• Perception, a horror game about a blind woman with echolocation.
    39 replies, posted
[QUOTE=gufu;47818329]Doom is Gone Home with guns.[/QUOTE] [video=youtube;DxyadCHxUng]https://www.youtube.com/watch?v=DxyadCHxUng[/video]
"Would you like to play with me?" "No." Any normal human's reaction to a creepy doll.
[QUOTE=Sepia Gnome;47818613]It sounds like a great idea, but the presentation seems a bit odd. The soundwave effect is really cool, but everything has a very sudden falloff and it doesn't really show the effects of reverberation or diffraction. Also why isn't the character's voice creating the effect? I wonder if it'll use really cool audio technologies such as this to let the player make their own geuss at the location of sounds. It could make it far scarier. [video=youtube;kfMSfc6H56E]http://www.youtube.com/watch?v=kfMSfc6H56E[/video][/QUOTE] My guess is that her voice is really inner thinking and not speaking aloud. [editline]27th May 2015[/editline] Nevermind I just realized how it didn't do it at the beginning.
like others had been saying, less precision would have been a REALLY cool gimmick to bank on, if done right. Knowing the size of shapes and the texture of certain things [tile, carpet, wood floors] by the sound you make on them could kind of world-build for you, unveiling the map in increasing detail as you lift the blind fog-of-war over the layout of a room. Bump into a couch, hey you know it's a couch. hear an echo pretty close, must be a wall, maybe can tell a rough box-out of a shape of things like tables and cabinets, things sitting on top, etc. Things that make noises could even distort and obscure your ability to percieve, like that whistling radiator pipe could totally have muddled the shape of the area and prevented you from figuring out if there was a door or something to progress past, until you stop the noise and can hear properly again. Could be radical if distortion actually caused a bunch of giant blocky/blobby shapes to constantly shift through an area when it comes to things like areas you've been through, it could keep the visual account of an area that you unveiled, but maybe grey out since it's old information you're banking on. You'd benefit from quickly remapping areas to see if something's amiss, or new. The stalking creature especially, could produce notable stomp sounds like it did and you percieve where it's at, but have no real understanding of its form. Your imagination would have to fill in for it, and it could, over the course of encounters, change from seeing various things (maybe shifting through different 'forms' as you're trying to make sense of it on the spot, refining down (or getting worse at how random its possibilities could be) based on sounds it makes over time. god for all we know she's being approached by her friend who is mute and deaf and also injured and in desperate need of help
[QUOTE=Tetsmega;47815282]spikenbarley[/QUOTE] Ironically enough they mention in that video a playthrough of another game with a similar mechanic. [video=youtube;9O1g2A7XkGM]http://www.youtube.com/watch?v=9O1g2A7XkGM[/video]
Reminds me mechanically of Devil's Tuning Fork. [video=youtube;OrD_SolO7ag]https://www.youtube.com/watch?v=OrD_SolO7ag[/video]
[editline]a[/editline] Ninjaed. Serves me right for not refreshing before posting.
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