• Super Bunnyhop - Main Quest Comparison: Skyrim & Morrowind
    90 replies, posted
[QUOTE=Rahkshi lord;44663665]I never, EVER, grinded for levels in Morrowind, maybe you should stop trying to bullrush the ending like a suicidal manic and you wouldn't be underleveled. by the time I made it to balmora I had done a ton of sidequests, then i didn't even report to caius cosades right away. And seriously what's the point of playing an rpg if you don't want to see character progression go play halo or something if you don't want sidequests or character progression. [editline]27th April 2014[/editline] Morrowind even tells you you're not ready for the quests, and you don't even have a ticking clock plotline, it wants you to do sidequests, not wanting to is your problem not the games.[/QUOTE] The point of playing an RPG, if not the character progression would be; the gameplay (Morrowind fails horrendously here), the world, immersion (arguably the same as the world), and the writing.
[QUOTE=Sgt-NiallR;44663935]The point of playing an RPG, if not the character progression would be; the gameplay (Morrowind fails horrendously here), the world, immersion (arguably the same as the world), and the writing.[/QUOTE] All of the elder scrolls games fail in gameplay, tbh. I'd never play one for that.
Every Elder Scrolls game is a damn good game, just for different reasons. Arena had a really good map system. (okay other than that it's kinda shit) Daggerfall is a great dungeon crawler with a fun randomized loot system. Morrowind just oozes atmosphere. Oblivion is all around good and has the best side quests of the series. Skyrim is great to explore and it's just plain fun imo. I don't feel any single ES game (minus arena) is better than another. Some fail at some areas and do fucking amazingly in others. It's all just what kind of game you prefer.
[QUOTE=Explosions;44663119]You are never "unambiguously" identified. The legends surrounding Moon-and-Star are just as ambiguous as the rest of the prophecy. That's part of the fun of the story. And calling the steps of fulfilling the prophecy "odd jobs" is a bit odd, especially when you compare it to the shit you have to do in Skyrim to complete the MQ. The confusion of finding your way around the map is a legitimate complaint. Many people love the difficulty of travel, while many despise it. It personally never had as much difficulty finding my way around as other people claim, but there are some legitimately broken directions in the game and lots of the locations are so well hidden that I only find them because I remember them from other playthroughs. It's a bit of an opinion really.[/QUOTE] Shame you can't force the ring on someone just to test it, bit of a stupid legend if you ask me. The odd jobs I refered were the bullshit the head of houses make you do just to get them to name you hoitytoity or whatever. The Skyrim main quest mostly has you doing stuff to gather lore on the dragons, the horn and the Thalmor bit an exception. I wouldn't mind the no-hands-held approach to exploration if the ashlands weren't so dull to look at and Morrowind starting the mountain hopping syndrome, plus I can never find anything to do outside (or even in) towns other than get swarmed by Cliff Racers.
[QUOTE=Sgt-NiallR;44653111]I'm going to quote myself from the comments section here: Plus, a lot of his points were based either on "this doesn't mesh with how I play the Elder Scrolls games" (the sense of urgency), or "I preferred Morrowind, and Morrowind did it differently, ergo Skyrim did it wrong."[/QUOTE] oh my god lmao [editline]28th April 2014[/editline] [QUOTE=Sgt-NiallR;44663594]Had Morrowind been built with level scaling, or some other way of letting the player blitz through the MQ, I'd probably have played it a million times and rank it as one of the best games I've ever played. But it doesn't and I don't. Well, guess what? I don't care about feeling as though I'm getting stronger, especially not when it's at the detriment to letting me through the actual game.[/QUOTE] is this real life are these real posts [editline]28th April 2014[/editline] i actually got a headache while replying to those posts
[QUOTE=Sgt-NiallR;44663935]The point of playing an RPG, if not the character progression would be; the gameplay (Morrowind fails horrendously here), the world, immersion (arguably the same as the world), and the writing.[/QUOTE] Well, personally, I like rpg gameplay, I like going from nothing then by the end having items worth more gold then there is IN THE GAME. I like having shit stats, barely able to fight a rat, then going to fighting demigods one on one and winning. Having not been able to get into arena due to it's clunky controls, I can only say that daggerfall and morrowind are the only tes games that really get this right. I've described it this way before and I'll do it again. Morrowind progression; shit to demigod Oblivion progression; average to pretty good (barring the enemy scaling) Skyrim progression; fucking none I always feel the same only with new toys, not more powerful, just more of them. [editline]28th April 2014[/editline] [QUOTE=DiscoInferno;44664655][B]Shame you can't force the ring on someone just to test it[/B], bit of a stupid legend if you ask me. The odd jobs I refered were the bullshit the head of houses make you do just to get them to name you hoitytoity or whatever. The Skyrim main quest mostly has you doing stuff to gather lore on the dragons, the horn and the Thalmor bit an exception. I wouldn't mind the no-hands-held approach to exploration if the ashlands weren't so dull to look at and Morrowind starting the mountain hopping syndrome, plus I can never find anything to do outside (or even in) towns other than get swarmed by Cliff Racers.[/QUOTE] I'm sorry, do you want to kill somebody innocent just to prove it's real, in lore (not in gameplay) the moon and star ring kills anybody that isn't the Nerevarine.
[QUOTE=Rahkshi lord;44666288]I'm sorry, do you want to kill somebody innocent just to prove it's real, in lore (not in gameplay) the moon and star ring kills anybody that isn't the Nerevarine.[/QUOTE] I would simply tell the Hlaalu, Telvanni, and Redoran heads that if any of them doubt my status as Nerevarine they need simply to try to wear the ring. If they don't take up the offer then they should sit back down. Bloody NPCs, never giving respect to player characters...
The actual in-game ring has no enchantment that would harm other NPCs if they wore it. To prove this, sell the ring to an NPC with no rings on and they'll equip it and live to tell the tale. Although that might just be a gameplay mechanic and not a real part of the lore, there exist no other confirmations of its supposed deadliness other than vague rumors and interpretations of prophecy.
[QUOTE=DiscoInferno;44666337]Bloody NPCs, never giving respect to player characters...[/QUOTE] Skyrim is the worst with that. Most of the time, the guards don't seem to appreciate the fact that I [sp]went to Nord heaven, met legendary heroes, and with them kicked the World Eater's ass so hard he motherfucking EXPLODED.[/sp] They saw me [sp]ride Odahviing like a giant pegasus into battle[/sp], and frequently call me a madman for it.
[QUOTE=Durrsly;44666577]Skyrim is the worst with that. Most of the time, the guards don't seem to appreciate the fact that I [sp]went to Nord heaven, met legendary heroes, and with them kicked the World Eater's ass so hard he motherfucking EXPLODED.[/sp] They saw me [sp]ride Odahviing like a giant pegasus into battle[/sp], and frequently call me a madman for it.[/QUOTE] I fucking hate how sassy they get with mages. Fuckers jokingly asking me to conjure them a bed and shit makes me want to conjure a daedra up their ass.
[QUOTE=Sgt-NiallR;44661504]See, this is what always gets me. I want to play the MQ, but I can't without being made to do questlines which I have zero interest in.[/QUOTE] once i made an argonian whom only used hand to hand and unarmored on the hardest difficulity. i started doing the mainquest right from the start and i didnt run into any problems at all if you cant do the main quest right from the start in morrowind then something is really wrong... like... really like sorry to say this but youre just bad at the game
[QUOTE=Explosions;44666412]The actual in-game ring has no enchantment that would harm other NPCs if they wore it. To prove this, sell the ring to an NPC with no rings on and they'll equip it and live to tell the tale. Although that might just be a gameplay mechanic and not a real part of the lore, there exist no other confirmations of its supposed deadliness other than vague rumors and interpretations of prophecy.[/QUOTE] Well, if Morrowind is so super special why can't I confirm these legends? Moon-And-Star is a plothole, pure and simple.
This is more excuses now but it's likely that the houses don't actually care whether the prophecy's true, and that they're just focused on any chance to consolidate their power, since they all want different things. None of it's as egregious as literally everything surrounding the dragons in Skyrim, though. It was probably just a fuckup in connecting gameplay with story, since I know Kirkbride wasn't on the actual game development team.
[QUOTE=CheeseMan;44667162]This is more excuses now but it's likely that the houses don't actually care whether the prophecy's true, and that they're just focused on any chance to consolidate their power, since they all want different things. None of it's as egregious as literally everything surrounding the dragons in Skyrim, though. [B]It was probably just a fuckup in connecting gameplay with story[/B], since I know Kirkbride wasn't on the actual game development team.[/QUOTE] Now who's making excuses?
[QUOTE=DiscoInferno;44667195]Now who's making excuses?[/QUOTE] [QUOTE=CheeseMan;44667162]This is more excuses now[/QUOTE] me? [editline]29th April 2014[/editline] this is why putting effort into posting is a waste of time
[QUOTE=CheeseMan;44667275]me? [editline]29th April 2014[/editline] this is why putting effort into posting is a waste of time[/QUOTE] Now who's wasting time by posting?
Ok, for the moon and star thing, say that it doesn't actually kill you if you're not the neravarine, then it adds to the ambiguous nature of the plot. also, as for why people are reluctant to believe you, imagine somebody walked up to you and said "I am Jesus reborn!" would you believe them? They give you meinal tasks cause they most likely saw you as a crazy guy that might be able to manipulate into aiding them, they don't give a shit if you're Jesus or not. [editline]28th April 2014[/editline] also I'm pretty sure that most items that were scripted to do things didn't work on npcs so maybe that's why the ring can't kill anybody.
[QUOTE=Rahkshi lord;44667403]Ok, for the moon and star thing, say that it doesn't actually kill you if you're not the neravarine, then it adds to the ambiguous nature of the plot. also, as for why people are reluctant to believe you, imagine somebody walked up to you and said "I am Jesus reborn!" would you believe them? They give you meinal tasks cause they most likely saw you as a crazy guy that might be able to manipulate into aiding them, they don't give a shit if you're Jesus or not. [editline]28th April 2014[/editline] also I'm pretty sure that most items that were scripted to do things didn't work on npcs so maybe that's why the ring can't kill anybody.[/QUOTE] I'd much rather just kill Vivec than deal with the bullshit. The ambiguity adds nothing to me. [editline]28th April 2014[/editline] Besides, doesn't Azura flat out say "you have been chosen" at the beginning?
[QUOTE=DiscoInferno;44667592]I'd much rather just kill Vivec than deal with the bullshit. The ambiguity adds nothing to me.[/QUOTE] Maybe that's why the devs allow you to kill Vivec and complete the main quest without him through the use of a backdoor quest.
[QUOTE=CheeseMan;44667620]Maybe that's why the devs allow you to kill Vivec and complete the main quest without him through the use of a backdoor quest.[/QUOTE] I certainly appreciate the shortcut (and using the console to get the genuine look to the thing after playing fair with the health damage) and for the opportunity to kill that dick.
[QUOTE=DiscoInferno;44667592]I'd much rather just kill Vivec than deal with the bullshit. The ambiguity adds nothing to me. [editline]28th April 2014[/editline] Besides, doesn't Azura flat out say "you have been chosen" at the beginning?[/QUOTE] fine, if it adds nothing to you that's fine, but don't act like it's a problem with the game. Almost all the dialog is vague, once you're outright told BY AZURA that you're not the chosen one, you're just somebody who [I]could[/I] be the chosen one. azura said you were chosen, as she did to like 10 others who failed, who you meet and tell you this. [editline]28th April 2014[/editline] [QUOTE=DiscoInferno;44667643]I certainly appreciate the shortcut (and using the console to get the genuine look to the thing after playing fair with the health damage) and for the opportunity to kill that dick.[/QUOTE] After I finished the story legit I went back and murdered the fuck out of vivec because I personally came to the conclusion that neither side was in the right.
The ambiguous nature of the story is part of the fun. It's not inherently good or bad. If you don't like it, fine, but the story isn't objectively worse off because of it. About the gameplay: it would take [b]really[/b] bad gameplay for it to affect the story. I mean, the game as a whole would have to become unfun in order for the story to actually become affected by the gameplay. The Morrowind mechanics weren't even close to that bad in my opinion. Were they pretty bad, even for the time? Sure, but they were nowhere near where they would have to be in order for it to affect the story. Is that just nostalgia talking? Maybe, but that's mostly irrelevant.
Skyrim was my first Elder Scrolls. So im babied with Skyrim controls and gameplay. I tried going back to play the other games and i just couldnt do it. I didnt like the menu system, it was to complicated and slow for me. I know there great games but being babied by Skyrim first made my experience with the older games kinda bad.
[QUOTE=mark6789;44668114]Skyrim was my first Elder Scrolls. So im babied with Skyrim controls and gameplay. I tried going back to play the other games and i just couldnt do it. I didnt like the menu system, it was to complicated and slow for me. I know there great games but being babied by Skyrim first made my experience with the older games kinda bad.[/QUOTE] Get some mods. They help a whole lot.
[QUOTE=mark6789;44668114]Skyrim was my first Elder Scrolls. So im babied with Skyrim controls and gameplay. I tried going back to play the other games and i just couldnt do it. I didnt like the menu system, it was to complicated and slow for me. I know there great games but being babied by Skyrim first made my experience with the older games kinda bad.[/QUOTE] My first was Oblivion, and even when playing Morrowind I use a magicka regen and staminaless running mod. Daggerfall was hard to get into, I still can't figure out how to cast magic. Arena I picked up on quickly but fuck it's hard as shit. Still can't get out of the starter dungeon.
[QUOTE=Durrsly;44673063]My first was Oblivion, and even when playing Morrowind I use a magicka regen and staminaless running mod.[/QUOTE] The game would be absurdly easy to play that way.
[QUOTE=HumanAbyss;44637255]Morrowind is a better game, that's for sure. It's just dated and doesn't play as nicely. I sure as hell enjoy the writing and story in it a lot better, but I'm not able to enjoy the gameplay as much anymore when i try to re play it.[/QUOTE] I think Morrowind is the worst Elder Scrolls [I]game[/I], because gameplay wise it is pretty atrocious, even at the time. But the writing, the story, and the world it creates have no equal and the generic shit that Oblivion and Skyrim give us pale in comparison. It is hard to believe those games were made by the same people.
[QUOTE=Explosions;44673089]The game would be absurdly easy to play that way.[/QUOTE] The regen speed depends as it uses willpower and only gives you a fraction of 1% per second, which is determined by your willpower as to not make potions and resting useless. Stamina still drains with attacking and jumping. [URL="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8355"]If you want game-breaking...[/URL]
[QUOTE=BananaFoam;44673137]I think Morrowind is the worst Elder Scrolls [I]game[/I], because gameplay wise it is pretty atrocious, even at the time. But the writing, the story, and the world it creates have no equal and the generic shit that Oblivion and Skyrim give us pale in comparison. It is hard to believe those games were made by the same people.[/QUOTE] Idk if it's bad, it's more niche. Morrowind was built off of actual pen-and-paper progression and combat, which is why it plays out like a real-time tabletop game. It was using the old belief that the player built their own immersion by interpreting what happens in their own way, rather than going for more realistic/fluid gameplay. Yeah, it's annoying, but I dunno, the more numerical/stat-based gameplay gave way more depth. Attack types mattered, different things had different effects, you could completely dominate certain enemies by forging certain spells and equipment designed to exploit their weaknesses, etc.
[QUOTE=BananaFoam;44673137]I think Morrowind is the worst Elder Scrolls [I]game[/I], because gameplay wise it is pretty atrocious, even at the time. But the writing, the story, and the world it creates have no equal and the generic shit that Oblivion and Skyrim give us pale in comparison. It is hard to believe those games were made by the same people.[/QUOTE] morrowind plays almost exactly like daggerfall only full 3d, it's not as bad as people say if it's what you were expecting. Morrowind: rpg with action elements. Oblivion: Action rpg. Skyrim: Action game with rpg elements.
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