[QUOTE=kwk;44257358]Good job on blatantly stealing the "Enter The Void" intro sequence tho
[video=youtube;dL0lNGXoP8E]http://www.youtube.com/watch?v=dL0lNGXoP8E[/video][/QUOTE]
[url]http://www.merriam-webster.com/dictionary/parody[/url]
[QUOTE=LuaChobo;44259030]I'm not arguing whats art here, I'm arguing what is and what is not a game.[/QUOTE]
What makes Gone Home not a game?
[QUOTE=MaxOfS2D;44259110]What makes Gone Home not a game?[/QUOTE]
Did you watch the video? I'm pretty sure they explained multiple aspects as to why it isn't in the video.
Maybe I should start getting into the Monster Girl Quest series.
Since its so amazing.
[QUOTE=Rangergxi;44259236]Maybe I should start getting into the Monster Girl Quest series.
Since its so amazing.[/QUOTE]
I'll be honest, the short amount of time that I played it, Monster Girl Quest felt more like a comedy with lewd aspects than it did a full on lewd game.
[QUOTE=Rockeiro123;44259048]The reason people hate games like gone home and dead esther is because they are put on a virtual pedestall above other more deserving games, and treated like they're the best thing ever for steering away from the generic shooter genre.
When the truth is, there are much better games that do their own thing, and, arent recognized for it because gaming journalists are too busy fending off the gaming hordes and putting themselves on some sort of high ground for not being part of dude shooter demographic, to actually give credit to games that deserve it.[/QUOTE]
being totally legit here can you name another game that does it?
the only one in my memory that even comes close is papers, please, which got just as much recognition from the industry as gone home has.
and to be honest i think games that break the mold truly deserve praise, and i think gaming journalists probably like it too simply because of how long they've been playing games
i've been shooting dudes in the face for nearly 15 [I]years[/I] now. while the details and the minutae may be different, the core always remains the same. it's the reason why portal is my favorite game of all time, and it's the reason why i appreciate papers, please, and the stanley parable, etc, etc etc
[QUOTE=Sobotnik;44258151]Monstergirl quest looks pretty terrible as well. Can you actually play it or do you just read stuff?[/QUOTE]
Well the Stanley Parable was a game about just listening to stuff and according to Facepunch that was amazing, so I'd imagine Facepunch thinks MGQ is pretty great too.
[QUOTE=LuaChobo;44259357]but papers please actually has gameplay
which makes it a game[/QUOTE]
the definition of what makes something a game is just as subjective as the definition of what makes something art
the entire discussion thus is entirely pointless. it's an electronically based interactive medium.
the aggression against gone home is entirely misplaced. if you're going to try to convince people that your medium is something that's worth paying attention to, you can't feed them that's something like call of duty or battlefield or the south park game or dark souls or the elder scrolls or whatever
if you want it to gain respect, you need to show people things that are outside the traditional mold of what makes a game a game
[QUOTE=BrickInHead;44259437]the aggression against gone home is entirely misplaced. if you're going to try to convince people that your medium is something that's worth paying attention to, you can't feed them that's something like call of duty or battlefield or the south park game or dark souls or the elder scrolls or whatever
if you want it to gain respect, you need to show people things that are outside the traditional mold of what makes a game a game[/QUOTE]
In this medium I put fun and enjoyment [I][B]WAY[/B][/I] above telling a story or giving a message, so when someone puts Gone Home or Dear Esther over all the games you mentioned makes me want to slap them across the face.
[QUOTE=Manibogi;44259479]In this medium I put fun and enjoyment [I][B]WAY[/B][/I] above telling a story or giving a message[/QUOTE]
I do this with all mediums. Cool you have a deep message but I'm bored and uninterested. Providing a deep message while also giving enjoyment is ideal.
[QUOTE=LuaChobo;44259468]Saying that a game is bad because it doesn't fit the medium is not the same as me saying our medium is something that needs to be taken care of.
When a GAME has shit GAMEplay, people are going to call it shit.
The problem here is there are a shitload of strawmen in this argument that make people that dislike it for objective reasons look like idiots.
I don't care that its about "lesbians" or whatever, I care because people call it a 10/10 game, a PERFECT GAME that has NO GAMEPLAY AT ALL.
It received massively positive reviews across the board, when in reality its made for an incredibly niche market.[/QUOTE]
would you consider 30 flights of loving a game
[editline]16th March 2014[/editline]
also idk what the point of the clip was but i thought it was p cool
[editline]16th March 2014[/editline]
[QUOTE=Rangergxi;44259583]I do this with all mediums. Cool you have a deep message but I'm bored and uninterested. Providing a deep message while also giving enjoyment is ideal.[/QUOTE]
see that's fine but that doesn't exclude the things that don't give pleasure as being outside the medium
there's plenty of films and works of art that are loaded with meaning but are nowhere near as pleasurable to watch as others
What does it even matter if something is classified as a game or not?
i don't think i'll ever understand all the hate people dish out for bioshock infinite.
[QUOTE=LuaChobo;44259357]but papers please actually has gameplay
which makes it a game[/QUOTE]
you dont have to like gone home and you can think it's shit or whatever but i have to flat disagree with you if you're gonna say it isn't a game.
like what this medium has been around for like 40+ years, and there are a shit-ton of different types of games out there, from text adventures to shooters to interactive novels. maybe your definition is super limited but I don't think telling a linear story in a single environment suddenly makes it not a game. they plop you into a space and let you explore on your own terms and learn about the story they crafted.
it reminds me of people who pigeonhole "casuals" as not being [I]real gamers[/I] and shit its like who cares why be so exclusionary over things that don't matter at all
[QUOTE=God of Ashes;44259795]i don't think i'll ever understand all the hate people dish out for bioshock infinite.[/QUOTE]
I actually enjoyed infinite a lot, story was engaging enough and I actually thought the combat was fun and exciting with the sky rails and stuff
[QUOTE=Tovip;44259700]What does it even matter if something is classified as a game or not?[/QUOTE]
Well most people seem to unquestionionly place Visual novels as games so I don't see why things such as Dear Ester and Gone Home wouldn't be.
Dear Ester was just pretty boring.
I don't know about the rest but I do think Gone Home and Dear Esther are games.
They're just really boring, uninteresting or just flat out bad games in my opinion.
[QUOTE=Manibogi;44259837]I don't know about the rest but I do think Gone Home and Dear Esther are games.
They're just really boring, uninteresting or just flat out bad games in my opinion.[/QUOTE]
I bought Dear Esther by request of a friend and I didn't enjoy it that much either
I appreciate the fact that it exists and people are trying shit though
I think calling Gone Home "not a game" is just a really lazy way to try and devalidate its existence. Of course it's a fucking game, it's just a game with extremely minimal gameplay. If the game is more about story than gameplay, it should be judged based on the quality of the story and its presentation. The Stanley Parable is another game like this, yet I haven't seen anybody give it this much shit.
If you want to criticize Gone Home, give reasons for disliking it that relate to the game itself and not on how overhyped it is, and if you don't like it, have the balls to call it a bad game, because it's a fucking game regardless of your opinion on its quality.
That said, I would never, ever, ever pay $20 for a 2 hour story based game with minimal gameplay and no replay value.
[QUOTE=Rangergxi;44259813]Well most people seem to unquestionionly place Visual novels as games so I don't see why things such as Dear Ester and Gone Home wouldn't be.
Dear Ester was just pretty boring.[/QUOTE]
VN's have branching story lines and in some cases failure states.
[QUOTE=Rockeiro123;44259996]VN's have branching story lines and in some cases failure states.[/QUOTE]
Is that the requirement for a game?
[QUOTE=Rockeiro123;44259996]VN's have branching story lines and in some cases failure states.[/QUOTE]
branching storylines isn't really a requirement for a game though, half life 2 doesn't have any branching story lines
[QUOTE=Whatsinaname;44259967]I think calling Gone Home "not a game" is just a really lazy way to try and devalidate its existence. Of course it's a fucking game, it's just a game with extremely minimal gameplay. If the game is more about story than gameplay, it should be judged based on the quality of the story and its presentation. The Stanley Parable is another game like this, yet I haven't seen anybody give it this much shit.
If you want to criticize Gone Home, give reasons for disliking it that relate to the game itself and not on how overhyped it is, and if you don't like it, have the balls to call it a bad game, because it's a fucking game regardless of your opinion on its quality.
That said, I would never, ever, ever pay $20 for a 2 hour story based game with minimal gameplay and no replay value.[/QUOTE]
If we put aside all that hype and journalist such and such.
We have a game that offers no obstacle of any kind between you and that Diary. If there were some intricate puzzles between arriving home, and getting to the book, then hey I'd be fine with it, isn't that how Portal attracted eyes, when not being shooty, break out the puzzlers?
But there is nothing. No enemy, no puzzle, no wall, no finding, there is just no real gameplay.
And you know, even Bioshock Infinite with generic gunplay was fine because that game had an interesting story going for it, and of course the awesome twist that blew our minds.
What is the diabolical secret behind the house and it's now missing inhabitants?! A plot of murder, a satanic ritual, porkchops?!
[sp]None of that, your parents are on a cruise, and your lil sister is gay, but her parents don't like that so she ran off with her lover.[/sp] That is the mystery. And it's such a boring main story. I mean when I saw some footage and saw the satan board, I was like "Oh cool some occult stuff maybe? this'll get interesting". But no, the main story is just so dull it's like a bad short novel.
So to sum it up without saying all the stuff everyone else says,
Gameplay: Sucks, no barrier to climb over, just ransack a house.
Story: Dull, it's like the kind of story you'd read from one of those "story collection" text books from Elementary School.
[QUOTE=Whatsinaname;44259967]The Stanley Parable is another game like this, yet I haven't seen anybody give it this much shit.[/QUOTE]
I find it funny how most people here who praised the Stanley Parable not only criticized Gone Home but also MGQ, which differs mostly in presentation and not much else.
To all those people: If you're gonna praise a game, at least be consistent about it.
[QUOTE=BrickInHead;44260140]branching storylines isn't really a requirement for a game though, half life 2 doesn't have any branching story lines[/QUOTE]
And plenty of games don't have fail states.
I want the guys who made Stanley Parable to make an Alice in Wonderland game.
It would be so up their alley.
[QUOTE=BrickInHead;44260140]branching storylines isn't really a requirement for a game though, half life 2 doesn't have any branching story lines[/QUOTE]
You're right, but I do feel a game should have some sort of replay value in it, and half 2 does it via item discovery and hidden objects/caches. Although that could be ignored by most people, who, I assume aren't intrested in finding secrets/easter eggs, and want to progress trough the story.
[QUOTE=Rangergxi;44260124]Is that the requirement for a game?[/QUOTE]
The branching story lines, not so much I see it more as an incentive to re-play the game and experience the game diferently.
The failure state however, I would consider a requirement, although it could be replaced by some sort of way of indicating progress and player evolution trough the game.
[QUOTE=Reagy;44254436]Because at its core its just another generic shooter with a gimmick slapped on top and a really super annoying fucking support character which apparently you're meant to get attached to but she's just a pain in the ass and feels slapped on to cater to a market.
Oh and the fighting and gun battles are repetitive as fuck.[/QUOTE]
never played that crap. it doesnt really have appeal to me. just what the greasy nerds like: steampunk, attractive female companion, blah blah blah, whatever today's gamer's fantasies are. next it'll be watchdogs that's praised even though it's a gimmick as well, with protagonist that looks like a fucking pedophile, but every nerd fantasizes about wearing a long coat and being "anonymous" and using technology to their own ends.
Not as good as the last two.
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