• The First 18 Minutes of Halo 5: Guardians
    73 replies, posted
[QUOTE=Bathtub;48922685]its amazing how you guys find a way to complain about every single thing[/QUOTE] Well, that would be my complaint. I'm just wondering why the developers would want to give people a rather underwhelming impression like that, having a cool-ass action cinematic scene transition into the game-play, or the beginning of campaign. Other than that, the game looks pretty alright. I can only hope it satisfies the Halo-fans. And I guess the cinematic scene is also used in marketing, or some stuff. Blah.
Halo has slowly evolved more and more into a series that requires some deeper reading to understand the universe, and I don't really mind that myself, though I can see why people would be not happy with that. It's pretty worth it to read all the EU stuff though, really cool stories and gives you way more perspective on the series than the games ever give you
[QUOTE=Bathtub;48922685]its amazing how you guys find a way to complain about every single thing[/QUOTE] No opinions allowed people.
For all intensive purpose the opening is a cold opening which has no impact on the rest of the game as far as we can see and is mostly introduced to us to Team Osiris, that's why its so hectic and unexplained, because as far as the story of Halo 5 goes it doesn't need to be. Its just a shout out to people following the EU.
[QUOTE=boobs;48922155]One thing they don't really explain in the games directly is that before any of the events of the games, Humanity existed alongside the Forerunners; and were bitter rivals. At that point, humanity was on par with the Forerunners, and both races were essentially gods of the galaxy. The Forerunners won the war and split humanity up into an almost dieing race. That was all halted when the Flood became a galactic problem; which eventually led to the use of the Halo Array, killing everything biological in the universe. Some humans were preserved on one of the Halos, then returned to Earth after they fired. Other races such as the Prophets from the Covenant were preserved and dispersed as well. Humans then evolved back to the point they are now along with other Covenant races and this leads to the events of the first 3 games. Halo 4 was quite small scale, it was pretty much; Master chief wakes up on the spaceship after Halo 3, and crashes on the planet Requiem. Requiem, just so happened to be where an exiled Forerunner decided to bunker down and hide when the Forerunners originally used the Halo Array Master Chief awakens the Forerunner and his robotic army, (which he built because they couldnt be killed by the Halos, it only targets organic matter) and then "beats" him by sacrificing Cortana. Now everyone wants a piece of this technology that has surfaced, the A.I controlled Forerunners are running rampant and Humanity is growing to a technological point where noone can rival them, leading to some dictator-esque stuff. Master Chief then goes rogue and Halo 5 is about finding out why[/QUOTE] Actually all of that Humanity was rivals with the forerunners was a thing 343i created for no reason whatsoever
[QUOTE=SpartanXC9;48924737]Actually all of that Humanity was rivals with the forerunners was a thing 343i created for no reason whatsoever[/QUOTE] I love how the games treated Forerunners as mysterious precursors that have extremely ambiguous intent considering the origin of the Flood was a mystery as well but the Halos have them in containment despite being made to destroy all their food. Then 343 came in and decided to rip all the mystery out by explaining literally how all of Forerunner society works as one of their first real products to lead up to Halo 4, that there were [i]literal[/i] Precursors that made them and Humanity, and the Forerunners basically got butthurt enough over the Precursors giving Humanity the 'mantle of watching over the universe' that they [i]wiped their creators out[/i]. Which inadvertently created the Flood from said Precursors. It's the biggest and stupidest 180 I've ever seen with a franchise, worse than how dumb some of Star Wars' EU could get. And all of this is basically in terminal stuff, some special videos, and a book if I remember right, none of it actually explained in the games themselves directly or anything. But Halo 4 expected you to know.
[QUOTE=pgr2gamer;48924075]No opinions allowed people.[/QUOTE] its pretty obvious that that isn't what i meant, i meant that people on facepunch are finding a way to complain about every single aspect of halo 5 the cinematic is obviously not how the gameplay is but youll be hardpressed to find an actual cinematic that plays just like the game itself does. funnily enough, most of the stuff in that cutscene is stuff you can do ingame
[QUOTE=SpartanXC9;48924737]Actually all of that Humanity was rivals with the forerunners was a thing 343i created for no reason whatsoever[/QUOTE] Just because you don't like the developer for some reason doesn't mean it isn't canon to the story, so there's no "Actually". I wrote that summary because people were confused about the story in this thread.
At least I like the fact that most of the Spartan 4 units are annoying shitbirds in-universe. Their stupid stunts and constant backflipping wasn't retroactively applied to the very cold and efficient Spartan 2 units, and some of the characters from the previous games (notably the Arbiter) actually make fun of characters like Locke for being such whiny cunts. It's still annoying that you have to play as these annoying cunts instead of having them be background characters, since that basically makes at least 50% (dunno the exact ratio) of the game's story annoying and filled with unlikable characters. It makes Buck stand out like a sore thumb because he's the only likable figure in a sea of douchebags.
[QUOTE=Ganerumo;48925122]At least I like the fact that most of the Spartan 4 units are annoying shitbirds in-universe. Their stupid stunts and constant backflipping wasn't retroactively applied to the very cold and efficient Spartan 2 units, and some of the characters from the previous games (notably the Arbiter) actually make fun of characters like Locke for being such whiny cunts. It's still annoying that you have to play as these annoying cunts instead of having them be background characters, since that basically makes at least 50% (dunno the exact ratio) of the game's story annoying and filled with unlikable characters. It makes Buck stand out like a sore thumb because he's the only likable figure in a sea of douchebags.[/QUOTE] Well don't hold your breath too much, people are spreading rumors of [sp]blue team only getting 3 missions,[/sp] but considering the advertising that sounds a whole lot like bullshit.
[QUOTE=Ganerumo;48925122]At least I like the fact that most of the Spartan 4 units are annoying shitbirds in-universe. Their stupid stunts and constant backflipping wasn't retroactively applied to the very cold and efficient Spartan 2 units, and some of the characters from the previous games (notably the Arbiter) actually make fun of characters like Locke for being such whiny cunts. It's still annoying that you have to play as these annoying cunts instead of having them be background characters, since that basically makes at least 50% (dunno the exact ratio) of the game's story annoying and filled with unlikable characters. [b]It makes Buck stand out like a sore thumb because he's the only likable figure in a sea of douchebags.[/b][/QUOTE] yeah its kind of a shame that they even had to pull a full out 'like me, im cool guy' with a Barney Calhoun "about that beer I owe ya" gotta admit I really dont like the new team
[QUOTE=RikohZX;48925146]Well don't hold your breath too much, people are spreading rumors of [sp]blue team only getting 3 missions,[/sp] but considering the advertising that sounds a whole lot like bullshit.[/QUOTE] Wouldn't be surprised. 343 fucking [I]loves[/I] shoehorning their own stuff over the licence. See how 117 got a complete suit redesign despite not having a single opportunity between Halo 3 and 4 to have ever changed his suit.
Looks fun.
[QUOTE=Ganerumo;48925155]Wouldn't be surprised. 343 fucking [I]loves[/I] shoehorning their own stuff over the licence. See how 117 got a complete suit redesign despite not having a single opportunity between Halo 3 and 4 to have ever changed his suit.[/QUOTE] instead of explaining it as art style differences, they literally used nanomachines on Cortana's part which still makes no sense because nothing beforehand ever stated the armor could be altered like that, much less to armor designs that they didn't know existed
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