[QUOTE=Swilly;51214071]ODST was actually my favorite but that apparently is fighting words in many circles.[/QUOTE]
Yeah and those people are idiots. ODST was very very different from any other Halo game because it wasn't a Halo game. You're a regular - if not highly trained - marine stuck in a large open city, struggling desperately to survive, not the badass supersoldier traveling across the universe kicking alien butt. Of course there's going to be some people who like that better than what Halo normally is.
I wouldn't mind an other game similar to ODST.
Honestly, the game had the best ending and the best deaths of them yet
[QUOTE=TornadoAP;51214128]Yeah and those people are idiots. ODST was very very different from any other Halo game because it wasn't a Halo game. You're a regular - if not highly trained - marine stuck in a large open city, struggling desperately to survive, not the badass supersoldier traveling across the universe kicking alien butt. Of course there's going to be some people who like that better than what Halo normally is.[/QUOTE]
I hate to break it to you, but the guy who made the video is apparently one of those "idiots"
[QUOTE=Swilly;51214071]ODST was actually my favorite but that apparently is fighting words in many circles.[/QUOTE]
One day we will be able to play as ODST against spartans.
[QUOTE=Destroyox;51214173]I hate to break it to you, but the guy who made the video is apparently one of those "idiots"[/QUOTE]
Which is why when I saw the title of the thread I slowly groaned in pain.
[editline]16th October 2016[/editline]
[QUOTE=Sims_doc;51214242]One day we will be able to play as ODST against spartans.[/QUOTE]
Isn't that what Locke and the lot of them are? ODST/Marines that are highly decorated and therefor given special snowflake suits?
[QUOTE=Janus Vesta;51213669]Halo Reach uses the exact same skill ranking system as Halo 3. It's Microsoft's [url=https://en.wikipedia.org/wiki/TrueSkill]TrueSkill[/url] ranking system, the exact same as in Halo 3, 4, and 5.[/QUOTE]
what? that's only for 'The Arena' which no one ever played. every other playlist didn't have ranking. halo reach is still balls to the walls though
[QUOTE=Swilly;51214247]Isn't that what Locke and the lot of them are? ODST/Marines that are highly decorated and therefor given special snowflake suits?[/QUOTE]
They're SPARTAN IVs, which is nowhere near as stingy as the other programs were, even the semi-disposable IIIs, and under direct command of ONI, who got valuable candidates together for personalized circumstances. They [i]were[/i] ODST and Marines or so forth, but the background doesn't matter much now. Considering ONI are incredibly morally gray and downright black at times in their worst moments, that isn't a good thing and Halo 5's advertising implied that they were going to have Locke try to kill Chief.
Of course, either the advertising was a lie or the game got a massive rewrite, because Locke and Fireteam Osiris just pursue Chief and Blue Team for going AWOL and outside of one fistfight, that whole plot point never really amounted to anything worth giving a shit about.
It's been said before, but Halo has the most important of the hallmark of a great series- there is no community consensus on which is the best entry in the series (It's Reach btw)
I still think Halo 3 is the best story wise, gameplay wise I personally think it peaked at Reach, after that it was just a generic shit fest with random shit being added in because new devs.
[QUOTE=RikohZX;51214387]They're SPARTAN IVs, which is nowhere near as stingy as the other programs were, even the semi-disposable IIIs, and under direct command of ONI, who got valuable candidates together for personalized circumstances. They [i]were[/i] ODST and Marines or so forth, but the background doesn't matter much now. Considering ONI are incredibly morally gray and downright black at times in their worst moments, that isn't a good thing and Halo 5's advertising implied that they were going to have Locke try to kill Chief.
Of course, either the advertising was a lie or the game got a massive rewrite, because Locke and Fireteam Osiris just pursue Chief and Blue Team for going AWOL and outside of one fistfight, that whole plot point never really amounted to anything worth giving a shit about.[/QUOTE]
Game was definitely rewritten. The extended universe and Halo 4's Spartan Ops has a whole bunch of shit going on with a thing called the Janus Key, which was thrown in the toilet the instant Halo 5 was out. It wasn't even revealed what the hell happened for such a major part of the story to be thrown out the window until a month after the game's release.
[QUOTE=Saxon;51213942]The single player was great self contained story with memorable characters, and the soundtrack is a masterpiece.[/QUOTE]
It may have been just me but I thought the armor customization also helped the single player.
Made me feel like I was someone different each time.
I think the biggest killer of reach was its armor abilities and incorrect use of negative space with teams. Halo 4 tried to balance some of this and made some great strides in negative space and some in armor abilities but after they patched Halo 4 on the week it released the game lost its character as weapons no longer had their power.
I miss Reach's armor customization. it was so varied in stuff you could do and was easily the best of the series.
[QUOTE=27X;51213869]The hell they do. The "combo" is only more effective in 3 than reach, which is second in completion time. Basically you use your standard BnB weapons to fucking flatten the elites, which doesn't match the cutscenes where you're scrambling to to keep your ass intact at all, and that's one of the game's salient issues, along with "ok it's time for X to die" story progression.
There's a huge disconnect between the cuts and the gameplay. You always have cover, you're hardly ever forced to rely on default crap weapons and slog it out, and while it isn't the absolute steamroll that 3 is, it's a fuckload easier than anything else.
Nostalgia is a hell of a drug.[/QUOTE]
Im guessing you never played it then because elites ate plasma pistol shots later in the campaign. Shit the field generals took an entire mag of spartan laser before one goes down.
I'd probably say Halo 2 is my favorite game in the series because it strikes a nice balance between having a great story and great multiplayer. It's not the best in either case, but both feel equally well balanced enough to make it an all around great game.
Halo 3 to me has the best multiplayer (especially due to Forge), while I feel Reach has the best story. Neither of their other components are lacking, it just feels like more effort was put into one or the other. It makes sense why though.
Halo 3 had more of a focus on multiplayer because it was essentially the system seller for the Xbox 360. It needed to knock MP out of the park so it could keep people playing it and entice more people to buy 360s. And it worked really well.
Reach had more of a focus on the story because it was Bungie's last Halo game, and they wanted to go out on a high point with something memorable. And they did, which is why there are a lot of people that regard Reach as the last great Halo game, if not the best in the series.
As for the original Halo, it's still an amazing game, definitely worth playing. And ODST I felt was alright, but it didn't really have any staying power, and it didn't help that MS decided to charge full price for what was essentially a standalone expansion.
reach multiplayer iirc was the best of any halo I played
[QUOTE=Sims_doc;51215480]I think the biggest killer of reach was its armor abilities and [B]incorrect use of negative space with teams[/B]. Halo 4 tried to balance some of this and made some great strides in negative space and some in armor abilities but after they patched Halo 4 on the week it released the game lost its character as weapons no longer had their power.[/QUOTE]
What do you mean by this? I'm not sure if you mean negative space as in the area around and between objects, or the game design idea of negative space being a pacing thing.
[QUOTE=NikoChekhov;51215633]I miss Reach's armor customization. it was so varied in stuff you could do and was easily the best of the series.[/QUOTE]
I miss when you could buy what you wanted with the credits you got from playing the game
now it's just a slot machine because it's so fun and innovative
[QUOTE=yellowoboe;51215145]It may have been just me but I thought the armor customization also helped the single player.
Made me feel like I was someone different each time.[/QUOTE]
The armor customization is what made Reach my favorite game in the series. I always feel more immersed in a game when I'm allowed to create the protagonist rather than be forced to play as some predetermined dude/dudette.
[QUOTE=Xenomoose;51216701]The armor customization is what made Reach my favorite game in the series. I always feel more immersed in a game when I'm allowed to create the protagonist rather than be forced to play as some predetermined dude/dudette.[/QUOTE]
Especially when the character is a silent vessel for you anyway. If you were playing an actual character it would be fine, but in Reach you're the blankest blank that ever blanked.
Reach to me was one of their best. Easily second (behind Halo 3). The story was emotional and immersive, the music and graphics were exactly on par for a Bungie game, the Multiplayer was nailed in my opinion, and I pretty much had no complaints about this game. That's why it's kind of sucked to see what a monstrosity Bungie (and the Halo series) has become.
[QUOTE=codemaster85;51215745]Im guessing you never played it then because elites ate plasma pistol shots later in the campaign. Shit the field generals took an entire mag of spartan laser before one goes down.[/QUOTE]
I've only ever beaten the campaign on Legendary, and just because something takes more shots doesn't mean they don't get lined up for those shots in the same way they always did.
There's only two parts of the game where you aren't given the right weapons for the job from your enemies. Paladins in 2 had three times the unshielded health they did in one, you still had the right weapons given to you somewhere during the mission.
You either tried to blitz through doing the same thing that didn't work the first time over and over, or the six years ago version of you didn't have your shit together, because a shield strip followed a human grenade to the knees (if available, plasma if not) which detonated under them and bullets to the head at the same time has always worked just fine on damage sponge enemies.
2 was harder than Reach ever thought about being.
[QUOTE=27X;51216766]I've only ever beaten the campaign on Legendary, and just because something takes more shots doesn't mean they don't get lined up for those shots in the same way they always did.
There's only two parts of the game where you aren't given the right weapons for the job from your enemies. Paladins in 2 had three times the unshielded health they did in one, you still had the right weapons given to you during the somewhere during the mission.
You either tried to blitz through doing the same thing that didn't work the first time over and over, or the six years ago version of you didn't have your shit together, because a shield strip followed a human grenade to the knees (if available, plasma if not) which detonated under them and bullets to the head at the same time has always worked just fine on damage sponge enemies.
2 was harder than Reach ever thought about being.[/QUOTE]
Yeah, turns out that when a game has internally consistent mechanics you can simply play well to get through. Fucking Christ.
If you shoot an enemy in the head, after already laying enough ammo into them to remove their shield, then yes they should die. You act as though removing an enemy's shields is trivial in Reach, when you're proposed "combo" doesn't even fucking work in the game. On Legendary the plasma pistol can't strip a shield in 1 hit, and you're more often than not fighting multiple shielded enemies. You're seriously complaining that a fucking grenade at an enemy's feet shouldn't kill them. A fucking grenade.
Especially considering how tough enemy shields get on Legendary. Halo 2 literally gave you the plasma pistol and the plasma carbine in every fight with the covenant. You never ran out of ammo and could consistently 2 shot enemies. The only really difficult parts of Halo 2 on legendary were the flood levels where you got fuck all weapons and enemy spam was a real problem. And even then Halo 3 was harder on legendary thanks to the AI not being retarded AND you getting crap weapons in every fight.
The difficulty of Halo 1-3 on legendary came more from stupid amounts of enemy spam than any kind of actual challenge. Reach at least tried to have fewer, tougher enemies so you'd get killed from stray grenades slightly less often.
[QUOTE=27X;51216766]I've only ever beaten the campaign on Legendary, and just because something takes more shots doesn't mean they don't get lined up for those shots in the same way they always did.
There's only two parts of the game where you aren't given the right weapons for the job from your enemies. Paladins in 2 had three times the unshielded health they did in one, you still had the right weapons given to you somewhere during the mission.
You either tried to blitz through doing the same thing that didn't work the first time over and over, or the six years ago version of you didn't have your shit together, because a shield strip followed a human grenade to the knees (if available, plasma if not) which detonated under them and bullets to the head at the same time has always worked just fine on damage sponge enemies.
2 was harder than Reach ever thought about being.[/QUOTE]
Halo 2 was really unbalanced on Legendary though
I've played them all and I can only say this for H2, every other game addresses the difficulty in some way, Reach being the better one
I can't agree with this overall, it started fine but devolved into bashing.
It's like he's labelled Reach bad and so now he wants to label practically every aspect of the game as bad, nitpicking and making sometimes invalid points as he does.
I feel he also applied rose tinted goggles to the prior games even if he didn't touch on them often.
[QUOTE=Viper_;51217672]I can't agree with this overall, it started fine but devolved into bashing.
It's like he's labelled Reach bad and so now he wants to label practically every aspect of the game as bad, nitpicking and making sometimes invalid points as he does.
I feel he also applied rose tinted goggles to the prior games even if he didn't touch on them often.[/QUOTE]
Except he didn't label it as bad?
He said he likes the game, it just has problems. Just because you criticize something doesn't mean you dislike it.
Halo CE by far had the best overall story, since there was a real sense of mystery that the other games failed to recreate imo. Halo 2 had the best raw multiplayer. Halo 3 was absolutely the best all-around.
I never really got into Reach and didn't get much of a chance to play it compared to the original trilogy, but it seemed good. Definitely one of my favorite overall styles and atmospheres - I love the grit of Halo and hate the shiny greeble of the newer ones. But I can't say much on the gameplay or multiplayer so I've always just gone "it was good but I dunno."
Sometimes I wonder how much of the love for the previous games hinges on nostalgia, and whether that factors into people disliking the current games because it ruins the image they have in their head.
On the topic - not sure about Reach, something always seemed a bit off with the look for me. It always seemed glossy, and in Forge World it seemed really glassy and blue. In some respects it felt like it got toned down from Halo 3 in order to have it run at an appreciable framerate.
I had fun with the multiplayer though.
In the end, my favourite halo would be a toss up between Custom Edition and Halo 3; CE because it was one of the very first games I played, and 3 because of the nostalgia associated with it.
At least for me, most of them still hold up after replaying them in the MC Collection. The gameplay has remained largely the same for the past fifteen-ish years and the only one that feels kind of rough around the edges is Halo 1. Halo 3 still feels properly epic. The only one that hinges on nostalgia for me is Halo 2. There's just something about it that I love coming back to
Sorry, you need to Log In to post a reply to this thread.