It's not even confirmed he isn't coming back, hold your horses guys
[QUOTE=Mio Akiyama;52638639]It's not even confirmed he isn't coming back, hold your horses guys[/QUOTE]
Well the guy in the trailer clearly isnt him.
[QUOTE=Contra132;52637587]Plus, spoilers generally [URL="https://www.wired.com/2011/08/spoilers-dont-spoil-anything/"]don't actually spoil an experience[/URL], and it's not like No More Heroes is particularly story-intensive. Travis buys a beam katana off eBay. He kills dudes. There's two whole plot twists. There you go, that's the first two games in a nutshell.[/QUOTE]
No More Heroes 1 plot is way more than just "edgy nerd kills people with a lightsabre" and the twists in the first game are suppised to completely recontextualise the whole experience and turn what was otherwise a crass action game on its head.
[QUOTE=Amakir;52638983]No More Heroes 1 plot is way more than just "edgy nerd kills people with a lightsabre" and the twists in the first game are suppised to completely recontextualise the whole experience and turn what was otherwise a crass action game on its head.[/QUOTE]
And the sequel ignores those twists. [sp]The UAA being an elaborate scam set up by Sylvia? No, apparently it's a legitimate, televised thing that everyone takes part in now! Travis became an assassin to avenge his parents? Nah, he just likes killin'. Jeane exists for an hour, is killed and then never seen again.[/sp]
The only relevant plot twist of NMH that comes up in 2 is [sp]Henry being Travis' brother[/sp]. Everything else is pushed to the wayside and forgotten about in favor of making NMH2 bigger and dumber while also kind of giving Travis a character arc that we don't get to see go beyond "maybe killing people...is bad?".
I love NMH 1 and 2 for all their quirks and legitimately excellent characters and gameplay. The actual plot leaves quite a bit to be desired, though, and while I appreciate NMH's ending twists for what they were at the time, its sequel ignores them for convenience and the point of the game really wasn't to have a great plot.
[video=youtube;fIXi6htqLDk]https://www.youtube.com/watch?v=fIXi6htqLDk[/video]
new version of the trailer with much better sound mixing
Yeah I totally hear Robin Atkin Downes as Travis. Don't know where people were getting Liam O'Brien from.
The sound mixing really fucked it up in the first one but i dunno. It sounds close enough and parts of it sound almost just like him but its just off enough that i think its not him.
RAD enunciated lines in a different way. There was an umph to his Travis voice that just isn't there in this trailer, which leads me to believe it's someone else.
Also, the second trailer replaces "Mickey Mantle" with just "dickhead", probably since Japanese gamers wouldn't get the reference.
before anyone says maybe he forgot how to do the voice you gotta remember that he also does the exact same voice for miller in MGSV and that was the same as it always has been, I just dont think it's him
[QUOTE=AaronM202;52639476]The sound mixing really fucked it up in the first one but i dunno. It sounds close enough and parts of it sound almost just like him but its just off enough that i think its not him.[/QUOTE]
Well, at least it isnt the voice he had in the original game's announcement trailer.
[media]https://youtu.be/N8LvbqCoJ0E?t=135[/media]
TBH, It still sounds very similar so I'm not up in arms about it but I would prefer to have Robin back.
[editline]2nd September 2017[/editline]
timestamp 2:15
Well its not him, robin himself has confirmed on twitter
[media]https://twitter.com/Robin_A_Downes/status/904034927984779265[/media]
Well my ears weren't working! :hammered: I could have sworn that was him. Had a similar vocal level as him as Travis. So do we know who it is?
[QUOTE=OzzyCockroach;52641272]Well its not him, robin himself has confirmed on twitter
[media]https://twitter.com/Robin_A_Downes/status/904034927984779265[/media][/QUOTE]
I hope this isn't another MGS5 or Thief 4 incident where they switched actors either over a petty squabble or because the devs didn't like the performance enough... :frown:
[QUOTE=maddogsamurai;52641331]Well my ears weren't working! :hammered: I could have sworn that was him. Had a similar vocal level as him as Travis. So do we know who it is?[/QUOTE]
I'd say with some confidence that it is probably Liam O'Brien doing a Robin Atkin Downes impression.
The plot twist is David Hayter is voicing him
[QUOTE=MacD11;52641350]I hope this isn't another MGS5 or Thief 4 incident where they switched actors either over a petty squabble or because the devs didn't like the performance enough... :frown:[/QUOTE]
Considering it being a Japanese developer and 7 years since the last game, i assume they have a different voice director for the dub. Last one was Kris Zimmerman, who did Metal Gear until V actually, which is probably why Robin Atkin Downes ended up in Peace Walker as Kaz to begin with.
Isn't the game in English in the Japanese version though?
[QUOTE=Mio Akiyama;52641370]Isn't the game in English in the Japanese version though?[/QUOTE]
I think, but they still used an english voice director for the last ones because i assume it'd make more sense to have someone who speaks english and directs other people who speak english as a job professionally do so. :v:
[QUOTE=AaronM202;52641366]Considering it being a Japanese developer and 7 years since the last game, i assume they have a different voice director for the dub. Last one was Kris Zimmerman, who did Metal Gear until V actually, which is probably why Robin Atkin Downes ended up in Peace Walker as Kaz to begin with.[/QUOTE]
Robin has been doing MGS for a while, just mostly minor roles like generic soldier in Twin Snakes, Portable Ops and MGS3. I feel like he just auditioned for Kaz and got him.
[QUOTE=AkujiTheSniper;52641393]Robin has been doing MGS for a while, just mostly minor roles like generic soldier in Twin Snakes, Portable Ops and MGS3. I feel like he just auditioned for Kaz and got him.[/QUOTE]
Ah, right, thats true.
I'd happily trade Travis's VA if it means getting his old character back. The whole point of NMH1 was that Travis only thinks he's cool when in reality he is a total clown. Then Suda left and suddenly everyone thinks Travis is the man. Would love to see loser Travis make a comeback.
[QUOTE=Tunak Mk. II;52641501]I'd happily trade Travis's VA if it means getting his old character back. The whole point of NMH1 was that Travis only thinks he's cool when in reality he is a total clown. Then Suda left and suddenly everyone thinks Travis is the man. Would love to see loser Travis make a comeback.[/QUOTE]
I was under the impression that Suda also directed NMH2, and it was after that game he stopped directing GHM titles.
I don't think I had any exposure to this franchise growing up but it looks cool
What's the gameplay like typically?
[QUOTE=HumanAbyss;52641571]I don't think I had any exposure to this franchise growing up but it looks cool
What's the gameplay like typically?[/QUOTE]
Pretty clunky controls and tons hallways with gun goons or sword goons culminating in a typically unforgiving boss battle. In between missions you travel across an empty city to play mini games and time trials to earn money for upgrades and to unlock the next stage.
I'd be lying if I said the gameplay is good, and even if the sequel upped the weapon and enemy variety, it's still far from a Platinum game. It's more of the fantastic direction of the game that makes it endearing. Both NMH satirize games and gamers while still providing an enjoyable experience. Suda is right up their with Kojima in terms of personal brand recognition.
[QUOTE=MacD11;52641350]I hope this isn't another MGS5 or Thief 4 incident where they switched actors either over a petty squabble or because the devs didn't like the performance enough... :frown:[/QUOTE]
I thought the performance matters thing based off of voice actors not getting royalties? I swear no one is ever paid in game development.
[QUOTE=Contra132;52641563]I was under the impression that Suda also directed NMH2, and it was after that game he stopped directing GHM titles.[/QUOTE]
The last game Suda directed was Fatal Frame 4 back in 2008.
[QUOTE=Tunak Mk. II;52641616]Pretty clunky controls and tons hallways with gun goons or sword goons culminating in a typically unforgiving boss battle. In between missions you travel across an empty city to play mini games and time trials to earn money for upgrades and to unlock the next stage.
I'd be lying if I said the gameplay is good, and even if the sequel upped the weapon and enemy variety, it's still far from a Platinum game. It's more of the fantastic direction of the game that makes it endearing. Both NMH satirize games and gamers while still providing an enjoyable experience. Suda is right up their with Kojima in terms of personal brand recognition.[/QUOTE]
The overworld is pretty bad (even if it's on purpose) that's for sure but I always thought the hack and slash portion was pretty satisfying?
It's not as fast paced or flighty as say, Bayonetta, but I actually kinda liked how the game felt like there was weight to using the Beam Katana and that you could change the way he swings using motion controls. The only flaw I'd say it has is the somewhat repetitive enemies but I could kinda look past that.
[QUOTE=MacD11;52641997]The overworld is pretty bad (even if it's on purpose) that's for sure but I always thought the hack and slash portion was pretty satisfying?
It's not as fast paced or flighty as say, Bayonetta, but I actually kinda liked how the game felt like there was weight to using the Beam Katana and that you could change the way he swings using motion controls. The only flaw I'd say it has is the somewhat repetitive enemies but I could kinda look past that.[/QUOTE]
Well the combat isn't BAD, I just don't think it's the game's strong suite. Motion controls are neat, but there's rarely any reason to switch stances or whatnot since you can just mash your way through crowds. The execution moves and crazy gore are great, it's just the minute to minute gameplay that could use some work. It's not a huge negative though, because the context alone keeps me invested. The real reason I keep playing is to see what kind of batshit scenario Suda has cooked up next.
The combat isn't particularly deep or complex, but I personally found- especially with motion controls- that it had a lot of potential to feel visceral and satisfying.
I actually prefer NMH1 to NMH2 in that regard because the Dark Step is much stronger and something about the animations/camera makes me feel like everything hits much harder. NMH2 has much more combat variety, but that intangible gamefeel aspect just isn't as strong for me.
[QUOTE=Amakir;52641916]The last game Suda directed was Fatal Frame 4 back in 2008.[/QUOTE]
No More Heroes 2 was produced, but not directed by Suda, though he had a hand in the design aspects.
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