[QUOTE=simzboy;52717508]Fuck, I remember grinding the shit out of the campaign just for this armor set.
Are there any modern games that have similar unlocks, or is everything bought through microtransactions now?[/QUOTE]
I think 4 did that and maybe Reach but I'm iffy on both.
[QUOTE=simzboy;52717508]Fuck, I remember grinding the shit out of the campaign just for this armor set.
Are there any modern games that have similar unlocks, or is everything bought through microtransactions now?[/QUOTE]
It's usually a mix. I know that Doom 4 multiplayer has both DLC and unlockable armor. Also depends if the game is F2P or not.
[QUOTE=grob;52717038]back when they wanted to make people happy with the game when it released[/QUOTE]
You mean how Halo 2 had a blueball incomplete ending just to bait for Halo 3 ?
And then Halo 3 just fucking ignores it anyway and doesn't even show what the fuck happened ?
Surprised this wasn't posted..
[media]https://www.youtube.com/watch?v=6qfx9eoB-88[/media]
I was real late to this party since I didn’t get a 360 halfway into its life cycle
Went from Reach > ODST > 3
I probably would’ve appareciated 3 more had I played Halo 1 and 2 though
[QUOTE=Ganerumo;52717536]You mean how Halo 2 had a blueball incomplete ending just to bait for Halo 3 ?
And then Halo 3 just fucking ignores it anyway and doesn't even show what the fuck happened ?[/QUOTE]
Halo 2's ending (and a lot about Halo 2) was a mess that Bungie has very openly discussed. They're [I]extremely[/I] critical of Halo 2 in a way that they aren't about any of the other Halo games. To give an example, after the famous E3 2003 presentation (one year before release), they had to throw out the entire rendering engine they had built because it was simply not going to scale and work for a full game. There was no intention to "leave things for a sequel" because everything that ended up being in Halo 3 was supposed to be the ending to Halo 2. Through self-admitted mistakes, mismanagement, and poor decisions they ended up running out of time with Halo 2 and had to make the decision to basically cut off the ending to Halo 2.
It did give them story material for Halo 3 of course, and now they had to stretch what was going to be probably 3-5 missions into a whole game. Add to that the simple fact that ideas change over time, and you have the story of Halo 3.
[QUOTE=Laserbeams;52717312]It's crazy that games these days don't look all that much better than that trailer[/QUOTE]
I think part of the reason that Halo 3's visuals keep up so well is just having it's art style [I]nailed[/I] down just right, along with it being a mostly pretty vibrant game, it's not a total sea of greens and browns the whole way through like a lot of its contemporaries were. The lighting is the easiest place to see age, but that's expect for a ten year old game.
I went back to play the trilogy on xbox one a few weeks ago.
I remember halo 1 and 2 looking way better. I was surprised at how shitty halo 2 looked because I remember it looking like the remaster does now.
Imagination is very powerful
[QUOTE=Ganerumo;52717536]You mean how Halo 2 had a blueball incomplete ending just to bait for Halo 3 ?
And then Halo 3 just fucking ignores it anyway and doesn't even show what the fuck happened ?[/QUOTE]
Continuing from my last post, if you want a quick abridged history of the making of Halo 2, watch 19:26 to 28:00.
[media]https://www.youtube.com/watch?v=OtG6--4r_qk[/media]
I highly recommend the whole documentary though if anybody is interested in Bungie as a studio, as it's a very honest reflection of the history of Bungie and the making of the entire Halo series. For context, it was made just after they separated from Microsoft, and Destiny had not yet been announced.
Something about the shaders in halo 3 for armor in multiplayer impresses me to this day. They looked very toy-like with the way they accept light.
Also the ragdoll physics are incredibly satisfying, i thought they were much better than future game's ragdolls, and a lot of games really
That music is so perfect.
[QUOTE=Bloodshot12;52717610]Something about the shaders in halo 3 for armor in multiplayer impresses me to this day. They looked very toy-like with the way they accept light.
Also the ragdoll physics are incredibly satisfying, i thought they were much better than future game's ragdolls, and a lot of games really[/QUOTE]
Halo 3 is a pretty technical masterpiece, especially for how early in the Xbox 360s life it was.
They had what was sort of a proto-PBR (as in, they had ways to express roughness, as well as absolutely specular factors) - they were also an early adopter of HDR.
[t]https://s.gvid.me/s/2017/01/27/Cyc793.png[/t]
Also worth noting, the seventh console generation of games is well-known for its use of desaturation and brown filter, Halo 3 bucks the trend and is super colorful, which makes it hold up even today.
Can't forget about Halo Landfall
[media]https://www.youtube.com/watch?v=SyOAdrxlPVs[/media]
I remember watching it over and over upon release, in complete disbelief at the quality
[QUOTE=MoopsiePook;52717522]I think 4 did that and maybe Reach but I'm iffy on both.[/QUOTE]
you unlock armor as you rank up and complete commendations in 4
and you unlock and buy armor in reach.
[QUOTE=fredstin22;52717759][video=youtube;ax1nvd8DF1Q]https://www.youtube.com/watch?v=ax1nvd8DF1Q[/video]
And the reactions in this
[editline]26th September 2017[/editline]
muh merge[/QUOTE]
Man, being able to hijack ghosts was a game changer. I remember being kind of disappointed when the final version of the battle rifle was burst fire.
FFS Microsoft just release the MasterChief Collection on the PC already
I was just think about it today how there is no Shooter that is as silly fun as the first 3 halo games. The movement and how fun the vehicles were to control. I miss the crazy moments I would have with friends in Halo 3.
Holy shit. Ten years. Fucking crazy how times past.
Out of nostalgia, I had a quick look on my bungie.net profile, and I found a picture of me /trying/ to make a image of my guinea pig in forge. [IMG]http://halo.bungie.net/Stats/Halo3/Screenshot.ashx?size=medium&ssid=BF37797D18C3A43248CDB54EECB87684[/IMG]
[QUOTE=Rixxz2;52717916]FFS Microsoft just release the MasterChief Collection on the PC already[/QUOTE]
I can understand why they haven't, I mean, that collection is literally the only thing making me consider getting an Xbox One. Regardless, I don't actually ever see myself getting one since I have a PS4 already, and I doubt I'm the only one in this situation.
I missed out on the entire Xbox 360 generation of Halo as well, so I would love to be able to play them on PC.
the pinnacle of patrician music
[video=youtube;lJV202TpGrY]http://www.youtube.com/watch?v=lJV202TpGrY[/video]
[QUOTE=Why485;52717559]Halo 2's ending (and a lot about Halo 2) was a mess that Bungie has very openly discussed. They're [I]extremely[/I] critical of Halo 2 in a way that they aren't about any of the other Halo games. To give an example, after the famous E3 2003 presentation (one year before release), they had to throw out the entire rendering engine they had built because it was simply not going to scale and work for a full game. There was no intention to "leave things for a sequel" because everything that ended up being in Halo 3 was supposed to be the ending to Halo 2. Through self-admitted mistakes, mismanagement, and poor decisions they ended up running out of time with Halo 2 and had to make the decision to basically cut off the ending to Halo 2.
It did give them story material for Halo 3 of course, and now they had to stretch what was going to be probably 3-5 missions into a whole game. Add to that the simple fact that ideas change over time, and you have the story of Halo 3.[/QUOTE]
[url]https://waypoint.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history[/url]
This article is a pretty good read that covers the development of all the Halos. It feels like Bungie has never actually gotten it together in terms of management. Almost every project (Destiny included) stumbles and inevitably requires large periods of crunch time which has put a huge toll on the dev teams. It's no wonder why Joe Staten says that ODST was the most fun they had making a Halo game.
[QUOTE=Rixxz2;52717916]FFS Microsoft just release the MasterChief Collection on the PC already[/QUOTE]
Excepting H2A I'd rather just have H3 and Reach ported outright or using that 360 emulator built into the Xbone.
All those hours... I haven't forgotten.
[media]https://www.youtube.com/watch?v=SBjKWKN6jaI[/media]
Back when 2007 to 2010s or 2012, game companies put a shitload of effort into marketing.
I remembered when MW2 was released, they had a red carpet premiere. You don't see this shit now
[QUOTE=StrykerE;52718336][url]https://waypoint.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history[/url]
This article is a pretty good read that covers the development of all the Halos. It feels like Bungie has never actually gotten it together in terms of management. Almost every project (Destiny included) stumbles and inevitably requires large periods of crunch time which has put a huge toll on the dev teams. It's no wonder why Joe Staten says that ODST was the most fun they had making a Halo game.[/QUOTE]
I'm willing to bet it's actually what killed Destiny, Bungie has that history of biting of way more than they can chew, and only really getting it together in the last number of months to ship a product. I think they did the same with Destiny, but instead of it being a success, it burned out a significant number of the employees (hence the exodus of key Bungie talent), and resulted in the husk that is vanilla Destiny.
[QUOTE=Ignhelper;52718644]Back when 2007 to 2010s or 2012, game companies put a shitload of effort into marketing.
I remembered when MW2 was released, they had a red carpet premiere. You don't see this shit now[/QUOTE]
IIRC, it was last year that Mafia advertised their game at a convention with a funeral procession. So, yeah, not exciting.
[QUOTE=wauterboi;52720374]IIRC, it was last year that Mafia advertised their game at a convention with a funeral procession. So, yeah, [B]not exciting.[/B][/QUOTE]
Excuse me?
[video=youtube;HVJGqcDlKUM]http://www.youtube.com/watch?v=HVJGqcDlKUM[/video]
It lacks panache, but considering the main goals of the protagonist and the setting, it makes sense.
I was never into the halo series but that famous main theme gives me the real chills every time I hear it. It will never get old.
[QUOTE=mark6789;52716928]I had 4 friends come over with two 360s and we LAN the whole game on Legendary at midnight. It was so much fun and i had a screen shot of the end game as my wallpaper for so long.
I can say this 100% achievements for this game is one of my proudest gaming moments.[/QUOTE]
Those god DAMN skulls!
[QUOTE=27X;52717260]If by happy you mean 99% of resources given to multiplayer, then yes.
well implemented and better designed than 2's sharply swinging weapon tiers and stop levels like throne room yes, well designed, no.
The SP is a cobbled together half finished chopped up mess, difference being it has a muh nostalgia ending instead of an abrupt black screen ending. MP is far more robust and balanced than 2, but also suffered hyper grinditis for unlocks and progression.
Nostalgia is a hell of a drug.[/QUOTE]
Nah there's definitely something about games back then that games today lack. I've been back and played a lot of older games, and noticed how much more I enjoy them compared to the shitty mass appeal crap they make now that the marketing teams have finally perfected mass marketable schlock. Nobody takes risks like they used to, the only game I've really enjoyed recently was The Witcher 3.
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