• 2013 Vidya Gaem Awards by 4chan
    357 replies, posted
[QUOTE=Hugh Janus;44260235]never played that crap. it doesnt really have appeal to me. just what the greasy nerds like: steampunk, attractive female companion, blah blah blah, whatever today's gamer's fantasies are. next it'll be watchdogs that's praised even though it's a gimmick as well, with protagonist that looks like a fucking pedophile, but every nerd fantasizes about wearing a long coat and being "anonymous" and using technology to their own ends.[/QUOTE] Isn't the whole point of fantasy to...ya know. Make believe? :v:
[QUOTE=Pvt. Martin;44260273]Isn't the whole point of fantasy to...ya know. Make believe? :v:[/QUOTE] what are you talking about. im just saying infinite is a over-rated game and is just generally praised as so much more because, like the other guys said, is just catering to a market.
[QUOTE=Manibogi;44260184]I find it funny how most people here who praised the Stanley Parable not only criticized Gone Home but also MGQ, which differs mostly in presentation and not much else. To all those people: If you're gonna praise a game, at least be consistent about it.[/QUOTE] I am consistent about it myself. I see VN, Gone Home, Stanley Parable, La Noire, as terrible games. They have next to no replay value and aren't fun beyond doing it once or twice. They may have excellent stories, art, music, design, etc, but they still don't feel fun to play. All I do is I go from A to B in it and I can't solve any puzzles or shoot anybody or sneak around or build things or drive a car.
Why is Mighty No. 9 listed on biggest cash grab? [editline]16th March 2014[/editline] I always find Cash Grab as a derogatory term.
Little bit of a rant I guess, but the whole arguments of "THIS ISN'T A GAME" really just bugs the shit out of me. While I will usually refer to games like Dear Ether as "An Experience", since it focuses more on its story than real gameplay, they are still games. While they don't fit the textbook definition, you can't really change the fact that they are. The real key to the idea of video games, is that it's interactive digital works. Despite you not having to use any skill to complete something like Dear Esther, it's still a digital work that actually lets you interact with the world in it, versus a movie where you can't interact with anything. Because of that, games like Gone Home, Stanley Parable, and Dear Esther are about as valid as any other game. This is an especially important thought to hold to if you want people to take the medium seriously. The key to getting good art is letting go of your limitations and inhibitions of what can be done with the medium, and being able to analyze what people do with it. Hell, you could technically say with games like the Stanley Parable, that the gameplay is you making choices to find different endings. With Dear Esther, it's you experiencing and putting together the narrative that's being put to you. It's a matter of perspective. And even barring that thought, they are a part of the medium whether you say it should be or not. The problem with Gone Home isn't the lack of gameplay, it's the boringness and the clumsyness of its own presentation. As the award show pointed out, you can easily complete the game in 20 seconds, and even if you do decide to look for the story, it doesn't really wow or surprise you in any way. The reason games like The Walking Dead garner much more praise, despite only having basic QTEs, is because of the presentation being so stellar and so well thought out. This isn't saying you have to enjoy these kind of games mind you, but if you're going to try and criticize games and say you understand what they are, you need consistency in your judgement, and an actual understanding of the core ideal of the medium itself.
[QUOTE=gbtygfvyg;44260416]Why is Mighty No. 9 listed on biggest cash grab? [editline]16th March 2014[/editline] I always find Cash Grab as a derogatory term.[/QUOTE] Because 4chan hates Kickstarter.
[QUOTE=Sobotnik;44260378]I am consistent about it myself. I see VN, Gone Home, Stanley Parable, La Noire, as terrible games. They have next to no replay value and aren't fun beyond doing it once or twice. They may have excellent stories, art, music, design, etc, but they still don't feel fun to play. All I do is I go from A to B in it and I can't solve any puzzles or shoot anybody or sneak around or build things or drive a car.[/QUOTE] some people want inglorious basterds some people want citizen kane or network it's not all that ridiculous
gameplay > story theres a reason the word game is in gameplay and not story [QUOTE=gbtygfvyg;44260416]Why is Mighty No. 9 listed on biggest cash grab? [editline]16th March 2014[/editline] I always find Cash Grab as a derogatory term.[/QUOTE] the team hired a PR manager who never played a megaman game. thus 4chan got angry that a pr manager who never played megaman is managing a megaman community. the press turned it into making 4chan look like they were mad due to feminism bullshit
[QUOTE=BrickInHead;44259437]the aggression against gone home is entirely misplaced. if you're going to try to convince people that your medium is something that's worth paying attention to, you can't feed them that's something like call of duty or battlefield or the south park game or dark souls or the elder scrolls or whatever if you want it to gain respect, you need to show people things that are outside the traditional mold of what makes a game a game[/QUOTE] Hold up. Why in the hell is the only way for games to gain respect as a medium to present more games that aren't like games? And might I add, how exactly is Dark Souls not an amazing and beautiful example of everything that a game can achieve, and how is Gone Home somehow more presentable? Because last I checked, DS did the whole environmental storytelling thing too, AND it actually had a really deep and rewarding game behind that which complimented the story being told. But I guess that's too much like a game, right?
What is it with award show related threads getting huffy puffy when anyone mentioned Gone Home. Before you know it everyone will forget about it and we'll move on to the next buttfrustrating thing.
I think Campster had [URL="https://www.youtube.com/watch?v=dgu76ql6FSo"]the best way[/URL] to describe the whole "what is a game" thing. Some games can be bruteforced or played in a way that isn't the way the developers intended (as is the case with beating GH in under a minute), and I don't think that's a reason to call Gone Home not a game.
What the fuck they can't be serious with the /v/irgin awards. I know 4chan is obsessed with anime tits and "omg remember the 90s" but come on. Oh my god this is a repeating theme I just can't breath at the best writing award I know it's filled with joke votes but come on [editline]16th March 2014[/editline] I'm dead at the precipitation award [editline]16th March 2014[/editline] This is all difficult to watch this is probably the best joke I've seen in the /v/idya game awards
What's that song at 27:46? I know it but I don't know where from.
[QUOTE=BrickInHead;44259437]the aggression against gone home is entirely misplaced. if you're going to try to convince people that your medium is something that's worth paying attention to, you can't feed them that's something like call of duty or battlefield or the south park game or dark souls or the elder scrolls or whatever if you want it to gain respect, you need to show people things that are outside the traditional mold of what makes a game a game[/QUOTE] Why would, or should, anyone give a shit whether people think videogames are art? Most art is fucking shit, being art isn't a magic badge that somehow makes something better. Look at deviantart, that's all art and it's all terrible. "If you want to convince someone that your medium is something that's worth paying attention to..." If someone is going to write off an entire medium then they can fuck right off. I don't want anyone to pander to the film critic morons who say games aren't art because they aren't films. And why can't I show someone Dark Souls or The Elder Scrolls? If anything they are better representations of what games can be, not narrow views of a few characters, but entire worlds built to blend gameplay, art design, and story into a complete piece. Why is it we praise the films and books which present us with intriguing worlds, and living settings, like Bladerunner, The Lord of the Rings, or Harry Potter, but the only games that get praise as 'art' pretentious, insular games which often try to appear 'better' than other games, or seem ashamed to even be games and try to be something else? Why is Gone Home something we should put forward as art, and not System Shock? It had all the gameplay elements of Gone Home and more 15 years beforehand, and it had a story as well written and presented as Gone Home. Is it because Gone Home is topical? That relevance to a trend somehow makes it art?
Why is it so hard for people to grasp that >60% of the votes are jokes. It's fucking[I] /v/ [/I], if they can vote for monster girl for best writing, they're going to do it. And who knows? It could actually deserve that award, but I haven't played it, so I wouldn't know. And guess what: [sp]I bet you haven't either.[/sp]
[QUOTE=Janus Vesta;44261416]Why would, or should, anyone give a shit whether people think videogames are art? Most art is fucking shit, being art isn't a magic badge that somehow makes something better. Look at deviantart, that's all art and it's all terrible. "If you want to convince someone that your medium is something that's worth paying attention to..." If someone is going to write off an entire medium then they can fuck right off. I don't want anyone to pander to the film critic morons who say games aren't art because they aren't films. And why can't I show someone Dark Souls or The Elder Scrolls? If anything they are better representations of what games can be, not narrow views of a few characters, but entire worlds built to blend gameplay, art design, and story into a complete piece. Why is it we praise the films and books which present us with intriguing worlds, and living settings, like Bladerunner, The Lord of the Rings, or Harry Potter, but the only games that get praise as 'art' pretentious, insular games which often try to appear 'better' than other games, or seem ashamed to even be games and try to be something else? Why is Gone Home something we should put forward as art, and not System Shock? It had all the gameplay elements of Gone Home and more 15 years beforehand, and it had a story as well written and presented as Gone Home. Is it because Gone Home is topical? That relevance to a trend somehow makes it art?[/QUOTE] I don't think many would argue against a game like SS or DS being art, in fact they exhibit a lot of traits that can only be obtained through video games. I just get peeved when people take those more traditional game experiences as being the only valid ones, and anything straying from that somehow stop being video games. also I think it's a little unfair to characterize something like Gone Home playing just to what's topical as a trend. more like its playing to a crowd of people who largely over the history of this medium have been grossly under/misrepresented. naturally it gets praises simply for venturing into those waters with some sense of maturity not that that gives it a free pass or anything but I definitely think it should be commended on those grounds [QUOTE=Irespawnoften;44261432]Why is it so hard for people to grasp that 60% of the votes are jokes. It's fucking[I] /v/ [/I], if they can vote for monster girl for best writing, they're going to do it. And who knows? It could actually deserve that award, but I haven't played it, so I wouldn't know. And guess what: [sp]I bet you haven't either.[/sp][/QUOTE] to be fair half the discussion in this thread shifted from the video in the op lol
[QUOTE=haloguy234;44255431]Oh yeah, fun fact. The little skit of Papers, Please with Jorji passing off the Doomguy Award was actually made by the creator of Papers, Please.[/QUOTE] little known fact, Papers, Please actually started out on /v/. the creator just posted an early version on it one day and people were all "wow this is awesome" and it just kind of blew up from there
[QUOTE=Mr. Scorpio;44260653]Hold up. Why in the hell is the only way for games to gain respect as a medium to present more games that aren't like games? And might I add, how exactly is Dark Souls not an amazing and beautiful example of everything that a game can achieve, and how is Gone Home somehow more presentable? Because last I checked, DS did the whole environmental storytelling thing too, AND it actually had a really deep and rewarding game behind that which complimented the story being told. But I guess that's too much like a game, right?[/QUOTE] it's not about what we respect as a proper game it's about what the community outside will respect - show a person dark souls and they'll look at it and go "ok so what" - it has no overarching social commentary to offer whatsoever. that doesn't make it [I]lesser[/I] in any way, and dark souls is one of my favorite games(!) - but take a title that's packed with narrative and it provides something for people that don't play videogames something to connect to. [QUOTE=Janus Vesta;44261416]Why would, or should, anyone give a shit whether people think videogames are art? Most art is fucking shit, being art isn't a magic badge that somehow makes something better. Look at deviantart, that's all art and it's all terrible. "If you want to convince someone that your medium is something that's worth paying attention to..." If someone is going to write off an entire medium then they can fuck right off. I don't want anyone to pander to the film critic morons who say games aren't art because they aren't films. And why can't I show someone Dark Souls or The Elder Scrolls? If anything they are better representations of what games can be, not narrow views of a few characters, but entire worlds built to blend gameplay, art design, and story into a complete piece. Why is it we praise the films and books which present us with intriguing worlds, and living settings, like Bladerunner, The Lord of the Rings, or Harry Potter, but the only games that get praise as 'art' pretentious, insular games which often try to appear 'better' than other games, or seem ashamed to even be games and try to be something else? Why is Gone Home something we should put forward as art, and not System Shock? It had all the gameplay elements of Gone Home and more 15 years beforehand, and it had a story as well written and presented as Gone Home. Is it because Gone Home is topical? That relevance to a trend somehow makes it art?[/QUOTE] that all depends on your imperative. at the beginning of this line of discussion i merely noted that there are individuals that exist that want videogames to be as respected as a medium as other forms are. it currently is not, and to even [I]try[/I] to believe that it is would be an exercise in futility. and right now, videogames exist in the same space that comic books existed in for a long time (and still do, to a certain extent) there's what, a handful of graphic novels that are actually considered meaningful in any way. i can think of v for vendetta, watchmen, maus, and fun home. that's really it. [editline]16th March 2014[/editline] and i mean i view system shock as artistic (and topical! I just finished ss2 like, 3 days ago), same with portal, which is again why portal is the best game ever
Rome 2 got nominated for Blunder of the Year and most egregious technical problem. I'm happy.
Jodie was in second for worst character by every place that voted. I'm pleased.
[QUOTE=LuaChobo;44259468]Saying that a game is bad because it doesn't fit the medium is not the same as me saying our medium is something that needs to be taken care of. When a GAME has shit GAMEplay, people are going to call it shit. The problem here is there are a shitload of strawmen in this argument that make people that dislike it for objective reasons look like idiots. I don't care that its about "lesbians" or whatever, I care because people call it a 10/10 game, a PERFECT GAME that has NO GAMEPLAY AT ALL. It received massively positive reviews across the board, when in reality its made for an incredibly niche market.[/QUOTE] The Stanley Parable has even less "gameplay" though... The Stainley Parable on just going from A to B with an handful of non-hidden branching paths. This is as far as you need to think in the game ; the rest is only listening to the Narrator. In Gone Home you have to actually actively look around for stuff and piece things together to unlock the next room. By this stupid nonsensical argument if how a game on defined, TSP would be less of a game than Gone Home. But oddly enough I haven't heard anyone complain about that...
They're both games, it's just that people prefer TSP because it's funny and the plot can actually be appreciated outside of tumblr.
I was disappointed Jorji Costava didn't win the Doomguy Award. Damn, it was close though.
[QUOTE=MaxOfS2D;44262146]The Stanley Parable has even less "gameplay" though... The Stainley Parable on just going from A to B with an handful of non-hidden branching paths. This is as far as you need to think in the game ; the rest is only listening to the Narrator. In Gone Home you have to actually actively look around for stuff and piece things together to unlock the next room. By this stupid nonsensical argument if how a game on defined, TSP would be less of a game than Gone Home. But oddly enough I haven't heard anyone complain about that...[/QUOTE] Because there's quality to take into account. TSP is witty and funny, while GH bashes you over the head with how important it thinks it is.
[QUOTE=Irespawnoften;44262227]Because there's quality to take into account. TSP is witty and funny, while GH bashes you over the head with how important it thinks it is.[/QUOTE] There's nothing in the game that goes "this game is great" "this game is important"? Have you played it? [editline]17th March 2014[/editline] [QUOTE=Coffee;44262187]They're both games, it's just that people prefer TSP because it's funny and the plot can actually be appreciated outside of tumblr.[/QUOTE] You know, I think [I]anyone [/I]with an ounce of empathy should be able to appreciate the story told by Gone Home at least a little bit
[QUOTE=BrickInHead;44261775] that all depends on your imperative. at the beginning of this line of discussion i merely noted that there are individuals that exist that want videogames to be as respected as a medium as other forms are. it currently is not, and to even [I]try[/I] to believe that it is would be an exercise in futility. and right now, videogames exist in the same space that comic books existed in for a long time (and still do, to a certain extent) there's what, a handful of graphic novels that are actually considered meaningful in any way. i can think of v for vendetta, watchmen, maus, and fun home. that's really it.[/QUOTE] Honestly we're fortunate games haven't gone quite as badly as comics in the public eye. The fact the term Graphic Novel was coined because people refused to accept that a comic book in its own right could be as mature and respected as a novel really shows that. Its kind of a shame really.
Also, this is easily the best video game award show out there.
[QUOTE=Irespawnoften;44262227]Because there's quality to take into account. TSP is witty and funny, while GH bashes you over the head with how important it thinks it is.[/QUOTE] The media is the only thing that presented the game as being super important. If it hadn't gotten the same public hype and inflation it had gotten, I doubt you would really be able to say more about it then "the story was bland and it wasn't worth 20 bucks"
[QUOTE=HWECQI;44262292]The media is the only thing that presented the game as being super important. If it hadn't gotten the same public hype and inflation it had gotten, I doubt you would really be able to say more about it then "the story was bland and it wasn't worth 20 bucks"[/QUOTE] That's why people hate it so much I suppose, because the media just made it out to be some gold standard of a game done [I]right.[/I] Which is a frightening prospect, considering it's a game with no gameplay.
I think saying products such as Gone Home and Stanley Parable are not games is silly. Games don't have to have a huge amount of gameplay depth, just mere engagement and attention. You could argue that Battlefield 3's singleplayer campaign is less of a game than Gone Home or Stanley Parable due to the sheer amount of scripted sequences it forces down your throat, making it more of a movie than a game. At least these "walking simulators" have you engaged towards a goal, with you in control of what happens. The act of walking around, looking and listening to things, occasionally pressing E, is "playing the game" because that's how they are meant to be played, thus they are indeed games. I still think Gone Home is overrated and undeserving of its attention. Stanley Parable is better but it's no godsend to gaming either. Gone Home takes itself too seriously, it tries to portray the story of a young woman who has a hard time uncovering the fact she has feelings for a female friend of hers. Not only is the general plot underwhelming, but its execution is poor. Now, not everyone will agree, some people are easier to please than others and that's fine, that's why I'll never give anyone shit for liking the game. It's when you claim Gone Home is revolutionary to indie gaming, or gaming in general, you become intolerable. Quite frankly the most interesting part of Gone Home is the side story about the household's father.
Sorry, you need to Log In to post a reply to this thread.