?
[QUOTE=One Ear Ninja;37243548]Yes, it does. I have the game, so I'd be happy to help if you'd need it.[/QUOTE] Well I don't even have the game. But if I ever get around to getting it I'll probably make a version for it. For now I'll keep working on the Arma II version and hopefully get a somewhat working beta out of it.
this looks hilarious
[QUOTE=Cookie;37250274]Well I don't even have the game. But if I ever get around to getting it I'll probably make a version for it. For now I'll keep working on the Arma II version and hopefully get a somewhat working beta out of it.[/QUOTE] If you could post like, the scripts and such for it, I could recreate it in TkOH. The game uses the exact same editor and scripts.
[QUOTE=Riller;37247839]Do you have the Hinds addon?[/QUOTE] Yeah, of course. [editline]15th August 2012[/editline] [QUOTE=Riller;37254101]If you could post like, the scripts and such for it, I could recreate it in TkOH. The game uses the exact same editor and scripts.[/QUOTE] Exactly what I was thinking as well. Still is kind of a shame that Take On Helicopters is so expensive, thus nobody has it. :c
Man I really wish I had Operation Arrowhead. I bought Arma II when it first came out, but I couldn't be bothered to buy OA.
[QUOTE=Riller;37254101]If you could post like, the scripts and such for it, I could recreate it in TkOH. The game uses the exact same editor and scripts.[/QUOTE] As it is in the beta it is pretty basic script wise. All you really need to know is basic knowledge of the editor. Such as how to place playable characters and empty vehicles. This pretty much makes up the entire base of the game. I mean obviously you can do more to it like I am with triggers that kill drivers that attempt to deviate from the main playing area and random car spawns in cities and towns. It's really a matter of how you want the game to work.
[QUOTE=Cookie;37270226]As it is in the beta it is pretty basic script wise. All you really need to know is basic knowledge of the editor. Such as how to place playable characters and empty vehicles. This pretty much makes up the entire base of the game. I mean obviously you can do more to it like I am with triggers that kill drivers that attempt to deviate from the main playing area and random car spawns in cities and towns. It's really a matter of how you want the game to work.[/QUOTE] The random car spawning is pretty simple to do with the Ambient Civilian Vehicles module. Unless you mean randomly driving about, which you could use [URL="http://kronzky.info/ups/"]Kronzky's Urban Patrol Script[/URL] to automate the civilian cars and pedestrians.
[QUOTE=Ninja Gnome;37275073]The random car spawning is pretty simple to do with the Ambient Civilian Vehicles module. Unless you mean randomly driving about, which you could use [URL="http://kronzky.info/ups/"]Kronzky's Urban Patrol Script[/URL] to automate the civilian cars and pedestrians.[/QUOTE]I have seen that script before, i used it over at Operation Reality when i was with them its pretty good.
I'd be happy to make a Take On Helicopters version, but there are no servers, nor any players at all :v:
[QUOTE=One Ear Ninja;37292079]I'd be happy to make a Take On Helicopters version, but there are no servers, nor any players at all :v:[/QUOTE]I personally wouldn't see a point in it then, whats the point of making a gamemode with little to no fan-base.
holy shit that looks like so much fun
Oh my god. This is the sort of thing me and my mates could play for damn [B]hours.[/B] [editline]18th August 2012[/editline] I'd like to know how they did the music on the radios too, that was pretty fun.
[QUOTE=orcywoo6;37299611]I'd like to know how they did the music on the radios too, that was pretty fun.[/QUOTE] I added the music in Sony Vegas.
I made a mission like this a while ago, except the cars were replaced with random animals, and the animal team had to make it from one side of Cherno to the other without being killed
[QUOTE=jeimizu;37301945]I made a mission like this a while ago, except the cars were replaced with random animals, and the animal team had to make it from one side of Cherno to the other without being killed[/QUOTE]I think that's a good one, you have the hunter and then the animals trying to run away.
[QUOTE=madmax678;37335933]I think that's a good one, you have the hunter and then the animals trying to run away.[/QUOTE] We set up a server yesterday and played it for a while, I'm editing the footage now.
When will it get released?
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